About Azura Celestine
WARNING! This character explores adult themes.
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
Speed 30 ft.
Str 12, Dex 14, Con 13, Int 14, Wis 12, Cha 18
Alabaster Outcast (Campaign): You are a member of one of Magnimar’s wealthiest families... or rather, you used to be. A falling-out left you disowned and disinherited. Now you hope to get away from the city and find fortune enough to shame your former kinsfolk—goals which led you to the Pathfinder Society. Despite your exile, your name still carries considerable weight in Magnimar, and you gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city. Additionally, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Your last name is probably Derexhi, Kaddren, Mindurian, Niroden, Scarnetti, Valdemar, Vanderale, or Versade (but may be another of your choosing; see Pathfinder Campaign Setting: Magnimar, City of Monuments).
Charming (Social): Blessed with good looks, you've come to depend on the fact that others find you attractive.
Total skill ranks: 33 (18 bard, +6 Int, +3 favored class, +6 background skills)
Acrobatics +8 [+6] (3 ranks, +2 Dex, +3 class skill)
Perform (sing) +10 (3 ranks, +4 Cha, +3 class skill)
Bluff +4 (+4 Cha)
Total starting wealth: 330 gp + one 200 gp item
Noble's outfit (free, trait)
Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells: A bard casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier.
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Cantrips (Su): Bards learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Channel Energy (Su): At 2nd level, an arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy’s area of effect would be allowed a save against its effects, the DC is equal to 10 + 1/2 the arcane healer’s level + the arcane healer’s Charisma modifier. An arcane healer can use this ability once per day at 2nd level, gaining an additional use per day every four levels thereafter (6th, 10th, 14th, and 18th), to a maximum of 5 times per day at 18th level.
Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Description: Azura is celestially stunning. She has a hypnotic personality, quickly able to home in on what makes people tick and then find ways to make them feel good about talking with her, and often able to sense what they enjoy or need and then figure out how she can relate to them. Physically, she is a woman of magnificent proportions, able to make onlookers catch their breath at a glance, aided by her fair and clear skin, flowing golden hair, vibrant green eyes, and otherworldly attributes. Her body symmetry is almost flawless and her curves exaggerated on the far edge of human—enough so that her enormous bust causes onlookers to react with desire, disgust, or disbelief.
Background: By all accounts, Azura's mother was an achingly beautiful woman, and committed to the service of noble and compassionate causes. Her grace, beauty, and kindness attracted the attentions of a celestial being - a half-celestial divine emissary - who became Azura's father.
Personality Traits: Azura is very much what people expect of the typical aasimar: kind, giving, compassionate, and devoted to spreading good cheer. She is often happy and ebullient, happy to make friends, glad to talk to people and thankful for even small gifts in any good day. She does her best to turn around any bad day that someone might be having and to look for ways to make positive changes in others' lives. She also relishes learning, especially learning about other people.
Arshea cultist additional personality traits - Mature Content Warning - Seriously:
As a devotee of the Empyreal Lord Arshea, Azura enjoys her commitment to her faith, and attempts to fulfill that duty with self-indulgence each morning after waking, though her preference is while bathing. (This does not prevent her from pursuing other intimacies, should the opportunity arise.)
Due to regular and repeated stimulation from to her daily devotions, Azura has undergone induced lactation. She expresses milk in the morning and evening (and midday, if the opportunity presents itself), producing about a half-gallon of milk over the course of the day. She typically combines this with performing her celestial obedience.
As befits her faith, she is pansexual and sexually adventurous, though she draws the line at nonconsensual sex or intimacy with supernaturally evil entities (evil aberrations, outsiders, and undead). She has very little sense of body consciousness and is not averse to dressing in revealing garb, if the occasion would allow her to feel comfortable and to exult in her beauty. She does not shirk from discussing topics involving sexuality, though she recognizes that this can be a difficult or embarrassing topic for other people so she tries to be respectful of their levels of comfort. She is not exclusive in her relationships, though it is rare for her to be involved with more than one person at a time, and under the right circumstances she might settle down with a life partner if a perfect match arises.
Although sexuality is an important part of Azura's lifestyle, it is not her only goal or activity. She quickly becomes exasperated by people who might assume that sex is her only motivation or that she is an "easy lay." In the same way that an art model or a sex worker has other elements to their life outside of their job, Azura has interests, hobbies, and a life beyond just her Arshean devotion.