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I'm pretty sure 'enjoy life as a block of stone' is pretty clear. But yes, break enchantment will fix it. Not this combat though. Oh well. There's two other melees which should be plenty to paste these guys.

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I think the spoiler was for if you failed it.. He never said you failed.. And if i have to i can show em what a 26 dice disintegrate looks like.. Just kinda wanting to save them spells for later..

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The first time i rolled i stated i wasn't using it.. I was pissed at the stupid roller not giving me a 7 lol.. The 2nd time i state i was using it.. Just so happened it rolled 17 both times.. I appreciate to use of the shirt.. Takes a lot of trust to let that happen online.. I suggest anyone else that has a shirt to keep it in mind.. cheers!

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Yea sorry it wasn't a test roll.. I would have totally took the 17 if i had previewed it.. Sorry for the confusion.. My reroll abilities are gone so it wont happen again..

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for round 2 (assuming there's anything left to attack after Lithuan nubs the 2 he can see): as Duhwoo is positioning for a ready action by the door, he notices there's one close enough to the door to strike using Lunge -- so he'll move the extra square to be right in the door way, rage a little bit, and lunge at the one by the table, 10' away:
Lunging strike, and miss chance for blinking: 1d20 + 29 ⇒ (16) + 29 = 451d100 ⇒ 38
that's a crit threat -- 1d20 + 29 ⇒ (9) + 29 = 38

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I guess it is the top of the round.. Tallak, do you wanna act before i go? Regardless im heading to bed so feel free to act but im gonna post my round 2 actions..
"Round 2"
Avoreal will move over by the wall and ready a spell at the one she damaged before.. When it acts her readied action will go off..
Casting Ear Piercing Scream, DC 21 Fort 1/2 damage on a save and negate daze
Sonic Damage: 5d6 ⇒ (4, 6, 5, 4, 5) = 24 x1.5 = 36 Sonic Damage
Hoping that if he makes the daze spell that the damage will still cause him to loose any spell he casts.. Basically if he fails hes dazed for another round.. If he makes it and trys to cast a nasty spell itll be Conc. check of DC 28+Spell Level or it fails.. Combat casting doesn't apply to this if he has it..

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if 45 hits AC, then damage will be: 1d20 + 28 ⇒ (10) + 28 = 38
and if the 38 on the confirmation roll (my last post) confirms the crit:
additional damage from crit: 1d20 + 28 ⇒ (7) + 28 = 35

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Round 2
Full attack with dazing strike:
1d20 + 25 ⇒ (13) + 25 = 38- damage 1d8 + 18 ⇒ (8) + 18 = 26 DC 24 fort save
1d20 + 20 ⇒ (1) + 20 = 21
1d20 + 15 ⇒ (1) + 15 = 16
dice gods are not taken with me tonight now are they?

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you are not authorized to roll any more '1's -- leave that to me...

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Lithuan, Round 2
5' step in.
Deadly Aim + arcane strike
On the one in the center of the room (which previously was on the east wall, I think)
Attack 1, Cold Iron, Manyshot (2 arrows): 1d20 + 22 ⇒ (18) + 22 = 40 to-hit
Damage: 2d8 + 37 ⇒ (6, 1) + 37 = 44 physical +2d6 ⇒ (3, 1) = 4 acid +4d6 ⇒ (5, 1, 1, 2) = 9 holy
Attack 2, Cold Iron: 1d20 + 22 ⇒ (7) + 22 = 29 to-hit
Damage: 1d8 + 19 ⇒ (6) + 19 = 25 physical +1d6 ⇒ 1 acid +2d6 ⇒ (2, 2) = 4 holy
Attack 3, Cold Iron: 1d20 + 17 ⇒ (19) + 17 = 36 to-hit
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 physical +1d6 ⇒ 5 acid +2d6 ⇒ (5, 3) = 8 holy
Attack 4, Cold Iron: 1d20 + 12 ⇒ (14) + 12 = 26 to-hit
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 physical +1d6 ⇒ 2 acid +2d6 ⇒ (4, 3) = 7 holy
Crit Confirmation: 1d20 + 17 ⇒ (4) + 17 = 21 to-hit
Damage: 2d8 + 38 ⇒ (5, 1) + 38 = 44 physical
Didn't confirm the crit (I think) so (assuming everything else hits)
122 physical (DR applied 5 times)+ 28 holy from 5 arrows
(EDIT: Point Blank Shot)

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I'll assume those who use expendable resources will leave me to my friend
dazing strike:
1d20 + 25 ⇒ (9) + 25 = 34 damage 1d8 + 18 ⇒ (5) + 18 = 23
1d29 + 20 ⇒ (12) + 20 = 32 damage 1d8 + 18 ⇒ (2) + 18 = 20
1d20 + 15 ⇒ (10) + 15 = 25 damage 1d8 + 18 ⇒ (5) + 18 = 23
+ 3 DC 24 fort saves
probably ripe for a killsteal Duhwoo

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After the Garipan are defeated Avoreal will apporach the Light Globe and study it with detect magic for any defensive prperties..
Spellcraft: 1d20 + 27 ⇒ (13) + 27 = 40
Know Arcana: 1d20 + 25 ⇒ (9) + 25 = 34
If none are noticed she will pick up the globe..

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Duhwoo cleverly uses cut-and-paste to enhance his damage dice to d20s! (My bad -- and apologies!)
those damage rolls should have been:
basic hit damage: 2d4 + 28 ⇒ (1, 3) + 28 = 32
and crit damage, if applicable: 2d4 + 28 ⇒ (3, 3) + 28 = 34
that's 7 fewer points of damage -- is the demon-thingy by the table still there?

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seeing Avoreal move for the globe, Duhwoo pulls his wand o' Summon Monster II:
"Ma'am, why don't I summon up a l'il elly-mental to do th' grabbin'? Does anyone here know any elly-mental languages?"

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Duhwoo encourages everyone to step out of the room, and uses the wand to summon a small air elemental right next to the light globe...
"It only lasts 'bout 15 seconds -- Ah think it talks Auran."

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Couple of Arrows if needed
Attack 1, Cold Iron, Manyshot (2 arrows): 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d8 + 38 ⇒ (6, 1) + 38 = 45 physical +2d6 ⇒ (2, 2) = 4 holy
Confirm Crit: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 2d8 + 38 ⇒ (6, 8) + 38 = 52 physical
If a 24 confirms, then 97 physical, 4 holy. Otherwise 45 physical, 4 holy. DR applied twice

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DEAD
Avoreal sees that it is basically a dancing light, with some other propoerties. Itmightbond to the person that picks it up...or it might not
Tallak the other BUILDINGS are halls for each school of magic Divination was next on your list. But you can do any other than Necromancy
So is Avoreal picking it up or did you find a way for the elemental to pick it up?

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Well if she has a good idea thats its not gonna zap her she'll pick it up..
"I care not which one we go to next.. We just need to make the most use of my True Seeing spell, so Illusion should deffinitely be looked at before is runs out.." Also she decides to pick up the globe after examining it..

MiniGM |

OK, Avoreal you did not discover the trap. dont hate me :(
You are hit with a BalePolymorph

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Question, can a swift action be used at any point in your turn? For instance i activate a trap that causes me to roll fort.. Can i as a swift action use an ability that adds +3 to that roll? Or am i screwed on using it because i already acted? Either way we'll see what the dice say.. May not matter..
Fort: 1d20 + 10 ⇒ (20) + 10 = 30
Booyah!

MiniGM |

That would be an immediate action to use it on "its" turn
Avoreal resists the spell and takes the key, it buzzes around her hand.
Not sure where Tallak goes, but the rest go to the hall of lies
It takes one minute to get to the Hall of Lies
Inside is an undlating hallway with a keylight at the end, a light green, it bobs up and down.
Avoreal can easily tranverse it, the rest of you would have to make some saves and it will take longer. What do you do?

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Do i notice any baddies lurking about? I assume you say i transverse it because of the true seeing? What is it exactly that i see?And is the key just floating around with me?

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"Im pretty sure i can lead yall through.. It will just take longer than doing it by myself.. At this point im ok with taking a bit longer to be honest. Or one/two of yall could go over to where Tallak is and help him out.. How bout Vars go with me and Lithuan and Duhwoo cover us or head over to where Tallak went?"

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The others arrive to the cube if they go in time to hear an explosion
Tallak ref save please I don't have the doc in front of me but maybe it won't be close
You are blasted w fire acid and cold
5d6 ⇒ (3, 3, 2, 2, 3) = 13 acid
5d6 ⇒ (5, 6, 6, 5, 3) = 25 cold
5d6 ⇒ (3, 6, 3, 6, 6) = 24 fire

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"Ah'm a-fixin' ta runnoft and he'p Tallak -- cover theses guys with yer bow, will ya, Lithuan?"
Duhwoo will summon a 2-hour mount using the wand o' Mount, then leap on the horse and gallop after Tallak. Depending on how long Tallak took to find his key, Duhwoo will either catch up to him, or might encounter him coming out of Evocations...