Jemet Winderbole

William Kazzar's page

446 posts. Alias of Algar Lysandris.


Full Name

William Kazzar

Race

Halfling

Classes/Levels

Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)

About William Kazzar

Back of William:

William has read stories about great halfling nomade riders of the Talenta plains all through his childhood . Being a city dweller he knew of little of his ancestral home and the dinosaur beast riders.

Living in Thrane with the small community of halflings he had many opportunities to visit FlameKeep instructed in the Faith of the Silver Flame like so many that lived near the sacred site . One day when he got old enough with dream of the wild planes and of the Halflings dino riders he left home for good.

The first step was for him to try in join the ranks of the mighty Knights of Thrane. Will figured that since we wasn't going to go to the great planets, the knights was the next best thing.

In his imagination knights and dino rider while not really on the same side of lifestyle shared a common noble behaviour.

He first goot a good look at this dream when the recruiting officer informed him that no smale sized person would be recruited as knights rode on heavy war horse and not on small sized mounts.

But that didn't dettere william as he figured that is he could just get his foot inside the door eventually he could show them that he was quite skilled. And so he signed on to be a Stable boy.

After a year of service he eventually got to go on active duty as a scout with a light cavalry group in the last few month of the War. By then he hadd become a decent scout. But during one of the outings the weather turned horrible. As the company of turned for home in the hailstorm he got struck by lightning. He survived it but his mount no so much. As it felt from under him he was unable to leap from the saddle stunned as he was. And then the worse happened. his mount's entire body crushed his left leg.

The healers were unable to repair all of the extensive damage. And as it took a long time for his leg to recover to a certain extend, the Outriders didn't want him anymore.

His dream crush (like his leg) he almost gave up.

But it seemed that he was given a second chance, a different kinds of chance. The lightning has either bestowed him or awakened some divine power. He had become an oracle of nature.

He was left out of the action with his leg until after the Treaty of Thronehold. Where he was effectively demoted and sacked while having failed to achieve anything much of his dreams.

Having nothing else to look for william just looked for anything to do. It rapidly hit him that even is he had difficulties to walk, with his new found powers he could travel. And so traveling he did.

In fact he reasoned that with his basic training, is newfound powers he would prove to himself that he could achieve something. That on his own he could be the beast rider he envisioned in his childhood.

William went forth to quench his wanderlust, and eventually started working as a caravan guard protecting supplies that were delivered to various inn and establishments for the House Ghallanda.

The year past and So William took his leave and resume traveling along the caravan routes, maintained by House Ghallanda

When all the people he meets for the first time look down upon him for being a cripple and worse a halfling cripple, he just smile and nods.

WILLIAM KAZZAR

Cavalier (Gendarme)1/ Oracle 2
Small Halfling / Humanoid (Halfling)

Init +0; Senses Perception +5, Low-light Vision, Keen Senses,

==DEFENSE==
AC 22, touch 16, flat-footed 18 (+4 armor, +2 shield, +1 size, +1 Racial +4 Cha)
hp 26 (2d8+1d10+3)
SR 0
Fort +3, Ref +0, Will +3
Armor Chain Shirt, Light
Shield Heavy Steel Shield
Defensive Abilities Underfoot (PFAPG 21)

==OFFENSE==
Spd 15 ft/x4
Melee Club +5 (1d6+2) 20/x2 CM +1
Melee Lance +5 (1d6+3) 20/x3 CM +1

==STATISTICS==
Str 15, Dex 10, Con 12, Int 12, Wis 10, Cha 18

BAB +2, CMB +3, CMD +17

Concentration +6

Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Extra Revelation (PFAPG 160), Shield Proficiency (PFCR 133), Spirited Charge (PFCR 134), Power Attack (PFCR 131),

Skills Bluff +9, Diplomacy +9, Handle Animal +10, Knowledge (nature) +5, Knowledge (religion) +5, Perception +5, Ride +4, Survival +5

MC Oracle Curse (Lame), Mystery (Nature), Revelation (Bonded Mount, Nature's Whispers)

Traits

Ex Challenge, Order of the Paw

Languages Common, Elven, Goblin, Halfling

Racial Outrider, Underfoot (+1 Dodge AC vs larger opponents)

Gear Military Saddle, Backpack, Adventuring Kit, Weapon cord, Potion of CLW, Scrolls of CSW (CL5) X2

Cash

Xp 4115

Action Points 5/6 (+1/2 Level)

Spells (CL 2)
L0: Detect Magic, Stabilize, Light, Create Water
L1 (4/Day): CLW, Shield of Faith, Endure Elements, Air Bubble, (d) Charm Animal

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Daily Resources Left:

Action points 6/6
Ex 1/1 Challenge (+1 AC to mount)
Spells
L1: 0/4

Current Effect Challenge