Academy of Secrets PFS (Inactive)

Game Master Vuvu

Academy of Secrets Map

Academy of Secrets Tactical Map


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Unnamed

all 4 hit no holy damage inflicted

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo pulls and quaffs his potion of Fly. "Save some for me, guys!"


Unnamed

duhwoo are you grappled?


Unnamed

1d20 ⇒ 19
1d20 ⇒ 8 no confirm

woo hoo I actually hit VARS!!!!

2d8 + 7 ⇒ (1, 1) + 7 = 9


Unnamed

[ooc[ added damaged from tentacles to lithuan and avoreal, you are free now bt you were grappled so you took the damage[/ooc]


Unnamed

tallak's attacks missed


Unnamed

2d20 ⇒ (2, 7) = 9 Illia 's blade bounces off Thor's fur. Though he does bleed heavily

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
I don't believe so -- Duhwoo's CMD is 33 (31 if denied DX)...

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

His ring of blinking effectively makes him impossible to grapple with a non force effect. He is incorporeal half the time.


Unnamed

Edit the tentacles have read the claws do not so Vars did not take ahit

The creature steps away and casts Dispel good on itself


Unnamed

Another creature make planes check appears as it attacks Tallak

[ooc] Those of you with echolocation notice it arrive in the room suddenly Duhwoo if it wasnt blocked by the shelf you would see it

[b]

1d20 ⇒ 17

Tallak is hit in the thigh by a stinger whipping out.

3d4 + 5 ⇒ (3, 4, 3) + 5 = 15 plust DC 20 fort or take 1d3 ⇒ 3 STR damage

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
although I suppose Duhwoo would take damage if the grapple check hit his CMD -- then he would escape during the split-seconds when he was "blinked"...

but the tentacles only rolled a 29, so Duhwoo is uninjured and ready to fly in for a fight!

query: can one take a 5' step UP after pulling and drinking a potion of fly? if so, throw that in at the end of Duhwoo's first round!

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Fort: 1d20 + 15 ⇒ (20) + 15 = 35

Tallak shakes off the poison.


Unnamed

not sure if you can, but I dont really think it matters.

I think if you get grappled you would be regrappled when you come back into reality. not that it matters.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Tentacles are undefined height, although the consensus appears somewhere between 10' - 20'. You can't 5' though; difficult terrain

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

At the very least he has a 50% chance to get missed by the tentacles. His ring works as the spell. Blink Who's up?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

speaking of, can you roll their cmb for this round


Unnamed

1d20 + 19 ⇒ (13) + 19 = 32


Unnamed

oooo good CMB!!!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
glad Duhwoo has 33 CMD!

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Bah, you got Thor. What's the damage?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Concentration: 1d20 + 18 ⇒ (16) + 18 = 34
Liberating Command: 1d20 + 33 ⇒ (9) + 33 = 42

This time Lithuan grabs Thor and dimension doors him out of the grappled.

Sorry, missed that you were in the room. changed my action to take Thor instead

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

New round? I already was in the room.. I wasnt able to move my token.. She liberated herself and fly in first round before hitting her with disintegrate..

Know Planes: 1d20 + 20 ⇒ (9) + 20 = 29

Opps i i thought it was just for ability checks.. DOes it apply to caster level checks too? Like to overcome SR?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Where in the room do you want to be? Also, don't forget skill penalties from being on an evil plane.

K(planes): 1d20 + 13 ⇒ (3) + 13 = 16

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I moved you up in the upper right corner of the room. Hope that's OK

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.

I suppose Lithuan has a 50% chance of not being able to take Duhwoo right when the D-Door goes of -- since he's blinking -- roll 1-50 to catch him in-plane, otherwise Duhwoo misses out and is still in the hall!

Time to activate the <Unfettered Shirt>! That will be Duhwoo's Standard action this round; for his move action, he'll pull out his <Hourglass of Last Chances>, whilst still holding his falchion in his off-hand...

Muttering to himself: "Whoa -- easy there, boy! Don't go a-runnin' in all unready, like I use'ta do, gettin' screwed up half the time! Them tent-acles is meant fer a-grabbin' so's ya cain't fight! Ain't havin' that this time..."

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Well either way, I'm gonna post before work.

Both Tallak and Thor attack stinging creature, the former dropping his bow and drawing his sword.

PA, FF: 1d20 + 23 ⇒ (15) + 23 = 38

2d6 + 2d6 + 25 ⇒ (3, 4) + (5, 3) + 25 = 40

Vicious: 1d6 ⇒ 1

Thor!: 1d20 + 13 ⇒ (11) + 13 = 24

2d6 + 22 ⇒ (6, 1) + 22 = 29

Trip!: 1d20 + 15 ⇒ (13) + 15 = 28

Thor!: 1d20 + 8 ⇒ (14) + 8 = 22

2d6 + 22 ⇒ (4, 5) + 22 = 31

Trip!: 1d20 + 10 ⇒ (10) + 10 = 20


Unnamed

1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Sorry, I retconned my action, Duhwoo, after I realized Avoreal had already moved. I took Thor instead.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars has a CMD of 38, I'm not overly concerned with the black tentacles.

Whenever he gets to lay some smack down he'll take a 5' flight
Fly Check 1d20 + 4 ⇒ (3) + 4 = 7 fail
so he has to go more than 30' and will loop around the tentacle devil (thus provoking again).

not sure if I had a chance to get the oil of bless weapon on when I stepped to the side of the entryway before combat started, if so the weapon is now aligned good.
One attack with power attack : 1d20 + 26 ⇒ (19) + 26 = 45 roll to confirm 1d20 + 30 ⇒ (8) + 30 = 38

I'll bet that confirms so it's a crit. First off the target is now fatigued (-2 str, -2 dex) and the damage is :3d8 + 78 ⇒ (2, 4, 7) + 78 = 91

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Oh. So still in the hall, Duhwoo will activate the shirt and pull out the hourglass, *then* take a 5' step closer to the door -- all while muttering as indicated above, and adding in "Ah might hafta he'p Vars out, too..."

The Fly potion is active, but Duhwoo hasn't started flying yet. He can ignore the black tentacles completely, though, thanks to Freedom of Movement.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Was there any info on the newcomer with a 29 planes roll? Will retcon this if its immune to fire..

Seeing the Devil take a direct hit from Vars she'll direct her attack at the newcomer.. Casting Boneshatter DC 24 Fort

SR if needed: 1d20 + 13 ⇒ (18) + 13 = 31 or +9 if the plane thing helps

Damage: 13d6 ⇒ (2, 2, 2, 2, 3, 1, 6, 2, 6, 2, 5, 2, 6) = 41

Well i never got a description of what it was.. Ok ill use boneshatter instead..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Err... practically all devils are immmune to fire, and all demons immune to electricity. I really think you should go with another option. Edit: of course, I'm assuming these are all devils, but it does seem to fit the theme.


Unnamed

1d20 ⇒ 13 save

you kow it is a bonedevil and that is has devil traits and has several spell like abilities, but nothing more

the creature begins to crack bu stands, the tentacle woman shrieks in pain as the sword slices through her w its oil on it.

waitin on tallak

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

He posted above, I think

Post 677

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Well now that makes a difference.. Monsters made entirely of bone take +50% damage from boneshatter.. Oh and if he failed the save he's exhausted for awhile.. If he makes it he takes 1/2 damage and instead fatigued for a while.. So that woulda been 61 damage on a fail and 30 on a save..

Boneshatter:

Boneshatter
School necromancy; Level cleric/oracle 5, sorcerer/wizard 4

CASTING
Casting Time 1 standard action
Components V, S, M (a broken bone)

EFFECT
Range close (25 f. + 5 f./2 levels)
Target one corporeal creature or object
Duration instantaneous and 1 minute/level (see text)
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION
The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, who is also exhausted for 1 minute per caster level from the pain and exertion of the transformation.

If the target makes its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much (+50%) damage from this spell. This spell has no effect on creatures that lack both skeletons and hard carapaces.


Unnamed

the bonedevil lays into Tallak

3d20 ⇒ (6, 11, 12) = 29

1d20 ⇒ 8 stinger

all miss


Unnamed

1d20 ⇒ 19

The devil focuses for a moment then disappears

spellcraft 23:
greater teleport

As soon as the sound of the teleport goes Illia drops her sword and falls to the ground weeping again

I cannot resist her...she wont take you...I just want to leave...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Assuming the bone devil gets dealt with she'll search around..

Perc.: 1d20 + 17 ⇒ (17) + 17 = 34

Looking to her comrades.. "Do you all wish to continue? Or would you like to take a rest? I have a spell that will give us a nice, refreshing sleep. It's fully stocked with food and servants.. You can even throw a Hoe Down as you call it Duhwoo. If you wish.. Fully safe as well as we'll be on another plane.. Or do we wish to continue?"


Unnamed

cool, what spell is that? jsut make it clear that you cast it if you do

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Tallak will walk over and make sure she causes no more trouble.

This is for my dog!: 1d20 + 21 ⇒ (20) + 21 = 41

nonlethal: 1d3 + 16 ⇒ (1) + 16 = 17


Unnamed

roll that confirm...also Tallak there is still a bone devil threatening you...you sure you want to do that?


Unnamed

also still tentacles flopping around

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

[Ooc]Oh, posting from phone, thought combat was over. I'll just save that threat for later then. Just NPC me then. Will full attack bone devil.[/dice]


Unnamed

3d20 ⇒ (11, 14, 11) = 36 one hit for 2d6 + 13 ⇒ (4, 5) + 13 = 22 2d6 ⇒ (6, 5) = 11 vicious


Unnamed

1d6 ⇒ 2

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
putting away the hourglass, Duhwoo will fly 60' up the corridor, looking in rooms 1 through 4 -- to make sure she didn't just dimension door in behind us (he doesn't know for sure what spell she cast)...


Unnamed

Duh woo doesnt see her

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Mage's Magnificent Mansion:

Mage's Magnificent Mansion

School conjuration (creation); Level sorcerer/wizard 7

Casting Time 1 standard action

Components V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp)

Range close (25 ft. + 5 ft./2 levels)

Effect extradimensional mansion, up to three 10-ft. cubes/level (S)

Duration 2 hours/level (D)

Saving Throw none; Spell Resistance no

You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

Is the Spell..

"Ok i vote we tie the backstabber up, or just do away with her for that matter.. We don't need some weak minded individual turning on us at every opportunity.."

My spells are ok for now, but another room and id prob need to sleep to be effective.. Alot of my offense is gone.. And with no competitiors left we shouldn't be in any hurry..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I assume the combat is over, if not I will move to attack the bone devil as well.
power attack 1d20 + 26 ⇒ (16) + 26 = 42 damage 1d8 + 26 ⇒ (3) + 26 = 29

"I'm fairly indifferent as to which option we take, but some of you folks tend to be squeamish about direct solutions. Probably should stick with tying her up. And we better get inside the resting place. I don't want to guess what the tentacle lady is up to right now, but if we can take a long enough break, it should throw her off at least. "

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