Adventure Path Reign of Winter

Game Master Almonihah

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Male Human (Ulfen) Fighter 14, HP:126/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

I am thinking of nabbing two of the revolvers, since none of them are masterwork I wont be able to magic any of them up so having two just saves reload time in combat. Slightly less damage than the rifles but it's the same range increment and he can keep his shield out.

I think Bulvi can use the mortar too if we want to factor that into our plans, and more easily the grenades.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 66/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

I am levelled up. Nothing really interesting beyond getting a second 7th level spell.


After looking into it, GM is it alright if I go for Gunslinger? We have all these weapons to examine and learn from. I'd like to take the path of Selena learning to use them appropriately and eventually (probably after the campaign ends, but who knows if we have downtime later) make a magic version.

It's either that or just improve winter witch again.

How much do we have left in this campaign anyway?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I’m guessing we’re at least halfway thru this book, probably more…but we have another book after this one…


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

You'll be gaining three more levels before the campaign ends. I might caution that Gunslinger isn't really worthwhile until you hit level 3.


I understand what you are saying but there is perhaps something one of us has missed.

To my understanding a misfire can lead to a gun being broken. The gunsmithing feat allows fixing this once per day for an hour of work. But the class lets me pick quick clear, which allows me to fix the broken condition from misfires as often as needed and for a standard action (faster if I spend grit). This seems like a very big advantage to me. Am I mistaken about something here?

Also, d10 hd, full bab, and two extra skillpoints.

With only four remaining levels, if will take me three to get 8th lvl spells, so I can spend a level here and still have that at the end, but I wouldn't get 9th anyway.


Male Human (Ulfen) Fighter 14, HP:126/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4
Selena Snoe Yelizaveta wrote:

I understand what you are saying but there is perhaps something one of us has missed.

To my understanding a misfire can lead to a gun being broken. The gunsmithing feat allows fixing this once per day for an hour of work. But the class lets me pick quick clear, which allows me to fix the broken condition from misfires as often as needed and for a standard action (faster if I spend grit). This seems like a very big advantage to me. Am I mistaken about something here?

Also, d10 hd, full bab, and two extra skillpoints.

With only four remaining levels, if will take me three to get 8th lvl spells, so I can spend a level here and still have that at the end, but I wouldn't get 9th anyway.

That is a very good point. I think Amateur Gunslinger would be very handy as Bulvi's Combat Feat, tempting me to reconsider quick draw. if one of us has it it's not as big of a deal if the other doesn't. Sure it'll mean Selena would need Bulvi to clear the jam between fights.

I was going to say Selena could get firearms proficiency but you wouldn't get it til next level. With firearms you rarely need that high of a BAB. But if you take the dip I'd likely skip it, but it'd be a worthwhile investment to keep you spell progression going. A feat from each of us gets the best of both worlds for you?


As far as spellcasting goes, the difference is a single slot. So it's not as big a difference as it might at first seem.

Selena is already a crafter, so if you take proficiency and I take the class dip, that could work out for both us since the bab will be bigger for you. And it makes sense narratively that the crafter learns a new thing to craft.

What do you think?


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Oh weird, make whole isn't on the witch spell list so you actually kind of need Quick Clear.

I'm mostly just thinking that firearms are almost a waste of an action for Selena given the max she could do without a crit at this point is 2d10, if you hit with both shots. But if it's what you want, go ahead.


Ah, but you are forgetting enchantments, both to weapons and ammo. Selena plans to experiment with such.

But also, you might notice that Selena has consistently moved on to new tactics, tools, and strategies.

Plus, 2 extra skill points, a d10 hp, and an extra bab point.


Male Human (Ulfen) Fighter 14, HP:126/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

Firearms tend to have a high crit multiplier, typically x4. With the rifle Selena would be doing 4d10 which when it's against Touch AC against targets with high spell resistance or weeny ones you don't care about.

Bulvi picked up firearms proficiency a little while back but I hadn't checked the sheet to see what we had. Improved critical for a particular firearm like the pistol would be pretty handy, with his weapon proficiency firearms +2 he'd do 4d8+8 on a crit not huge but going from a 5-10% chance to threaten is big.

If Selena could make magic pistol Bulvi would gladly give over good gold. I do believe in tipping people who've invested in the crafting feat, I've seen some people argue against it but the arguments never held water...


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 66/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

That argument usually breaks down to "I want you to make your character worse so my character can be better and it's your own fault for deciding to make a character who can be made worse."

The Exchange

Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Anyone who decides to invest heavily in learning to specialize with WWI era Russian firearms will probably also need to learn how to manufacture their own ammunition, since we likely won’t be finding Earth advanced firearm armories in our future travels.


Male Human (Ulfen) Fighter 14, HP:126/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 4/4

With GM discretion Selena would be able to with the level dip. Gunsmithing lets her make guns and ammo though outside of early firearms it's GM discretion which sounds like code for it needs to suit the setting or you need to reverse engineer from an example you've found. They are much more expensive to craft... metal cartridges at 15gp value would still cost 7.5gp... not something you can afford at lower levels.

I plan on using it as a secondary approach, the sword always be good but as we level up flyers etc become more of an issue.

I often found myself taking a trait and maybe two crafting feats and taking care of the party kitty... also loaning people out money (interest free of course) when I had time to burn and they were short on cash. More than two types of things being crafted had huge diminishing returns I found as you were more bottle necked by time than funds at that point! It depended on the game but I remember a few where I was crafting stuff for people and charging 60% of the buy new cost. Of course my characters avoided sleep more than was probably healthy but that's what you need to do if you are crafting on the road.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

An Eldritch Archer Magus with the Spell Cartridges feat makes for a very fun gun build.

The Exchange

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Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

While Quasit is clearly annoyed and resentful of Selena's pressure campaign, Quasit is not really likely to talk about her little cutting episode with anyone, so it's not really about Selena. Q is feeling pretty deep shame about the incident and probably will never confess it to anyone, especially in this group where people are looking up to her as a leader. She's had enough lapses and breakdowns lately that she's already feeling self-conscious about looking like a weakling.

And she's a good bluffer, and always has been. Her main coping mechanism has always been to tamp down the pain and whistle past the graveyard. She has a lot of buried, unresolved and childish feelings about her father that have suddenly burst upon her -- she has placed an image of him on an altar in her mind, but the reality is that he was a weak and failed person, and Quasit struggles in her own personality with some of his same vulnerabilities, which now seem glaring and humiliating to her.

Which is all a long way of saying that Selena's player shouldn't feel that I'm exhibiting any particular animus toward them in Quasit's hostility toward Selena. If Sakitu or Findurel had come outside and seen her moping and tried to draw her out, Quasit would have claimed to be ok to them just as strenuously.

One of the elements I'm really enjoying about this adventure arc is using the theme of fighting witches to save a witch as the sort of physical stand-in for how Quasit is resolving the more deep-seated struggle of resolving her immature relationships with her parents, especially her mother. It's a private and more consequential psychological hero journey than what's being played out with the mission she's engaged on.

It's so refreshing to have a forum to play that out patiently over the course of years of real time, and having the luxury to peel that onion without really pre-planning how its all going to come out. The project of Quasit has grown organically from a fairly two dimensional rogue character at the start of all this. and the extent of the backstory I had for her at level 1 was that she was on the run from the law in Cassomir and had just broken up with the man she loved. It's taken me years and a lot of backstory anecdotes and dream sequences and spontaneous inspirations to flesh her out and learn why she has commitment issues and authority issues, and how those are addressed by being committed to a group that has taken to viewing her as an authority figure. And her natural wobble between insecure self-doubt and flashes of inspired cunning control within the group has been a perfect milieu to generate that extra character dimension.

So thanks GM and everyone for doing this with me and sticking it out. This is such a blast.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Been enjoying reading the posts and watching this all play out…


3 people marked this as a favorite.

Don't mind me, I'm thoroughly enjoying the dysfunctional back and forth between Quasit and Selena. Really seems to fit the pair actually, given that Selena is a noble and sees it as her place to lead but having been supplanted by Quasit, but she also knows she is still on the young side and also not surprised she isn't trusted.

No worries. I'm a GM, so keeping characters separate from myself is quite easy. Reflexive really.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)
Quasit wrote:
So thanks GM and everyone for doing this with me and sticking it out. This is such a blast.

No thank you! It has been a blast indeed.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Glad you're enjoying it, it's always great when the play-by-post format lets you expand on your characters like this. :)


How did we end up with a shameless nymphomaniac in the same group as a 16-year old?


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 66/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Poor Session 0?


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Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

Okay so 5 of us are teleporting into the ruined temple and Fin and Kal are using Transport Via Plant then sneaking their way to us. There are trees inside the camp near the middle where the animated tank caught us and near the top next to the blue pool thing.

Kal: Carry companion on Chest Thumper -> Put Thumper statue in pocket -> Wildshape -> Cast plant teleport.

I'd recommend wild shaping into a bat. 40ft fly speed, 20ft blindsense, and diminutive size so a +12 bonus to stealth.

Fin: Probably best to cast Blend before Kal teleports you. You don't need any bonus to stealth but they never hurt, and if you move half speed you can still hide in plain sight without shadows.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

So the last time he was an illusion that could still cast spells(or at least appeared to). Attacking him is probably pointless, blocking line of sight/effect is going to be our best defense: Lay down a fog cloud, make a box around him with a wall spell, etc.

And of course there is the old fashioned tactic of getting behind something.

Dispel Magic would also be useful but he'll have a higher CL so you'll need a good roll. Probably better to go with an option that doesn't rely on spell resistance or rolls.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Yeah, I’m assuming he’s an image…Maka are you planning on trying to light him up? I don’t want to waste arrows or resources on him if he’s an image…and not sure how he found us. I was thinking we’d run into those undead things that Fin apparently killed one of before we dimension doored out…he must be attuned to us somehow…and he can cast lethal spells at us even when he’s an image…not sure how we can get away from him…ideas?

The Exchange

Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

I think Kal is right, he's just trying to scare us off. His attempts to spook us smack of desperation. I think he's stuck watching Baba Yaga in her prison, so he can't physically be in the real world and he has only limited ability to act here. At our last encounter he cast two spells then poofed -- if he were invulnerable he'd have no reason to leave. I think that's all he can manage.

In fact, the fact that he was waiting for us (again) suggests that he's actually watching for us pretty closely, and probably has some key locations under surveillance. This tells me we're on the right track.

I think we put our heads down and survive this until he plays out his hand here. Then we go on with our investigation.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

He's an 18th level caster so there are any number of ways he could be tracking us. Quasit has it right that we should just wait it out or leave the immediate area. Seems like this temple has an upstairs.


Kalchine, Blasphemy does not require you understand what's said. It doesn't even require you to hear it. It's more like the concussion from a bomb/firework that you can feel.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

I hope everyone had a happy new year.


Sorry. I've had a hard few weeks. I'll catch up and post tonight.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

@Kal, if a spell's duration ends with (D) you can dismiss it as a standard action.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Are we entering the building or heading to that alcove like area right outside the building?

The Exchange

Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Entering.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Might not want to burn those books, might find some clues there…

The Exchange

Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Oh come now, it’s not like burning books ever led to anything bad.

He shouldn’t have called Q’s bluff. Now she’s gotta follow through. Most likely we’re just torching his copy of Turgenev’s ‘Torrents of Spring’ or something.

Hey apropos of nothing — Saki, how do you pronounce Sakitu? I always imagined it as “SOK-i-too”, like Cockatoo with an S, but other people I encounter pronounce it other ways.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 178/178 NL: 84/178 Burn: 6/10 Buffer: 1/2 | AC: 31(D:36) T: 26(D:31) FF: 31 CMD: 39(D:44)| F:21 R:21 Wi:17 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 7 Per: 26(LL Vis, DV 60ft)

@Quasit, per GM in discord the door you are currently standing at(middle) is locked, the one up top is not.

As for the books, Maka gets told to burn then Maka burns.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:81/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Maka Na'Shota wrote:
As for the books, Maka gets told to burn then Maka burns.

I can’t argue with that logic…burn, baby, burn…Fahrenheit 451, m’Lady… ;)

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 95/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I pronounce it sah-KEY-too. It was just a name I made up but no doubt, just like with almost all other combinations of human generated syllables, I'm sure that someone somewhere has that name.

Have you run into other Sakitus out there or you have spoken with others about our game?


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

I guess I should say that I'm usually fine with PC's rolling the die for confusion.

The Exchange

Female Human Unchained Rogue/14 |HP:101/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Sakitu wrote:

I pronounce it sah-KEY-too. It was just a name I made up but no doubt, just like with almost all other combinations of human generated syllables, I'm sure that someone somewhere has that name.

Have you run into other Sakitus out there or you have spoken with others about our game?

I think I mentioned that I named a World of Warcraft character Sakitu, a mage. Once I got into raids with her and was using Discord, I discovered that other players seemed befuddled by how to pronounce the name, which struck me as odd. I think other people were more inclined to your (the correct apparently) pronunciation, though a few people simply gave up or resorted to "Saki" like Quasit does. I haven't met a real life Sakitu in the wild yet.

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