
Monkeygod |

Monkeygod wrote:i dont want to go too much into one-trick-ponysville. anything I add will be non-necromantic.Tenro wrote:still trying to figure out what to pair with my Dread Necromancer.If you're looking for something that adds to your necormanti skills, an Oracle of Bones is badass.
Full on caster-y?

Vagabonds. |

Posting a ton of intrest, as a Soulbound Doll! Not sure what I'll combine it with, but I'm interested in this! A lot! So consider me here! I'm probably going to play a soulbound Doll Psion//Wizard//Something Int-based, maybe Alchemist or Investigator.
Do you have access to the Factotum class, from Dungeonscape?
Do you have access to the Magic in the Blood feat, from some 3.5 sourcebook I don't remember? May I apply the Phernic and Half-Fey template to my Soulbound Doll if that's the case?
I know she's not going to be a frontline combatant, but I'm not sure what she'll be.

GM That Barmy Cutter |

Okay, so I finally got back from visiting my girlfriend. We were a bit late, as we stopped by a little restaurant called Cookout and got a few things to eat. Apparently the place is part of a restaurant chain. It has AMAZING charbroiled cheeseburgers and is really cheap too. For a double cheeseburger, an order of fries, and a bottled water, it was $4.99 plus tax. If you have one in your town, I suggest looking it up and giving it a try. But enough rambling about food! Time to answer your questions!
Would people like a primer on the general cosmology of the old-school D&D multiverse and the various old setting worlds? I could probably get a collection of links to informative fan-based sites in a day or so.
Lessah, Herald of War is no problem, so long as you go by the 'apocalypse in it's own time' sort of thing, you know? It does seem like something that an off-duty Herald of War would do though, just being a planar adventurer. After all, you get to travel all across the multiverse and meet many different foes on many different battlefields.
Oyzar, it truly depends on the animal form that you plan on taking to determine whether or not it is OP. If it is a relatively weak animal, it is as-written. If it is a powerful animal, you don't gain the +4 to all ability scores. Just message me about which that you would like to use. 'Coolest deity' of the setting is something up for debate. Define coolest. Also, there are a LOT of cultures in the D&D multiverse that utilize dinosaurs/megafauna. What sort of culture are you looking for, in terms of peacefulness and such? That will help narrow the list of viable options down for you.
Gavmania, how are you getting the Shield Guardian?
Rynjin, yes to those three questions.
Monkeygod, I forgot to mention that I disregarded those rules as I playtested.
White Unggoy, break down the Goat Clan and let me know what your build comes out to. As for the other linked material, it is allowed.
Cartmanbeck, PM me in a few minutes, if you will.
GraveScratches, you don't want to use the 'build your own ghost' rules from Ravenloft's 3.X iteration, which was fan-transported to Pathfinder rules?
TarkXT, Spheres of Power is very much an option for your character.
Bigrig107, that works. Also, Serpent Shaman Druids are REALLY cool! Of course, that may be because I'm one of the few people on Earth that think that snakes are cool (Even if I am smart enough to treat the dangerous ones with caution!).
Reckless, Combat Stamina is not allowed.
Tenro, what are you looking to do? Or, better, what is the theme for your character? You could be an Artificer with the Iron Lich as your template, being a sort of magi-necro-tech mad scientist. You could be a Ronin Samurai whose failure to protect his charge led him to commit suicide, an act that combined with his grief, caused him to rise as an undead who seeks to protect another as he once did in life or else search for a way to gain the honorable death that he craves. There's lots of cool tropes with undead/necromancer characters in gestalt campaigns.
Vagabonds., yes to those questions that you asked!

Vagabond? |

OoOOoh, but Artificer seems really nice. Or Artisan, now that I think of it, with Artificer spells. Gah, what to grab, what to grab...
Question, if I do go Artisan, can I simulate Spheres of Power materials if I grab the Artificery feats? Can we make custom Spheres of Power magic items? If I do go Artisan, may I pre-craft my constructs, since this is a Tristalt game, and they'll be behind anyway? Or is it no pre-game crafting, even if you have a class dedicated to it?
Will you permit Shadocraft Mage (With racial restriction removed) and Spontaneous Divination? What about Earth Spell in conjunction with Shadowcraft Mage? Does a School Savant Arcanist count as Transmuter or Necromancer, if they select that school?
May I take the Mage of the Arcane Order prestige class?
What about Dual Progression Classes, such as the Ultimate Magus?
I'll need to do a bit of digging now! Forward my tiny doll, we have battle to do!
Though now I'm tempted to play a lyrakien, and ask to go from Tiny to Diminuative as either of them, can I? Or maybe down to Fine?

bigrig107 |

I'm thinking I'm going to play the stealth and deception aspects of Devils, the Serpent Shaman, and Inquisitor up as much as I can.
Snakes have always represented lies, silver tongues, and stealth, but this snake will have one Hell of a bite!
Thanks for the staff approval, Illusion just makes so much more sense to me.

bigrig107 |

@gm. I've seen some stuff saying undead can't barbarian rage and since I'm planning on being graveknight I'm wondering what your take on it is?
Actually, as of Monster Codex, undead do gain the morale bonuses from rage, and the +X to Con applies to Charisma instead. (Source: vampire barbarian).
Not sure if Charisma is used for rounds per day, however.

HighonHolyWater |

Nice, didn't know of the monster codex update. I think it would be the silliest thing to not let rage rounds be the only thing in the ability that doesn't switch to cha.
Either way I have been considering going Cleric/Oracle/Antipaladin instead. And him working on behalf of Asmodeus' interests in the planescape as his new lease on life after being freed from his last master overlord.

gyrfalcon |

Hi Divinitus, I'm thinking of revising Clarabibulus Flingflopsparkfizz (a gnomish alchemist) for this.
A bit of backstory
The Flingflopsparkfizz clan got their illustrious name in a bygone era when great-great-great-grandpoppa Umbilicus first brewed the Ultimate Fizzy Drink. Umbilicus was bold and clever, and family lore tells that he often adventured side-by-side with Garl Glittergold, but the most glowing stories always return to his fabled fizzypops. There's some debate in the family as to whether the Ultimate Fizzy Drink was best enjoyed as a beverage or thrown at one's foes, but all agree that it was zesty, uplifting, and very very fizzy.
Tragically, the original recipe for the Ultimate Fizzy Drink was lost centuries ago. Since then the Flingflopsparkfizz clan has worked frenetically -- but fruitlessly -- to try to replicate it. Clarabibulus believes that her own father has gone about his Life Quest all wrong: staying at home, trying recipe after recipe. Great-grandpoppa Umbilicus had adventured beside Garl himself, and had clearly found interesting ingredients to add to his soda pop while traipsing through the myriad planes of the multiverse.
Clarabibulus is going to succeed where previous generations have fallen flat. She's on a plane-hopping quest to discover the legendary missing ingredients and create a new recipe to brew the Ultimate Fizzy Drink.
I'm still toying with classes. I'll certainly be an Alchemist (likely Saboteur). Perhaps also Rogue (sniper) & Zealot (from the Path of War expanded playtest...and soon to be released, I believe). Rogue could change to Mesmerist instead. Zealot...if not allowed might be another martial class.
My questions for now
1. You mentioned no combat stamina. Are you allowing the Unchained Rogue (and the associated skill unlocks)?
2. Does sneak attack damage effect the target of a bomb? (The way it's worded, it looks like it would.)
3. Will you allow Zealot from the POW:E playtest?
4. Race points: one option is an at-will SLA of a spell 3rd level or lower (at a cost of 2x spell level in RP). Would you allow me to take that with Alchemical Allocation? It would be way too powerful for many games...but in a game where many players have monster levels and/or templates, it seems like it might be reasonable and it certainly adds some very flavorful versatility.
5. Race points: are you OK with swaps, e.g. darkvision in place of low-light vision (2-1=net cost 1 RP) or Advanced ability scores in place of Specialized (4-1=net cost of 3 RP)?
Thanks,

oyzar |

I'll pm a list of creatures shortly...
Really sad about no combat stamina. It kills one of the options I was considering for my character (it turns domain strike into a free action for 5 points). As a swift action it's useless so I guess it's back to the drawing board for domain and a couple feats.
@gyrfalcon: #2: nope splash weapons doesn't cause sneak, unless you have the 4th level ability of underground chemist (rogue archtype) or similar.

White Unggoy |

Divinitus, here is the breakdown of the Goat Clan:
Race Point Calc
Humanoid (faun) (0)
Medium (0)
Normal Speed (0)
Standard (+2 Str, -2 Wis, +2 Int) (0)
Low-Light Vision (1)
Scent (4)
Natural Armor (2)
Improved Nat Armor (1)
Natural Attack (Gore) (1)
Linguist (1)
Total RP: 11 or 12
And for the record, I'm planning on probably NG, maybe TN

Rynjin |

You know, I think I'm going to change my character concept. I've wanted to play a Pain Taster for a while, and I figured out a good way to make a non-Evil one.
Just remembered we could be from a multitude of different settings, so I want to make a guy from Athas. I'm preeeetty sure just surviving on that hell-planet is bad enough to qualify for having been tortured.
Unsure whether I want to create a Mul race wholecloth for Pathfinder, or use a modified Hobgoblin.
LN or N probably. He holds to no god or master.
Edit: Speaking of which, on this Special requirement:
To become a pain taster, a special ritual is performed that involves extensive torture and conditioning of the mind. The priestesses of the drow excel at this sort of activity. The agony is so intense that the recipient must succeed at a DC 15 Fortitude save or die in the process. Alternatively, the recipient can choose to forgo the Fortitude save and instead make a DC 20 Will save in the ultimate exercise of mind over body. Once again, failure results in death, but, if successful, the recipient receives a permanent 1 point increase to his Constitution, having discovered new depths of willpower in himself.
Should we assume I pass the Fort, or pass the Will, or do you want me to roll it? Somehow I doubt "roll it", but here:
1d20 ⇒ 18
That would pass the Will.

oyzar |

With the Staff of the Master, would it be possible to get a different list of spells, from a different school?
Necromancy doesn't really fit the theme of my devil, and I was hoping to get a school that did.I was thinking maybe illusion, as that fits in with his "trickery/deception/stealth" theme.
What about these three spells instead?disguise self (1 charge)
mirror image (2 charges)
invisibility (2 charges)
That staff seems really good. Though the link you posted is to the 3.5 version, but it has been updated to pathfinder. Anyway, I'm thinking to get the staff too. However I have a few questions I haven't been able to figure out. How many charges does it have and is there anyway to recharge it?

Rynjin |

Went with the Hobgoblin.
Athas Hobgoblin race:
Stats, Size, Speed, Languages, Darkvision, Sneaky, etc. as normal Hobgoblin: 9 RP (Though traded Sneaky for Pit Boss).
Natural Armor +2 (3 RP)
Poison Resistance (3 RP) - +1/2 level on saves vs poison
Resist Level Drain (1 RP) - No negative effects from negative levels (though still die at 0), and remove all negative levels after 24 hours with no save required.
Desert Runner (2 RP) -+4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Lucky, Lesser (2 RP) - +1 to all saves
Basically, they're an incredibly resilient race.

bigrig107 |

As an actual devil, I'm planning on being LE, with a heavy focus on the Lawful part of that, of course.
No randomly slaughtering innocents for me! I've got to get them to sign over their souls, first.
@oyzar- it can be recharged through the normal stave rules. Once per day, you expend a spell slot of the highest level in the staff, in this case 2nd, and it gains one charge back. You can't recharge it more than once a day.
Edit: huh, I didn't realize the price changed during the update. Guess I better pay the difference, then.

Philo Pharynx |

It also looks like we'll have some law-chaos issues. Both of my ideas are pure CN, and I'm hearing lots of awful alignments there.
My faerie dragon is an Fey sorcerer/Unrogue/Aetherkineticist. Social monster, stealth monster, and can handle himself decently well in a fight as well.
P.S. Div, I'm still waiting on the warlock update.
Do you have access to the Factotum class, from Dungeonscape?
I love the factotum. But in a gestalt or tristalt game you already have the flexibility. Given that we've got lots of resources to play with, I don't see it as adding as much to the mix.

Rynjin |

Are there any new Warder archetypes not on the SRD I should know about? I know of the mounted one, but not really up my alley.
Akash (the Hobgoblin Pain Taster) is a Dex based whip user, so I was wondering if there was a lighter armored version that got something in exchange for the medium armor proficiency. I plan to be a dodge tank but I want some Iron Tortoise Maneuvers for when I get hit.
Or does one of the new classes fill that role? I know little about the Zealot and Mystic, or where to find them.

oyzar |

I assume that by dodge tank you mean a high AC character with low armor? The best classes for "dodge-tank" are probably warder (dervish defender) or kensai(requires more levels than warder though) + monk or mystic (aurora soul) + (any) godling(requires a ton of levels though) or enlightened paladin, allowing you to add all mental stats to AC in addition to dex (or for godling you can add con instead of cha). Another alternative could be swashbuckler, the mysterious avenger gets opporune riposte and parry and precise strike with whips iirc.
Though with a pain taster I'm kinda surprised you are going for AC at all, given you are required to get the requirements for stalwart already and you get a bunch of DR that stacks with DR from other classes. I would think invulnerable rager + 5 levels (or 1 and boon companion) in either abyssal bloodrager or alchemist for a protector tumor familair would would synergize a bit better. Of course there is nothing saying you can't do both and not getting hit is better than removing half+30 or so of the damage.

Rynjin |

Yeah. High AC, low armor. I'm Dex based, so Medium and Heavy armors will get in the way. Light Armors probably will too, so I imagine I'm going to be spending most of my daily PP on Inertial Armor.
Currently my levels are:
Soulknife 14 (Shielded Blade, Gifted Blade)//Unchained Rogue 5 (Thug?)//Pain Taster 9//???
The "???" is leaning towards Warder, because I want Iron Tortoise Discipline stuff, and because my highest mental stat is Int and I want it to stay that way. Dervish Defender doesn't help a whole ton since it loses Iron Tortoise, though Thrashing Dragon IS usable with my Whip/Shield TWFing set-up currently.
Where's the current version of the Mystic? And can it get Iron Tortoise via an archetype, or some new Martial Tradition I don't know about? Defender of teh Realm doesn't really fit. When I looked for PoW Expanded stuff the playtest thread on GiTP hadn't been updated since January. I'm pretty sure the book hasn't been released yet, though, it was still WIP when I looked earlier.
Edit:
Though with a pain taster I'm kinda surprised you are going for AC at all, given you are required to get the requirements for stalwart already and you get a bunch of DR that stacks with DR from other classes. I would think invulnerable rager + 5 levels (or 1 and boon companion) in either abyssal bloodrager or alchemist for a protector tumor familair would would synergize a bit better. Of course there is nothing saying you can't do both...
"Both" is the idea. =)
Dodge it if I can, tank it if I can't. Iron Tortoise is EXCELLENT for that "No-Sell" flavor with stuff like Steel Shell (and the better Metal Shells). Negate entirely, or tank 20 points of it.
The Soulknife is honestly negotiable...I've just always wanted to play one, even though they're not THAT great. I just like characters who don't need physical weaponry, using either unarmed or mind weapons.
I'm considering trying out the Mindblade Magus instead though there.

oyzar |

The current version of the mystic is "official" in the paid for pdf, i don't think it's available for free online, though I believe the last playtest version is pretty close. Neither mystic nor aurora soul get iron tortoise. Not sure what's so great about Iron Tortoise though. The maneuvers still cost an action just like the other discipline's counters, so they only work against one attack (unlike opportune riposte and parry and the protector tumor familiar)? Does the damage reduction from the maneuvers stack with your damage reduction from classes? It is available through a trait though, Unorthodox Method.
Edit: It seems like the DR granted from Iron Tortoise doesn't stack. So if you have for example 14 levels of Invulnerable Rager, 9 of pain taster and 10/- from improved Stalwart that's already 21/- which is better than what you get from Steel Shell. Of course if you aren't getting that much DR then it'll improve it.
The last post in the playtest thread for PoW:E is from yesterday. It's now up to thread VII.

MordredofFairy |
Checking your Aliases, I find there, "The Fallen Herald", GM Fimbulvinter, or GM Merchant Zoruugasz.
Just 3 examples of Fake recruitments, where GM never showed up or left inmediately after gameplay started.
Considering the fact that you have about 30 "GM" aliases, all of which(with fewest exceptions) have less than 100 posts, most topping out around 30, I'd say you are the troll that's been plaguing these boards for the past months.
Oh, in the case of Fallen Herald, you claimed not to be GM Merchant Zoruugasz, and in Fimbulvinters case, you claimed not to be Fallen Herald. So yeah, I'm not wasting my time.

![]() |

Checking your Aliases, I find there, "The Fallen Herald", GM Fimbulvinter, or GM Merchant Zoruugasz.
Just 3 examples of Fake recruitments, where GM never showed up or left inmediately after gameplay started.
Considering the fact that you have about 30 "GM" aliases, all of which(with fewest exceptions) have less than 100 posts, most topping out around 30, I'd say you are the troll that's been plaguing these boards for the past months.
Oh, in the case of Fallen Herald, you claimed not to be GM Merchant Zoruugasz, and in Fimbulvinters case, you claimed not to be Fallen Herald. So yeah, I'm not wasting my time.
The GM spoke to me about his/her previous aliases and has assured me that the fallen-through recruitments are behind us, and were due to personal issues. I'm hoping that's the case.

Rynjin |

^This has already been addressed.
The current version of the mystic is "official" in the paid for pdf, i don't think it's available for free online, though I believe the last playtest version is pretty close. Neither mystic nor aurora soul get iron tortoise. Not sure what's so great about Iron Tortoise though. The maneuvers still cost an action just like the other discipline's counters, so they only work against one attack (unlike opportune riposte and parry and the protector tumor familiar)? Does the damage reduction from the maneuvers stack with your damage reduction from classes? It is available through a trait though, Unorthodox Method.
Edit: It seems like the DR granted from Iron Tortoise doesn't stack. So if you have for example 14 levels of Invulnerable Rager, 9 of pain taster and 10/- from improved Stalwart that's already 21/- which is better than what you get from Steel Shell. Of course if you aren't getting that much DR then it'll improve it.
I don't have enough static to-hit boosts to roll with Combat Expertise in every combat, on top of TWFing and probably Power Attack penalties.
Suppose I could do Unchained Barbarian Invulnerable Rager, but I wanted to work something that wasn't "Whack it" into my repertoire, which access to stuff like Golden Lion in addition would do.
Maybe I can roll with Alchemist instead or something. Less "eat damage" tank, but more Natural Armor and stat boosts to help.
Or drop Soulknife for Bladebound Magus or Blade Adept Arcanist.
Actually...that would be pretty good. Forgot that new-ish spell Blade tutor's Spirit could shave -3 off of my penalties for those.
The last post in the playtest thread for PoW:E is from yesterday. It's now up to thread VII.
I meant the OP. I had assumed it was being edited to include the new versions of things...I don't really have the time to dig through 1500 posts to find the latest playtest document.
When I checked the store page, the Discussion said Mystic and Zealot weren't available yet. Has that changed since the 10th?
Edit: It also doesn't help that apparently I was 6 threads behind. Google only turned up the first one.
At a quick glance, the Landsknecht PrC looks right up my alley, maybe. Drop the TWFing stuff and check out these newer disciplines.

oyzar |

You can do whatever you want of course ;). I just outlined a couple options for "tankyness". Tankiness doesn't actually help defeat enemies though, just let you survive longer :D. If you have some abilities to stop enemies from attacking others than yourself becoming extremely tanky is awesome, but such things are few and far between in pathfinder. What I'm trying to say is, I'm just trying to help, you build whatever character you want. There are ways to reduce stuff from combat expertise/fighting defensively, though of course that comes at the cost of not using those feats/abilities for other things.

MordredofFairy |
The GM spoke to me about his/her previous aliases and has assured me that the fallen-through recruitments are behind us, and were due to personal issues. I'm hoping that's the case.
Best of luck, then. I don't buy it. Those recruitments were quite spread apart, and following an identical pattern.
No explanation was given...other people made up excuses for him, and when directly addressed, he made excuses himself, or claimed to be someone else.Instead of picking up any of the old recruitment, he started new ones, over and over, and end-to-end.
In the explanation post, he mentions having created aliases for friends, who pulled of exactly the same thing?
Having one recruitment finshed, abandoning the people and almost instantly starting a new recruitment? No, that is not looking for distraction, nor were there "personal issues" preventing him from continuing the campaign he was supposed to run(otherwise they would also prevent him from running a new recruitment).
As tempting as such a kind of ultra-high-powered campaign would be, I don't believe for one moment that everything is different now and he'll pull through.
Still, to everybody who does decides to create something for this, best of luck, and have fun with the creative process. It may be all you get to enjoy...going in knowing that may be wise.

bigrig107 |

I have a feeling that he knows all about the problems the community has with his recruitments, and so does everyone here now.
This is make or break for him.
If the pattern continues, then he'll have shown himself unreliable, at which point he'll likely never be trusted to run a game here again.
I, for one, am willing to give him the chance to prove himself one more time, and hopefully he doesn't put himself into that position again.

Peter Stewart |

cartmanbeck wrote:The GM spoke to me about his/her previous aliases and has assured me that the fallen-through recruitments are behind us, and were due to personal issues. I'm hoping that's the case.Best of luck, then. I don't buy it. Those recruitments were quite spread apart, and following an identical pattern.
No explanation was given...other people made up excuses for him, and when directly addressed, he made excuses himself, or claimed to be someone else.Instead of picking up any of the old recruitment, he started new ones, over and over, and end-to-end.
In the explanation post, he mentions having created aliases for friends, who pulled of exactly the same thing?Having one recruitment finshed, abandoning the people and almost instantly starting a new recruitment? No, that is not looking for distraction, nor were there "personal issues" preventing him from continuing the campaign he was supposed to run(otherwise they would also prevent him from running a new recruitment).
As tempting as such a kind of ultra-high-powered campaign would be, I don't believe for one moment that everything is different now and he'll pull through.
Still, to everybody who does decides to create something for this, best of luck, and have fun with the creative process. It may be all you get to enjoy...going in knowing that may be wise.
To be fair, the number of GMs that are really able to run a coherent high level campaign using only official material is pretty small, even in home games. Here, on the net, where you have only the most rabid hard line and mechanically savvy players, it becomes immensely more difficult, even before you introduce 3PP. I suspect that many see what they have unleashed and just quietly slink away.
High level games seem really cool, but the numbers if not controlled rather strictly can go off the rails, especially with monstrous races and gestalt. I'm pretty sure that without even trying I could come up with half a dozen monstrous races that will utterly shatter any semblance of game parity in core numbers, starting with nymph (of which I already see one). This to say nothing of various abilities that are simply not balanced around high level, high stat, gestalt play (divine grace is a big offender).
Laying that aside, if you haven't plotted things out to a very real extent (one of the best GMs I ever played with said any campaign above 10th level should probably have 6 months of prep), it can fall apart into a steaming pile of trash pretty quickly.
Not that it puts a damper on enthusiasm.
For me, I look at these threads and usually draft up an concept, but rarely submit or even finalize any mechanics. They serve as inspiration. Here for instance, a succubus formed from only a few really powerful souls, rather than a dump-truck full of lesser one. One soul from Faerun, another from Greyhawk, the last from Pathfinder's setting (the name of which I can never spell).

oyzar |

Went with the Hobgoblin.
Athas Hobgoblin race:
Stats, Size, Speed, Languages, Darkvision, Sneaky, etc. as normal Hobgoblin: 9 RP (Though traded Sneaky for Pit Boss).
Natural Armor +2 (3 RP)
Poison Resistance (3 RP) - +1/2 level on saves vs poison
Resist Level Drain (1 RP) - No negative effects from negative levels (though still die at 0), and remove all negative levels after 24 hours with no save required.
Desert Runner (2 RP) -+4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Lucky, Lesser (2 RP) - +1 to all saves
Basically, they're an incredibly resilient race.
Can we ignore the prerequisites for things? Resist Level Drain is really nice, but it requires Negative Energy Affinity which is not great. Though I suppose my character will have fast healing anyway so maybe it won't be a huge deal to pick it up. Does Negative Energy Affinity stop stuff like breath of life, raise dead etc?
I'm kinda waiting on reply on how the different animals work with Animal Lord to proceed as it'll affect both the flavor and stats of my character greatly.
Can we go with underrated version of stuff? I'm considering dipping into kata master monk, but the pre-errata version is much more useful.