Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea doesn't look pleased at that. I believe that the elder Drovenge deserves exactly what Eccardian and Chammady deserve.

As for the Mother of Flies, since it seems that the remains of the Red Knives and the forces of the Drovanges have gone off to kill her, if we send word and make an arrangement, we can sandwich those forces between us and wipe them out, hence weakening the Drovenges even further.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Murder is planned. We have knowlege of it... Gerard looks directly at Daniel's half-brother, but address the half-orc.

Daniel, if you would tell me... What should I be honor bound to do?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Nearly feeling guilty, Gerard continues.

I did not mean to put a good man on the spot.

What I meant to illustrate was... if we wish to hold a man accountable for his actions in the eyes of the law... he must also be extended the protection of that law. If not, the law is not worth the paper it may be written on.

Vengeance is not justice, turning a blind eye is not law.

In case others want to reply/debate, buying Daniel time.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You are not a fool, you truly believe what you are saying and I believe Daniel and Lord Tilneros share your opinion. If you wish to try to warn Elder Drovange and perhaps secure his aid against his children than I will not try to stop you, but he is a member of the Council of Thieves and at least will seek protection, as you say from any past acts, and one of his wealth and influence will no doubt be able to slip free of anything other than the least of punishments.

No doubt the heads of the houses here can get in touch with him by normal means. As for The Mother, I can prepare a Sending spell and attempt to contact her in regards to the assault from the Drovange's forces.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I would suggest we stay together. And ask for your help. I understand the compromise I am asking, but events transpiring are greater than us all.

We warn him first, as he'll be closer... and may feel safe at home. The witch and any dark fey with her will surely have protections up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea just sighs. Convinced that they will be up past their eyes in lawyers.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard smiles demurely, with the corners of his mouth and his eyes. Thank you, Mistress Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mmm.. Andrea just drinks some more whiskey.

Perhaps negotiate something with Ilnerik? She thinks to herself. End the shadowcurse for a 500 year monopoly on regulating crime? Maybe just let the shadowbeasts out on even-numbered days.


M H, NPC Aristocrat, rogue

"One thing is certain...Lord Drovenge knows his dear grandkids are after him, you can't even get near his estate."


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

He might not know who is after him... Just that someone is.

Also, what if we shared the secret sire? Killing the hag would lose its value... They'd still have to kill Papa.


Female NPC, Female Noble

"Well, there certainly is enough trouble within the city to send you all out to the swamp is a bit unsettling. Regardless of the decision, there is performance later this afternoon, so there will need to be a delay. We can try to send word to Lord Drovenge in the meantime, perhaps he will accept a message from Lord Tilernos."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea nods. A short rest before we decide what to do about the Mother sounds good. I believe that we also need to discuss another very important matter.

Andrea drinks a little ice water, putting aside any more whiskey to help clear her head. As everyone knows, the Shadowbeasts have been plaguing Westcrown for decades, this started when two pathfinders, Donatalus Bisby and Ilnerik Sivanshin brought an artifact back with them, the Aohl. One half was a golden eagle's head, the other an obsidion bat. Bisby received most of the praise for this and Ilnerik decided to break the artifact in two and fled with the bat head.

That unleashed a curse however, Ilnerik sicked and died, rising as a vampire. For some reason, he returned to Westcrown and as a 'service' he summoned the Shadowbeasts to control the streets at night. Who he did this for is unknown.

Bisby remained locked inside Delvehaven and died. The other half of the artifact, the Morrowfall was locked in a vault and evetually recovered by us. Bisby's spirit told us that if the Morrowfall was reunited with the Totemrix, the half Ilnerik holds, then the Shadowbeasts would no longer haunt Westcrown.

Andrea breathes out, catching her breath after her explination. So in any event, locating Ilnerik and ending him would seem the best next step in any event.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I'll put in my vote with Andrea for our next step. Getting rid of those Shadowbeasts would be great."


Evil GM

The news that Andrea speaks is rather startling to the nobles and their advisers. Areal has already heard most of this but even he seems impressed in the manner the information was presented.

Lord Tilernos speaks up, "Do you know where the other half of the artifact is located?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Other than guessing that the Totemrix is in Ilnerik's hands, we do not know where he or it is located. We might be able to scry upon the location since the Morrowfall is in our possession. Hence it being once half of the Aohl, it can provide a direct link to the Totemrix.

Gerard, check the campaign tab for Scazimir the Bearded Devil's speech and the description of the Morrowfall for more info

A great deal of information about Ilnerik, Bisby and the artifact was gained from a conversation from a devil who was privy to their secrets. The animate head of a Erynies named Khazrae can also confirm what had been going on in Delvehaven.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ending the shadowbeast threat IS the main priority, but perhaps not the most immediate. The westcrani has been living with the threat for decades and know not to venture out after dark. Rarely is there a death these days. To your earlier question Gerard. I believe it may be prudent to send a missive to Lord Drovenge, identifying his would be assasins, though I would guess, he may already know. If he does not his counter attack on his younger family may put the Assault down. Do not forget he is also effectively a criminal and as such our enemy. Lords, the charter for a Mercenary band and subsequent licenses will need to be arranged quickly before we go after the two sides of the council. I realise now perhaps the ability to go after criminals who might have bounties would need to be included. As broad powers of arrest and open rules of engagement as can be afforded will be needed, so we have room to Manuvere. As for what we should do next. I think a visit to this mother of flies IS in order.
1. As a potential victim to a future murder we are honor bound to warn her.
2. It gives us another chance to hopefully gain vital information in combating the war between the houses. She may yet have key knowledge.
3. As two sided as it sounds, the stories of kidnappings and murders by her coven are disturbing. If it CAN be asserted that she is indeed a monster of the worst kind we may need to bring her to justice ourselves. This is not my primary purpose, but I would look into her heart and gather evidence of her guilt myself. You mentioned Vengeance as not being just, Gerard. I disagree, but we may simply have different interpretations. I myself have sworn an Oath of Vengeance to Iomedae, as she answers my faith. My oath is to bring Heaven’s Judgement upon those guilty of henious sin. You see there are so many beyond the Law. Lord Drovenge for example. A man of sufficient wealth in Westcrown can get away with Murder simply by paying a fine. That IS legal here. But the callousness of ending an innocent life with an escape clause of coin does not exempt one from Heavens justice. In a place where the local forces cannot or will not do what is right, I will act. The laws of Iomedae come BEFORE the laws of Man. I serve GOOD and Law and sometimes sadly one has to choose what battles one can effect. It would be for the good of Cheliax if the minions of hell were wiped from this place. But an insurrection would take forces well above what any here could manage and cost the lives of thousands of innocents. For for now I work within Chelish law as much as possible, and work with the system as much as I can but sometimes for the greater GOOD I will break the law to do what is right. Hence my joining up with this brotherhood, a group of....questionable background, but with goodly goals.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I did not know fates were so intertwined.

Approximately one year ago, a Pathfinder saved my life by sacrificing his own. With his dying words, he gave me this... Gerard pulls up the sleeve of his leather jacket to reveal a device upon his wrist.

A wayfinder.


Evil GM

Lord Tilernos nods approvingly at his brother's argument, "We" he clearly means those of the paladin background, "are often put in difficult situations. The law in Westcrown is as Daniel states, we all no that, but that is man-made law. We should strive to always work within those confines but in some, limited, circumstances that law conflicts with the supreme law and we must choose. Here it is clear that Lord Drovenge, and his grandchildren, manipulate the law for their purpose and often at the expense of others. It may be legal for slavery but it is not legal to kidnap and ransom."

"Ultimately...good must conquer evil...this city is riddled with evil."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Remember, Daniel, let us not get to far ahead on just how much the Lantern Bearers will function as. The original intent was to see to the well being of the common people of Westcrown by offering services to be escorts after nightfall. Weapons would be carried but to be used in defense against the Shadowbeasts. Besides escorts, we were looking into setting up more of the large torches along the main roads in order to expand the light to lesser trod places.

I suppose those details will be determioned though. Daniel does have good points in regards to the Mother but our main conflict should remain against the Drovanges and Ilnerik. Let us not risk ourselves until the main goals are achieved.


Female NPC, Female Noble

"Outright training and use of weapons will be frowned upon, the Rack could view that as a possible coup attempt. There ultimate job is to stomp out civil disobedience."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Andrea1 wrote:
Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source.

They will not mistrust as long as we are transparent. The lantern bearers would be the primary arm of the mercantile company. Trained and outfitted specifically to defend against shadow beasts. But it must be setup as a business with other services like close protection in order to give us legal means to combat other hazards in dark places, if you catch my meaning. The latern bearers will be the defensive arm. Illnerik is a VAMPIRE and we intend to hunt him do we not? We will be that part of the business, a more aggressive arm to combat the shadowbeasts with direct action.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thinks of it this way Lucrezia, after so much time down in the sewers, getting out in the fresh air will be a welcome change.

Also, before heading out to find The Mother, it would do us well to learn as much about the nature of hags as we can. Since Areal mentained that she has sought aid from the Fey, learning about them as well would be a wise move. I'm afraid that I know little about them and their abilities.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Begging the pardon of my... Gerard looks around, betters.

But, one could claim the perrenial Flies are in fact part of the natural order. And nessacary to keep our world in balance. A human tampered where he shouldn't have.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather..philisophical of you Gerard. I have no idea if the Flies were part of any order, perhaps one more connected to the faiths of nature could answer ou better.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

A question worthy of an answer. We should consult a sage on such matters before heading out. Talbard or an associate of his, perhaps? In any case the journey seems our natural course. My Lords will need some time to get the licenses in order. Any direct action against those houses could be deemed illegal and invite our own retribution from the dottari or the Hellknights. The matter of Sascar's kidnapping will have to be referred to the lawful authorities, charges laid etc. They will counter with thier own lawyers. The whole process could take awhile.
Meanwhile it would act as a screen for our journey and my Lord's ratifying of the Lantern Bearers. If we are timely, We could return to Areal being the head of a legitimate Mercantile Company, charge with lighting the Streets at night and in a position to take our actions agains Illnerik.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

They have been around since we can remember. An over-proud human, made a deal... A pact. A contract. Quite lawful. The hags did nothing wrong.

Another human meddled, murdered. The hag's sister and daughter were slaughtered. The hags and their dark fey allies are forces of nature.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Hmmmm...If the swamps are fae infested, perhaps would should also find out what their weaknesses are and make sure we have the appropriate weapons to deal with them. Even if our intent is non-hostile in nature, that doesn't mean we will not be attacked."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hence speaking with Talbard on the nature of the creatures we might encounter. We might need special weapons such as silver or enchanted blades. Weapon blanches for your arrows could be looked into.

Andrea turns to Gerard. Possibly, we won't know more until we hear what The Mother has to say. If we do intend to fight her, let it be after we deal with Ilnerik and the Drovanges since if we die while fighting The Mother, than Ilnerik and the Drovanges will go unopposed.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'd like to join you... Where ever we go first. The Mother pre-dates both the Drovenges and the pathfinder-vampire. And may be a good source of information.

If the grandson is Mammon's get, he's no typical tiefling. She may know the secret to his undoing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Three feet of sharp steel between the eyes will no doubt do the job.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel smirks at Andrea's remark, Not always, sister. The heart is a better target for Illnerik, I think. In any case I am with you and would welcome your aid, Gerard. I believe our future bound to shadow and one of your skills would add value. More importantly, you pose a moral compass I did not expect but is most welcome.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

An honor.... Nearly blushing with pride, Gerard bows to the Paladin.


Evil GM
Daniel Arrisen wrote:
Andrea1 wrote:
Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source.
They will not mistrust as long as we are transparent. The lantern bearers would be the primary arm of the mercantile company. Trained and outfitted specifically to defend against shadow beasts. But it must be setup as a business with other services like close protection in order to give us legal means to combat other hazards in dark places, if you catch my meaning. The latern bearers will be the defensive arm. Illnerik is a VAMPIRE and we intend to hunt him do we not? We will be that part of the business, a more aggressive arm to combat the shadowbeasts with direct action.

Lord Tilernos speaks up, "The Hellknight mistrust everyone that is their role in society. Remember, the Shadowbeast have legal standing in this city, therefore, it would be illegal and hence getting the Hellknights attention if the lantern bearers sought to seek out these creatures. I know...it's a twisted logic but decades ago what ever lawful deal was made is the current law. The beasts keep open crime to a minimal in the evening the city while the citizens promise to abide by a curfew and remain inside after dark. The exception being those relatively few streets athat have the special lights on them."

"To offer the service of escorting some people safely home who are out after the City's curfew will be challenging enough to sell as a legal business but to openly train will be rejected. The way to get approval is to frame this as an aid to the dottari."


M H, NPC Aristocrat, rogue

"Actually, the first order of business is Orsin's play."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Indeed. Orsin, what arias will you be delighting us with?


Female NPC, Female Noble

"If there are not other matters to discuss, perhaps we can adjourn for the day."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Quote:
Lord Tilernos speaks up, "The Hellknight mistrust everyone that is their role in society. Remember, the Shadowbeast have legal standing in this city, therefore, it would be illegal and hence getting the Hellknights attention if the lantern bearers sought to seek out these creatures. I know...it's a twisted logic but decades ago what ever lawful deal was made is the current law. The beasts keep open crime to a minimal in the evening the city while the citizens promise to abide by a curfew and remain inside after dark. The exception being those relatively few streets athat have the special lights on them."

Andrea's voice gets sarcasdtic. By that logic then any action against Ilnerik would be illegal since he was appointed his role as 'Night watchman' as it were by the current law, and if we tried to, you would be honor bound to stop and arrest us. Maybe we should see if we can re-negotiate the contract in a court of law.

Plus perhaps Ilnerik can argue that as sole remaining Pathfinder in Cheliax, that he has claim to all items left inside Delvehaven, including the Morrowfall. So pass that bird over.

Andrea gets up and leaves the room.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel gets up and follows Andrea, stopping to turn and respectfully bow to the group as the leaves, he understood what was wrong.

He catches up to her in the next room, Andrea, please...You have just encountered the daily frustration that is my brother and I's existence. He is not deliberately being difficult and as we both stated we will choose the greater good over Chelish law, but he is obligated to at least try to work with the system first. Should we come up with a means to was Illnerik and the shadowbeasts away, I will be with you. This is the price paladins pay for their gifts. Give him a chance I beg. He is only concerned with the repercussions. If we were to make attacks on the Shadowbeasts openly we WOULD suffer retribution without legal rights to protect us. And a clandestine operation would be even more dangerous, you would have no backup from the houses and place ANY who could be wrongly suspected in danger. Laws are not immutable. So Tilneros will pay to have them changed. Or at least have a legal exception made for us. Politicians do such things all the time.


Evil GM

As the two storm out the nobles begin to move about shaking a few hands as they leave the premise. The group's goal of setting up lantern bearers to assist escorting folks home, appears to be coming to a fusion. A start at least.

I will assume Orsin, Lucrezia and Gerard follow their companions out of the manor.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard trails, giving thanks and shaking hands with several notables. Daniel's brother, Trent and Lady Grulios. Hurrying then after his new found friends.

Trusting she doesn't call upon some divine power to snuff him out, Gerard approaches Andrea.

I gather you've been about this for a long time with a lot of energy invested. But, sometimes... You have to take what they are willing to give you now. Retrench and push again, tomorrow.

Or you might exhaust yourself and burn out. We've put one in the win column today. Let's go support Orsini. Looks like you're stuck with me for a bit... Hope you don't overly mind.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We shall see Daniel, how well they will bend when facing the law of Chelish. I make no promises on my behavior. For now let us get ready for Orsin's performance.

Lucrezia, shall we make an appointment at the beauty shop again?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard asks around to see if Bianca will be attending the performance.


M H, NPC Aristocrat, rogue

"She is suppose to be there with plenty of guards, since we are a targeted family."


Evil GM

Once the group crosses the bridge Orsin moves off towards the playhouse. Leaving Lucrezia, Andrea, Daniel and Gerard together.

Since I have the two of you on line, Gerard and Andrea make perception checks.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 13 ⇒ (16) + 13 = 29


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

And me. Perception 1d20 + 7 ⇒ (19) + 7 = 26


Evil GM

Dang those were good rolls!

The three of you see a man in dark tan leathers step into the sunlight from a nearby alley, he nods to Gerard in manner of recognition then he steps back into the alley.

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Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

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