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Really? He's tied up.. Beginning to think it would have been easier to just lop his head off when he was down.. Yall ralize that if he emerges than he'll be declared the winner right? Luckily i still remember a few spells i had memorized since we're having to backtrack and ive reset my spells already..
Initiative: 1d20 + 9 ⇒ (10) + 9 = 19

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DC 31 escape artist/cmd on the bonds.
I'll sit this one out. Off talking to Illia.

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I honestly have to wonder if the module expect us to let him go or not. I don't see any good reason to off him.
"Oh get ahold of yourself. Waiting another couple hours won't be the death of you. You'll be out of here soon enough. " and he picks up the limp form and carts him into the mansion. Setting him on a couch like a sack of potatoes, he will go about getting a bath, having his armor cleaned, and eating a good meal.

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Feeling sorry for the confused man she'll remove the gag once more.. But only after his feet are tied as well.. "What is it now? And don't tell me you have to pee.."

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Duhwoo Senses Motive again: 1d20 + 18 ⇒ (19) + 18 = 37 -- is he lying?
"Ya have to go see this Chiv'em fella? Why don't ya jus' wait 'till we're ready, and we can 'ccompany ya -- mebbe git a chance to chat with 'em ourselves?"

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"See, now there's a plan. Now why don't you just relax in here, and we'll take you to see this fellow. I bet you haven't had a decent rest in ages. Take advantage of it. Though we're still not going to untie you. " Vars comments while snacking on some dates.

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"I agree with Duhwoo here.. We do not seek to kill him, if he wishes to bargain our release.. If he refuses to let us out without a devious contract then yes we will kill him.. If we allow you to leave before us than you can claim victory and the prize, which is why we're here in the first place.. That I cannot allow.. You came here knowing full well what the consequences could be.. We will try our best to get you out with us, but you will not be allowed to go ahead.."

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"If you have your contract, perhaps it would be best to look at that as well, to confirm that this devil has not tricked you in some other manner"

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"Or, you can just tell us where it is on your person, or if you've secreted it away in some sort of extradimensional space."

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Lithuan will take 20 to search him for said contract, if it is in a physical (non-extradimensional) space; gives me 39.

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Anything on Duhwoo's 37 Sense Motive?
"You have but 1 option.. Trust us and have a chance to get out of all this, or dont and we'll leave you.. There's noway you seeing him ahead of us.. Now tell us where to contract is so we may examine it.."

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"Look here you wretch, if we wanted you dead, you would be dead already. Thrashing about isn't going to do you any good so you might as well calm down. "

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To the group after the guy passes out.. "Look I have nothing against helping this guy outta here.. Same for the rogue, even though they both have dealt sourly with us.. But i'm not letting him go first.. This has been way to much hassle to not get the coin at the end.. With that said I'm willing to see what the fiend has on the table before we out right attack him.. Perhaps we can get the poor mage's contract nullified.. I seriously doubt the ruler was gonna let him leave alive anyways.."

MiniGM |

Just in case you do not remember. The winner is the first person to leave in the SAME 24 HOUR PERIOD you entered.

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"Now that i think about it Devil's are pretty serious about their contracts.. I was thinking of Demon's for some reason.. Long day.. And it just dawned on me that the winner has to be out within 24hrs.. He's been in here for a year, so if we're convinced that he's not gonna turn on us perhaps we can let him go.. Thoughts?"

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Acceptable to me. It does not seem like any advantage is yielded to the master of this place by letting this soul be on his way. My concerns now are that Terentius neither broker further deal with the master of this plane, nor otherwise act as an agent against our interests. What say you, Terentius?

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"I see"
Lithuan reaches down to untie Terentius.
"Go Terentius and meet your fate. Trouble us not again."

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"I hope that won't bite us in the butt. "
then later after R&R.
Vars will follow Tallak.
Thinking to himself He wants to lead, then it's his hide. I've seen that mistake before, but people like to do it for some reason.

MiniGM |

Those with planes recognize a barbed devil and a devourer they argue in infernal
2d20 ⇒ (19, 2) = 21
stealth chcks please

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Duhwoo's Knowledge(Planes) check: 1d20 + 2 ⇒ (14) + 2 = 16
Thanks to the Ring of Scholars, Duhwoo understands the infernal chat completely...
Duhwoo's Perception check: 1d20 + 18 ⇒ (3) + 18 = 21
Duhwoo's Stealth check: 1d20 + 6 ⇒ (16) + 6 = 22
Duhwoo looks to Vars for his next cue...

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Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
K(planes), Devourer: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
K(planes), Barbed Devil : 1d20 + 17 - 4 ⇒ (4) + 17 - 4 = 17
*Crunch, Crunch, Crunch*

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Stealth=Cast Extended Greater Invis.. Lol that will be her 1st round action..
stealth: 1d20 + 16 ⇒ (4) + 16 = 20
Know Planes, Devourer: 1d20 + 20 ⇒ (19) + 20 = 39
Know Planes, Barbed Devil: 1d20 + 20 ⇒ (19) + 20 = 39

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Stealth:1d20 ⇒ 12
Right, Vars being stealthy
Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Vars will heft his weapon, move over to the Devourer (large undead looking things always trip his 'must kill' alarm) and beat on it. Though I doubt he's going to be first with that initiative, so I'll wait to see what happens before I go.

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.
oh, and Duhwoo activated his Ring of Blinking as soon as he saw Tallak start opening a door...

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Duhwoo's init roll: 1d20 + 2 ⇒ (4) + 2 = 6
when Duhwoo's initiative finally rolls around, he will start Raging, walk into the room, taking a south-east diagonal upon entry, then two more squares east -- or as needed to position one square away from both targets (not adjacent to either), setting up for a classic Reckless Lunging Cleave attack (using Lunge, Power Attack, Furious Focus, and Reckless Abandon).
Duhwoo's swing on big target: 1d20 + 29 ⇒ (11) + 29 = 40
if 40AC hits big guy, Duhwoo's damage on big target: 2d4 + 28 ⇒ (4, 2) + 28 = 34
if 40AC hit big guy, then Cleave onto smaller target -- Duhwoo's swing on smaller target: 1d20 + 29 ⇒ (5) + 29 = 34
if 34AC hits medium dude, Duhwoo's damage on smaller target: 2d4 + 28 ⇒ (3, 2) + 28 = 33

MiniGM |

DC 16 (Religion) Though uncertain what this creature is, you are positive it is one of the undead. This reveals result all undead traits. (Planes) Though uncertain what this creature is, you are positive it is not native to the material plane, though you do not believe it to be an outsider.
DC 21 This creature is a devourer, a horrific undead monster that can typically be found stalking prey on the Ethereal and Astral Planes. The tiny figure in its rib cage is the trapped essence of a slain opponent upon which it feeds to sustain its unnatural life.
DC 26 The devourer is named for its ability to consume an enemy's life essence. The devourer reaches out and touches its victim, that is slain instantly if their body fails to resist the devourer's horrific magic. The slain creature's essence is trapped within the figure in the devourer's ribs which takes on the features of the victim. Only the most powerful magics can free the victim, though destroying the devourer has the same effect. Luckily, a devourer can only hold a single essence at a time.
DC 31 A devourer's touch drains the life energy of its victim, inflicting a negative level with ever touch. It can even do this through the use of its spectral hand spell-like ability. Devourers are also resilient to magical attacks.
DC 36 As well as providing sustenance to the devourer, a trapped essence can also be used to power an array of spell-like abilities that the devourer has access to. Using the essence in this way diminishes its power and can eventually destroy it. As well as this, the devourer can also use the trapped essence to be the victim of certain spells that make it past its spell resistance, including all charms and compulsions, making these spells effectively useless against these creatures.
Defensive Abilities barbed defense; DR /good; Immune fire, poison; Resist acid , cold ; SR
Spell-Like Abilities (CL
At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC ), major image (DC ), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only) 1/day—order's wrath (DC ), summon (level 4, 1 barbed devil 35%), unholy blight (DC )
SPECIAL ABILITIES
Barbed Defense (Su)
A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.
Fear (Su)
A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.
Grab (Ex)
A barbed devil can use its grab attack against a foe up to Medium size
Impale (Ex)
A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check

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Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
On the large critter:
Deadly Aim + Rapid Shot + Arcane Strike
Attack 1, Silver+Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 4d6 + 34 ⇒ (4, 2, 4, 6) + 34 = 50 physical +2d6 ⇒ (5, 6) = 11 acid +4d6 ⇒ (3, 1, 5, 5) = 14 holy
Attack 2, Silver+Good: 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 2d6 + 17 ⇒ (5, 2) + 17 = 24 physical +1d6 ⇒ 2 acid +2d6 ⇒ (1, 1) = 2 holy
Attack 3, Silver+Good: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23 physical +1d6 ⇒ 1 acid +2d6 ⇒ (5, 4) = 9 holy
Attack 4, Silver+Good: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25 physical +1d6 ⇒ 1 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 3 Confirmation, Silver+Good: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 4d6 + 34 ⇒ (4, 4, 2, 4) + 34 = 48 physical
I'm assuming the first 3 hit (AC 34+), and that there was no confirmation/4th attack missed (AC >21), so: 97 physical, 14 acid, 25 holy on the large critter. Add more damage if AC 20-21 hits.