Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea doesn't look pleased at that. I believe that the elder Drovenge deserves exactly what Eccardian and Chammady deserve.
As for the Mother of Flies, since it seems that the remains of the Red Knives and the forces of the Drovanges have gone off to kill her, if we send word and make an arrangement, we can sandwich those forces between us and wipe them out, hence weakening the Drovenges even further.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Murder is planned. We have knowlege of it... Gerard looks directly at Daniel's half-brother, but address the half-orc.
Daniel, if you would tell me... What should I be honor bound to do?
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Nearly feeling guilty, Gerard continues.
I did not mean to put a good man on the spot.
What I meant to illustrate was... if we wish to hold a man accountable for his actions in the eyes of the law... he must also be extended the protection of that law. If not, the law is not worth the paper it may be written on.
Vengeance is not justice, turning a blind eye is not law.
In case others want to reply/debate, buying Daniel time.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
You are not a fool, you truly believe what you are saying and I believe Daniel and Lord Tilneros share your opinion. If you wish to try to warn Elder Drovange and perhaps secure his aid against his children than I will not try to stop you, but he is a member of the Council of Thieves and at least will seek protection, as you say from any past acts, and one of his wealth and influence will no doubt be able to slip free of anything other than the least of punishments.
No doubt the heads of the houses here can get in touch with him by normal means. As for The Mother, I can prepare a Sending spell and attempt to contact her in regards to the assault from the Drovange's forces.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
I would suggest we stay together. And ask for your help. I understand the compromise I am asking, but events transpiring are greater than us all.
We warn him first, as he'll be closer... and may feel safe at home. The witch and any dark fey with her will surely have protections up.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea just sighs. Convinced that they will be up past their eyes in lawyers.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard smiles demurely, with the corners of his mouth and his eyes. Thank you, Mistress Andrea.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Mmm.. Andrea just drinks some more whiskey.
Perhaps negotiate something with Ilnerik? She thinks to herself. End the shadowcurse for a 500 year monopoly on regulating crime? Maybe just let the shadowbeasts out on even-numbered days.
M H, NPC Aristocrat, rogue
"One thing is certain...Lord Drovenge knows his dear grandkids are after him, you can't even get near his estate."
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
He might not know who is after him... Just that someone is.
Also, what if we shared the secret sire? Killing the hag would lose its value... They'd still have to kill Papa.
Female NPC, Female Noble
"Well, there certainly is enough trouble within the city to send you all out to the swamp is a bit unsettling. Regardless of the decision, there is performance later this afternoon, so there will need to be a delay. We can try to send word to Lord Drovenge in the meantime, perhaps he will accept a message from Lord Tilernos."

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea nods. A short rest before we decide what to do about the Mother sounds good. I believe that we also need to discuss another very important matter.
Andrea drinks a little ice water, putting aside any more whiskey to help clear her head. As everyone knows, the Shadowbeasts have been plaguing Westcrown for decades, this started when two pathfinders, Donatalus Bisby and Ilnerik Sivanshin brought an artifact back with them, the Aohl. One half was a golden eagle's head, the other an obsidion bat. Bisby received most of the praise for this and Ilnerik decided to break the artifact in two and fled with the bat head.
That unleashed a curse however, Ilnerik sicked and died, rising as a vampire. For some reason, he returned to Westcrown and as a 'service' he summoned the Shadowbeasts to control the streets at night. Who he did this for is unknown.
Bisby remained locked inside Delvehaven and died. The other half of the artifact, the Morrowfall was locked in a vault and evetually recovered by us. Bisby's spirit told us that if the Morrowfall was reunited with the Totemrix, the half Ilnerik holds, then the Shadowbeasts would no longer haunt Westcrown.
Andrea breathes out, catching her breath after her explination. So in any event, locating Ilnerik and ending him would seem the best next step in any event.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"I'll put in my vote with Andrea for our next step. Getting rid of those Shadowbeasts would be great."
Evil GM
The news that Andrea speaks is rather startling to the nobles and their advisers. Areal has already heard most of this but even he seems impressed in the manner the information was presented.
Lord Tilernos speaks up, "Do you know where the other half of the artifact is located?"
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Other than guessing that the Totemrix is in Ilnerik's hands, we do not know where he or it is located. We might be able to scry upon the location since the Morrowfall is in our possession. Hence it being once half of the Aohl, it can provide a direct link to the Totemrix.
Gerard, check the campaign tab for Scazimir the Bearded Devil's speech and the description of the Morrowfall for more info
A great deal of information about Ilnerik, Bisby and the artifact was gained from a conversation from a devil who was privy to their secrets. The animate head of a Erynies named Khazrae can also confirm what had been going on in Delvehaven.

Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Ending the shadowbeast threat IS the main priority, but perhaps not the most immediate. The westcrani has been living with the threat for decades and know not to venture out after dark. Rarely is there a death these days. To your earlier question Gerard. I believe it may be prudent to send a missive to Lord Drovenge, identifying his would be assasins, though I would guess, he may already know. If he does not his counter attack on his younger family may put the Assault down. Do not forget he is also effectively a criminal and as such our enemy. Lords, the charter for a Mercenary band and subsequent licenses will need to be arranged quickly before we go after the two sides of the council. I realise now perhaps the ability to go after criminals who might have bounties would need to be included. As broad powers of arrest and open rules of engagement as can be afforded will be needed, so we have room to Manuvere. As for what we should do next. I think a visit to this mother of flies IS in order.
1. As a potential victim to a future murder we are honor bound to warn her.
2. It gives us another chance to hopefully gain vital information in combating the war between the houses. She may yet have key knowledge.
3. As two sided as it sounds, the stories of kidnappings and murders by her coven are disturbing. If it CAN be asserted that she is indeed a monster of the worst kind we may need to bring her to justice ourselves. This is not my primary purpose, but I would look into her heart and gather evidence of her guilt myself. You mentioned Vengeance as not being just, Gerard. I disagree, but we may simply have different interpretations. I myself have sworn an Oath of Vengeance to Iomedae, as she answers my faith. My oath is to bring Heaven’s Judgement upon those guilty of henious sin. You see there are so many beyond the Law. Lord Drovenge for example. A man of sufficient wealth in Westcrown can get away with Murder simply by paying a fine. That IS legal here. But the callousness of ending an innocent life with an escape clause of coin does not exempt one from Heavens justice. In a place where the local forces cannot or will not do what is right, I will act. The laws of Iomedae come BEFORE the laws of Man. I serve GOOD and Law and sometimes sadly one has to choose what battles one can effect. It would be for the good of Cheliax if the minions of hell were wiped from this place. But an insurrection would take forces well above what any here could manage and cost the lives of thousands of innocents. For for now I work within Chelish law as much as possible, and work with the system as much as I can but sometimes for the greater GOOD I will break the law to do what is right. Hence my joining up with this brotherhood, a group of....questionable background, but with goodly goals.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
I did not know fates were so intertwined.
Approximately one year ago, a Pathfinder saved my life by sacrificing his own. With his dying words, he gave me this... Gerard pulls up the sleeve of his leather jacket to reveal a device upon his wrist.
A wayfinder.
Evil GM
Lord Tilernos nods approvingly at his brother's argument, "We" he clearly means those of the paladin background, "are often put in difficult situations. The law in Westcrown is as Daniel states, we all no that, but that is man-made law. We should strive to always work within those confines but in some, limited, circumstances that law conflicts with the supreme law and we must choose. Here it is clear that Lord Drovenge, and his grandchildren, manipulate the law for their purpose and often at the expense of others. It may be legal for slavery but it is not legal to kidnap and ransom."
"Ultimately...good must conquer evil...this city is riddled with evil."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Remember, Daniel, let us not get to far ahead on just how much the Lantern Bearers will function as. The original intent was to see to the well being of the common people of Westcrown by offering services to be escorts after nightfall. Weapons would be carried but to be used in defense against the Shadowbeasts. Besides escorts, we were looking into setting up more of the large torches along the main roads in order to expand the light to lesser trod places.
I suppose those details will be determioned though. Daniel does have good points in regards to the Mother but our main conflict should remain against the Drovanges and Ilnerik. Let us not risk ourselves until the main goals are achieved.
Female NPC, Female Noble
"Outright training and use of weapons will be frowned upon, the Rack could view that as a possible coup attempt. There ultimate job is to stomp out civil disobedience."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source.

Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Andrea1 wrote: Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source. They will not mistrust as long as we are transparent. The lantern bearers would be the primary arm of the mercantile company. Trained and outfitted specifically to defend against shadow beasts. But it must be setup as a business with other services like close protection in order to give us legal means to combat other hazards in dark places, if you catch my meaning. The latern bearers will be the defensive arm. Illnerik is a VAMPIRE and we intend to hunt him do we not? We will be that part of the business, a more aggressive arm to combat the shadowbeasts with direct action.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Thinks of it this way Lucrezia, after so much time down in the sewers, getting out in the fresh air will be a welcome change.
Also, before heading out to find The Mother, it would do us well to learn as much about the nature of hags as we can. Since Areal mentained that she has sought aid from the Fey, learning about them as well would be a wise move. I'm afraid that I know little about them and their abilities.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Begging the pardon of my... Gerard looks around, betters.
But, one could claim the perrenial Flies are in fact part of the natural order. And nessacary to keep our world in balance. A human tampered where he shouldn't have.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Rather..philisophical of you Gerard. I have no idea if the Flies were part of any order, perhaps one more connected to the faiths of nature could answer ou better.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
A question worthy of an answer. We should consult a sage on such matters before heading out. Talbard or an associate of his, perhaps? In any case the journey seems our natural course. My Lords will need some time to get the licenses in order. Any direct action against those houses could be deemed illegal and invite our own retribution from the dottari or the Hellknights. The matter of Sascar's kidnapping will have to be referred to the lawful authorities, charges laid etc. They will counter with thier own lawyers. The whole process could take awhile.
Meanwhile it would act as a screen for our journey and my Lord's ratifying of the Lantern Bearers. If we are timely, We could return to Areal being the head of a legitimate Mercantile Company, charge with lighting the Streets at night and in a position to take our actions agains Illnerik.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
They have been around since we can remember. An over-proud human, made a deal... A pact. A contract. Quite lawful. The hags did nothing wrong.
Another human meddled, murdered. The hag's sister and daughter were slaughtered. The hags and their dark fey allies are forces of nature.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"Hmmmm...If the swamps are fae infested, perhaps would should also find out what their weaknesses are and make sure we have the appropriate weapons to deal with them. Even if our intent is non-hostile in nature, that doesn't mean we will not be attacked."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Hence speaking with Talbard on the nature of the creatures we might encounter. We might need special weapons such as silver or enchanted blades. Weapon blanches for your arrows could be looked into.
Andrea turns to Gerard. Possibly, we won't know more until we hear what The Mother has to say. If we do intend to fight her, let it be after we deal with Ilnerik and the Drovanges since if we die while fighting The Mother, than Ilnerik and the Drovanges will go unopposed.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
I'd like to join you... Where ever we go first. The Mother pre-dates both the Drovenges and the pathfinder-vampire. And may be a good source of information.
If the grandson is Mammon's get, he's no typical tiefling. She may know the secret to his undoing.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Three feet of sharp steel between the eyes will no doubt do the job.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel smirks at Andrea's remark, Not always, sister. The heart is a better target for Illnerik, I think. In any case I am with you and would welcome your aid, Gerard. I believe our future bound to shadow and one of your skills would add value. More importantly, you pose a moral compass I did not expect but is most welcome.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
An honor.... Nearly blushing with pride, Gerard bows to the Paladin.

Evil GM
Daniel Arrisen wrote: Andrea1 wrote: Good point, Lady Grulios. Common weapons like clubs, staves and knives would be most practical. Since the Shadowbeasts have a possible connection to the Abyssial or Infernal realms, a few vials of holy water would be easy to go un noticed. Plus of course, the Bearers would carry light sources to help keep the area illumninated, a magical spell of light upon a lantern as both badge and light source. They will not mistrust as long as we are transparent. The lantern bearers would be the primary arm of the mercantile company. Trained and outfitted specifically to defend against shadow beasts. But it must be setup as a business with other services like close protection in order to give us legal means to combat other hazards in dark places, if you catch my meaning. The latern bearers will be the defensive arm. Illnerik is a VAMPIRE and we intend to hunt him do we not? We will be that part of the business, a more aggressive arm to combat the shadowbeasts with direct action. Lord Tilernos speaks up, "The Hellknight mistrust everyone that is their role in society. Remember, the Shadowbeast have legal standing in this city, therefore, it would be illegal and hence getting the Hellknights attention if the lantern bearers sought to seek out these creatures. I know...it's a twisted logic but decades ago what ever lawful deal was made is the current law. The beasts keep open crime to a minimal in the evening the city while the citizens promise to abide by a curfew and remain inside after dark. The exception being those relatively few streets athat have the special lights on them."
"To offer the service of escorting some people safely home who are out after the City's curfew will be challenging enough to sell as a legal business but to openly train will be rejected. The way to get approval is to frame this as an aid to the dottari."
M H, NPC Aristocrat, rogue
"Actually, the first order of business is Orsin's play."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Indeed. Orsin, what arias will you be delighting us with?
Female NPC, Female Noble
"If there are not other matters to discuss, perhaps we can adjourn for the day."

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Quote: Lord Tilernos speaks up, "The Hellknight mistrust everyone that is their role in society. Remember, the Shadowbeast have legal standing in this city, therefore, it would be illegal and hence getting the Hellknights attention if the lantern bearers sought to seek out these creatures. I know...it's a twisted logic but decades ago what ever lawful deal was made is the current law. The beasts keep open crime to a minimal in the evening the city while the citizens promise to abide by a curfew and remain inside after dark. The exception being those relatively few streets athat have the special lights on them." Andrea's voice gets sarcasdtic. By that logic then any action against Ilnerik would be illegal since he was appointed his role as 'Night watchman' as it were by the current law, and if we tried to, you would be honor bound to stop and arrest us. Maybe we should see if we can re-negotiate the contract in a court of law.
Plus perhaps Ilnerik can argue that as sole remaining Pathfinder in Cheliax, that he has claim to all items left inside Delvehaven, including the Morrowfall. So pass that bird over.
Andrea gets up and leaves the room.

Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel gets up and follows Andrea, stopping to turn and respectfully bow to the group as the leaves, he understood what was wrong.
He catches up to her in the next room, Andrea, please...You have just encountered the daily frustration that is my brother and I's existence. He is not deliberately being difficult and as we both stated we will choose the greater good over Chelish law, but he is obligated to at least try to work with the system first. Should we come up with a means to was Illnerik and the shadowbeasts away, I will be with you. This is the price paladins pay for their gifts. Give him a chance I beg. He is only concerned with the repercussions. If we were to make attacks on the Shadowbeasts openly we WOULD suffer retribution without legal rights to protect us. And a clandestine operation would be even more dangerous, you would have no backup from the houses and place ANY who could be wrongly suspected in danger. Laws are not immutable. So Tilneros will pay to have them changed. Or at least have a legal exception made for us. Politicians do such things all the time.
Evil GM
As the two storm out the nobles begin to move about shaking a few hands as they leave the premise. The group's goal of setting up lantern bearers to assist escorting folks home, appears to be coming to a fusion. A start at least.
I will assume Orsin, Lucrezia and Gerard follow their companions out of the manor.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard trails, giving thanks and shaking hands with several notables. Daniel's brother, Trent and Lady Grulios. Hurrying then after his new found friends.
Trusting she doesn't call upon some divine power to snuff him out, Gerard approaches Andrea.
I gather you've been about this for a long time with a lot of energy invested. But, sometimes... You have to take what they are willing to give you now. Retrench and push again, tomorrow.
Or you might exhaust yourself and burn out. We've put one in the win column today. Let's go support Orsini. Looks like you're stuck with me for a bit... Hope you don't overly mind.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
We shall see Daniel, how well they will bend when facing the law of Chelish. I make no promises on my behavior. For now let us get ready for Orsin's performance.
Lucrezia, shall we make an appointment at the beauty shop again?
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard asks around to see if Bianca will be attending the performance.
M H, NPC Aristocrat, rogue
"She is suppose to be there with plenty of guards, since we are a targeted family."
Evil GM
Once the group crosses the bridge Orsin moves off towards the playhouse. Leaving Lucrezia, Andrea, Daniel and Gerard together.
Since I have the two of you on line, Gerard and Andrea make perception checks.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
And me. Perception 1d20 + 7 ⇒ (19) + 7 = 26
Evil GM
Dang those were good rolls!
The three of you see a man in dark tan leathers step into the sunlight from a nearby alley, he nods to Gerard in manner of recognition then he steps back into the alley.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Oh crap. This completely slipped my mind, but the Armigers are humans, aren't they? Then my Favored Enemy bonus should apply against them. Well, not gonna ask for a retcon, but at least now I know I can hit them better.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote: Blindness rules mean the armiger is at best moving by touch at1/2 speed. We should catch him easy. His patrol is dead. Let's get him to get us to an exit He might end up leading us into a bunch of actual Hellknights with full plate and magic greatswords
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
True. But might be better than stumbling with no idea.
Evil GM
You all decide on a course of action, there is a sword marking on the wall pointing down one of the tunnels. Not the tunnel one where the Armiger took off running.
I have an early morning, so its a night for me. Late morning and early afternoon are busy at work. I will try to post something in the morning, then later in the afternoon.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Ok, good night. I guess we follow the arrow after looting.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Shinon will take a masterwork longsword for himself, actually. He'll add his plain longsword to the party loot to be sold later. But for now, anything to help me in melee.
I assume no one objects to this?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
No objections I will make the adjustment.
If I get to 3rd level, I am considering taking Scribe Scroll and load up on cures.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote: No objections I will make the adjustment.
If I get to 3rd level, I am considering taking Scribe Scroll and load up on cures.
Why not just take Extra Channel? Isn't Channeling better because it scales with your level and you get to use it on multiple characters at once?
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Scribe scroll will let her scribe other spells then just cure spells.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Extra Channel can indeed be good. It depends on what kind of channeling and who you use it on *cough*
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote: Extra Channel can indeed be good. It depends on what kind of channeling and who you use it on *cough* Oh, that's right. You don't channel positive energy, do you? My bad.
Scribe Scroll is a good investment then. As one of the guys who will be directly benefiting from your group of scrolls, thanks.
Edit: Reread your previous post, saw that you were only considering, not decided. So, in that case I say I think it's a good idea but I would not be surprised if something else struck your fancy instead.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well scribe scroll and selective channel, so I can bomb the breathers and not singe you folks.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote: Well scribe scroll and selective channel, so I can bomb the breathers and not singe you folks. I think you might need a higher Charisma score before that becomes a viable strategy for you, since Selective Channel only lets you exclude a number of creatures equal to your Charisma modifier.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Shinon wrote: Andrea1 wrote: Well scribe scroll and selective channel, so I can bomb the breathers and not singe you folks. I think you might need a higher Charisma score before that becomes a viable strategy for you, since Selective Channel only lets you exclude a number of creatures equal to your Charisma modifier. Time to start saving for those magic items! :)
Baldwin. I am in a Godsmoth Heresy adventure at Dm Idyll is using something called dropbox to post pics. Here is the link, perhaps you can chat Idyll up about it.
http://paizo.com/campaigns/CityOfStrangers/gameplay&page=2
Evil GM
Andrea - blasphemy that you find the time to be in another game. I will look into dropbox too.
Evil GM
Testing drop box
4 Way Juncture
This was the juncture from lst night BUT i changed the water flow and had the walkway rather than the water next to the doorway. I had it jog over right where the wood planks are located.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Hey, it has been a long time since I have ever gamed, so I need to make up for lost time. :)
The pic came up good.
Evil GM
How long since you gamed Andrea? Are you in any RL games or are you only in PbP?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Only in PbP. I attempted an Iron Heroes conversion runthrough with someone I now in a chat channel. (SOlo play with a commando type) but he was so busy with college he had to stop,
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
73 gp
113 sp
121 cp
Signet ring
Pretty shell
goblin's chapbook
7 iron trade bars
33 ramhead copper coins
Box
Silver signet ring
3 diamond chips (12 gp,17 gp,27 gp)
topaz ring worth 24 gp
IOU worth 35 gp
8 Unidentified potions
1 MW Longsword (1 given to Shinon)
4 Chainshirts
2 MW Light X-bows
Longsword
Evil GM
Back around 8:30 EDT.
I did not like the remaining sewer encounters the AP had, so I took some creative liberties for a bit of challenge.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Should Duncan post a few actions for his character when things go pear-shaped?
Evil GM
Sure, a perception check and one potential combat round. He tends to be on in the evening...its still the morning and afternoon there.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Rats. Perhaps I will get Filth Fever and have blessed visions from the Goddess. ;)
Evil GM
If a few others are around to provide some direction for the party, I will begin to post the next series of events.
Evil GM
Andrea the picture link to dropbox worked well?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
Andrea - How is the pace with your other games?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
The Godsmouth one is in a lull right now until the other players chime in, but it is going well.
Evil GM
As a side note, the sewer adventure of this AP was written with several skirmishes and combat encounters. Are there too many combat encounters for the gourp right now? I'm trying to gauge what you all want. At my gaming table we role play quiet a bit typically 65-35. It looks like there are some role playing opportunities written in, I will add to those if you want after you get to he surface.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I am not feeling overwhelmed by the combat. I feel confident of the group to get us through but was taking this response from what I believe is a Rping encounter. Andrea is more concerned about getting skewered by the hellknights than what soemone else is doing down in the sewers. If the rest of the group rolls into combat I'll throw in, but please do not taunt grumpy Pit Fiend.
Evil GM
Andrea1 wrote: I am not feeling overwhelmed by the combat. I feel confident of the group to get us through but was taking this response from what I believe is a Rping encounter. Andrea is more concerned about getting skewered by the hellknights than what soemone else is doing down in the sewers. If the rest of the group rolls into combat I'll throw in, but please do not taunt grumpy Pit Fiend. Actually my request isn't really about this encounter , its more from a general gaming point of view.
I'm partial to Chain Devils at these early level rather than Pit Fiends. Laughing
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Probably a bit more Rping/Sneaking around and such. Combat is fun but I am a little wary of big ones where there are huge numbers of people/effcts to keep track off. Skirmishes are good like having running fights with small squads and of course the final fight with the BBEG.
A good thing about Rping and more skill rolls is it lets you to get more milage out of the skills you thought were a good concept for your character. My Godsmouth character is a rebellous daughter of a mafia golem-maker clan and has rofue skills along with engineering, sculpting and metalworking skills as she wants to learn how to make golems.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
How do John and Shinon feel about getting into combat?(Along with Kenji and Duncan) If you want to fight I won't hold you back.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
John only gets into combat if he is defending himself, or he believes his opponent is a criminal.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Any critiques on how we run our characters and interact with each other? How am I doing? I hope I am not stealing the limelight here.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
I too was hoping to do quite a bit of RP. I kind of like this foreigner concept I designed for myself. It will be fun to see how I can adapt to the party when we really have a chance for discussion. Kenji understands common a lot better than he speaks it. Just funny that way.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
kenji is a good character. I do have some trouble at times understanding , but I guess that is part of the concept.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Kenji is good yeah. I just wish he was around more, but I guess that's just Andrea and John and I being online more than Duncan and Kenji. Sorry about that.
I like Shinon's character too. It's a lot of fun to play someone who is paranoid to the point of being unstable (and virtually clueless when it comes to women).
I hope to see more of Andrea's personality as well. As it stands she's been pretty straightforward, just reacting to each situation as it comes, but I haven't seen anything unique about her yet. Hope that she gets more chances to show herself off.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Hopefully there won't be a need for me to eat anyone's face. ;)
Of course being unique means revealing more that others would be uncomfortable with. :)
More serious I am aiming a kind of reserved character outwardly since she masqerades as a Pharesian(sp) The kind that would daintily eat her meal while the ghouls around her chow down. She isn't an ice queen though and I hope to be able to work the kinks out as we keep going.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
There are times I can be on more than others. I spent the entire day today with friends. Sorry if I am not glued to a computer at all times, as much as I like these games, I like my personal time just as much. I keep up with my 3 posts a day minimum.
only issue I have with Kenji is he's not very social. Had I known this game was going to be very post heavy, I'd've busted out one of my more animated characters like Gan Laccaran. Now theres a talker. Would have done the whole Urban ranger concept, but alas, Kenji is what I picked so serves me right.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
No sweat on hanging with friends, I am on a lot in the evenings since I have that time slot free. Once we get out of the sewers we can all be properly introduced I think that our characters still don't know everyone's names. :)
I'm willing to cut back on posting so Kenji doesn't get overwhelmed by all the chatter, plus it helps those like Duncan since he has RL duties as well.
Edit: I'm with Shinon I enjoy your posts, sorry for any misunderstanding.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Oh, no, I didn't mean to insult you Kenji. Not at all. Your posting amount is fine.
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
This is definately the fastest paced game I am in. But pretty sure i've been good for about 4/day.
I love rp but combat is awesome (mostly cause I'm always chasing that next level)
Evil GM
I think eveyone is posting fine and certainly more than the 3-5, I requested during the recruitment. I simply don't want the game to tamper off because of inactivity. Everyone has RL, so no worries about being glued to the computer.
Everyone's character's personality is emerging. I think it's good that you were all recruited, but not really able to get each other's names when thrown into a life or death escape. Once the sewer adventure is over, there will be time to introduce and talk amonst yourself and more of the overall recruitment process will become evident.
I will make sure that I add in a bit more RP scenarios, then what is in the AP.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
More RP is always good. After all, if I wanted to walk around slaying monsters all day with a bit of interesting personal interaction on the side, I'd turn on my PS2 and play some .hack//GU. ...I think I might do that anyway, now that I've thought about it.
Anyway, I always prefer the RP scenarios to be closely balanced with the combat scenarios, as combat tends to take longer. Then again, this isn't a four-hour session at a table, so it's not like I'm pressed for time to roleplay.
And after seeing that we're under duress from hellknights on our tail, and these guys are actually competent in a fight, I'm pretty relieved we opted for the Parlay route. If Shinon had tried to take these guys out in melee while dealing nonlethal, he probably would have been slaughtered.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
55 gp (18 given as toll)
93 sp (20 given as toll)
121 cp
Signet ring
Pretty shell
goblin's chapbook
7 iron trade bars
33 ramhead copper coins
Box
Silver signet ring
3 diamond chips (12 gp,17 gp,27 gp)
topaz ring worth 24 gp
IOU worth 35 gp
8 Unidentified potions
1 MW Longsword (1 given to Shinon)
4 Chainshirts
2 MW Light X-bows
Longsword
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
How do we go about identifying those potions anyway?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea can memorise a Identify spell as part of her domain magic
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote: Andrea can memorise a Identify spell as part of her domain magic Wait, but identify is just detect magic with a +10 bonus to the check. So we can use detect magic to identify these potions? I mean, you can cast that at-will right? Or someone can. That way you wouldn't need to use your Domain slot, at least.
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