Academy of Secrets PFS (Inactive)

Game Master Vuvu

Academy of Secrets Map

Academy of Secrets Tactical Map


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Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I'm pretty sure 'enjoy life as a block of stone' is pretty clear. But yes, break enchantment will fix it. Not this combat though. Oh well. There's two other melees which should be plenty to paste these guys.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I think the spoiler was for if you failed it.. He never said you failed.. And if i have to i can show em what a 26 dice disintegrate looks like.. Just kinda wanting to save them spells for later..


Unnamed

Dc17 vars is fine

Ruling u used the refill avoreal

I don't do what if rolls in pop too confusing

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

The first time i rolled i stated i wasn't using it.. I was pissed at the stupid roller not giving me a 7 lol.. The 2nd time i state i was using it.. Just so happened it rolled 17 both times.. I appreciate to use of the shirt.. Takes a lot of trust to let that happen online.. I suggest anyone else that has a shirt to keep it in mind.. cheers!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

boy I feel silly, didn't read the DC 17, assumed it was higher than 20


Unnamed

I'm saying no test rolls period
I do too much by phone it is rly confusing for me.

Use preview

I hate to sound dickish but plz

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea sorry it wasn't a test roll.. I would have totally took the 17 if i had previewed it.. Sorry for the confusion.. My reroll abilities are gone so it wont happen again..


Unnamed

It's ok I just am easily confused and I want to keep us moving

I mean I want to kill u all horribly but keep us moving

I know u won't cheat so preview away and for the most part if u say u can do it I believe u


Unnamed

Now go kill these things

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

for round 2 (assuming there's anything left to attack after Lithuan nubs the 2 he can see): as Duhwoo is positioning for a ready action by the door, he notices there's one close enough to the door to strike using Lunge -- so he'll move the extra square to be right in the door way, rage a little bit, and lunge at the one by the table, 10' away:

Lunging strike, and miss chance for blinking: 1d20 + 29 ⇒ (16) + 29 = 451d100 ⇒ 38

that's a crit threat -- 1d20 + 29 ⇒ (9) + 29 = 38

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I guess it is the top of the round.. Tallak, do you wanna act before i go? Regardless im heading to bed so feel free to act but im gonna post my round 2 actions..

"Round 2"

Avoreal will move over by the wall and ready a spell at the one she damaged before.. When it acts her readied action will go off..

Casting Ear Piercing Scream, DC 21 Fort 1/2 damage on a save and negate daze

Sonic Damage: 5d6 ⇒ (4, 6, 5, 4, 5) = 24 x1.5 = 36 Sonic Damage

Hoping that if he makes the daze spell that the damage will still cause him to loose any spell he casts.. Basically if he fails hes dazed for another round.. If he makes it and trys to cast a nasty spell itll be Conc. check of DC 28+Spell Level or it fails.. Combat casting doesn't apply to this if he has it..


Unnamed

1d20 ⇒ 20 int check when it comes to so it analyses the situation

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
if 45 hits AC, then damage will be: 1d20 + 28 ⇒ (10) + 28 = 38

and if the 38 on the confirmation roll (my last post) confirms the crit:
additional damage from crit: 1d20 + 28 ⇒ (7) + 28 = 35

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Round 2

Full attack with dazing strike:
1d20 + 25 ⇒ (13) + 25 = 38- damage 1d8 + 18 ⇒ (8) + 18 = 26 DC 24 fort save
1d20 + 20 ⇒ (1) + 20 = 21
1d20 + 15 ⇒ (1) + 15 = 16

dice gods are not taken with me tonight now are they?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

you are not authorized to roll any more '1's -- leave that to me...

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan, Round 2
5' step in.
Deadly Aim + arcane strike
On the one in the center of the room (which previously was on the east wall, I think)

Attack 1, Cold Iron, Manyshot (2 arrows): 1d20 + 22 ⇒ (18) + 22 = 40 to-hit
Damage: 2d8 + 37 ⇒ (6, 1) + 37 = 44 physical +2d6 ⇒ (3, 1) = 4 acid +4d6 ⇒ (5, 1, 1, 2) = 9 holy
Attack 2, Cold Iron: 1d20 + 22 ⇒ (7) + 22 = 29 to-hit
Damage: 1d8 + 19 ⇒ (6) + 19 = 25 physical +1d6 ⇒ 1 acid +2d6 ⇒ (2, 2) = 4 holy
Attack 3, Cold Iron: 1d20 + 17 ⇒ (19) + 17 = 36 to-hit
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 physical +1d6 ⇒ 5 acid +2d6 ⇒ (5, 3) = 8 holy
Attack 4, Cold Iron: 1d20 + 12 ⇒ (14) + 12 = 26 to-hit
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 physical +1d6 ⇒ 2 acid +2d6 ⇒ (4, 3) = 7 holy

Crit Confirmation: 1d20 + 17 ⇒ (4) + 17 = 21 to-hit
Damage: 2d8 + 38 ⇒ (5, 1) + 38 = 44 physical

Didn't confirm the crit (I think) so (assuming everything else hits)
122 physical (DR applied 5 times)+ 28 holy from 5 arrows

(EDIT: Point Blank Shot)


Unnamed

4d4 ⇒ (1, 1, 2, 2) = 6 62 damage from duhwoo

save for daze 1d20 ⇒ 5 dazed

save for stun 1d20 ⇒ 16 not stunned

Duhwoo destroys one, Lithuan another and Vars dazes the third

:(

just end it

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

So how does Duh Woo do d20 damage? I think it may be a typo.

Tallak will go search for another room since the party has this well in hand. What are the options again?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I'll assume those who use expendable resources will leave me to my friend

dazing strike:
1d20 + 25 ⇒ (9) + 25 = 34 damage 1d8 + 18 ⇒ (5) + 18 = 23
1d29 + 20 ⇒ (12) + 20 = 32 damage 1d8 + 18 ⇒ (2) + 18 = 20
1d20 + 15 ⇒ (10) + 15 = 25 damage 1d8 + 18 ⇒ (5) + 18 = 23

+ 3 DC 24 fort saves

probably ripe for a killsteal Duhwoo

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

After the Garipan are defeated Avoreal will apporach the Light Globe and study it with detect magic for any defensive prperties..

Spellcraft: 1d20 + 27 ⇒ (13) + 27 = 40
Know Arcana: 1d20 + 25 ⇒ (9) + 25 = 34

If none are noticed she will pick up the globe..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo cleverly uses cut-and-paste to enhance his damage dice to d20s! (My bad -- and apologies!)

those damage rolls should have been:

basic hit damage: 2d4 + 28 ⇒ (1, 3) + 28 = 32
and crit damage, if applicable: 2d4 + 28 ⇒ (3, 3) + 28 = 34

that's 7 fewer points of damage -- is the demon-thingy by the table still there?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
seeing Avoreal move for the globe, Duhwoo pulls his wand o' Summon Monster II:

"Ma'am, why don't I summon up a l'il elly-mental to do th' grabbin'? Does anyone here know any elly-mental languages?"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal pauses.. "Good idea.. I speak all but the earth elemental languages"

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo encourages everyone to step out of the room, and uses the wand to summon a small air elemental right next to the light globe...

"It only lasts 'bout 15 seconds -- Ah think it talks Auran."

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Couple of Arrows if needed

Attack 1, Cold Iron, Manyshot (2 arrows): 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d8 + 38 ⇒ (6, 1) + 38 = 45 physical +2d6 ⇒ (2, 2) = 4 holy

Confirm Crit: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 2d8 + 38 ⇒ (6, 8) + 38 = 52 physical

If a 24 confirms, then 97 physical, 4 holy. Otherwise 45 physical, 4 holy. DR applied twice


Unnamed

DEAD

Avoreal sees that it is basically a dancing light, with some other propoerties. Itmightbond to the person that picks it up...or it might not

Tallak the other BUILDINGS are halls for each school of magic Divination was next on your list. But you can do any other than Necromancy

So is Avoreal picking it up or did you find a way for the elemental to pick it up?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Well if she has a good idea thats its not gonna zap her she'll pick it up..

"I care not which one we go to next.. We just need to make the most use of my True Seeing spell, so Illusion should deffinitely be looked at before is runs out.." Also she decides to pick up the globe after examining it..


Unnamed

OK, Avoreal you did not discover the trap. dont hate me :(

You are hit with a BalePolymorph

Fort 22 Failed:
Suddenly you have the urge to Tweet. Perhaps it is because you are a small songbird

Will 22 if you failed the fort=Failed:
All you can think about is wanting to chirp and eat seed. Your personality is gone. Youare now truly a birdy

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Man this thing is nasty..


Unnamed

Yea this one is toigh

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Question, can a swift action be used at any point in your turn? For instance i activate a trap that causes me to roll fort.. Can i as a swift action use an ability that adds +3 to that roll? Or am i screwed on using it because i already acted? Either way we'll see what the dice say.. May not matter..

Fort: 1d20 + 10 ⇒ (20) + 10 = 30

Booyah!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

hoorah for the good guys


Unnamed

That would be an immediate action to use it on "its" turn

Avoreal resists the spell and takes the key, it buzzes around her hand.

Not sure where Tallak goes, but the rest go to the hall of lies

It takes one minute to get to the Hall of Lies

Inside is an undlating hallway with a keylight at the end, a light green, it bobs up and down.

Avoreal can easily tranverse it, the rest of you would have to make some saves and it will take longer. What do you do?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Do i notice any baddies lurking about? I assume you say i transverse it because of the true seeing? What is it exactly that i see?And is the key just floating around with me?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Just looking at that makes me queasy. How about I close my eyes, grab onto your robe, and you lead me, or rather all of us?"

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Going to the Evocation room then.


Unnamed

Avoreal you just see a regular hallway, no baddies.


Unnamed

Tallak:

You enter the Cube, and quickly find a key light in a classroom. In the center is the keylight in a glass container with no seems or opening.

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

Tallak looks around for an ambush or a trap.

Perception: 1d20 + 25 ⇒ (14) + 25 = 39


Unnamed

Tallak:
Trapped

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Im pretty sure i can lead yall through.. It will just take longer than doing it by myself.. At this point im ok with taking a bit longer to be honest. Or one/two of yall could go over to where Tallak is and help him out.. How bout Vars go with me and Lithuan and Duhwoo cover us or head over to where Tallak went?"

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

I'll Cast resist energy(cold) and I'll break the glass. I'll make sure Thor is safely outside the classroom.


Unnamed

The others arrive to the cube if they go in time to hear an explosion

Tallak ref save please I don't have the doc in front of me but maybe it won't be close

You are blasted w fire acid and cold

5d6 ⇒ (3, 3, 2, 2, 3) = 13 acid
5d6 ⇒ (5, 6, 6, 5, 3) = 25 cold
5d6 ⇒ (3, 6, 3, 6, 6) = 24 fire

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGm:

Reflex: 1d20 + 14 ⇒ (8) + 14 = 22

Well if I failed, I take 13 acid, 5 cold and no fire then due to the spells on me. If I made it, I take nothing. Afterwards I grab the key and rejoin the group.


Unnamed

Tallak it is either a 22, 23, 24 so I'll check at home

Tallak will meet the others w his key after resolution of illusion


Unnamed

Tallak notices the enchanter (can't remember his name off hand sry) exiting conjugation w a silver key light and he makes his way to wards and rntera

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

The teacher, Maganrad?


Unnamed

Yea I forgot to put my box notes on my new phone

iPhone 5!!


Unnamed

Those that are with Avoreal you make your way to the end, it takes time, so people do not stumble a total of 1d4 + 1 ⇒ (4) + 1 = 5 minutes

Avoreal and you all now stand in front of the keylight. Who takes it?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Ah'm a-fixin' ta runnoft and he'p Tallak -- cover theses guys with yer bow, will ya, Lithuan?"

Duhwoo will summon a 2-hour mount using the wand o' Mount, then leap on the horse and gallop after Tallak. Depending on how long Tallak took to find his key, Duhwoo will either catch up to him, or might encounter him coming out of Evocations...

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