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"Well, shoot -- here Ah am all a-flyin' and seein' 'nvisibul and movin' ever so freely and stuff: ain't gonna be able t'do most of that tomorry, 'ceptin the Free Movement, on accounta usin' up that scroll an' that thar potion! Also, Ah gotta say Ah'm opposed to offin' ugly l'il Illia -- ain't her fault she gots a weak mind, an' looks like she got run'd over a few times. I reckon we just gotta tie her up real good..."

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"Turning down a Hoe Down.. Didn't think id ever hear that one.. What if i was to say i could give you flight and see invis tomorrow?"
"And fine just tie her up then and take her gear.. If yall wanna continue on im fine for it.. One more fight though i'll surely need to rest.. Just let me know the decision.."

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"I would rather have the casters as full potency. Granted, I've not taken much of a scratch, or used up much, but I think we need their full eldritch might for what we have waiting for us. Anyway, it is likely that the opposition just teleported somewhere to rally forces and prepare a reception party. I'm not overly interested in joining such a party on their terms. "
Turning to Avoreal:
"And really, do you need to encourage the hoedown?"

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"If'n you kin fix me up fer tomorry, and Vars reckons it's a good idea, then lets see this place o' yers -- time to party! But first, let me fly 'round a fer a bit!"
While his See Invis is still going, Mr McKeener will fly all around the already explored rooms, looking on top of bookcases and other places not normally examined by folks on the ground...

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As the party flies around and searches in places not yet looked Avoreal will sit down, pull out her spellbook and start studying.. I takes 1 min to memorize the spell Afterwards when all has been searched and everything is ready she'll cast Mage's Maginificent Mansion and as she complete's the a simmering door of force appears before you all.. "Once inside feel free to do as you wish.. There will be food, drink, and a nice place to sleep.." Once you all step through the door you find yourself inside a most luxriously appointed home.. To those unknown to the desert palaces of Qadira this place might seem abit weird.. Plush couches and low seating areas surround shimmering pools of heated water, while the sounds of many birds fills the air.. Off to the side there is a circular room where a couch surrounds a what appears to be a large vase with many tubes coming out from the sides and bowl set in the top.. There are airy servants all around tending to your ever need, offering you food trays, wines and anything else you might want.. "Please make yourself at home.. i hope you like my decour.. I stylize the spell to resemble the many Qadiran palaces that I've been to in the past.. Duwhoo there's a large dance room set at the other end where you may have your party.. I will command the servants to attend.. There are bedrooms off to the sides and hot water for a bath.. If you need anything feel free to ask"

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OK, well I did my attack on the devil, and next round will continue. It's up to the rest unless they just want me to solo it, which I'm OK with.

MiniGM |

rules on this plane
Strongly Law-Aligned and Strongly Evil-Aligned:
Creatures of neither lawful nor evil alignments take a –4
circumstance penalty on all Intelligence-, Wisdom-, and
Charisma-based checks. A creature with either any lawful
or any evil alignment takes only a –2 penalty, while lawful
evil creatures take no penalty at all.
Altered Magic: Magic also functions differently here
than on the Material Plane: spells and spell-like abilities
with the lawful or evil descriptors function as if their caster
levels were 2 higher than normal. Conversely, spells and
spell-like abilities with the chaotic or good descriptors
require a concentration check (DC 20 + the level of the
spell) to be cast. If the check fails, the spell does not
function but is still lost as a prepared spell or spell slot. If
the check succeeds, the spell functions normally.
So yes that does affect your SR rolls since they are based on your casting stat

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Ok noted.. Why not just call it -4 to all ability, skill, and caster level checks.. Initially i thought it was just ability checks..

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Deadly Aim + Rapid Shot + Point Blank + Arcane Strike
Attack 1, Silver+Good, Manyshot (2 arrows): 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 2d8 + 36 ⇒ (2, 1) + 36 = 39 physical +2d6 ⇒ (3, 5) = 8 acid +4d6 ⇒ (4, 5, 4, 5) = 18 holy
Attack 2, Silver+Good: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 1d8 + 18 ⇒ (7) + 18 = 25 physical +1d6 ⇒ 6 acid +2d6 ⇒ (6, 5) = 11 holy
Attack 3, Silver+Good: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d8 + 18 ⇒ (2) + 18 = 20 physical +1d6 ⇒ 2 acid +2d6 ⇒ (3, 3) = 6 holy
Attack 4, Silver+Good: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 18 ⇒ (4) + 18 = 22 physical +1d6 ⇒ 2 acid +2d6 ⇒ (3, 2) = 5 holy
If 36 misses, then no damage
If the AC is 31-36, then 39 physical, 8 acid, 18 holy from 2 arrows
If the AC is 24-30, then 64 physical, 14 acid, 29 holy from 3 arrows
If the AC is 22-23, then 86 physical, 16 acid, 34 holy from 4 arrows
If the AC is 21 or less, then 106 physical, 18 acid, 39 holy from 5 arrows
Edit: Bookeeping: 3d100 ⇒ (75, 81, 77) = 233

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Avorealt will target the Bone Devil with Ear Piercing Scream DC 21
SR: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 5d6 ⇒ (4, 2, 6, 1, 4) = 17 +Daze with failed save

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Perception: 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29

MiniGM |

7th—greater arcane sight S, greater scrying S, prismatic spray
6th—chain lightning, contingency, eyebite, legend lore S, true seeing S
5th—dominate person, fire snake [APG], prying eyes S, teleport OP, telepathic bondS
4th—arcane eye S, confusion, detect scrying S, fear, ice storm, wall of fire
3rd—clairaudience/clairvoyance S, dispel magic, displacement, greater magic weapon OP, hydraulic torrent [APG], lightning bolt, seek thoughts [APG], tongues S
2nd—arcane lock, false life, fox’s cunning OP, locate object S, resist energy, scorching ray, see invisibility S, touch of idiocy
1st—alarm, charm person, comprehend languages S, color spray, detect secret doors S, expeditious excavation OP [APG], floating disk, protection from evil, shield, true strike S, ventriloquism
And
7th—mage’s sword
6th—chain lightning (DC 21), disintegrate (DC 21), summon
monster VI
5th—cloudkill (DC 22), cone of cold
4th—black tentacles, greater invisibility, lesser globe of
invulnerability, resilient sphere, shout (DC 19), summon
monster IV
3rd—dispel magic, displacement, gaseous form, lightning bolt
(DC 18), slow (DC 18)
2nd—acid arrow, knock, scorching ray (DC 17), summon
monster II, web (DC 19)
1st—burning hands (DC 16), magic missile (2), obscuring
mist, shield

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Sweet.. I assume the guy had all the neccessary spell components, so we would have those.. She'll spend 4 hours learning Resilient Sphere.. Her spellcraft is high enough even with the -4 to auto succeed.. The rest she can get after this is over.. That leaves you times for a spell as well Lithuan
If there's no arguements im gonna reset my spell list and if yal wanna rp in the mansion we can.. If not i guess we can be considered rested and back in this room the following day.. I'll get you my updated list shortly..

MiniGM |

And I assume you relieve Illia of her gear. Though we do need to know what you do with her.
Combat Gear potions of cure serious wounds (2), rod
of cancellation, scroll of dispel magic, wand of knock (7
charges); Other Gear +3 leather armor, +2 keen short
sword, belt of incredible dexterity +2, masterwork
thieves’ tools, 335 gp

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OK, not that we have the mansion up and we're in it Vars will take full advantage of the amenities. He's glad to have the servants give his armor a good cleaning and take a bath.
"Now this is living. I can still remember all those miserable trips for the society, stuck in leaky ships, or tiny hovels, and that's on the rare occasions where we had time to rest and it wasn't just 'rush, rush, rush'. After a busy day of trying to get killed, you could use some comfort. "
He will arrange to be as far as possible from the hoedown.
I believe the plan for Ilia was to relieve her of her gear and hogtie her securely.

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Since both of our previous human opponents are still alive, I will take them into the mansion with us and re-secure their bonds. I will as help in taking watches guarding/monitoring them. I will also talk to Illia for a bit and try to get her to see reason (ie we are her best bet)

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Lithuan will you be recasting that Extended Heroism on me? Not gonna change my stats back if you are.. Oh and FYI ill be memorizing Mass Fly which will be a 130min fly spell for eveyone.. She'll alos hold onto that rod of cancellation if noone objects.. Duwhoo im marking off a scroll of see invis for you to use at your leisure..

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I do have winged boots, so I can take care of my own fly, though it is limited uses per day so I'll hardly object. Picked them up after getting sick of the price of fly potions.

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I understand but the spell hits the whole party so.. It grants +6 to fly and lasts 130mins so unless you resist it you have it..
Wizard Cl 13th: CC +25, Spell Pen +15
7th-Mass Fly, Prismatic Spray(DC 27), Extended True Seeing
6th-Disintegrate(DC 28)(2), Greater Dispel Magic, Repulsion(DC 26), 1 slot open
5th-Baleful Polymorph(2)(DC 27), Break Enchantment, Extended Greater Invisibility, Persistent Slow(DC 25), 1 slot open
4th-Boneshatter(DC 24), Calcific Touch(DC 26), Dimension Door, Enervation(2), Resilient Sphere, Stoneskin
3rd-Ablative Barrier, Dispel Magic, Communal Resist Energy(2), Displacement, Haste, Slow(DC 25)
2nd-Cat's Grace, False Life(2), Ice Spears(2)(DC 22), Mirror Image(2), Spectral Hand
1st-, Liberating Command(2), Feather Fall, Grease(2)(DC 23), Shield(3)
0-Acid Splash, Detect Magic, Message, Mage Hand
She will be casting Maximized False Life(using rod), Ablative Barrier, Stoneskin, Extended Shield(using rod), Extended Communal Resist Fire(using rod)(52 mins each Pro Fire 30), and Mass Fly before they leave the mansion..
Lithuan feel free to maximize your false life as well.. She has no damage spells worth maximizing today..
Before leaving the for the next room she'll cast extended cat's grace on herself using her rod..

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.
for the perception check requested above: Perception: 1d20 + 2 ⇒ (1) + 2 = 3 -- evidently, Duhwoo is too distracted by the fun of flying to actually notice anything!

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Lithuan feel free to maximize your false life as well.. She has no damage spells worth maximizing today..
Thanks, I will take you up on the maximized and also cast Ext. Heroism on you

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"Thanky fer the scroll, Miss Starseeker -- let's dance!"
Perform(Sing) check for tonight's shindig: 1d20 + 18 ⇒ (3) + 18 = 21
"These here magic'l servant thingies ain't 'xactly th' most 'thusiatic square dancers I ever seen...'

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.
Did we ever heal up Thor!? And should we fix up Illia? They're both down a lot of hitpoints...
Duhwoo has plenty of charges in his Wand o' CLW, and he's inclined to heal up Illia, but will listen to Lord Vars before doing it.
Tallak just has to ask, and Duhwoo will charge up the wolf.

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She laughs along and has a good time at the shindig.. "Duhwoo ive never met someone as enthusiastic about merry making as you.. And no i suppose the servants aren't cut out to well for hoe downing.. lol" She dances and tries her best, although you can tell she has never had any formal training.. After a bit she departs to get some sleep.. "Try to get some sleep Duhwoo.. We have a long day tomorrow.."

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She gave someone a brand new wand o cure lt for use and will use her infernal healing wand till eveyone is gtg.. His book will be returned after we're out of here.. I suppose if he we're woken up then i could have tried a break enchantment to see if that would help..
Once he's awake.. And still bound and gagged.. "We've found your book.. If i were to place it in your hands could you leave this room? Shake your head yes or no.."
I took off 10 charges from the infernal wand for the rogue and the mage
Break Enchantment CL Check: 1d20 + 9 ⇒ (11) + 9 = 20
Greater Dispel CL Check: 1d20 + 9 ⇒ (14) + 9 = 23
Vs DC 11+CL of any effect that might be on him.. She tried these things before sleeping btw..

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She'll help the mage stand and allow him to hold the book in his bound hands, still gaged, and will help him walk out of the library and into the Mage's Mansion.. Once inside she'll set him down.. "Now im going to remove your gag so you may eat something.. If you attempt to cast a spell then it will be put back and you will not eat.. Shake your head if you understand.." If he does than she'll have a servant feed him and when its time for bed she'll retreive the book for study and re-gag him.. "You must understand this is for your own good.. Once we're outa here we can get you all fixed up.."

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"Sir you were hostile against us.. And i'm not about to release a mage of your power into the world, potentially looking for vengeance, until you have been properly looked at by priest and have had your mental faculties checked.. You will stay in my pocket dimension until i return and we will all leave together.."

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"Your book wasn't even in the library.. Vars would you mind shouldering this man and taking him into the mansion please.." She puts the gag back in his mouth before letting he's forced inside..
And yes that is fair, but he also didn't cease when the threat was stopped either.. That makes him hostile imo.. You don't take chances with a mage that can cast 7th level spells..

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Duhwoo's Sense Motive on Terentius: 1d20 + 18 ⇒ (5) + 18 = 23 -- was the mage being honest with us, or is he scheming to destroy us?

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Way I see it, Vars is enjoying the mansion as long as he can until everyone is ready to roll. The crazy mage doesn't much concern him unless someone asks him to put the mad dog down.

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We had to back up because the mage couldnt leave the library without holding his book.. Now we're simply trying to make sure he cause us any other problems while we're trying to get out of here.. The mansion lasts 26 hours so we can sleep and still have 10+ hours where we can leave him tied up.. The rogue too for that matter..

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He's still tied up right?
"Why are we wasting time talking to this loon? Put the gag back on him and I'll just carry him back into the mansion. "
Unless someone disagrees, I will just pick him up and cart him along.

MiniGM |

1d20 ⇒ 11 Avoreal tries to regag him, he attempts to bite her hand, he fails and she regags him
he tries to shake free of Avoreal when she only has one hand on him and regags him
1d20 ⇒ 19.....! no f-fing way lol
He succeeds, he runs for the door.
Avoreal and Vars roll init. You will have to beat him and catch him. Surprise rd I will say he makes it to the door to the next rooms.