NADIA PRASNAGLAVA CR 2
Female Human (Ulfen) Bard (Archaeologist) 3
NG Medium Humanoid (Human)
Init +4; Senses Perception +6
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 22 (3d8)
Fort +2, Ref +8, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge
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OFFENSE
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Spd 30 ft.
Melee Longsword +4 (1d8+2/19-20/x2) and
Unarmed Strike +4 (1d3+2/20/x2) and
Whip, Scorpion +4 (1d4+2/20/x2)
Ranged Masterwork Shortbow, Composite (Str +2) +7 (1d6+2/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +6 ranged touch):
1 (4/day) Grease (DC 13), Cure Light Wounds (DC 13), Liberating Command, Vanish (DC 13)
0 (at will) Dancing Lights, Mage Hand, Read Magic (DC 12), Ghost Sound (DC 12), Detect Magic, Message
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STATISTICS
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Str 14, Dex 18, Con 10, Int 12, Wis 8, Cha 14
Base Atk +2; CMB +4; CMD 18
Feats Bard Weapon Proficiencies, Point Blank Shot, Precise Shot, Rapid Shot
Traits Vagabond Child (urban): Disable Device
Skills Acrobatics +9, Appraise +5, Bluff +8, Climb +6, Diplomacy +8, Disable Device +14, Escape Artist +9, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +2, Knowledge (Engineering) +2, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +2, Knowledge (Planes) +6, Knowledge (Religion) +2, Perception +6, Spellcraft +7, Use Magic Device +8
Languages Auld Ioberian, Common, Skald
SQ Archaeologist's Luck +1 (7 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Cold weather outfit, Earplugs
Combat Gear Longsword, Masterwork Shortbow, Composite (Str +2), Mithral Chain Shirt, Whip, Scorpion; Other Gear Alchemist's Fire Flask (2), Havwersack, Cloak of Resistance, +1, Cold weather outfit, Earplugs, Pathfinder's Kit, Spell component pouch, Thieves' tools, masterwork
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SPECIAL ABILITIES
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Cold weather outfit +5 Fort save vs. cold weather.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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