Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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"Do you want a grande entrance with me providing the first lines or shall I key off your opening remarks? How do you want to take this?"


NPC, H/Elf

Areal leads the group to the Grulios manor, where the house guards are expecting you. You are lead in to main parlor and offered refreshments, before being announced.

The time you are waiting is minimal before being escorted into the study. There a meeting is already underway...


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Well, I'm thinking we can address the audience directly between arias. But we should open with bang. Maybe Tristano's battle aria from the The Winter of White Roses? After that we can speak to the audience directly, let them know that my portion of the evening's proceeds will go to the Lantern Bearers and that further donations are more than welcome. We can then go into the love duet from the second act. What do you think?" He tries to remain as professional as possible.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

LOL, poor Orsin.

Andrea sips a little tea, passing over any alcohol since she wanted her mind clear before she entered the meeting room.

Looking at her outfit, Andrea wondered why she hadn't chosen something more suitable for appearing amongst the nobles.

Am I getting more paranoid? I loved putting on fancy outfits for these situations, the Haberdashers are probably wondering where we have taken off to.

Andrea cinches her weapon belt some, a long established habit before entering the study with the others..


"That would be lovely, its always good to begin with bang.' Her eyes sparkling. "Oh...why don't we WOW then with the sonnet from the Night Changling."


Human, NPC

"Sorry to intrude Orsin but you're late for your meeting."


Female NPC, Female Noble

As you the group is led into the study there is a heated debate going on...

"We understand your plight Kajen Kajen Tilernos but you must stop acting like a prude, the City is spinning into chaos and those so-called "legal" representatives are at the forefront of the kidnappings and crime. We must stand together or they will pick each of our houses off one by one."

Daniel it is clear that the speaker is addressing your half-brother.


Female NPC, Female Noble

"We have all faced losses here...for what appears to be struggle to control out legal businesses. The Missepi's have lost two sons to this usurpers struggling to gain control over the Council of Thieves." She points to her family, "I lost my brother." She sees Daniel walk in and she gestures towards him, "your family was lucky it was only a kidnapping which was eventually thwarted but if it wasn't for the efforts of some, that would have not occurred."


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin gives Calseinica a peck on the cheek. "We'll have a few minutes to run any difficult parts before curtain. I have to go. You'll be wonderful!"

As we walks out with Janiven, he discretely whispers, "Thank you."


Human, NPC

She has a confused look on her face, "For what...it's your performance don't you need practice?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea nods to Lady Grulios and looks at Kajen Tilneros. She is very right. While The Rack shows at least a passing nod to laws and maintaining order, the Council of Thieves, most noticably Eccardian and Chammady Drovange have thrown aside even the most basic concern for Westcrown for sheer power.

Andrea gestures to her friends. We have seen first hand what has happened because of their sabatoge, the Mayor's house and the surrounding homes leveled and all our lives threatoned by a major power of hell. People kidnapped and not only killed, but their very corpses desacrated, this...this happened to one of our own. Henk of the Red Knives, who was carrying out their orders gleefully went on about the rape and murder he planned to inflict upon myself and Lucrezia. Andrea's face tightened.

Plus the threat of the Shadowbeasts. Under the command of the vampire Ilnerik, they have plagued us for decades. For order? Westcrown has crumbled, Cheliax has moved the capitol elsewhere and we rot for some deal that was put in place for some 'need'. Instead crime runs rampent, the ruling houses prefer to indulge themselves in murder plays and orgies. Not even pride in 'their' city motivates them. Hopefully present company excepted of course.

If they prefer to let Thrune march upon Westcrown and leave nothing but rubble, then it is time for them to be driven out, buy sword point if need be.


M H, NPC Aristocrat, rogue

"My family has suffered greatly at the hands of the council, and the wannabe rulers of the council. I myself, was kidnapped by one of the rabid groups that plagued this City. For what? We learned was our legal business interest in the docks and shipping. Not all are corrupt but the Drovenge family...they are!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Indeed. Andrea paces slightly as she pulls up old memories.

That group was the Bastards of Erebus, a tiefling group who did the kidnappings and murders of shopkeepers. Back then, I had originaly thought that they were attacking people because it was out of some kind of anger due to tieflings being persacuted in Cheliax, and thought we could try to negotiate with them and even perhaps better their lot.

Andrea hands her head slightly. I was very wrong, and almost lost a friend because of it. Every single one of them fought to the death, beyond reasoning. This is what we face, the shear naked face of greed and hate.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard leans into Daniel, Tell me again, how did her name get on the list?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"No, its-" Orsin pauses, "It's complicated. My co-star has carnal desires that I don't- can't reciprocate..."

"You rescued me from a bit of awkwardness. Hopefully, after the performance I can explain to her how it is and that will be the end of it."


Human, NPC

"Well, you need to hurry up and get to the Grulios Manor."


Evil GM

Lord Tilernos shakes his head, "I understand the concerns, and my regrets go out to all but..." he stops mid-sentence as he looks at his half-brother.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Will do," he replies, picking up the pace.

Orsin arrives when he arrives, I imagine.


Evil GM

The guards at the Grulios house promptly escort Orsin the meeting that is in progress, a few heads turn to see the late comer.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Lord Tilernos shakes his head, "I understand the concerns, and my regrets go out to all but..." he stops mid-sentence as he looks at his half-brother.

Well speak then. I'm not going to let you be drowned out, but we all need to know exactly what we are dealing with. In regards to Ilnerik, we can call upon the word of a devil that was imprisoned in the Knot for an account and Bisby's spirit in Delvehaven can also speak.(After being properly subdued since he is rather angry at his condition.)


Evil GM

"I'm conflicted at this point. I do not seek to break the law and I do not seek conflict with any other house." Pregnant pause, "However, I will not tolerate open or subterfuged hostilities towards the citizens of Westcrown or its noble families."

Gerard as a bit of history Lord Tilneros is a paladin.


NPC, H/Elf

"So what can you all tell us about this Red Knives group did you learn anything of interest other than they are kidnappers and murders?" As he opens up the discussion.

All the people in the room hush when Areal speaks, respect is shown for what he has organized.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Kajen, If I may, I do see some hope here. Everything in here should operate under the rule of law. But we are faced with enemies who choose to blatantly flout the laws in place here. Open warfare between the houses would invite swift judgement by Thrune. However, there is another way.
This brotherhood of Westcrown has the capability to be our sword. They need only sufficient finances and legal backing to legitimize their operations within Westcrown.

He pauses, trying how best to frame his words.
Almost any business can be made legal, with a proper charter and paying for the correct license and taxes. I would propose these People, throwing off their old name if necessary, Register the Lantern Bearers as a private mercenary company, Their chief task, under a legal charter would be to provide safe passage by means of armed patrols along certain routes thereby opening night travel to the people of Westcrown. A secondry function would be to provide close protection at a cost to parties who would purchase thier services. Such a charter would give them legal reason to occupy a premises as a place of business, Train guards and patrolmen and carry arms. This would of course involve exacting Rules of Engagement for protecting their charges. Rules such as to exercise the right to defend themselves from engaging forces, or those it is their duty to protect with lethal force, until the engaging forces no longer present a risk of death or severe harm. Do you see where I am going? Such Charters are not uncommon. There are many legitimate Mercenary companies. This would simply be one that is based here and CHOSES whom they work for.

He hoped he was making sense.
Your respective houses would then be able to hire them as close protection for certain shipments or house members. Any attacks made against these clients would allow the Company to respond with lethal force till the aggressors are neutralized. While this does not allow for a direct assault on the council, it allows us to chop at them every time they attack. The charter would allow offensive action against the shadow creatures, something Thrune would not oppose since publicly they wish the shadowbeasts gone as well. At the very least it gives the houses means to defend themselves using independent agents. This new company could even have some links to the Dottari, Hiring certain officers as observers to their operations. Any sworn testimony from such city officials would allow legal charges to be bought against the Council of thieves and then offensive strikes to bring the council to justice could be made legal. With enough coin and good lawyers such an agency Could be setup relatively quickly.....That is my plan at least. Resulting in direct action against the shadowbeasts, The council of thieves and with the law followed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea places the various papers they retrived from the Red Knife hideout for them to read.

About a year ago, my group encountered Henk down in the sewers. Consideing the rather desperate situation, we did not tarry but did hear somehting akin to them attacking someone.

A while after that, I observed Henk speaking to a member of the Drovange estate speaking at an inn, I did not overhear what they were talking about but that was the first link I noticed.

Later on, we had a brief clash with them and had in our custody a short while a member of their gang who we thought was kidnapping nobles who were actually sntached by the Bastards of Erebus. Shinon no doubt knows quiet well of that man's aim Andrea alludes to the gang member who spat in Shinon's eyes.

After that, our next contact was when we scryed out Sascar's location when we heard of her abduction, that lead to us raiding the slaughterhouse where we found the gemcutter's wife and then went into the sewers and managed to rescue Sascar and Gerald.

So the Red Knives are quite obviously in the employ of the Drovamges and have been commiting murders and covering them up as shadowbeasts attacks.

Edit: Andrea listens to Daniel speak. He has excellent points on how to handle things legaly. If beneviolent law is be be satified, no doubt you could tangle up the Drovanges and the Council of Thieves in enough legal troubles to keep them hobbled. This note (Note 2 from the Hideout) and the word of our Mayor can make it clear that they were engaged in sabatoge at the manor that lead to the explosion and exposing of the Nessian Spiral. Even if it is circumstantial, it would cause them plenty of troubles.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard leans his head forward meekly, he delivers his words softly. As if speaking of tea and jam. If I may speak...

What I learned first hand is that the Red Knives are insipid cowards. Their oaf and imbecile of a leader ran, tail between his legs. The afore mentioned Henk, I presume.

His surviving cohort some demon buggering summoner... who couldn't conjure a true demon if his life depended on it. And, it will.

Gerard pauses, then seeing someone about to ask a question continues just as softly if with the slightest conviction. Just punks... scared little punks hiding behind their masters' skirts.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

So, during your efforts to quell the shadow beasts, You come across the red knives committing atrocities and attempting to mask it as the shadow beasts. Your group in the interest of public safety and in line with your charter to stop the shadow beasts, investigates in order to establish if their is a link. You attempt to arrest the Iposter's for turning over to the Dottari, defending yourselves if nesseccary, but you would have to give all evidence and prisoners to the dottari.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Missed conversation with Fiosa:
Orsin will indeed be singing. This will be his farewell performance since he has tired of the often poisonous world of the Chelish stage and wishes to focus on helping Westcrown.

I don't know much about the Gerard, I met him down in the sewers a few hours ago but he seems a solid sort. Daniel is quit the man as well, a solid fighter with a solid moral core. Andrea smiles and lightly runs her finger along Fiosa's cheek. We might just need to see how well he performs in other situation. Andrea winks.


Evil GM

The nobles listen then Kajen speaks, "Yes, a legal charter can be secured for the lantern bearers. That is an excellent idea. Funding such an organization will not be an issue."

With that Lord Missepi and Lord Grulios nod.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Daniel Arrisen wrote:
So, during your efforts to quell the shadow beasts, You come across the red knives committing atrocities and attempting to mask it as the shadow beasts. Your group in the interest of public safety and in line with your charter to stop the shadow beasts, investigates in order to establish if their is a link. You attempt to arrest the Iposter's for turning over to the Dottari, defending yourselves if nesseccary, but you would have to give all evidence and prisoners to the dottari.

As I remember, we thought they were involved in the kidnappings and went into the sewers to confront them. A fight happened and we managed to drag one off. However, we found out that they had nothing to do with that particular abduction and let him go..Hmm..What was his name...?

He was a member of the Cemaine family. I don't remember his first name.

Link


M H, NPC Aristocrat, rogue

The Cemaine family are ladder climbers with no sense of honor, it does not surprise me that they are involved"


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:

The nobles listen then Kajen speaks, "Yes, a legal charter can be secured for the lantern bearers. That is an excellent idea. Funding such an organization will not be an issue."

With that Lord Missepi and Lord Grulios nod.

Then we at least have a direction. Areal, yourself or your representative would need to be the public face of the Company. Whilst the funds to establish the licenses and charter and pay the lawyers and taxes might come from Donations by those assembled, they would have to have to official business interest. This only works if you are independent. Once the relevant fees and licenses are paid and secured, your Company could operate openly. You could restore the temple and it's drill grounds as a place of business and training for your personnel. Your bands fame would draw customers and interest but the company should remain small but elite. It's small size would keep Thrune interest at bay, but a Small elite force is very potent. Any friendly Dottari with rank should be put on retainer as needed to observe your patrols through questionable territory for official eyes. I can be a member if you would have me since I do not bear the name Tilneros but whomever runs it will need to be beyond reproach. Someone with no record, no ties that could look bad and sufficient reputation to represent you.


NPC, H/Elf

"Well we are...um...not exactly permitted to be in the temple. Thrune law forbids use of temples other than to Asmodeus. However, We could get a warehouse and I would propose Janiven as the face....I've had my brushes with some in the government. Their memories may not be so short."


Evil GM

"Well, that sounds legitimate and I would think it only proper that I offer the services of my brother, Daniel, to the group, I can arrange for some House guards to assist in the endeavor and coin." the paladin Lord mentions. "Best that the Grulios family handle the legal work, they have excellent lawyers."


Female NPC, Female Noble

"Now that that's been settled to show us those notes you've discovered."


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard leans in to Andrea. I've not been conscripted have I? My autonomy is quite dear to me. I will assist you however I can, but as my own man. I say this with all due respect.

The man's voice is calm and friendly.

Perception, negative reaction to events, spies: 1d20 + 13 ⇒ (11) + 13 = 24


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:

Gerard leans in to Andrea. I've not been conscripted have I? My autonomy is quite dear to me. I will assist you however I can, but as my own man. I say this with all due respect.

The man's voice is calm and friendly.

[Dice=Perception, negative reaction to events, spies]1d20+13

You have not. We really wish that you will stay to help us, but you are free to leave anytime.

Andrea displays the papers found in the sewer.

This shows that the Red Knives were hired to kidnapp people by Chammady Drovange.

Andrea lys the next note down.

This one is a bit puzzling, but it talks about Ecarrdian's infernal heritage and their attempts to contact the pit fiend under the manor

The next notes are laid down.

These talk about the results of their attacks on your houses and why, they want control over your docking and shipping interests. Plus going on how they are planning to kill a loyalist and whoever this Mother of Flies is. The last note is a list of names that they want dead, myself and my friends.


Evil GM

The nobles and their commanders gather around the large table as they begin to examine the letters. There is silence in the room. Each person seems to read each letter a dozen times, as time passes at a crawl.

Andrea remember you guys found additional notes in sewer, they are listed under the COT Plot tab


Female NPC, Female Noble

"It seems to me that this letter is a recruitment letter, it also explains the group known as the bastards of Erebus which the Missepi and Young Lucrezia are familiar from their kidnapping. You all extinguished that threat."

It's a letter of introduction to Henk dated over a year ago, it is from Vassindio Drovenge's granddaughter, Chammady, requesting that he gather as many "Friends" as possible and take to the sewer complex as previously discussed. Cause turmoil and disruption, keep eyes off us." She goes on to say, "There's a group of Bastards operating and nabbing some nobles do not confront them, nor are you to work with them directly.'

"It does tie the Chammady to the attacks."

She looks at another note and rearranges it in order:

"I'm glad the demonstration was a success, my half-brother, Ecarrdian, is a direct descendent archdevil Mammon and no further demonstrations should be in order. Take the coin and find a method inside the manor we want contact with Liebdaga the Twin."

"This appears to be recent and mention of her half-brother Ecarrdian, is a clear threat of power. Apparently someone was hurt or worse based on the "demonstration" She taps the letter, "Lord Tilernos they actively tried to make contact and could be the reason why the prison failed for the pit fiend."

She shakes her head furiously, "The Council of Thieves should exist no-more but it is clear that these two disgrunted family members have big plans to usurp power from their own family and they don't care how they do it."

You've done an adequate job in weakening the Grulios, Tilernos and Missepi Houses. We want their shipping and docking interest. Press that attack once you've handled the loyalist to our grandfather and that meddling swamp hag the Mother of Flies. She is the only one that knows the secret of Ecarrdian’s bloodline. If we are to seize control of government after the council, she must be eliminated!"

"I suspect that this came in around the same time as the letter seeking contact with the pit fiend." Her eyes widen, "They fear the Mother of Flies obviously, Ecarrdian is a tiefling and they are not looked on favorable within this city even though the "official" religion is Asmodeus. To be a direct decent of an powerful archduke of hell like Mammon would cause concern." She pauses, "House Thrune and Asmodeus may not appreciate that lineage."


Evil GM

The is complete silence when it comes to the last note with the list of names, everyone seems to understand what that list contains.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We are no doubt still targets, even though the Rede Knives have been effectivly destroyed. This 'Mother of Flies' who or what exactly is she? The note says that she is a hag but I do not have any knowledge of such a being. Ecarrdian did urge the Red Knives to send a unit out to kill her, so we will need to try to make contact with the Mother very soon.


NPC, H/Elf

Areal and Lord Tilernos along with the several members of the Grulios family shift uncomfortably with Andrea's question about who is the Mother of Flies.

"Well," he ponders the question, "the Mother of Flies is one of what were three hags, that made up a coven - mother, the sister, the daughter they thrived during the civil war."

"Where the Adivian River continued to flow, the seasonal winter storms continued to blow, and on the far shore across the river, the insect infested wetlands endured. And within these wetlands, in a particularly forested area to the northeast of the city of Westcrown, a coven of hags known as the Flies continued to rule the scattered woodlands, known as Hagwood." He shacks his head, "There are rumors...stories, all unconfirmed but....today, this letter about Archduke Mammon shed truth to the darkness."

He stops you can tell there is more to the story that he knows but it obviously is making several people uncomfortable. "This city is vile...and one family was rumored to thrive in it..."


Female NPC, Female Noble

Lady Grulios picks up a decanter of smoke whiskey and pours herself a glass, the lady decorum fades, then she passes the decanter to others everyone gladly filling a glass.

"Go on Areal...we all need to hear it, we have the evidence before us."


NPC, H/Elf

The half-elf continues after sipping his smoke whiskey and exhaling, "The Flies have been a part of Hagwood for as long as anyone can remember—long enough that the scattered and sodden woodlands within which they made their home became known as Hagwood. Far enough from Westcrown that the three hags weren’t considered a major threat, yet close enough to remain a constant menace in folktales and bedtime stories, these three green hags (the Mother, the Sister, and the Daughter) have for years played upon the fringes of Wiscrani society, working their nefarious plots for their own unknowable ends beneath the noses of the government of arguably Avistan’s most powerful kingdom." He looks at Andrea, Lucrezia, Daniel, Orsin and Gerard. "Such was their pervasive influence that Aroden’s death had no real impact on their lives and insulated positions—save perhaps in making it easier than ever to prowl the streets of Westcrown to further their complex web of plots."

He sips more of his drink then blinks repeatedly before continuing.


NPC, H/Elf

"Then since the rise of House Thrune, the Flies have maintained their fastness at the aptly named Maggot Tree in the heart of Hagwood, where they constantly sought new methods to spin the tangles and threads of their schemes. When Sidonai Drovenge, the Vassindio's son approached them in 4686 AR seeking an infernal heir, the Flies cackled with glee."

"From the depths of Erebus, the coven procured a coin from the archdevil Mammon’s own treasury that, if swallowed within 24 hours of his heir’s conception, would impart the power of that duke of Hell upon Sidonai’s offspring. Little did Sidonai Drovenge know that by accepting this potent gift, he was cuckolding himself—the coin in fact held the possessing spirit of Mammon, and the heir would not be Sidonai’s but Mammon’s own son, begat upon the world through a mortal coupling. When Sidonai’s son was born a fiendish freak 9 months later, Sidonai’s father Vassindio flew into a terrific rage. He ordered the deaths of all involved—midwives and house staff alike (the mother having escaped this fate by dying herself from complications in birthing the infernal heir). While Vassindio tempered his rage when it came to his son (exiling him rather than executing him), the Flies themselves did not escape his wrath."


NPC, H/Elf

"Of the three green hags, only the Mother of Flies was away when Vassindio’s forces stormed Hagwood with a deadly combination of fire, assassins, and charmed giants and fey. It is rumored that The Mother learned of Vassindio’s rage and, nursing her own grudge against the Drovenges for the deaths of her sister and daughter, relocated deeper into Hagwood and began the process creating a new Maggot Tree. To gird herself against further Drovenge vengeance, she sought and found an unlikely ally among the dark fey of the Court of Ether hidden within the upper reaches of the Darklands region of Nar-Voth." He shakes his head, "It is rumored that the Mother of Flies seeks revenge and retribution upon the Drovenge family."


Evil GM

That should get you all talking some.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel's jaw drops. The foolish schemes of those hungry for power...
And so, is the enemy of my enemies, my friend? You would have us approach this...witch for assistance? Or simply information? That's a huge risk to take when your own tale demonstrates she cannot be trusted.

Daniel does not partake in the drink. He never did.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andra sips lightly on the whiskey. I believe that we should try to get information from the Mother instead of outright assistance, since anything more would no doubt have a carpet's worth of strings attached.

Of course, what information she would be able to give us is a question itself, what can she tell us that we don't already know?


Female NPC, Female Noble

"I believe we are simply matching the evidence to the previous rumor, whether or not, a meeting is in order is a different path of the discussion. You found information that the Mother of Flies is in danger, some would think that their mutual destruction would be benefit to the City, while others would believe she poises no real threat to those within the city and the Drovenges brought this upon themselves."


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard takes a step forward. Begging your pardon, but perhaps we simply share information. We tell the hag she is in danger, and also tell the elder Drovenge.

He may still respect tradition and the order of man, if not the celestial order.. Gerard steps back respectfully.

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Council of Thieves:

We had an untimely death of a party member and the group is looking to add one more person. We currently have 4 very active members and myself the GM. This is an EXCEPTIONALLY active fast paced game. We average 5 posts each per day. In less then 8 weeks we have over 2150 post, roughly 40 or so posts per day. We are nearing the end of AP 1.

We have a good mix of experienced PbP and first timers, so it doesn't matter to me.

Currently the party has:

Ranged Ranger
Inquistor
Cleric
Shield Fighter

The party is looking for a bard, rogue or arcane spell caster. You would be entering at level 3.

Here are rules for the build:

20 Pt buy
No score below an 8 before racial adjustment.
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner or their variants
Core races only, no thiefling characters. No ARG
Minimum 3-5 posting a day.
No evil

3000 GP (3rd lv) No more than 50% in one item. Run any magic weapon, gear, potions (don't bother spending coin on Cure potions they are plentiful), by me before purchase.

Answer the following:

1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.

2. How long have you been in the City.

3. Give a brief background for your character.

I want to make sure it's clear NO Advance Race Guide. The forbidden classes include their vairants/archetypes.

The only real house rule that I have incorporated into this PbP game is 1 on an attack has a chance to either fumble weapon or snap the ranged weapon string. You make a dex based check, add in modifier, and must get a 10 or higher to avoid the fumble.

This is a fast pace, fun game that is roughly 50/50 roll/role playing. It is definately one of the more active games on the PbP boards.


New to these boards, but not play-by-post.

I'm definitely interested; I thinking some kind of bard.

Sczarni

Dotting for interest. Thinking of a dwarf caster type or half-elf rogue. I'll go download the players guide and think up a character. Also how are you figuring HP? do we get max at first level then 1/2HD+1+CON modifier?

RPG Superstar 2014 Top 16

I've been working on a Chelish diva bard intended for Council of Thieves! I do have a question though: when you say "no third party material", does that extend to Wizards 3.5 as well or is there backwards compatibility? If not, I'll simply need to re-spec my current build to use only Pathfinder.


Hey there. I'm the cleric of the group. Hit points are Max at first level then you roll the dice and add your CON bonus. Re-roll any 1s.

We have oodles of investigations going on, like looking into corrupt nobles, and a spate of mangled corpses found. We currently have a bandit prisoner and are planning goblin hunting. Feel free to look over the Gameplay thread to catch up.

Sczarni

Thank you Andrea :)


Ill have a half elf bard up soon, on my phone till later on tonight


Half-Orc Wizard/Rogue 2/1

Shadow School & Trapsmith... More wizard than rogue for future progression.


A bit more detail.

Andrea is a harlot former Urgothan, now a Calistrian priestess so she is redefining her role butshe is not much of a melee combatant (yet). She's been a buffer role so far.

John Deos is a Tower Shield fighter archetype. He doesn't get hit much, so he's a Turtle type warrior.

Duncan is a 'Wolverine type char' meaning he really goes to town in melee, dealing a heap of damage but he gets hit alot as well. He is a Rage inquisitor of Ragathiel. His saves are very high.

Shinon a a classic archery elf ranger. He doesn't like humans.

As a group our pace is awesome. Lots of posts (including a fair bit of char development) but there have been times we really could have used an arcane caster. So my preference will likely go to an applicant with arcane casting of some sort. (This group WON'T resort to torture and investigation is a real factor so far. So enchantment magic would be nice)
You are also relplacing our Monk so we have lost some melee.


I am NOT a harlot! I just like having a good time with my partners. :) I've only had 2 bed partners so far.

I'm more of an accountant and can get us good prices on treasure sales. :)

Sczarni

Working on a rogue and thinking of taking a level of Sorcerer to tie in with my background. I know having some of those base-level spells come in really handy. I do not know which way I will progress with my skills but I'm leaning towards keeping rogue as my favored class.


Just a few places that new characters might become aquainted with..

Grumm's Smithy. Duncan's patron owns this smithy and has been known to do work for various important people.(WHo havee shown to be very fussy.)

Westcrown Exchange House. Bank/Counting house/etc. Andrea works here under Gerald. Lends money, changes coins and valuables. Currently the group is 5k in the hole for raising one of the town guards so they will be handling sales of valuable items for the time being.

WestCrown Morgue. Just as it says. Nathaniel is the mortician. Has seen a number of bodies of slain nobles and an important brewer turn up. The tragic site of the death of our monk.

Feel free to add a buisness where you work or a significant place. The PCs know low-ranked nobles, smiths, streetwalkers, priests and others. Makes the town feel alive.


I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.

After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.

1d6 ⇒ 6
1d6 ⇒ 1
1d6 ⇒ 4


This is my character Orsino 'Orsin' Bessatte, a Chelish diva with a good mix of melee combat prowess, social skills, and arcane magic. The stat block is included in his profile.

Also, I drew his character portrait: Click me.

To answer the GM's questions:

1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.

A) Calseinica Nymmis. A beautiful little waif, whose natural talent and beauty are outmatched only by her enthusiasm. Orsin sang opposite of her earlier this year in the opera The Winter of White Roses.

B) Gerald. When Orsin arrived in town with the wealth he had accumulated from his seasons in Kintargo and Egorian, he wanted to make sure it was safely held at a bank instead of his own flat. (Orsin doesn't trust the kinds of people he's seen skulking about Westcrown). Gerald opened Orsin's account at the Westcrown Exchange House and has managed his finances since the diva's arrival.

C) Shu Lien. A Tian "escort" (*ahem*) employed at a pleasure house called The Reverse Mermaid (name subject to change). She's a stunning girl of no fewer than twenty years whom Orsin has given regular patronage. He pays her for her gossip as much as he does her traditional services.

2. Orsin arrived in Westcrown earlier this year. He performed opposite Calseinica only a few weeks after his arrival. (He already had studied the role during his youth at the Kintargo Opera.)

3. I apologize for how extremely un-brief this is...

Spoiler:
Orsino ‘Orsin’ Bessatte was abandoned as an infant at an orphanage in Kintargo in the north of Cheliax, having never known his parents or any other family. Though Orsin possessed a variety of hidden talents, his childhood at the orphanage was fairly un-extraordinary, being neither particularly popular among the other children nor their pariah. However, one friendship that he made in that oppressive, unfriendly place would change the course of his life altogether.

Gregorio Ardiavinci, a boy of roughly the same age as Orsin, was known throughout the orphanage as a gregarious, but devious child. He was often adopted by Chelish nobles looking for pet projects to pass the tedium, only to be returned days later on account of the mischief he inevitably caused. For whatever reason, however, Gregorio attached himself to Orsin and the two became inseparable. Where Gregorio was impish, haughty, and bold, Orsin was mannered, quiet, and reserved. The two complemented each other in every sense of the word. And despite his protestations, Orsin became an accessory to each and every one of Gregorio’s ridiculous schemes, relishing every minute of it. Tales of their pranks and exploits at the orphanage became legendary.

Every year, the Kintargo Opera House sent scouts to the local orphanages in search of talented girls whom they could adopt young and turn into highly-loyal (and hugely successful) prima donnas. A few boys would also find adoption if they displayed modest vocal ability, since it is hard to esteem a male’s voice before they mature. More often than not, however, male children who were adopted were destined for lives as indentured stagehands. Naturally, when Gregorio had the “brilliant” idea that they should both audition, Orsin, naturally, acquiesced. Gregorio, with his latent charm and good natured personality, was a clear selection, but Orsin was a somewhat harder sell. Though his singing was arguably superior to that of his friend, he was very shy and somewhat cold. Nevertheless, both were welcomed into the fold of the Kintargo Opera House, leaving behind the orphanage forever to join a new family.

As Orsin matured into a fine young man, he began to rival even Gregorio’s charisma, which one might expect when surrounded by the theatrics, personalities, and demands of the theatre. His friend, of course, continued to make enough mischief for the both of them, but (un)fortunately, life as stagehands left them so exhausted each night that they were left with little room for trouble making. However, whenever Orsin was afforded time to spend as he wished between his crew duties, he spent it watching the rehearsals and performances, studying the virtuoso singers practice their craft from the wings. He envied and admired their splendor in equal measure. And while he was content to simply observe and enjoy the opera, Gregorio had other plans. Orsin may not have cared much about his future at the opera house, but something awakened in Gregorio and he was no longer content to stand idly by and see others gain glory.

Gregorio, with little necessary insistence, managed to convince Orsin that they should take up this goal together. If they became stars of the Kintargo Opera, they’d never have to lift another finger. And so, the two snuck out of their quarters late each night after hours and took to the stage, recreating the evening’s performances, replete with sword fights, cumbersome costumes, and coloratura singing. Gregorio’s enthusiasm was infectious and soon Orsin’s mind was filled with similar dreams of wealth and fame. After years of such activity though, nothing changed. They advanced their position into the company chorus, but now had to contend with the double duty of singing and working in the wings whenever they weren’t needed on stage. Gregorio’s plan had only made their lives more difficult and only modestly increased the size of their purse. It seemed that they had advanced as far as they could until one night when fate intervened on the behalf.

On opening night of the company’s centennial season and the premiere of a new opera called The Bargain Well-Struck, the singers cast to play the roles of Sinful and Selfish fell mysteriously ill. As relatively supporting roles, they had no understudies. As “luck” would have it, Gregorio and Orsin had been studying the roles after hours and when they came forward with this knowledge, they were immediately sent to wardrobe. If anybody thought the overwhelming coincidence of the matter was beyond belief, no one said a word. The show had to go on and their operatic debut was a smashing success.

The baritone and tenor were cast as a matched set in the rest of The Kintargo Opera’s remaining season. The next year, they had secured a contract in Egorian, performing similar roles. They had acquired fame and great wealth, but it quickly spent on expensive meals, fine clothes, and fleshly companionship. The “brothers of the stage”, as they were called, became notorious carousers and womanizers. They had finally made their dreams a reality, but after a year of success in Cheliax’s captial, Gregorio began to change. His volatile, spirited personality got the better of him and he soon began missing his entrances, forgetting lines, and missing rehearsals altogether. He and Orsin began drifting apart and there was nothing to be done for it. Halfway through the season, Gregorio’s contract was terminated and Orsin was made a principal singer in the company. Gregorio stormed out of the opera house one night and the “brothers” never spoke again.

Orsin received word at the start of the year that Gregorio’s body was found dead on the shores of the River Advian. Rumor has it that he fled to Westcrown after his disgrace in Egorian and he struggled to find work, gossip in the theatres and playhouses suggest that he got himself mixed up in private performances of Theatre Mortrescci, infamously known throughout Cheliax as “snuff plays”. Orsin finished his engagement with the Egorian Opera and declined to renew his contract. Motivated by vengeance and justice, he decided instead to liquidate all his funds and travel to Westcrown in search of his best friend’s killer. He has turned down offers from the playhouses that discovered his presence in town, but he did sing opposite Calseinica Nymmis in The Winter of White Roses earlier in the year so as to remain in the public eye without the constraints of an annual contract.

Since his arrival, he has seen how desperate and different life is in Westcrown. He has heard rumors of a group of rebels attempting to take back the night from the horrors that beset the city and he might confess that the idea intrigues him. He wishes he could do more, but he’s only an actor. What can he do…?

I'm happy to change things up here and there if it helps during the selection process. I haven't purchased everything yet, only a masterwork longsword and a +1 chain shirt. Hopefully that's alright so far.


Also, thank you Andrea for all the additional info!

Sczarni

May I have the pleasure of introduce Georgette Theadoux. She is 2 Rogue/1 Sorcerer with Rogue being her favored class. I can make any changes to the gear as needed. Thank you Andrea and Duncan for the info :)

Character:

GEORGETTE THEADOUX CR 2
Female Half-Elf Rogue (Sniper) 2 Sorcerer 1
CG Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 24 (2d8+1d6+3)
Fort +1, Ref +7, Will +1
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Quarterstaff +2 (1d6+1/20/x2) and
Rapier +4 (1d6+1/18-20/x2) and
Sap +4 (1d6+1/20/x2)
Ranged Shortbow, Comp. (Str +1) +4 (1d6+1/20/x3)
Special Attacks Accuracy, Deadly Range, Sneak Attack +1d6
Sorcerer Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Color Spray (DC 13), Magic Missile
0 (at will) Daze (DC 12), Light, Read Magic (DC 12), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 9, Cha 15
Base Atk +1; CMB +4; CMD 15
Feats: Agile Maneuvers, Eschew Materials, Rogue Weapon Proficiencies, Skill Focus: Linguistics (Adaptability), Weapon Finesse
Traits: Deft Dodger, Westcrown Firebrand
Skills: Acrobatics +7, Appraise +5, Bluff +6, Climb +5, Craft (Locks) +7, Diplomacy +6, Disable Device +9, Disguise +6, Escape Artist +7, Intimidate +6, Knowledge (Arcana) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Linguistics +8, Perception +6, Ride +4, Sense Motive +3, Sleight of Hand +7, Stealth +7, Use Magic Device +6
Languages: Common, Dwarven, Elven, Sylvan
SQ: Arcane, Bonded Object: Quarterstaff (1/day) (Sp), Elf Blood
Combat Gear: +1 Studded Leather, Arrows (40), Quarterstaff, Rapier, Sap, Shortbow, Comp. (Str +1); Other Gear Artisan's tools, masterwork: Craft (Locks),
Backpack: Bedroll, Bell, Blanket, Everburning torch, Flint and steel, Oil (1-pint flask) (10)
Pouch, belt: Rope, silk (50 ft.), Tent, Small, Thieves' tools, masterwork, Twine (50')
--------------------
SPECIAL ABILITIES
--------------------
Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Agile Maneuvers Use DEX instead of STR for CMB
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bonded Object: Quarterstaff (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Deadly Range +10' (Ex) A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet. A ninja can take this trick more than once. Its effects stack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shadow Child No 20% miss chance for attacks in dim lighting.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Questions:
1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.
- Farsain, Elf Sorcerer, Teacher of Arcane Magic at the Arcane Arts Academy. attempted to teach me the arcane arts.
- Quintyn Delacroix, Human noble and nighbor, scout for the city guard where I train.
- Mr. Edguard IronHammer, Dwarf Locksmith, employer

2. How long have you been in the City.
I was born and raises in Westcrown.

3. Give a brief background for your character.
My mother went to the heart of Westcrown to search for employement and ended up working for a young nobleman, George Theadoux. They eventually fell in love and married. Not more than 2 years later they had a set of twin half-elves, Georgette and Vondarth. Oh did this send a shock wave throughout the Theadoux family. Sure they thought the marriage would be short lived and end but now there where off spring.

Growing up we lived next door to the Delacroix family. They had tow sons , Quintyn and Lliard. Vondarth and I would have sword fights with them and even at a young age Quintyn showed superior skill with a sword, where Lliard was more into the arcane arts.

After sometime my brother and I went to study the arcane arts Farsain. Fairsain is one of the scorcer's at the Arcane Arts Acadamy. Vondarth's arcane abilities were stronger than mine and I dropped out to pursue the fine points of simple and martial weapon combat.

I began training with some of the members of the city guard and quickly became a very good shot with a bow. When I wasn't honing my shills with the city guard I work for one of the locksmiths in town. I work with Mr. Iron Hammer at Latches & Locks. Not only can I pick a lock but I can make them as well.


Orsino 'Orsin' Bessatte wrote:

This is my character Orsino 'Orsin' Bessatte, a Chelish diva with a good mix of melee combat prowess, social skills, and arcane magic. The stat block is included in his profile.

Also, I drew his character portrait: Click me.

To answer the GM's questions:

1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.

A) Calseinica Nymmis. A beautiful little waif, whose natural talent and beauty are outmatched only by her enthusiasm. Orsin sang opposite of her earlier this year in the opera The Winter of White Roses.

B) Gerald. When Orsin arrived in town with the wealth he had accumulated from his seasons in Kintargo and Egorian, he wanted to make sure it was safely held at a bank instead of his own flat. (Orsin doesn't trust the kinds of people he's seen skulking about Westcrown). Gerald opened Orsin's account at the Westcrown Exchange House and has managed his finances since the diva's arrival.

C) Shu Lien. A Tian "escort" (*ahem*) employed at a pleasure house called The Reverse Mermaid (name subject to change). She's a stunning girl of no fewer than twenty years whom Orsin has given regular patronage. He pays her for her gossip as much as he does her traditional services.

2. Orsin arrived in Westcrown earlier this year. He performed opposite Calseinica only a few weeks after his arrival. (He already had studied the role during his youth at the Kintargo Opera.)

3. I apologize for how extremely un-brief this is...

** spoiler omitted **...

A witch? Oooo..careful. Duncan is a Witchunter archetype. Serioulsy though I play it more as aStubborn Dwarven Resistance to Magic and him hating Nobles and Spellcasters (mostly because of thier capacity to lord it over the common folk)


Jman72 wrote:

I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.

After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.

1d6
1d6
1d6

If you are rolling hit points, we get max at 1st level and dice+con at late rlevels. Reroll any 1s you get.


Andrea1 wrote:
Jman72 wrote:

I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.

After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.

1d6
1d6
1d6

If you are rolling hit points, we get max at 1st level and dice+con at late rlevels. Reroll any 1s you get.

Thank you for the heads up! I rolled a 6 at 2nd and a 1 at 3rd, so I had to re-roll the second roll and I got a 4.


Orsino 'Orsin' Bessatte wrote:
Also, thank you Andrea for all the additional info!

No problem. Andrea is based on Maiden Astraea from Demon Souls. Pics cna be seen. Here


Andrea1 wrote:
Orsino 'Orsin' Bessatte wrote:
Also, thank you Andrea for all the additional info!
No problem. Andrea is based on Maiden Astraea from Demon Souls. Pics cna be seen. Here

Nice!

1d8 ⇒ 4
1d8 ⇒ 6


Alright, I went back to the Bard. After reading further into the game play thread, it appears this little guy would be a great fit.

Here is his crunch:

Crunch:
Harper Montajay IV CR 2
Male Halfling Bard 3
CG Small Humanoid (Halfling)
Init +6; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 22 (3d8)
Fort +3, Ref +9, Will +4
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee (M) Rapier +2 (1d6+1/18-20/x2) and
Unarmed Strike +4 (1d2+1/20/x2)
Ranged Shortbow, Composite (Str +1) +7 (1d4+1/20/x3)
Special Attacks Bardic Performance (standard action) (11 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Competence +2, Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 3, +4 melee touch, +7 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Grease (DC 14), Saving Finale (DC 14), Vanish (DC 14)
0 (at will) Message, Dancing Lights, Mage Hand, Read Magic (DC 13), Ghost Sound (DC 13), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 10, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 16
Feats Bard Weapon Proficiencies, Point Blank Shot, Point Blank Shot
Traits Reactionary, Child of Infamy
Skills Acrobatics +6, Bluff +9, Climb +3, Diplomacy +10, Fly +6, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +7, Knowledge (Nature) +2, Knowledge (Nobility) +2, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +7, Perform (Oratory) +10, Sense Motive +10, Spellcraft +7, Stealth +12
Languages Common, Goblin, Halfling, Varisian
SQ Bardic Knowledge +1 (Ex), Earplugs, Fearless, Versatile Oratory +9 (Ex), Well Versed (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Mithral Chain Shirt, Rapier, Shortbow, Composite (Str +1); Other Gear Alchemist's Fire Flask (2), Backpack, Masterwork (7 @ 11.84 lbs), Bedroll, Case, map or scroll (empty), Cloak of Resistance, +1, Earplugs, Flint and steel, Paper (sheet) (2), Parchment (sheet), Rations, trail (per day) (2), Vial, ink or potion, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (11 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Oratory +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

He has knowledge skills and can help with face duties (bluff/diplomacy/sense motive) with the ability to aide in combat with his performances and spells. He will be perfect in the support (5th member) role to make everyone in his group better while still being highly effective. If you read his crunch, you will see that he is focused on what makes a bard great (built well and not focused on melee).

I will put a background together for you soon. As a teaser, he is a former slave/servant who started to play a role in spying for his Chelaxian family and was eventually given his freedom. He took on the surname of his human family and headed out for a life of adventure.

~Jman72


Background:
Harper is not sure who his parents are. He was born into the noble House of Montajay as a slave. He spent his early years as a servant in this house. He was an intelligent and charismatic little fellow and soon earned the favor of his "family". It was rare that a slave was educated, but Harper spent time with the family's children being educated by the house tutor. As he grew in age and maturity, it was obvious that he had talent. As many Chelaxian noble houses, the Montajay's were in fierce competition with other local houses. Harper was "sold" into slavery to other houses to act as a spy for the Montajay family. His service earned him more favor and eventually bought his freedom.

As soon as Harper entered Westcrown, his halfling blood took over. He spent the next few years living it up. During this time, he learned of Cayden Cailean. He revered the deity and his lifestyle. He soon found work in a local theatre. He received rave reviews in his portrayal of a human Child in a popular Chelaxian comedy. At the height of his acting career, wanderlust took over once again. He began to hang out at local pubs and join group of adventurers on missions. He met a friend who taught him the art of the arcane.

Harper has spent 6 years all together now in Westcrown. He is currently looking for work as an adventurer. He is a light-hearted guy who enjoys fun, danger, and genuinely cares for people.

NPCs:
Millech the Hump (From my time in the theater)
Amaya (Took acting classes with the young lady a few years back and I oftern frequent her glass blowing shop)
Fiosa (Harper spent some time at the church of Iomed when he first arrived in town to get on his feet. He won Fiosa favor (being a halfling) and served in the church for a few months).

~Jman72


STR Ranger wrote:
A witch? Oooo..careful. Duncan is a Witchunter archetype. Serioulsy though I play it more as aStubborn Dwarven Resistance to Magic and him hating Nobles and Spellcasters (mostly because of thier capacity to lord it over the common folk)

Heh, I think you have me confused with someone else. :)


I'm just checking in. It looks like a great turn out so far. I'm sure I will be closing the recruitment sometime on Sunday, July 22nd. I'll make my decision on Sunday. Once again, thanks for the submitting.

I will add to Andrea's comment on the investigations, this AP has served as the framework for the overall game but there are many more levels of complexity which I've added. I do not strictly follow the AP.

We do get a bit gritty with some adult themes, but everything posted should be paizo message board appropriate. When in doubt use a spoiler tag.

Andrea is correct on the HP max level one, then roll plus con modifier for the other levels. Reroll 1's.


Mikael Sebag wrote:
I've been working on a Chelish diva bard intended for Council of Thieves! I do have a question though: when you say "no third party material", does that extend to Wizards 3.5 as well or is there backwards compatibility? If not, I'll simply need to re-spec my current build to use only Pathfinder.

Sorry, no Wizards 3.5.


Yea. We have a list as long as our arm of the people we need to check out. I need to tack it up on the hide out wall 'THE LIST' and cross people off as we kil...Bring them to justice!

Bad people: Jurul Chard. Pays off Dottori Captain Iltus Mhaetis's debts(Gambling women) Has captain around his finger?
Aritil Sevarn: Hellknight of Order of Rack. Bad dude. Wants to round up dwarves
Rowneece Renfloe: Dottari offical. In cahoots with Aritil

Good people to avenge!
Henri Stoutpour: Master brewer. Found dead in sewer. Suspect partner and wife is missing!


baldwin the merciful wrote:
Sorry, no Wizards 3.5.

No sweat, Orsin has already been completely refurbished for Pathfinder only materials!

Here are my rolls for his 2nd and 3rd level HP:

1d8 ⇒ 7
1d8 ⇒ 4

A question for the GM: My character definitely has his reasons for being in Westcrown in the first place (that is, he's trying to find the person responsible for putting on whatever snuff play killed his friend), but are personal enemies/goals like this encouraged?

Thanks!


Black Thom wrote:

Half-Orc Wizard/Rogue 2/1

Shadow School & Trapsmith... More wizard than rogue for future progression.

Heya. Just need a CoT trait and your background. :)


I'd like to change how I know Andrea's employer, Gerald, if I may.

In Gregorio's will, Orsin was named the sole beneficiary, which is how he came into possession of the 300 gp granted by the Child of Infamy campaign trait. Gregorio's assets were kept at the Westcrown Exchange House and it was Gerald who contacted Orsin, executed the will, and so forth. Since his arrival, Orsin opened his own account with the bank and has continued to do business with them henceforth.


Orsino 'Orsin' Bessatte wrote:
baldwin the merciful wrote:
Sorry, no Wizards 3.5.

No sweat, Orsin has already been completely refurbished for Pathfinder only materials!

Here are my rolls for his 2nd and 3rd level HP:

1d8
1d8

A question for the GM: My character definitely has his reasons for being in Westcrown in the first place (that is, he's trying to find the person responsible for putting on whatever snuff play killed his friend), but are personal enemies/goals like this encouraged?

Thanks!

Sure especially if they fits with the underlying premise of the campaign of a small group of people who want to improve the lives of the residents of Westcrown. They walk a fine line in trying not to be open rebels, which would catch the Hellknight group known as the RACK's attention. The group has basically taken it upon themseves to be protectors and to weed out corruption.


I believe this is the list so far:

Black Thorn - H/orc Wiz2/Rog1
Georgette Theadoux - H/Elf Rog2/Soc1
Orisino "Orsin"Bessatte - Human Chelish Diva (Bard)3
Harper Montajay III - Halfling Bard3

If I missed you, it was uninitial just politely let me know.


Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.

Hey all. I'm playing Shinon the Half-Elf Urban Ranger. I'm the group's skill monkey, focusing on Stealth, Perception and Sense Motive, although I also have the Trapfinding feature and full ranks in Disable Device (as well as a set of masterwork thieves' tools, thanks to our cleric).

Shinon is an impoverished orphan who is unable to get a job like the others because he does not have a home and is therefore unable to properly file and be held responsible for work-related taxes. He has studied humans in the city rather closely and therefore has basic grasps of when they are lying and how they tend to hide things (Favored Enemy: Humans).

Looking forward to the new member, whomever Baldwin chooses.


Shinon wrote:

Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.

Hey all. I'm playing Shinon the Half-Elf Urban Ranger. I'm the group's skill monkey, focusing on Stealth, Perception and Sense Motive, although I also have the Trapfinding feature and full ranks in Disable Device (as well as a set of masterwork thieves' tools, thanks to our cleric).

Shinon is an impoverished orphan who is unable to get a job like the others because he does not have a home and is therefore unable to properly file and be held responsible for work-related taxes. He has studied humans in the city rather closely and therefore has basic grasps of when they are lying and how they tend to hide things (Favored Enemy: Humans).

Looking forward to the new member, whomever Baldwin chooses.

Well met!


Shinon wrote:
Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.

I know. ;)

For everyone else's benefit, Duncan also calls Shinon TRIGGER because of the large number of misses the dice roller has granted Shinon (who, mechanically is quite.well built)
AND because 2 seconds after the ranger insisted HE go lead scout over the less PERCEPTIVE dwarf, he poor sap triggered an Axe trap with damn near killed him.

Duncan likes Shinon.

He is also a button pusher ;)


We need a nickname for Duncan. :)

Since we have new members(With one on vacation) we may need to get ourselves into order. Quite often we run around town a lot on personal missions(last one was notable with a few scattered members)finding info and such and we have acculminated quit a number of side quests. A good list of missions we have on the backburner would be a good idea on deciding what to tackle next. The major items on our list.

1.Goblin hunt
2.The Red Knife bandit we have captive
3.The Bastards of Erebus.

Other things.

1.Dead nobles and brewers
2.Shadow beast hunting
3. Various corrupt nobles


Andrea1 wrote:
We need a nickname for Duncan. :)

I will accept 'SEXY BEAST' or KILLER! ;)


I'm going to hit the bike trails for a couple hours when I get back I will make the selection.

Scarab Sages

sounds interesting, would a fire oracle fit in or would you all like someone true arcane?

because I had an idea for a prospective hellknight signifier I could give details for


Just call Andrea 'Wasp' or 'Girl' as Duncan likes to call her.

Aiunder. Best roll your character quick since Baldwin will be back in a few hours. We do have a potential Hellknight with John Deos who might work well with you.


Here is a witch submission if the party would rather have a pure arcane caster with some enchantment. I would have to get a background together for her if interested (would not take long). I would not player her like a witch, but instead a mind attacking enchantress. I would make sure she gets along with the current party. She would be Chaotic Good. There wasn't a pure arcane caster type. I thought this would work well.

Crunch:
NADIA PRASNAGLAVA CR 2
Female Elf (Varisian) Witch 3
NN Medium Humanoid (Elf)
Init +8; Senses Low-Light Vision; Perception +11
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (3d6+6)
Fort +3, Ref +4, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +1 (1d4/19-20/x2) and
Unarmed Strike +1 (1d3/20/x2)
Special Attacks Evil Eye (DC 15), Misfortune (DC 15)
Witch Spells Known (CL 3, 1 melee touch, 3 ranged touch):
2 (2/day) Glitterdust (DC 16), Blindness/Deafness (DC 16)
1 (3/day) Animate Rope, Charm Person (DC 15), Ear-Piercing Scream (DC 15)
0 (at will) Message, Dancing Lights, Read Magic (DC 14), Guidance
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 12, Int 19, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Elven Weapon Proficiencies, Extra Hex, Toughness +3
Traits Conspiracy Hunter: Perception, Reactionary
Skills Acrobatics -1, Climb -3, Escape Artist -1, Fly +5, Knowledge (Arcana) +10, Knowledge (History) +10, Knowledge (Nature) +10, Knowledge (Planes) +10, Perception +11, Ride -1, Sense Motive +2, Spellcraft +10, Stealth -1, Swim -3
Languages Aklo, Common, Draconic, Elven, Tien, Undercommon, Varisian
SQ +4 bonus on initiative checks, Cackle, Deliver Touch Spells Through Familiar (Su), Earplugs, Elven Magic, Empathic Link with Familiar (Su), Fortune-Teller's Deck, Masterwork, Share Spells with Familiar
Combat Gear Dagger; Other Gear Backpack, Masterwork (17 @ 53.76 lbs), Bedroll, Case, map or scroll (empty), Cloak of Resistance, +1, Earplugs, Flint and steel, Fortune-Teller's Deck, Masterwork, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (2), Pouch, belt (empty), Rations, trail (per day) (3), Spell component pouch, Vial, ink or potion, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle Extend the duration of other hexes.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Inflict penalties with a glance.
Fortune-Teller's Deck, Masterwork +2 to Profession: Fortune-Teller or Profession: Medium
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 15) (Su) Target must take the lower of 2d20 for rolls.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

`Jman72


Interesting, I suggest a lite version of the background that you can fill out as needed.


Andrea1 wrote:
Interesting, I suggest a lite version of the background that you cna fill ou as needed.

Thanks. I will get to working on it now. Definitely doing Shelyn as a goddess. Her motivation would be To rescue others.

~Jman72


Background:
Nadia was born the daughter of Varisian nomads. Her mother was the tribes witch doctor and trained Nadia in the arts of the arcane. She had a happy childhood with her people spent traveling. Her life changed dramatically when Chelaxian's attacked her tribe killing most of the men and women while taking the children into slavery. Nadia watched as her family was murdered by the Chelaxian inquisitors.

Nadia spent the next few years as a servant girl for House Charthagnion in the capital city of Egorian. She was treated harshly and often used for her beauty. She was forced as an older teen to be an escort for friends of the house.

Nadia earned the favor of one of the young noble men of the house and soon built a friendship with him. He found a way to help her escape slavery by making up a story about her being sold to another house. Though he loved her, he was willing to give her up for her good. He provided her with money and transportation.

Nadia arrived in Westcrown only weeks ago. She sought out the help of her mother's patron deity, Shelyn. She has been living at the local temple attempting to find her purpose in life. She sees the corruption around her and wants to find a way to make a difference in people's lives. She hold beauty and love in high regard, but can be vicious when angered. At an early age, she realized she had a hidden power-she could force things to happen and control people with her mind. She is only now learning how to control the "gift".

I hope Nadia is not too late. Here is her submission! ~Jman72


I'm going to give it a little longer till 9:00 pm EDT for submissions then close down the recruitment. The selection will be around 9:30pm.

Aiunder - a fire oracle can work but there is a divine caster already, depends on the build. Order of the Scourge is the best fit for Hellknight Signifier. One of our current players is looking at Hellknight Order of the Scourge in his future.

So far, there have been high quality submissions and the decision will be tough.

Remember this is a fast paced game...active posting is very important.


Active posting won't be a problem. I was in a Skull and Shackles PBP that was averaging 6-7 posts a day per player.

EDIT: Also, at Duncan's mention of needing enchantment magic, I've added charm person to Orsin's list of spells known.


As I mentioned, posting is not a problem for me either.


Divine casters are awesome. Might be an interesting idea for a all cleric game. :) Time for din-din. Andrea isn't the only one who has gone without vittles.


Not that my opinion matters to Baldwin's choice of options, but my vote is always for more fire. As it stands, we don't have a single fire-user in this entire group and it is making the pyromaniac in me sad. (Don't worry though, I plan to upgrade Shinon to a +1 flaming longbow as soon as possible)

Enjoy your meal, Andrea.


The oracle and Witch have the most 'blast' capability and high order magic.
The Bard's are wicked 5th wheel buffer/skillmonkeys
The Rog/Sorc or Rog/Wiz multiclasses are interesting builds.

Tough call.
(All I'll say is I HATE swarms!!)

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