
Rynjin |

18/19/24 right now, not counting any situational modifiers I might have (like being able to use Will in place of Fort or Ref for things with reduced effects on a save). And +3 vs Magic and Psionics. Plus I can eat magic for extra HP or redirect it to someone else.
Probably need to shore those up a little bit.

Fury of the Tempest |

@Fury:Genrally martial classes scale much worse than casters. What would you lose if you simply took two levels (or more) out of the ranger track?
... I don't want to play a caster
And I would lose levels in animal companion.
A Ranger's Animal Companion is already -3 compared to the druid, and the Ambush Hunter doesn't change that. Going for anything beyond one level will mean I'm -1 level behind animal companion scaling. The Ambush Hunter and my animal companion is the crux of my build, so I'm not weakening.
Still, considering's people saves already. 16/31/22, with a +4 vs Mind Affecting doesn't seem that bad actually, so I'll probably just go luck bringer full out and think about picking up a Paladin later. Possibly. Depends what we get for our classes after level 20 scaling.

Rynjin |

i havent even calculated my stuff up yet :D
but i'm sure it wont be as good as most of you all. but i still plan to have fun. Gonna try to grab a good amount of knowledges and stuff so i can contribute in other ways.
I'd say if you don't have an AC of at least 35, you probably calculated something up wrong. Most classes naturally get that via armor or class features, and more classes equals more chances for AC boosting class features.

Fury of the Tempest |

I'm pretty sure everyone is factoring their equipment... I know I am.
Hence why I'm currently sitting at a paltry 27 AC - don't have any armour due to having 10 Dex, and I don't have any money left for one anyway. Through I can boost it up to 33 using Stance of the Defending Shell. That being said... I do have a lot of counters to replace AC, such as Alacrity on Wing (1d20+33) Iron Shell (Attack Roll, which could be 1d20+46) and Flowing Stream (1d20+30), so, I don't think that is too much of an issue... plus I'll be on a mount and moving around a lot, so I shouldn't provoke to many attacks...

Rynjin |

27 is pretty low for a 14th level character in a normal game (the average AC for our 9th level party in Age of Worms is 30 or so, more with buffs)...I'd suggest swapping some stuff around. Those things at best block one attack per round, and moving around a lot is the main way anyone provokes, ever.
And you may need to use those Counters to protect your MOUNT.

Fury of the Tempest |

Actually. Escape Route means as long as I'm riding my mount, we don't provoke AoO's via movement. Plus, Mounted Combat + Trick Rider allows me to use a +38 modifier as AC for my mount twice a round. Not to mention none of those counters can be used for my mount. That's what Defending Roar is for.
Still... if I really, really have to, as in, multupile people, maybe even the DM himself advises I get more AC. I'll drop the Headband of Mental Prowess for +6 to +4, they'll get my an extra 50k to spend... Amulet of NA +3 and Ring of Protection +3 for 36k would give me an extra 6 AC... and another 14k to spend on stuff.
Pity there is no shield-wielding monk archetype honestly. I would pick that up in an instant.

oyzar |

An animal companion is pretty squishy in a normal high level game. Here it get 1/3rd as much class stuff as the other characters. Bloodrager (Bloodrider), Mounted Combat + Combat Stamina, Paladin (Shining Knight) 3, indomitable mount etc might make it easier to protect it. Some of those things cost actions which might be useful for protecting yourself though. I dunno how much you have invested in protecting your mount though.
If you aren't going to get AC "very high", it might not be worth investing in at all. I mean the enemies will still hit you the vast majority of the time. Then it might be better to rely on miss chance or counters or Opportune Riposte and Parry or similar.
What kind of action is Mounted Combat? If you are going to rely on that Combat Stamina is a lot better than trick riding imho. While it won't last a ton of rounds, it can block 3 extra attacks against your mount in a single round and it can also be used for other things in a pinch.

Fury of the Tempest |

Yeah... I know an animal companion is usually squishy at this level... 33 AC (which I can up to 39 using Stances of the Defending Shell. Mounted Shield FTW!) and 144 hit points. My build is a bit of a glass cannon I know. I'm using Tricked Riding, Indomitable Mount and Defending Roar to try and circumnavigate those bonuses... but its a weakness of the build. One I'm willing to accept.
Miss Chance... I'm not to sure how to get that honestly. I could pick up Spirit's Gift, and give my mount a 20% miss chance a day, which will likely make him significantly tougher... and if I do keep it like that, I could fluff it as being me giving him a blessing of luck to keep him safe from harm.
I'm not sure how to get miss chance of my own however. It would be even better for my than most due to Fortune's Favor allowing me to manipulate the miss-chance rolls of an enemy (2d10 and applying one as the tens and one as the single digit is better than a straight 1d100 roll, right?), but I'm not sure how to get it.
Mounted Action is technically an Immediate Action, but with abilities such as Trick Riding and Combat Stamina (which I have mixed feelings about getting... could give me a lot of bonuses), basically makes it a free-action.

Tenro |

Yeah I am sure I will have an AC of like (guessing here) 10 + 15 natural + (6-9 armor up to +5 enhancement) + up to 4 dex + (2-4 shield up to +5 enhancement) = 33 to 52. But the Touch AC would be like... 14 tops unless I got some modifier to that like my armor or shield bonus to it somehow.
That isn't counting rings, though those get pricey fast.

oyzar |

@Fury: the easiest way to get a miss chance is through the spells mirror image (not sure this counts as actual miss chance) and displacement as well as a Minor Cloak of Displacement (24000 GP). In a couple levels I'll be relying on greater invisibility + mind blank against enemies without blindsight.

Rynjin |

Actually. Escape Route means as long as I'm riding my mount, we don't provoke AoO's via movement. Plus, Mounted Combat + Trick Rider allows me to use a +38 modifier as AC for my mount twice a round. Not to mention none of those counters can be used for my mount. That's what Defending Roar is for.
Still... if I really, really have to, as in, multupile people, maybe even the DM himself advises I get more AC. I'll drop the Headband of Mental Prowess for +6 to +4, they'll get my an extra 50k to spend... Amulet of NA +3 and Ring of Protection +3 for 36k would give me an extra 6 AC... and another 14k to spend on stuff.
Pity there is no shield-wielding monk archetype honestly. I would pick that up in an instant.
I'm pretty sure Warders can use their Counters on allies nearby, right? Or is that just the Hawkguard archetype?

Fury of the Tempest |

@Fury: the easiest way to get a miss chance is through the spells mirror image (not sure this counts as actual miss chance) and displacement as well as a Minor Cloak of Displacement (24000 GP). In a couple levels I'll be relying on greater invisibility + mind blank against enemies without blindsight.
@Miss chance - Only flaw is that creatures (outsiders especially!) at this level start carrying True Seeing and such stuff. But with non-detection it might work !
Not being a spell-caster seems to be becoming quite the issue. I can easily afford the Minor Cloak of Displacement if I free up that 50k, and I'll even be able to buy one for my animal companion as well. The issue is as Lessah pointed out. Their both useless against True-Seeing. Which as a 5th/6th level spell is going to be rather common in this level. Nondetection would help, but without it being an option for Permanency, I have no way of getting it myself.
I'm pretty sure Warders can use their Counters on allies nearby, right? Or is that just the Hawkguard archetype?
Only Hawkguard. Besides, I'm not a Warder. I'm a Warlord.

oyzar |

Constant nondetection only cost a single RP. I'm not sure if it actually works against true seeing though, as it doesn't target you. It's probably up the to the GM to decide. I've been considering picking up nondetection myself, so it would be nice to know. Mind blank does work however, but that's still 1-2 levels away even for a full caster. If you have a very high attack bonus a single level of swashbuckler might be easier to get than boosting the AC with 20-30...
@Fury: A lot of counters let you protect allies, for example warning roar.

Lessah |

A few critters operate with blindsight anyhow and then it is moot anyhow :P
@Allies & Counters - I think that is mostly the Golden Lion counters? Most of the others aren't that helpful for the party from what I've noticed.
@Other options - If one really really wants some defence a few scrolls/wands of Blink should work. It is a bit wonky, but most creatures doesn't counter it outright (the spell is personal, but Potions of Shield exist so ... maybe potions of Blink can be a thing too!).

Fury of the Tempest |

Constant nondetection only cost a single RP. I'm not sure if it actually works against true seeing though, as it doesn't target you. It's probably up the to the GM to decide. I've been considering picking up nondetection myself, so it would be nice to know. Mind blank does work however, but that's still 1-2 levels away even for a full caster. If you have a very high attack bonus a single level of swashbuckler might be easier to get than boosting the AC with 20-30...
@Fury: A lot of counters let you protect allies, for example warning roar.
Actually, its costs 2RP. There is 3 RP abilities that give you constant nondetection. Enclave Protector, Stoneseer and Svirfneblin Magic. Both of which give you a +CL when casting certain spells, and 3 1/day SLA's.
Also, whilst there is counters that specifically let you defend your allies. The Hawkguard Warder however, has the Defending the Sky ability. It basically works like Extended Defense, but it lets you use the Counter at range to protect your allies as well.
A few critters operate with blindsight anyhow and then it is moot anyhow :P
Still, that seems to be the main issue here... critters with blindsight just close their eyes (or don't have eyes at all), and completely and utterly ignore miss chance from things such as the Minor Cloak of Displacement.
Miss Chance seems to have a lot more counters in Pathfinder than it did in 3.5... and now that I think about it, does Pathfinder have anything like Darkstalker? You know, a defense against Tremmorsense, Blindsense and Blindsight for stealth characters?

Fury of the Tempest |

Well... it is something at least. Which is probably going to be the same thing I think about when I swap my Headband of Mental Prowess +6 to a Headband of Mental Prowess +4, and use that extra 50k to buy both me and my AC a Minor Cloak of Displacement. Its going to be more cost effective than going for straight AC boosts when my AC is already pretty damn low. Even with the possibility of it being directly circumnavigated, so too can my armour with attacks to my touch AC or rendering my flat-footed.

oyzar |

I thoguht Blindsight didn't actually stop mirror image and displacement and the like, though it does stop greater invisibility?
@Lessah: There are a few here and there. Golden Lion, Solar Wind and Riven Hourglass amongst others.
As for darkstalker there is the following from Dreamscarred press:
Lurker in Darkness
Your training allows you to foil even magical and unusual senses.
Prerequisites: Stealth 6 ranks.
Benefit: Creatures using unusual forms of sensory perception such as blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill. This feat foils indirect detection (such as a creature using detect magic to search for your magical items while you are using Stealth) in the manner described above, but has no effect on psi-like abilities, powers, spells, spell-like abilities, and/or supernatural abilities specifically used to uncover information about you rather than enhancing the user’s perception, such as the augury spell.
That even stops touchsight.

Fury of the Tempest |

Oh. Wow. Okay, I'm definitely picking that up myself, and I'm going to get it for my AC as soon as he gets an extra feat. Which will actually give him enough skill points to qualify for it as well. Might swap out my Silent Hunter 2RP ability for Enclave Protector, depending on DM's ruling about how True-Sight interacts with nondetection.

Ven'atorix |

Alright, figured it out.
I'll be dropping Quicken SLA for Lurker in Darkness, and fixing the swift action Invisibility with magical lineage and Quicken Spell.
That'll let me cast Quickened Invisibility with my 5th level Inquisitor spell slots if I need to.
Not being detectable by most things is too important for me.

Tenro |

The GM banned pre-game crafting anyway as I recall, or I'd be snagging Craft Wondrous and such myself to make use of a pair of class features that are otherwise useless.
i think he only banned it in terms of getting stuff cheaper. i get the impression that we can do custom items according to math as long as we pay full market price (having DM stamp of approval of course)

Tenro |

Yeah i mean i already will have those feats because i wanted to play an artificer, and the most popular PF update to artificer focuses heavily on Dispel and stuff like that so it is fairly decent as an anti-mage class. So i will be doing custom items because it isn't a waste of a feat as it is a free feat i was gonna get anyway.

oyzar |

Do construct understand language? I'm considering picking up the impossible bloodline to make constructs susceptible to my mind affecting effects. It would be very nice to be able to use language dependent effects on them as well. In most fantasy I've read/seen Golems do take commands, so they should be able to understand language.
@GM: Just making sure I understood you correctly, but for the bloodrager alternative for rage prophet, can I just use bloodrager + mad magic to qualify instead of Moment of Clairty? Mad Magic allows for casting oracle spells just as Moment of Clairty does.
On a related note Eldritch Godling potentially allows picking up abilities from several bloodlines through Mystic Inhertiance I. Bloodrager normally requires you to sync the bloodline with that gained from other classes, but does that apply to Mystic Inhertiance I? I kind of want to pick up Abetrant for my bloodrager levels (flavoring as the power coming her mother's side, though her powers were more that of a shapeshifter, her having gained power to turn into a Narwhal after being dragged down into the depths after a hunting accident). While for the bloodlines of Mystic Inhertiance I want to eventually pick up Impossible, Undead and Serpentine (flavoring as her divine hertiage allowing her to understand and affect a large variety of different creatures) though I don't have quite enough ranks to do that yet, I'll probably be able to do that next level. Would that be ok?

oyzar |

That's the thing, if they can take orders then they can understand them. Usually their mind immunity removes any possibility of affecting them with language-dependent effects, but with the impossible bloodline that barrier is removed.
Handle Animal doesn't help making language-dependent spells affect animals, serpentine bloodline does though.
For the record my character's saves and Bab would be sooo much easier to calculate with fractional rules...

Rynjin |

Well, we could always just use the guidelines instead. +25% WBL for one Feat, +50% WBL for two or more. Crafting is done at full price.
Rynjin wrote:The flowing time trait can make time flow faster than the spell lists, but sticking strictly to the spell's limits you can still apply erratic time trait, which can make things go REALLY fast haha.Doubletime is as fast as you can go, though, with create demiplane.
It could also flow REALLY SLOW too. Realistically speaking it evens out to about normal. 20% chance of normal, 40% chance of faster, 40% chance of slower.
The odds are actually against you, since you only have a 40% chance of getting what you want.

bigrig107 |

I'd much rather pre-game crafting be banned, as it is, so that we're not all encouraged to grab the feats, or have less gear/money than others.
If it was legal, I'd basically be forced to drop two feats for crafting, because in this game, 50% extra WBL is 100,000 gp, at the cost of two feats.
That's a figure that gives those of us who can't fit them in (that's me, as I barely fit everything I wanted in) a huge disadvantage in the gear game, which I think shouldn't be allowed to happen.
Now, when the game starts? Feel free to craft to your hearts' content.
Just don't use two measly feats to get 100,000 gp.