Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel was torn. The woman was not their first objective here but she needed to be saved.
He kneels before the woman, Sister, may name is Daniel Arrisen, knight of The Inheritor and Paladin. I cannot undo the ordeal which has befallen you, but I can heal your injuries and provide with protection from this place. The mighty Archon standing behind me is Raziel, a warrior angel from the heavens, brought here my Iomedae to aid in cleansing this place. If you will accept him, he will be your guardian as you leave this place to the dottari. I am sorry we cannot offer more, for there are others in this place who need saving, just as you did. To abandon them would be as awful a crime as ignoring your own plight. Wi you accept Iomedae's healing and guide, to speed you from this place?
Diplomacy1d20 + 14 ⇒ (2) + 14 = 16
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea clasps her hands in prayer and praysas Daniel speaks to the frightened woman.
Cast Detect magic and examine her
Evil GM
Mrs. Penwick shakes frantically at the thought of going in the sewers or people leaving her to fend for herself. "D..do...don't leave mmmme...p..please, d...d...don't leave me."
Evil GM
Mrs. Penwick looks at the hound, a bit skeptic and wide eyed, "P..P...pr...promise h...h...he won't hurt me....th...the...snakes were a terrible fright."
Evil GM
There is nothing magical about Mrs. Penwick, Andrea, she's just a frightened victim.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I assure you we won't
Blast! they are getting further away every second!
Andrea gestures to Daniel. This brave man speaks true, we have an angel of Iomodae with us who will escort you to safety. Rest assured that you are in the very best of care.
Oh of course she is harmless. We turn our back for one second and BAM! Type 5 demon! :)
Evil GM
Now would I do that to you in devil themed game? Nope ... Shapeshifter!
Evil GM
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Forgot to mention. The hound archon has a always on constant detect evil. Hopping on a plane now. Bot please
Azreal please see her to the dottari, once she is safe teleport back to me.
Evil GM
Lucrezia the door on the left is also locked from the outside. Plus your have the trapdoor on the floor that could be leading to either a cellar or the seer is your best guess.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Down or to the left? We might as well check the trapdoor although their might be another prisoner behind the other door.
Evil GM
There may be another prisoner - decisions, decisions, decisions.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Or there might be a lion behind the other door!
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Do you mean that the door is lock on our side or the opposite side from us?
Evil GM
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Ok, just making sure.
"We may be running out of time to save Sascar. We can come back up through this way and clear out the whole warehouse later. We lose focus on our task and we keep dealing with multiple distractions and 'what ifs'. If there are more people in this place to rescue, they aren't going anywhere in the immediate future and will likely still be here on our return."
Lucrezia moves over to the trap door and looks down it.
perception 1d20 + 16 ⇒ (19) + 16 = 35
Evil GM
Okay...your not checking the room next door.
Lucrezia the trap door is not trapped and you find the concealed latch easy enough.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
well, for all i know it's just another hallway leading somewhere else.
Lucrezia lifts the latch, opens the door and looks down to figure out if there are stairs or a ladder built in or they need rope to get down.
perception 1d20 + 16 ⇒ (2) + 16 = 18
Evil GM
There are individual iron rungs about 18 inches apart heading down into the sewer system. I need fortitude save. An unsettling stench slams into your face Lucrezia. Your eyes water and your breakfast want to come up for a visit. It looks dark down there.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea passes out Soothe Syrup to everyone(+5 fort saves)
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"By the gods! I just wish that at least once that the damn bad guys would lead us on a chase through a f~*+ing field of flowers rather than a foul, s+#~-filled, filthy damn sewer."
fort 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Question. In the vision when the thug took Sascar into the sewer, did he go down a ladder or something like a ramp?
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Lost our tracker, but Lucretia has a pretty high survival check. Don't forget to look for sign. Things knocked over. Scruff marks on walls. There is sign in urban environments as well. Just harder to see.
Fortitude1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19
Evil GM
Lucrezia Villanova wrote: "By the gods! I just wish that at least once that the damn bad guys would lead us on a chase through a f*%#ing field of flowers rather than a foul, s%&$-filled, filthy damn sewer."
fort 1d20+6+5
Is the +5 adding in the soothe syrup? I think you smelled it before Andrea passed out the juice, is that correct Andrea? If so, then Lucrezia taste breakfast again.
Evil GM
He took her down a ladder then came to intersection where you lost the image.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I guess Lucrezia got a facefull before Andrea could help.
Fort: 1d20 + 14 ⇒ (7) + 14 = 21
Evil GM
Post of sewer
I actually didn't describe the entrance in the sewer only the "T" intersection.
Evil GM
Lucrezia is busy heaving leaving her own sign at the foot of the ladder. After a while she is able to recover enough to take the sooth syrup.
DMPC: John. Orsin. Faelyn sooth syrup
John: 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15
Orsin: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19
Faelyn: 1d20 + 5 + 5 ⇒ (11) + 5 + 5 = 21
The others make their saves.
Now that everyone's stomach's are settled who is leading and tell me what you are doing. You are currently peering down into the sewer.
You have iron rungs in the wall headin down 15 feet to a tiled and stone sewer. Unless told otherwise the sewer is 10 feet wide with 2.5 feet ledge on either side of 5 foot trench that contains the sewage. The sewage is running and flowing so it will be flowing water when it comes to tracking (unless told otherwise)
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
After everyone is settled down at the bottom of the sewer....
"Well, it looked like they were going towards the right in the scrying, so I guess that's the direction we should be heading in."
Lucrezia will be in the second rank if one of the more armored fellas wanna take point.
Evil GM
I will assume Lucrezia was first down the iron rungs and Daniel followed second, 5 feet behind. I need both to make Reflex save for half damage and the rungs become electrically charges.
electrical stair trap: 8d6 ⇒ (2, 6, 3, 1, 5, 2, 1, 5) = 25
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
reflex save 1d20 + 9 ⇒ (7) + 9 = 16
Startled by the sudden shock, Lucrezia turns loose and drops the rest of the way down.
Evil GM
You triggered it on the second the last step, so it's not a far drop for you. You fail the save.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Back just a little too late for giving advice.
We best let Lucrezia check out the rungs to disarm the trap and allow her to check the sewers ahead of us. The Red Knives had traps in the sewer halls when we last came down here and no doubt have even more.
Andrea will pass a CSW potion for Lucrezia. (3d8+5)
Perhaps Ziz can fly ahead while Invisible to make sure there are no ambushes ahead of us.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Lucrezia takes the potion from Andrea. "Thanks Andrea."
csw 3d8 + 5 ⇒ (1, 1, 4) + 5 = 11
Lucrezia scans the portion of the sewer ahead of them where they going.
perception for traps 1d20 + 19 ⇒ (1) + 19 = 20
"I'll be sure to stay on the lookout this time."
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Ref 1d20 + 7 ⇒ (16) + 7 = 23
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia, Faelyn, best use your Messaging spells so we can whisper to each other and stay in communication.
Evil GM
Daniel you made your save, so half damage.
Lucrezia you do not see any other traps. At the bottom of the steps you see you can go in either direction and it looks like there are "T" intersections in both directions about 60 feet up either end of the sewer.
Which way are you heading?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea taps Lucrezia with Guidance to help her find the right ay (+1 roll)
Evil GM
Andrea either way looks like it could be correct each end in a T, and you know they made right from there. Sascar's vision was downward so, she mostly saw the sewage trench.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Lucrezia looks about, making sure to also check the ledges for either tracks or for tell-tale splashes where someone walked in the water near them.
survival tracking 1d20 + 17 + 1 + 2 ⇒ (5) + 17 + 1 + 2 = 25
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
If Lucrezia can't find the way, we might need to use Orsin's scroll of Locate Object to lock onto the dress Sascar is wearing
Evil GM
Lucrezia you see foot prints in both directions and each go out to the T intersection. Although you don't recall the group crossing the sewage channel before making the right turn. If that helps with your sense of direction.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"Well, I'm not completely sure, but I'd say go right and then turn right down at the intersection."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Let us go! Ziz, please turn invisible and fly ahead so we can avoid ambusges. Be careful of any traps, Lucrezia.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
perception for traps along the way 1d20 + 19 ⇒ (20) + 19 = 39
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
Lucrezia you do detect a trap near the intersection, there is wall scythe blade that can be triggered by stepping on the walkway. roll a disable device
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea casts Guidance on Lucrezia when she gets to work(+1)
Evil GM
Daniel as your hound walks Mrs. Penwich through the streets in the ruined section his detect evil is pinging like a sonar. There are quite a few beady eyes on him and his ward. It's quite frightening for Mrs. Penwich as she begins to hyper-ventilate.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
disable 1d20 + 16 ⇒ (6) + 16 = 22
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