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HEY! My bards are tough!
"Don't run in th' halls, Lord Vars! The hall monitor'll getcha!"

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Funny, I have scrolls of remove fear... only Duhwoo can use them
Lithuan fires 3 arrows on the middle Erinyes, and 2 on the Southern
Deadly Aim + Rapid Shot + Arcane Strike
Middle One:
Attack 1, Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 4d6 + 36 ⇒ (1, 4, 1, 1) + 36 = 43 physical +2d6 ⇒ (5, 2) = 7 acid +4d6 ⇒ (2, 5, 4, 2) = 13 holy
Attack 2, Good: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 2d6 + 18 ⇒ (5, 4) + 18 = 27 physical +1d6 ⇒ 6 acid +2d6 ⇒ (5, 4) = 9 holy
Attack 3, Good: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d6 + 18 ⇒ (3, 6) + 18 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (1, 3) = 4 holy
Attack 4, Good: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 18 ⇒ (3, 4) + 18 = 25 physical +1d6 ⇒ 1 acid +2d6 ⇒ (3, 5) = 8 holy
Attack 2 Crit Confirm, Good: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 4d6 + 36 ⇒ (1, 4, 4, 5) + 36 = 50 physical
Middle Erinyes:
30 < AC < 41: 27 physical, 6 acid, 9 holy from 1 arrow
28< AC < 31: 77 physical, 6 acid, 9 holy from 1 arrow
AC < 29: 120 physical, 13 acid, 22 holy from 3 arrows
Southern Erinyes:
I'm guessing 20 and 15 both miss.

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(BTW, Duhwoo wears a <Headband of Unshakeable Resolve> -- for just such dreaded occasions...)

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Dam you guys post alot in between my 1..
Avoreal will target the southern Erinyes.. Disintegrate DC 28
SR: 1d20 + 15 ⇒ (11) + 15 = 26
Range Touch: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 26d6 + 1 ⇒ (2, 3, 6, 5, 6, 2, 1, 5, 2, 3, 5, 6, 5, 4, 6, 3, 5, 3, 3, 1, 3, 6, 3, 6, 3, 5) + 1 = 103
Save Damage: 5d6 + 1 ⇒ (5, 3, 4, 2, 2) + 1 = 17
Man i hope she fails

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Tallak pulls the arrow out of his chest and fires it right back at her!
1d20 + 16 ⇒ (16) + 16 = 32
1d8 + 8 ⇒ (1) + 8 = 9
1d20 + 11 ⇒ (13) + 11 = 24
1d8 + 8 ⇒ (3) + 8 = 11
1d20 + 6 ⇒ (20) + 6 = 26
1d8 + 8 ⇒ (3) + 8 = 11
Confirming: 1d20 + 6 ⇒ (16) + 6 = 22
2d8 + 16 ⇒ (5, 7) + 16 = 28

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Lithuan fires.
Deadly Aim + Rapid Shot + Arcane Strike
Attack 1, Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 4d6 + 36 ⇒ (1, 4, 4, 3) + 36 = 48 physical +2d6 ⇒ (6, 1) = 7 acid +4d6 ⇒ (6, 6, 4, 2) = 18 holy
Attack 2, Good: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 18 ⇒ (6, 1) + 18 = 25 physical +1d6 ⇒ 2 acid +2d6 ⇒ (4, 5) = 9 holy
Attack 3, Good: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25 physical +1d6 ⇒ 5 acid +2d6 ⇒ (5, 6) = 11 holy
Attack 4, Good: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 18 ⇒ (6, 5) + 18 = 29 physical +1d6 ⇒ 1 acid +2d6 ⇒ (3, 6) = 9 holy
I'm guessing all will hit - looks to be 127 physical, 15 acid, 47 holy from 5 good arrows if that's the case.

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Can I see vars in the distance?

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Avoreal will take flight.. "Anyone hurt? Where to next? Vars will just have to catch up.." She pull out her wand and tap people who need it..

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Duhwoo, over here please. And turn off the blink.
Lithuan pulls a scroll Remove Fear.

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We can get him, Avoreal. Patience please.

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A wizard never reveals his secrets, Harry
Oh, ok, fine. Here's my secret Harry: I have another D-Door. Unless he's further then 960 ft (and I believe even at a "run", ie 180' for Vars, it's only been a few rounds.) He should be in range

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Duhwoo starts to take off after Vars, but stops raging because there's nothing to get excited about -- so he's fatigued and sits down on the floor after a few steps into the hall, putting his back to the wall just outside the door, legs splayed out in front of him.
"*whew* -- reckon Ah oughta set fer a spell..."
noticing he's got a few scratches, he'll stop Blinking, pull out his Wand o' Cure SERIOUS Wounds and treat himself to a few shots:
FOUR shots from Wand o' Cure SERIOUS Wounds: 12d8 + 20 ⇒ (4, 8, 7, 8, 1, 4, 8, 1, 2, 7, 5, 6) + 20 = 81 healed
those 4 rounds, plus the round to walk into the hall and pull his wand, should be most of what he needs to recover from 3 rounds of raging...he'll stand up and grab his falchion for his final round of recovery from the rage.
"Heck, that's all Ah needed right there! Whut's next!"

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Duhwoo do you want to get vars first before you heal? I cannot cast the dweomer to remove his fear effect

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While Tallak is healing Avoreal quickly break out here spell book and go to memorizing a spell Disintegrate Which takes 10 rounds..

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Ok, I guess we are hanging out for a bit. Can I go outside and shoot some lesser devils for fun and profit?

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Lithuan flies slightly outside the door and spends a few rounds picking off straggling devils.
Deadly Aim + Arcane Strike
Attack, Good: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 2d6 + 18 ⇒ (6, 5) + 18 = 29 physical +1d6 ⇒ 3 acid +2d6 ⇒ (6, 3) = 9 holy
Attack, Good: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d6 + 18 ⇒ (2, 6) + 18 = 26 physical +1d6 ⇒ 3 acid +2d6 ⇒ (5, 6) = 11 holy
Attack, Good: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25 physical +1d6 ⇒ 3 acid +2d6 ⇒ (6, 3) = 9 holy
Attack, Good: 1d20 + 23 ⇒ (4) + 23 = 27
Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23 physical +1d6 ⇒ 6 acid +2d6 ⇒ (4, 3) = 7 holy
Attack, Good: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 2d6 + 18 ⇒ (6, 3) + 18 = 27 physical +1d6 ⇒ 2 acid +2d6 ⇒ (6, 5) = 11 holy
Attack, Good: 1d20 + 23 ⇒ (14) + 23 = 37
Damage: 2d6 + 18 ⇒ (3, 1) + 18 = 22 physical +1d6 ⇒ 2 acid +2d6 ⇒ (3, 4) = 7 holy
Attack, Good: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 2d6 + 18 ⇒ (3, 3) + 18 = 24 physical +1d6 ⇒ 5 acid +2d6 ⇒ (6, 3) = 9 holy
Attack, Good: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25 physical +1d6 ⇒ 4 acid +2d6 ⇒ (1, 3) = 4 holy
Talk about a bad spread

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What is the collective noun for imps? Mischief? Impasse? Lithuan shot an impasse of imps

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The devil then slams the party with aother cone of cold
DC 20 for half 13d6 ⇒ (4, 1, 5, 6, 2, 3, 4, 6, 1, 3, 3, 5, 6) = 49
then dc 20 for half 13d6 ⇒ (4, 1, 5, 5, 1, 1, 4, 5, 3, 2, 4, 1, 2) = 38
Then the devil flies up 30 feet.
All of you can act, assuming delays and such since there is only one baddie here and he won init

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reflex save: 1d20 + 12 ⇒ (9) + 12 = 21 pass
reflex save: 1d20 + 12 ⇒ (9) + 12 = 21 pass
So I take 46 damage. Ow.
OK, either my flight is still active on the winged boots or not, if not I activate it. If it is I charge up to him and give him a smack
Power attack.
to hit: 1d20 + 28 ⇒ (1) + 28 = 29 miss

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Lithuan grunts and fires back
Deadly Aim+Rapid Shot+Arcane Strike
Attack 1, Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 4d6 + 36 ⇒ (5, 2, 5, 2) + 36 = 50 physical +2d6 ⇒ (3, 4) = 7 acid +4d6 ⇒ (3, 1, 6, 3) = 13 holy
Attack 2, Good: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 2d6 + 18 ⇒ (5, 4) + 18 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (6, 4) = 10 holy
Attack 3, Good: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d6 + 18 ⇒ (3, 4) + 18 = 25 physical +1d6 ⇒ 5 acid +2d6 ⇒ (6, 2) = 8 holy
Attack 4, Good: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25 physical +1d6 ⇒ 5 acid +2d6 ⇒ (6, 2) = 8 holy
Attack 2 Crit Confirmation, Good: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 4d6 + 36 ⇒ (2, 3, 5, 2) + 36 = 48
Reflex: 1d20 + 17 ⇒ (6) + 17 = 23
Reflex: 1d20 + 17 ⇒ (3) + 17 = 20
39 < AC 25 physical 5 acid 8 holy from 1 Good arrow (nat 20)
34 < AC < 40 52 physical 10 acid 18 holy from 2 Good arrows
30 < AC < 34 102 physical 17 acid 32 holy from 4 Good arrows
24 < AC < 31 127 physical 22 acid 40 holy from 5 Good arrows
AC < 25 175 physical 22 acid 40 holy from 5 Good arrows