Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe concentrates and unleashes empowered magic missiles.

Full round empowered magic missiles
Spell Pen: 1d20 + 15 ⇒ (8) + 15 = 23
Magic Missiles: 5d4 + 5 ⇒ (4, 2, 4, 1, 3) + 5 = 19 +50% total = 26

The roc tries again to grab the evasive fey.

Talon: 1d20 + 20 ⇒ (1) + 20 = 21
Damage + Smite: 2d6 + 11 + 16 ⇒ (1, 4) + 11 + 16 = 32
Talon: 1d20 + 20 ⇒ (6) + 20 = 26
Damage + Smite: 2d6 + 11 + 16 ⇒ (5, 5) + 11 + 16 = 37
Bite: 1d20 + 19 ⇒ (5) + 19 = 24
Damage + Smite: 2d8 + 11 + 16 ⇒ (7, 4) + 11 + 16 = 38

Shadow Lodge

Krowes magic bounces off Arlantia and the roc fails to connect. Bor is able to touch her and once again is almost overwhelmed by the evil within her. Despite the burning sensation crawling up his hand, he holds on and sees his power affect her. Faolan attempts to contribute but it is Bazsil who tears into the dryad queen this time.

Arlantia once again channels negative energy into the group.

All within 30' take 8d6 ⇒ (6, 3, 2, 5, 1, 6, 3, 3) = 29, DC 24 Will for Half. In addition, you take another -1 to STR and 1d6 ⇒ 1 damage (no save) from her aura.

Party is up. Arlantia is on her last legs and one good round could end it here.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

BoF to attacks and Ref.

Round 48484

Free/Swift: Maintain song.
Move:
Stnd:  Cast Mass CLW

1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 Will

Bazsil, being so magnanimous, steps back and casts Mass CLW on the good guys so others can share some of his ass kicking glory. He just whomped on her and wants others to have some good times too.

1d8 + 15 ⇒ (8) + 15 = 23 CLW to all good guys

Haste: Round 12/15: +1 to all the things. You know the deal.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Ferverous Blessing Round 11/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

Stats of the Grim Grimalkin:

[ dice]1d20+20[/dice] to hit; ()
1d10 + 19 ⇒ (2) + 19 = 21 slashing damage.

[ dice]1d20+12[/dice] to hit; ( )
1d10 + 19 ⇒ (3) + 19 = 22 slashing damage.

Magic adaptive longbow.
[ dice]1d20+16[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 150/150 -24 +23 -36 +18 -14 +23 = 140/150
DR 1/—
AC: 25 (9 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 2/6 used (GHope*1,Haste*0,InvisSpher*0,JJ*0,SeeInv*1)
L4: 2/4 used (DDoor*0,Echo*1,FoM*0,GrInv*0) - 1 spell kenning
L5: 0/3 used (MassClw*0,DefSong*0,GDisMag*0,JoyRapt)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Extend See Invisibility, Echolocation. Also, a 15 minute Good Hope.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words:16/34 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 3/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 0/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 38/171 | AC: 40 (f21/t22) (included: +3 dodge (song, BoF)) | CMD 42
Fort +15, Reflex +15, Will +14
Front Row
Opponent: Arlantia
- - -
Conditions: -2 strength, Heroes’ Feast, Heroism, Stoneskin (70/150), Resist Acid (30), Fly (1/8m), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Haste, Blessings of Fervor, Flexibility (1/10r, stunning fist (DC 21))
Equipped: Shield
Shield Melee: Attack: BAB 15/10/5, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 15/10/5, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 4/10
Knockout (DC 23, 1d6r): 0/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 1/1, 60m, 60’r
- - -

Will: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 vs DC 24 for 14 +1 from aura, -1 str (-2 total)

...and then Faolan see-saws back up a bit more from Bazsil's healing!

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Strength penalty applied.

Unarmed Stunning Fist: 1d20 + 18 + 8 ⇒ (3) + 18 + 8 = 29 (hero, song, haste, BoF, high ground)
damage: 2d6 + 5 + 2 ⇒ (4, 5) + 5 + 2 = 16 (song)
Also a Fort DC 21 to avoid being stunned (A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC).

Shield*: 1d20 + 25 + 8 ⇒ (11) + 25 + 8 = 44 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (1, 4) + 15 + 2 + (5) = 27 (song, firebrand)

Shield*: 1d20 + 20 + 8 ⇒ (3) + 20 + 8 = 31 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (5, 3) + 15 + 2 + (1) = 26 (song, firebrand)

Shield*: 1d20 + 20 + 8 ⇒ (19) + 20 + 8 = 47 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (2, 3) + 15 + 2 + (2) = 24 (song, firebrand)

Shield*: 1d20 + 15 + 8 ⇒ (17) + 15 + 8 = 40 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (4, 5) + 15 + 2 + (3) = 29 (song, firebrand)

Shield*: 1d20 + 15 + 8 ⇒ (7) + 15 + 8 = 30 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (1, 5) + 15 + 2 + (3) = 26 (song, firebrand)

hasted Shield*: 1d20 + 25 + 8 ⇒ (17) + 25 + 8 = 50 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (4, 4) + 15 + 2 + (1) = 26 (song, firebrand)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

DC 24 Will: 1d20 + 16 ⇒ (13) + 16 = 29

Bor reaches out to end this as he offers the Queen full insanity. He feels teh evil crawling up his arm. He shares his insanity with her and she shares a bit of evil with him. Perhaps this is his catalyst for teh being that haunts his nightmares?

Insanity DC 24 Will Save.

Status:

HP 141/158 (-2 STR)
AC 26 (30 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) MCPvE, Bestow Curse (CSW)
(4th) Blessing of Fervor
(5th) Wall of Blindness x2, Blood Tentacles (Mass CLW), True Seeing (Mass CLW)
(6th) Banishment, Heal, Word of Recall (Mass CMW)
(7th) Greater Bestow Curse x2, Destruction, Insanity
(8th) Frightful Aspect,
Vision of Madness 7/10
Aura of Madness 12/15
Sudden Shift 10/10
Master's Illusion 15/15
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (7d6)

Shadow Lodge

Will DC 24: 1d20 + 25 ⇒ (18) + 25 = 43

Arlantia does not find Bor's madness compelling, and instead leans into their embrace. "You poor mad mortal. I will fix you." She steps away from Faolan and Bazsil, then casts a spell.

5' step, cast.

Cast Defensively: 1d20 + 21 ⇒ (2) + 21 = 23

Bor will get an AoO against her.

Touch Attack: 1d20 + 19 ⇒ (19) + 19 = 38

Bor make a DC 22 Will Save or take 150 damage. 75 if the save succeeds. Since Krowe has not acted I will allow a retroactive counterspell, should he have something appropriate slotted.

All within 30' of Arlantia are now at -3 STR and take 1d6 ⇒ 2 damage.

Party is up.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 38/171 | AC: 40 (f21/t22) (included: +3 dodge (song, BoF)) | CMD 42
Fort +15, Reflex +15, Will +14
Front Row
Opponent: Arlantia
- - -
Conditions: -2 strength, Heroes’ Feast, Heroism, Stoneskin (70/150), Resist Acid (30), Fly (1/8m), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Haste, Blessings of Fervor, Flexibility (2/10r, stunning fist (DC 21))
Equipped: Shield
Shield Melee: Attack: BAB 15/10/5, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 15/10/5, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 4/10
Knockout (DC 23, 1d6r): 0/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 1/1, 60m, 60’r
- - -

I think if you cast defensively and fail, the spell fails. Still no AoO's, just spell failure (link).

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Strength penalty applied.

Unarmed Stunning Fist: 1d20 + 18 + 8 ⇒ (13) + 18 + 8 = 39 (hero, song, haste, BoF, high ground)
damage: 2d6 + 5 + 2 ⇒ (5, 6) + 5 + 2 = 18 (song)
Also a Fort DC 21 to avoid being stunned (A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC).

Shield*: 1d20 + 25 + 8 ⇒ (6) + 25 + 8 = 39 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (2, 2) + 15 + 2 + (2) = 23 (song, firebrand)

Shield*: 1d20 + 20 + 8 ⇒ (17) + 20 + 8 = 45 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (5, 6) + 15 + 2 + (3) = 31 (song, firebrand)

Shield*: 1d20 + 20 + 8 ⇒ (8) + 20 + 8 = 36 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (6, 6) + 15 + 2 + (1) = 30 (song, firebrand)

Shield*: 1d20 + 15 + 8 ⇒ (12) + 15 + 8 = 35 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (1, 3) + 15 + 2 + (1) = 22 (song, firebrand)

Shield*: 1d20 + 15 + 8 ⇒ (13) + 15 + 8 = 36 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (5, 6) + 15 + 2 + (2) = 30 (song, firebrand)

hasted Shield*: 1d20 + 25 + 8 ⇒ (6) + 25 + 8 = 39 (hero, song, haste, BoF, high ground)
damage: 2d6 + 15 + 2 + 1d6 ⇒ (4, 2) + 15 + 2 + (2) = 25 (song, firebrand)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

A part of his mind gauges whether the stunning fist was helping at all. He hadn't tried it before, and was considering it as a permanent option. But he's not happy how it's working here...

His distraction shows on the battlefield as he makes several near hits in his array of attacks.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

AoO: 1d20 + 14 + 2 - 1 ⇒ (14) + 14 + 2 - 1 = 29
Will DC 22: 1d20 + 16 ⇒ (3) + 16 = 19

Bor misses the Queen as she is just out of reach. He pays the price for it as her touch instantly drains all life from his body. He falls from the sky and hits the ground hard as his body bounces from the surface.

Bor was flying, but not sure how high up we were so will roll for 20 feet for now.

Falling damage: 2d6 ⇒ (5, 3) = 8

-9 after the 150 damage | -11 after her aura | Depending on falling damage Bor is at -19 which would kill him.

Status:

HP -11/158 (-3 STR)
AC 26 (30 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) MCPvE, Bestow Curse (CSW)
(4th) Blessing of Fervor
(5th) Wall of Blindness x2, Blood Tentacles (Mass CLW), True Seeing (Mass CLW)
(6th) Banishment, Heal, Word of Recall (Mass CMW)
(7th) Greater Bestow Curse x2, Destruction, Insanity
(8th) Frightful Aspect,
Vision of Madness 7/10
Aura of Madness 12/15
Sudden Shift 10/10
Master's Illusion 15/15
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (7d6)

Shadow Lodge

I missed this second sentence. Casting Defensively
If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you’re casting) to succeed. You lose the spell if you fail. I'm inclined to say she wouldn't bother since she moved to only take from Bor, I leave it to the party to rule in the name of fairness.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Part of me wants to say, you said she did it, and she failed. But she'd know by this level what happens when you fail a defensive cast. It's also totally reasonable to assume she'd have risked an attack by Bor as high as her AC is.

That and I have hopes that maybe Krowe, and maybe even Bazsil, can bring Bor back - if not right away, then later if the rest of us survive this...


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

While we are discussing rules, can we talk about Bor’s falling damage? Not sure he should take any unless he was climbing. The fly spell suggests a gentle floating if that’s what he had going on…but not sure what’s up.

I’m fine with the non-defensive casting as if we were around the table, that’s probably how we would have worked it out.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

I am good with her spell going off. She is strong and confident enough to likely not cast defensively to make sure her spell went off. Especially with any retaliation being weakened by her aura.

Shadow Lodge

Ok, I'll rule that the spell goes off but I also agree that Bor shouldn't take falling damage, even if he plummets he's just going to land in 300 years of fungus, mold, and dragon guts.

Dark Archive

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Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Sounds good. So at -11 hp then.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

BoF to attacks and Ref.

Round 48487

Free/Swift: Maintain song.
Move:
Stnd:  Cast DDoor

Bazsil will move down to DDoor Bor and himself out of channel range so that he can be healt next round.

Haste: Round 13/15: +1 to all the things. You know the deal.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Ferverous Blessing Round 12/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

Stats of the Grim Grimalkin:

[ dice]1d20+20[/dice] to hit; ()
1d10 + 19 ⇒ (8) + 19 = 27 slashing damage.

[ dice]1d20+12[/dice] to hit; ( )
1d10 + 19 ⇒ (9) + 19 = 28 slashing damage.

Magic adaptive longbow.
[ dice]1d20+16[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 150/150-24 +23 -36 +18 -14 +23 = 140/150
DR 1/—
AC: 25 (9 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 2/6 used (GHope*1,Haste*0,InvisSpher*0,JJ*0,SeeInv*1)
L4: 3/4 used (DDoor*1,Echo*1,FoM*0,GrInv*0) - 1 spell kenning
L5: 2/3 used (MassClw*2,DefSong*0,GDisMag*0,JoyRapt)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Extend See Invisibility, Echolocation. Also, a 15 minute Good Hope.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words:16/34 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 3/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 0/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe doesn’t have dispel magic prepped for a counterspell, but he could have been ready to grab anyone that might fall, and has potions or his infernal healing wand to rescue Bor with.

”Bor!” Krowe flies in to grab his friend and prevent a fall to his death. Grabbing a wand he starts working to save him.

Shadow Lodge

Bazsil and Krowe move down to save Bor while Faolan squares off against Arlantia alone. She gives you a sad smile, her teeth covered in blood. "Let us end this, one regicide to another."

Those still in her aura are now -4 STR and take 1d6 ⇒ 4 damage. Those who left are now -2 STR.

Scimitar @ Faolan: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Crit Confirm: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Scimitar @ Faolan: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Scimitar @ Faolan: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Crit Confirm: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

As the scimitar hits, the vines crawl off of it one final time to embrace their foe.

You are Entangled for 1d4 ⇒ 1 rounds. DC 22 Fort Save or Nausea while Entangled.

Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Party is up!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 18/171 | AC: 40 (f21/t22) (not included: -2 entangled)(included: +3 dodge (song, BoF)) | CMD 42
Fort +15, Reflex +15, Will +14
Front Row
Opponent: Arlantia
- - -
Conditions: -4 strength, Heroes’ Feast, Heroism, Stoneskin (70/150), Resist Acid (30), Fly (1/8m), Song (+4 Str/Con, +3 Will, +1 AC (dodge), +1 AC (insight vs outsiders & aberrations), +1d6 dam (evil outsiders), skill limits), Haste, Blessings of Fervor, Flexibility (4/10r, stunning fist (DC 21)), entangled 1r
Equipped: Shield
Shield Melee: Attack: BAB 15/10/5, Str +6, Focus +2, Magic +5, (flurry -2) Damage: Str +6, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 15/10/5, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 4/10
Knockout (DC 23, 1d6r): 0/2
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Cap (re-roll failed mind-affecting effect): 1/1
Headband (fly): 0/3, 8m, fly +24
Shield (daylight): 1/1, 60m, 60’r
- - -

Fort: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28 vs DC 22 or nauseated 1r

Entangled: -2 attack, -4 dex

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Strength penalty applied.

Unarmed Stunning Fist: 1d20 + 17 + 6 ⇒ (5) + 17 + 6 = 28 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15 (song)
Also a Fort DC 21 to avoid being stunned (A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC).

Shield*: 1d20 + 24 + 6 ⇒ (17) + 24 + 6 = 47 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (4, 5) + 14 + 2 + (5) = 30 (song, firebrand)

Shield*: 1d20 + 19 + 6 ⇒ (3) + 19 + 6 = 28 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (1, 6) + 14 + 2 + (3) = 26 (song, firebrand)

Shield*: 1d20 + 19 + 6 ⇒ (12) + 19 + 6 = 37 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (6, 6) + 14 + 2 + (6) = 34 (song, firebrand)

Shield*: 1d20 + 14 + 6 ⇒ (1) + 14 + 6 = 21 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (4, 6) + 14 + 2 + (3) = 29 (song, firebrand)

Shield*: 1d20 + 14 + 6 ⇒ (13) + 14 + 6 = 33 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (6, 2) + 14 + 2 + (6) = 30 (song, firebrand)

hasted Shield*: 1d20 + 24 + 6 ⇒ (1) + 24 + 6 = 31 (hero, song, haste, BoF, high ground, entangled)
damage: 2d6 + 14 + 2 + 1d6 ⇒ (3, 3) + 14 + 2 + (6) = 28 (song, firebrand)

* Targets hit by my shield take -2 to their AC until the end of my next turn.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

BoF to attacks and Ref.

Round 56234

Free/Swift: Maintain song.
Move:
Stnd:  Cast CLW, Mass.

Bazsil looks at Krowe and his wands, nodding. "You help Bor, I'll go help Faolan."

Bazsil flies back to Faolan, casting CLW, Mass for 1d8 + 15 ⇒ (3) + 15 = 18 healing.

"Get behind me, Faolan. Let me at her!"

Haste: Round 14/15: +1 to all the things. You know the deal.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Ferverous Blessing Round 13/15:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

Stats of the Grim Grimalkin:

[ dice]1d20+20[/dice] to hit; ()
1d10 + 19 ⇒ (9) + 19 = 28 slashing damage.

[ dice]1d20+12[/dice] to hit; ( )
1d10 + 19 ⇒ (1) + 19 = 20 slashing damage.

Magic adaptive longbow.
[ dice]1d20+16[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

[ dice]1d20+11[/dice] to hit;
[ dice]1d8+7[/dice] piercing damage.

HP: 150/150
DR 1/—
AC: 25 (9 armor, 3 dex, 1 nat, 2 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 3/6 used (GHope*1,Haste*1,InvisSpher*0,JJ*0,SeeInv*1)
L4: 3/4 used (DDoor*1,Echo*1,FoM*0,GrInv*0) - 1 spell kenning
L5: 3/3 used (MassClw*3,DefSong*0,GDisMag*0,JoyRapt)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Extend See Invisibility, Echolocation. Also, a 15 minute Good Hope.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Kenning: 0/2 used
Words:16/34 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 3/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 0/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor wakes up for a brief moment, every muscle in his body hurts. "Ugh, what happened?" He looks around a bit confused as he gets to his feet. Staying a decent distance away from her he releases one of his small waves of positive healing.

Channel Positive Energy: 8d6 ⇒ (6, 2, 5, 6, 5, 5, 6, 4) = 39

Status:

HP 46/158 (-3 STR)
AC 26 (30 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) MCPvE, Bestow Curse (CSW)
(4th) Blessing of Fervor
(5th) Wall of Blindness x2, Blood Tentacles (Mass CLW), True Seeing (Mass CLW)
(6th) Banishment, Heal, Word of Recall (Mass CMW)
(7th) Greater Bestow Curse x2, Destruction, Insanity
(8th) Frightful Aspect,
Vision of Madness 7/10
Aura of Madness 12/15
Sudden Shift 10/10
Master's Illusion 15/15
Griffon Wondrous Figurine 2/2 week
CPE 2/3 (7d6)


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

I’m a little confused. I think Bazsil healed Faolan and Bor?
If Bazsil only healed Faolan, Krowe would have poured a cure serious potion down Bor’s throat. If that’s unnecessary, and Krowe has a action, he will be ready to dive for Faolan with a potion of cure serious should he fall.

Krowe engaged in damage control to the best of his ability.

Shadow Lodge

Bazsil used Dimension Door to get to Bor while Krowe flew down. Seeing Krowe there, Bazsil flew back up to Faolan and used a spell on both himself and Faolan while Krowe used a potion on Bor.

The entangle and strength sapping aura of the dryad do their work and only one of Faolan's blows connect. She falls against Faolan, one hand clutching his shield and the other grasping his face, her scimitar fallen to the muck below. He sees the madness fade from her eyes as she speaks.

"I supplanted a queen and it has come to this. You murdered a king, think what they will do when they catch you." She coughs blood and her grip tightens. "The wizard will betray you." Her clawed finger scratches down Faolan's face as she slips off his shield and joins the dragon and hobgoblin in death.

After what seems an eternity you have emerged triumphant.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

That was a heck of a fight, not sure how we won. Wtf? Dayamn.

Bazsil doesn’t stop yet, untrusting of the victory, and moves to cut off the head of the fae queen. And he will hack a few more times after that to be sure.

”She was a fell b%#$@, wasn’t she?” Bazsil looks at the party, hoping that Bor can regain his feet. Might be a few rounds if it’s Infernal Healing.

”Faolan, you okay? Still got your feet?”


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan laughs, "We killed a king? Why didn't someone tell me!" He's exhausted from the fight, but he's still got a little juice left.

He looks at Bazsil, "Sure, I'm fine. Go see to Bor. I'll make sure nothing moves." He then bashes their opponents into the next life - especially that dragon.

12 hits on the infernal healing wand please.

Once healed, Faolan will keep watch while the others search for loot and clues.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Ah okay, that makes more sense.

Cure Serious Potion: 3d8 + 5 ⇒ (2, 7, 1) + 5 = 15 That would put him at +4

Bor coughs and sputters as the potion is poured down his throat. He slowly sits up. Once everyone is gathered together he releases several waves of positive energy to get back up quickly. "We should stay on guard the fey under her control may be coming to defend her."

Use all 3 channel energy

Channel Positive Energy: 32d6 ⇒ (6, 2, 2, 2, 2, 4, 3, 4, 5, 6, 1, 3, 4, 3, 5, 1, 5, 3, 6, 2, 3, 4, 3, 5, 6, 4, 5, 4, 3, 2, 2, 1) = 111

4 charges of the Infernal Wand should top me off.

Status:

HP 155/158 (-3 STR)
AC 26 (30 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd)
(3rd) MCPvE, Bestow Curse (CSW)
(4th) Blessing of Fervor
(5th) Wall of Blindness x2, Blood Tentacles (Mass CLW), True Seeing (Mass CLW)
(6th) Banishment, Heal, Word of Recall (Mass CMW)
(7th) Greater Bestow Curse x2, Destruction, Insanity
(8th) Frightful Aspect,
Vision of Madness 7/10
Aura of Madness 12/15
Sudden Shift 10/10
Master's Illusion 15/15
Griffon Wondrous Figurine 2/2 week
CPE 0/3 (8d6)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Ahhhh... the waves of channelling...

Faolan is bathed by the channels, "Oh that is nice there Bor. Thanks! Don't need but one charge of the wand thanks. Oh yeah." he cracks his neck and stands a little straighter.

Still tired he hopes, "After we loot, we should get some distance from this place and rest."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil is relieved enough when Bor gets up and begins to channel his madness holy spark to heal the party. So relieved that he feels comfortable casting Detect Magic and beginning a search for loot, especially any that might be in a nearby dragon’s lair.

”Yeah, Faolan. Wars cost money. There must be a queen’s treasury around here someplace.”

Shadow Lodge

With a fight so long it's easy to forget that the war is almost certainly lost without finding the shard you came here to retrieve. The Ironfang Legion can summon endless reinforcements and take the fight to any field unless you stop it. Still, seeing no such artifact at hand you cast about for baser treasure.

As you gaze around the cavern, trying to decide if you should first carve into the dragon or begin prying rings off the fallen dryad, you notice the fungal heart upon which Arlantia's throne sat is still pulsating. You have killed a queen but not stopped the foul infection at the heart of the Fangwood.

In addition to the vile throne, you see a door at the back of the chamber, one you were too far and too busy to notice before.

How would you like to proceed?


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Still floating with his magic spell, Krowe gives a long exhale. They survived, but it was close. He hears a snicker in his mind as the wand of infernal healing is offered around, but that snicker turns to a grumble as Bor’s healing does most of the work to restore the group.

Something nags at his mind… Arlantia had said something to Faolan as she fell, but he wasn’t quite sure he could make it out.

Assuming Arlantia’s warning was probably meant for Faolan’s ears alone? Whatever the case, I love what you did there.

Fingering robes once again torn and scorched by battle, he shakes his head. ”I am sorry. I thought we were prepared, but I realize now that I underestimated their magic. I must find the means to dispel such enchantments in the future so that your attacks can strike through.”

Noticing the pulsating throne, he shelves that among a growing list of mental notes and flies over to investigate.

Detect magic? Identity? I’ll try it all.

Spellcraft: 1d20 + 23 ⇒ (12) + 23 = 35
Arcana: 1d20 + 25 ⇒ (4) + 25 = 29
Nature: 1d20 + 18 ⇒ (3) + 18 = 21
Religion: 1d20 + 13 ⇒ (16) + 13 = 29

Shadow Lodge

Krowe's knowledge of the outer planes and magic allows him to identify this as a link to the realm of Cyth-V’sug. It appears to be a blighted plant of some kind, almost a withered knot of fungus. He also recalls that the artifact you recovered, the corrupted Dryad's Song, can be used to remove the blight from plants.

Pulling it out now, you see that the gold has begun to recover it's shine and the leaves and vines on it are not as withered as they once were.

And yes, only Faolan and possibly Bazsil would've heard her final words clearly.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25
Balodek wrote:

Krowe's knowledge of the outer planes and magic allows him to identify this as a link to the realm of Cyth-V’sug. It appears to be a blighted plant of some kind, almost a withered knot of fungus. He also recalls that the artifact you recovered, the corrupted Dryad's Song, can be used to remove the blight from plants.

Pulling it out now, you see that the gold has begun to recover it's shine and the leaves and vines on it are not as withered as they once were.

"Whoah! Hey there. We clean this place up now and it'll get noticed for one, and might open a portal we feel obligated to go through for another. And we're in no shape for another fight. We need to rest."

"So put that thing away, and let's get some sleep huh?"

queen wrote:
"I supplanted a queen and it has come to this. You murdered a king, think what they will do when they catch you." She coughs blood and her grip tightens. "The wizard will betray you." Her clawed finger scratches down Faolan's face as she slips off his shield and joins the dragon and hobgoblin in death.

"Just before she died the, ah, queen, said we killed a king and that some wizard would betray us. So what king did we kill again? I seem to have missed that in the business of the moment. And I didn't think we knew any wizards neither."

Dark Archive

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Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor stands up. "So do we need to stab the pulsating heart on the throne or is that song of yours just going to kill it?" He shrugs having no clue what Faolan is speaking of. "Was there a king before this? We killed a lot of people lately."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Balodek wrote:
And yes, only Faolan and possibly Bazsil would've heard her final words clearly.

We have a wizard? More fae tricks.

”What wizard? We only have Krowe, and he’d never betray us even if he harbored wizardness dreams,” Bazsil backs up his companion. ”He’s been with us since the beginning, and I trust him with my life. And I don’t recall any kings either….unless I do.” Reviewing his Edda, does Bazsil know what the fae was talking about?

How does Bazsil think the artifact should be used here? And what will happen?

1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 Know (Arcana)

Shadow Lodge

2 people marked this as a favorite.

Bazil's knowledge is not up to the task. Consulting with Krowe you believe it will simply sever the link between the planes and not open a portal prompting you to purchase DLC. to another realm. As for the wizard and the king, Bazsil recalls neither.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

"Ahh, OK. Then yeah, let's fix it and take a nap. It'll presumably be cleaner after the fix." he says eyeing the nastiness he's, at least temporarily, flying over.

He does one last loop through the air before landing, the spell nearly spent. "Do we check out that door?" Faolan asks, almost casually though his mind is on the treasure hoard he's sure lies beyond. "Or do we rest first?"

Like a child in front of a birthday cake, his eagerness bends one way as he starts, slowly, striding in the general direction of, the door.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil looks at Krowe, hoping the man has some answers. He mostly agrees with Faolan, but doesn’t want to screw anything up.

Delay for Krowe.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"Let's set up camp and check out the door once we get the tents set up." Bor suggests, giving a few more moments for his aching body.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25
Bor Olrum wrote:
"Let's set up camp and check out the door once we get the tents set up." Bor suggests, giving a few more moments for his aching body.

Faolan slowly drifts back, "OK, fine." he says with an eye toward the door.

Nevertheless, he helps with the gear and setting up the camp.

Shadow Lodge

You will not have the chance to set up camp, there are some story elements that happen next. Just waiting on Krowe to see if you use the staff to kill the heart first.


1 person marked this as a favorite.
Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Distracted by the conversation about wizards and betrayal, it takes a moment for Krowe to concentrate on the task at hand. With the full Dryad’s song collected he can’t think of anything else, and simply stabbing something doesn’t seem right. ”I believe the Dryad’s Song should be the next step. I am no singer though.” He gives the ring to Bazsil and translates as necessary.


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Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

If Krowe will supply the lyrics, and Faolan will supply the shield-struck beats, and Bor adds some madness cow bell, Bazsil will sing the song, as needed.

Shadow Lodge

Bazsil takes the artifact from Krowe and enacts an arcane ritual while pointing it at Arlantia's thrown. Despite the chanting, dancing, and various herbs and incense thrown about you suspect that simply enacting your will upon the heart through the scepter is the real magic.

As you focus, the heart begins to beat harder and harder while also beating slower. It seems to be struggling until all sound leaves the room and you are left in complete silence. That silence is filled but a moment later with a great roaring as the heart explodes, covering all of you with fungus and rot. When you clear your eyes, the heart is gone and the corruption seems to be receding from the room.

You look to the back of the cavern, towards the entrance you feared to explore earlier. Emerging from the darkness, you see a tall woman with black hair, green skin, and the lower body of a fawn. She gazes at the room and at you.

"Free? Am I... free? How long I have languished in the dark. How much suffering my forest has endured... My vain little child resented standing shoulder-to-shoulder with my other servants, so she sought to grind us all beneath her heel. Pity such wit and potential could putrefy in the boundless font of entitlement. It seems I owe you some enmity over slaying my favorite handmaiden, but also gratitude for freeing me from an intolerable confinement. I wonder which should carry more weight?"

Despite her words you sense no malic within her, only a great weariness. You see that she is wearing a crude metal crown into which an ebony shard has been fastened.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan shuffles his feet, staring at them a long while, waiting for others to speak. When no one does, he tries his best, "Well, uh ma'am, ah, Queen, you'd still be confined if we hadn't ended her, and we wouldn't even be having this conversation. I'd say it's a wash really - you'll get a new favorite handmaiden I'm sure." he grins thinking he'll have won her over on pure logic.

Diplomacy: 1d20 + 0 ⇒ (14) + 0 = 14 vs DC 10 to aid the next speaker


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Balodek wrote:
"Free? Am I... free? How long I have languished in the dark. How much suffering my forest has endured... It seems I owe you some enmity over slaying my favorite handmaiden, but also gratitude for freeing me from an intolerable confinement. I wonder which should carry more weight?"

"Yeah, you're free! It was no big deal. Just a few really nice scraps to make it happen. And you should thank our quickling friend, too! Without them, we would have never made it. Where is Matthew? Walter? What was his name?" Bazsil responds, trying to share the joy of victory and renewal.

1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38 Diplomacy

"I can tell you all about it after I get cleaned up. You probably have a lot of questions, but yeah, you're free."


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Your enmity you owe to Arlantia for betraying you and to the Iron Legion for the alliance they forged with her. I believe Arlantia gave them the means to invade our lands, kill our people, and destroy our homes. They gave us no other option but to follow their malice back to the source. We are only an effect to their cause.”

Auto aid diplomacy - which seems like a drop in the bucket compared to Bazsil’s epic skills now. Wow.

Shadow Lodge

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You land on the walkway to talk to Gendowyn.

"You speak of Meril and Wendel, who are right there."

The two quicklings are indeed at your side now and both bow deeply to their queen.

"Aided the heroes we did, killed the demon mushrooms who taunted them with laughter, guarded them in their sleep. Slew the bandersnatch who attempted to sneak up behind them while they fought in the throne room."

She smiles at them then turns back to you.

"You may rest easy now, I shared a broken mental link to Arlantia and understand well the madness she descended into. You seek the sardonyx shard, a powerful piece of an ancient artifact." She reached up and removes the crude crown, taking the shard out of it and casting the metal to the ground. "This is the shard you seek. It amused Arlantia to place an artifact capable of planar travel on my head, knowing I could not use it to escape my prison while the Darkblight warped the planar boundary. I will gladly trade it to you now in return for my scepter. Today you freed a legacy and earned the gratitude of a goddess—far more in a day than most of your kind accomplish in the momentary glimpse of life granted to them."

Assuming you agree to the trade, she looks upon Dryad's Song with another smile. "Let us see about repairing centuries of damage. Wait here." She moves back into the chamber behind her and emerges a short time later with an atomie. "This is Gossamer, she will be your guide during your stay in the Accressiel Court. You are welcome here for one week and one day, as is tradition. We will speak more later."

Gendowyn returns to the chamber and eventually frees some 5 dozen fey from their imprisonment while you loot the dead. As you do, the blight retreats from the walls and the palace begins to regain some of it's former glory.

From looting:
potions of cure serious wounds (3)
+2 light fortification glamered chain shirt
Spiteful Scimitar
amulet of natural armor +3
belt of mighty constitution +6
cloak of resistance +5
headband of inspired wisdom +2
ring of evasion
onyx unholy symbol of Cyth-V’sug (worth 500 gp)

elixirs of truth (2)
liquid blades (2)
smoke pellets (10)
smokesticks (5)
tindertwigs (20)
+3 deathless mithral chain shirt
Obedience (+3 defending short sword)
Retribution (+2 axiomatic short sword)
amulet of natural armor +4
belt of physical might +4 (Dex, Con)
minor cloak of displacement
hat of disguise
ring of freedom of movement
ring of protection +3
deck of cards illustrated with risqué goblinoid men and women (worth 5 gp)

Spiteful Scimitar:

Arlantia wields the Spiteful Scimitar, a powerful magical item stolen from Treerazer millennia ago, when Gendowyn led her fey armies against the nascent demon lord’s invasion. Arlantia believes Cyth-V’sug guided her to the weapon, and ever since, the blade has inspired nightmares in her sleeping mind. These visions have helped guide Arlantia as a cruel and twisted ruler.

SPITEFUL SCIMITAR PRICE
75,315 GP
SLOT none CL 11th WEIGHT 4 lbs.
AURA moderate abjuration, transmutation, and necromancy

This +2 cruel furyborn scimitar was created accidentally by Treerazer when the demon lord plunged the glaistig Hephloma’s scimitar through her own chest. Images of shriveled vines and wilted flowers decorate its blade. Three times per day as an immediate action after dealing damage to a creature, the wielder can cause the blighted plant life depicted on the blade to animate, embedding thorny vines in the creature’s wounds. The creeping, twisting vines cause the creature to become entangled for 1d4 rounds, and it is nauseated by the pain while the entangled condition persists. A successful DC 22 Fortitude saving throw negates the nauseated condition.

Should you wish to destroy the Spiteful Scimitar you will be granted an equivalent cost item by Gendowyn. She cannot modify existing items, this would represent a fey giving up a magic item of theirs in return for the destruction of this sword.

In addition to all of that, you have completed Book 5 and achieved Level 16!

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor stares about in wonder as the blight slowly recedes. "This is amazing!" He says with a bit of forlorn feelings in his heart as his gaze finally rests upon Artlantia. Would his corruption within his own body make him like here? How is he going to be any different.

That is a heck of a loot list, will take me a moment to go through it all.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Ditto, I’ll need some time to parse the loot list. It’s one of the best hauls I’ve ever seen. I’ll start tonight and see how far I get.

Bazsil lustily and begins to make mental notes for his Edda. He will spend some time working on it during the down time, as he treasures his new treasurers and the victory they have achieved.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan takes off his ring of feather falling. He looks down upon it, slowly turning it in his hands. A single tear drops into his open palm. ”Farewell my friend.” He thinks longingly back to the various times he’s used it. Perhaps most especially at the high walls of a great and mighty siege. He flung his body over the gatehouse and into the open space before the gate. He floated down like a god among the hobgoblins, and laid waste to them with vengeance.

He tucks the ring in his pocket (unless anyone wants it?), and reaches out for the ring of freedom of movement. He'll also take the cloak of resistance +5 to avoid those pesky saving throw issues...

Once the others have picked through the pile, he’ll start loading it into the parties various extra dimensional storage devices and on his own back.

Wow - that’s quite a haul.

"Let's let them destroy the scimitar. That's nasty stuff that doesn't need to be in the world. Right?"


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AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

When looking over the loot for selecting what you want, don't forget the items on the treasure sheet. I've added this lot to the sheet and flagged stuff I'm pretty sure we're going to sell. HOWEVER, that's just, like, my opinion man. If you want something marked To Sell, just let me know and it's yours.

Also, Bor is falling behind because not enough up to now really fits his character. If that's still true after this haul, I suggest we do an uneven distribution to bring him more in line with the rest of us if everyone agrees. We should all be more or less even on the looting I feel, but perhaps others disagree. Let me know your thoughts and I'll do the math. Bazsil's a bit behind as well - but we'll see what the pair of them chose here.

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