Lithuan
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I will take me turn now. If Duhwoo or Tallak get don't kill the one in the middle before I go, I will take an AoO, depending on if you count Duhwoo as cover or not and if it can see invisible
Last round of Haste and Invisibility
Lithuan shoots at the devil to the East through cover, as it still threatens the students.
Rapid Shot + Arcane Strike + Point Blank + Haste - Cover
Attack 1, Good, Manyshot (2 arrows): 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27
Damage: 4d6 + 24 ⇒ (5, 5, 2, 3) + 24 = 39 physical +2d6 ⇒ (6, 6) = 12 acid +4d6 ⇒ (5, 2, 4, 4) = 15 holy
Attack 2, Good: 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27
Damage: 2d6 + 12 ⇒ (3, 1) + 12 = 16 physical +1d6 ⇒ 4 acid +2d6 ⇒ (4, 2) = 6 holy
Haste, Good: 1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40
Damage: 2d6 + 12 ⇒ (3, 3) + 12 = 18 physical +1d6 ⇒ 1 acid +2d6 ⇒ (4, 5) = 9 holy
Attack 3, Good: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20
Damage: 2d6 + 17 ⇒ (6, 2) + 17 = 25 physical +1d6 ⇒ 3 acid +2d6 ⇒ (6, 4) = 10 holy
Attack 4, Silver+Good: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25 physical +1d6 ⇒ 4 acid +2d6 ⇒ (6, 2) = 8 holy
Not including invisible (+2 to hit, target FF AC)
AC >40 no damage
27 < AC < 41: 18 physical, 1 acid, 10 holy from 1 good arrow
20 < AC < 28: 73 physical, 17 acid, 25 holy from 4 good arrows
AC = 20: 98 physical, 20 acid, 35 holy from 5 good arrows
AC < 20: 123 physical, 24 acid, 43 holy from 6 good arrows
Duhwoo X. McKeener
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.
Duhwoo will 5' as indicated and continue Raging, whilst Furiously and Recklessly attacking -- with +4 from Heroism, +1 from Haste, and +2 from Blinking (the +2 bonus from Blinking is negated if they can See Invisible...)
first attack: 1d20 + 29 + 7 ⇒ (5) + 29 + 7 = 41
20% miss chance due to blinking: 1d100 ⇒ 51
if AC 41 hits, then damage: 2d4 + 28 ⇒ (1, 4) + 28 = 33
iterative #1: 1d20 + 20 + 7 ⇒ (8) + 20 + 7 = 35
20% miss chance due to blinking: 1d100 ⇒ 16
MISSED! due to Blinking...
iterative #2: 1d20 + 15 + 7 ⇒ (2) + 15 + 7 = 24
20% miss chance due to blinking: 1d100 ⇒ 58
on the off chance AC 24 hits, then damage: 2d4 + 28 ⇒ (1, 1) + 28 = 30
haste attack: 1d20 + 29 + 7 ⇒ (1) + 29 + 7 = 37
a natural '1'...
"Dang yer hide! how come yer so tough to hit!"
Tallak son of Keldor
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Tallak unloads on the devil.
PA, FF: 1d20 + 24 ⇒ (20) + 24 = 44
PA, FF, Confirming: 1d20 + 24 ⇒ (16) + 24 = 40
4d6 + 2d6 + 50 ⇒ (2, 2, 2, 1) + (1, 5) + 50 = 63
1d6 ⇒ 1
PA, Haste: 1d20 + 20 ⇒ (4) + 20 = 24
2d6 + 2d6 + 25 ⇒ (4, 3) + (5, 6) + 25 = 43
1d6 ⇒ 4
PA: 1d20 + 15 ⇒ (19) + 15 = 34
Confirming: 1d20 + 15 ⇒ (18) + 15 = 33
4d6 + 2d6 + 5 ⇒ (4, 1, 1, 3) + (4, 3) + 5 = 21
PA: 1d20 + 10 ⇒ (14) + 10 = 24
2d6 + 2d6 + 25 ⇒ (6, 5) + (6, 3) + 25 = 45
He then whistles for Thor to protect Avoreal.
PA: 1d20 + 14 ⇒ (2) + 14 = 16
2d6 + 22 ⇒ (3, 3) + 22 = 28
Trip: 1d20 + 16 ⇒ (8) + 16 = 24
Duhwoo X. McKeener
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for round 3, Duhwoo will 5' again (I've moved him on the map again), continue Raging with Furious Focus and Reckless Abandon...
"Y'all stop hittin' me! I'm really gonna fix yer wagon now!"
first attack: 1d20 + 29 + 7 ⇒ (9) + 29 + 7 = 45
20% miss chance due to blinking: 1d100 ⇒ 91
if AC 45 hits, then damage: 2d4 + 28 ⇒ (4, 3) + 28 = 35
iterative #1: 1d20 + 20 + 7 ⇒ (9) + 20 + 7 = 36
20% miss chance due to blinking: 1d100 ⇒ 63
if AC 36 hits, then damage: 2d4 + 28 ⇒ (2, 2) + 28 = 32
iterative #2: 1d20 + 15 + 7 ⇒ (19) + 15 + 7 = 41
duhwoo will use Mighty Swing to auto confirm this threat
20% miss chance due to blinking: 1d100 ⇒ 52
if AC 41 hits, then damage: 4d4 + 56 ⇒ (1, 1, 4, 3) + 56 = 65
haste attack: 1d20 + 25 + 7 ⇒ (6) + 25 + 7 = 38
20% miss chance due to blinking: 1d100 ⇒ 93
if AC 38 hits, then damage: 2d4 + 28 ⇒ (4, 2) + 28 = 34
no misses due to Blinking -- YAY!
Vars Stanic
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Since there's an adjacent target, might as well do my job. I gather that is the invisible one. Since my perception is >20 I automatically know what square he is in.
add in dazing strike with power attack
to hit: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 1d8 + 26 ⇒ (1) + 26 = 27
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 26 ⇒ (4) + 26 = 30
to hit: 1d20 + 16 ⇒ (11) + 16 = 27 damage: 1d8 + 26 ⇒ (1) + 26 = 27
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 26 ⇒ (7) + 26 = 33
Total damage assuming AC 27 is 107. Target must also make 4 DC 24 fort saves or be dazed.
Lithuan
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Haste and G. Invis are gone
Lithuan will fire three arrows on the devil menacing Avoreal, and two on the one fighting Vars.
Deadly Aim + Rapid Shot + Arcane Strike + Point Blank
Attack 1, Good, Manyshot (2 arrows): 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 4d6 + 38 ⇒ (3, 5, 4, 4) + 38 = 54 physical +2d6 ⇒ (6, 3) = 9 acid +4d6 ⇒ (2, 1, 6, 6) = 15 holy
Attack 2, Good: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21 physical +1d6 ⇒ 5 acid +2d6 ⇒ (3, 4) = 7 holy
Attack 3, Good: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d6 + 19 ⇒ (4, 3) + 19 = 26 physical +1d6 ⇒ 3 acid +2d6 ⇒ (5, 3) = 8 holy
Attack 4, Silver+Good: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 19 ⇒ (3, 2) + 19 = 24 physical +1d6 ⇒ 4 acid +2d6 ⇒ (5, 4) = 9 holy
On Devil w/ Tallak and Avoreal
24 < AC < 31: 21 physical, 5 acid, 7 holy from 1 good arrow
AC < 25: 75 physical, 14 acid, 22 holy from 3 good arrows
On Devil w/ Vars:
AC < 25: 24 physical, 4 acid, 9 holy from 1 good arrows
AC < 20: 50 physical, 7 acid, 17 holy from 2 good arrows
Avoreal Starseeker
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Avoreal will cast defensively Boneshatter DC 24 Fort
CC: 1d20 + 25 ⇒ (1) + 25 = 26 Vs DC 23
SR: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 13d6 ⇒ (6, 4, 5, 1, 1, 3, 2, 1, 2, 6, 1, 3, 4) = 39 x1.5 = 58 damage plus exhausted.. On save fatigued instead
Lithuan
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Lithuan looks at the students, seeing if any are in mortal danger. If he sees any, he will apply the wand of infernal healing.
Lithuan
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We only spend 1 round and then move on
Lithuan will tap himself with his own wand.
"We should make haste to the dormitory. There was also cries from that area"
| MiniGM |
Duhwoo 1d20 + 2 ⇒ (13) + 2 = 15
Tallak 1d20 + 2 ⇒ (20) + 2 = 22
Lithuan 1d20 + 7 ⇒ (7) + 7 = 14
Vars 1d20 + 5 ⇒ (9) + 5 = 14
Avoreal 1d20 + 9 ⇒ (3) + 9 = 12
2d20 ⇒ (11, 15) = 26
Tallak acts first then the baddies then the rest of you
nessian warhounds and erinyes
hounds are vulnerable to cold the erinyes are devils with a nasty entagling rope and bows
Duhwoo X. McKeener
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Duhwoo's damage looks right.
I believe Fly is still active, so Duhwoo will fly with the party to the dorms. He just raged for 3 rounds, so will be fatigued for 6 rounds -- I imagine it will take that long to get there, even flying, but let me know if it's less. (Duhwoo has the Roused Anger rage power, so he COULD enter a rage whilst still fatigued, if he really must...)
"Man, shore is alotta runnin' around today!"
Lithuan
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I didn't really check thoroughly, or didn't intend to... it was more a cursory "are they bleeding out on the floor". *shrug* whatever works.
Duhwoo X. McKeener
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Duhwoo will hold his action until just after Lithuan acts -- in case the elf grabs him and Dimension Doors him right into battle again...
"Ya gonna do that thar *poof* thang agin?"
Lithuan
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Hmmm...we still have mass fly up, don't we?
Lithuan
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reflex: 1d20 + 17 ⇒ (17) + 17 = 34 I don't think that beat the fire resistance anyways.
| MiniGM |
#1 attacks Tallak 3d20 ⇒ (16, 19, 19) = 54 for 3 hits
3d8 + 18 ⇒ (1, 1, 7) + 18 = 27 +3d6 ⇒ (6, 4, 3) = 13 fire
#2 attacks Vars 3d20 ⇒ (10, 14, 11) = 35 miss
#3 attacks Woo 3d20 ⇒ (17, 14, 9) = 40 3 hits
3d8 + 18 - 6 ⇒ (8, 3, 6) + 18 - 6 = 29 +3d6 ⇒ (3, 3, 6) = 12 fire
All of you can act-please put your flame gout damage on the map for me
Lithuan
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Avoreal, is the fire resistance still up or no?
Lithuan
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"Duhwoo, attack the Doggie. I must deal with the archers"
Vars Stanic
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reflex save: 1d20 + 16 ⇒ (2) + 16 = 18 fail
As Lithuan said, moot point with the fire resistance. It was for over an hour in duration, so I'm pretty sure we're still covered. Also is it possible that I could have applied more oil of bles weapon on the way here? I'm sure the prior application has expired.
Vars will fly past the warhound (provoking) ignoring it and move straight to the archers. He will make a dazing strike on the one in the middle.
to hit: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 1d8 + 18 ⇒ (6) + 18 = 24
Target has to make a DC 24 fort save or be dazed for a round.
Tallak son of Keldor
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PA, FF: 1d20 + 23 ⇒ (10) + 23 = 33
2d6 + 2d6 + 25 ⇒ (1, 5) + (6, 5) + 25 = 42
1d6 ⇒ 3
PA: 1d20 + 14 ⇒ (16) + 14 = 30
2d6 + 2d6 + 25 ⇒ (1, 1) + (6, 3) + 25 = 36
1d6 ⇒ 1
PA: 1d20 + 9 ⇒ (8) + 9 = 17
2d6 + 2d6 + 25 ⇒ (3, 3) + (2, 1) + 25 = 34
1d6 ⇒ 6
Thor: 1d20 + 13 ⇒ (17) + 13 = 30
2d6 + 22 ⇒ (4, 3) + 22 = 29
Trip: 1d20 + 10 ⇒ (10) + 10 = 20
Thor: 1d20 + 13 ⇒ (17) + 13 = 30
2d6 + 22 ⇒ (6, 1) + 22 = 29
Trip: 1d20 + 15 ⇒ (6) + 15 = 21
Avoreal Starseeker
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As far as i know it is.. It lasted 52 mins.. We finished the Demi Plane in less than 20 for sure and we've haven't been out to 30 so i woul say that yes its still up..
Avoreal will cast Persistent Slow DC 25 Will at the 3 Erinyes, If save make another next round..
SR: 1d20 + 15 ⇒ (4) + 15 = 19 Well thats good for an Erinyes, but dam my SR is scary..
Lithuan
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Lithuan will shoot at the Erinyes to the South of Vars.
Deadly Aim + Rapid Shot + Arcane Strike
Attack 1, Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 4d6 + 36 ⇒ (4, 3, 5, 6) + 36 = 54 physical +2d6 ⇒ (4, 5) = 9 acid +4d6 ⇒ (1, 3, 1, 6) = 11 holy
Attack 2, Good: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d6 + 18 ⇒ (2, 4) + 18 = 24 physical +1d6 ⇒ 2 acid +2d6 ⇒ (3, 3) = 6 holy
Attack 3, Good: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25 physical +1d6 ⇒ 4 acid +2d6 ⇒ (3, 3) = 6 holy
Attack 4, Good: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26 physical +1d6 ⇒ 5 acid +2d6 ⇒ (6, 4) = 10 holy
I'm guessing the last two miss, so:
26< AC < 34: 54 physical, 9 acid, 11 holy from 2 good arrows
21 < AC < 27: 78 physical, 11 acid, 17 holy from 3 good arrows
Duhwoo X. McKeener
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Duhwoo will Rage, take a 5' step (done on the map), and full attack on the south beast, with Lunge, Power Attack, Furious Focus, Reckless Abandon, and +2 from Blinking (if the big poochie can see invisible, drop the attack rolls below by 2...):
first attack: 1d20 + 29 ⇒ (12) + 29 = 41
20% miss chance due to blinking: 1d100 ⇒ 79
if AC 43 hits, then 2d4 + 28 ⇒ (2, 3) + 28 = 33 points of damage
iterative #1: 1d20 + 20 ⇒ (4) + 20 = 24
20% miss chance due to blinking: 1d100 ⇒ 63
if AC 26 hits, then 2d4 + 28 ⇒ (1, 4) + 28 = 33 points of damage
iterative #2: 1d20 + 15 ⇒ (14) + 15 = 29
20% miss chance due to blinking: 1d100 ⇒ 4
misses due to Blinking
"BAD OL' HOUND!"
Vars Stanic
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Actually, I have bravery +4, so my save was 22 on the second one.
Nice to finally get some use out of that ability.
He will move 5' and engage one of the devils (assuming a 22 save makes it).
Full attack power attack.
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 26 ⇒ (8) + 26 = 34
to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 1d8 + 26 ⇒ (8) + 26 = 34
to hit: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 1d8 + 26 ⇒ (3) + 26 = 29
so if AC is 26 or less, 97 damage.
Duhwoo X. McKeener
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"OW! you mangy pooch -- here's some of that right back atcha!"
Duhwoo continues to Rage, takes another 5' step, and again full attacks on the south beast, with Power Attack, Furious Focus, Reckless Abandon, and +2 for Blinking (if applicable):
first attack: 1d20 + 29 + 2 ⇒ (10) + 29 + 2 = 41
20% miss chance due to blinking: 1d100 ⇒ 36
if AC 41 hits, then 2d4 + 28 ⇒ (2, 1) + 28 = 31 points of damage
iterative #1: 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42
20% miss chance due to blinking: 1d100 ⇒ 27
confirmation check: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
if AC 42 hits, then 2d4 + 28 ⇒ (2, 4) + 28 = 34 points of damage
if AC 28 hits, then another 2d4 + 28 ⇒ (2, 1) + 28 = 31 points of damage from the crit
iterative #2: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
20% miss chance due to blinking: 1d100 ⇒ 16
misses due to Blinking...