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.
Since Tallak used 9 rounds to heal up, and Duhwoo only used 6 rounds to heal and recover, I reckon Duhwoo had a few rounds to do stuff. Number one, he starts Blinking again; then he'll go to where Lithuan is shooting away outside the building; and finally he'll use the Wand of Mount to summon himself another 2-hour horse. But then the Ice Devil blasts us all with cold, killing the nice, fresh horse.
Duhwoo's 1st Reflex save vs the Ice Devils cold attack: 1d20 + 13 ⇒ (18) + 13 = 31
Duhwoo's 2nd Reflex save vs the Ice Devils cold attack: 1d20 + 13 ⇒ (8) + 13 = 21
Thanks to Blinking, Duhwoo takes half of half: 39 divided by 2 is 19, which divided by 2 is 9, and 48 divided by 2 is 24, which divided by 2 is 12, so Duhwoo takes 21 point of damage -- and gains 3 more rounds of Rage for the day, thanks to being Elemental Kin!
At the end of round 1 (going last as usual), he'll move away from the others, and start a bardic performance to Inspire Courage -- giving everyone +1 to hit and damage...
"RICK 'EM, RACK 'EM, RUCK 'EM -- GET OUT THERE AND F...IGHT THEM!"
let's just see if there's anything is left to do when last initiative comes around, at the end of round two...

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Tallak: 1d20 + 14 ⇒ (2) + 14 = 16
Thor: 1d20 + 10 ⇒ (2) + 10 = 12
Tallak: 1d20 + 14 ⇒ (20) + 14 = 34
Thor: 1d20 + 10 ⇒ (17) + 10 = 27
Of course I evade the lesser one..
Tallak will cast resist energy(Cold) on himself and whistles for Thor to sic the devil.
PA: 1d20 + 13 ⇒ (1) + 13 = 14

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Not that it matters here, but my initiative has been +11 today from casting cat's grace
Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
Pass both and take 43..
Avoreal casts Communal Resist Cold 30, lasting 26 mins each.. And then as a swft adds +6 to Wisdom for a round..

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Avoreal casts a spell Calcific Touch DC 26 and attempts to touch the devil with her Spectral Hand..
SR: 1d20 + 15 ⇒ (9) + 15 = 24
Melee Touch: 1d20 + 10 ⇒ (8) + 10 = 18
DEX Dam: 1d4 ⇒ 4 Plus Slowed for 1 Rd if Fail
Calcific Touch
School transmutation [earth]; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range touch
Target creature or creatures touched (up to one per level)
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes
Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch
Remember that lowers His AC by 2 this round :0

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5' fly first
fly check: 1d20 + 5 ⇒ (5) + 5 = 10 Good enough.
Full attack with power attack.
to hit: 1d20 + 27 ⇒ (19) + 27 = 46 confirm: 1d20 + 31 ⇒ (9) + 31 = 40damage: 3d8 + 81 ⇒ (3, 3, 6) + 81 = 93
to hit: 1d20 + 22 ⇒ (12) + 22 = 34 damage: 1d8 + 27 ⇒ (4) + 27 = 31
to hit: 1d20 + 17 ⇒ (4) + 17 = 21 damage: 1d8 + 27 ⇒ (1) + 27 = 28 miss most likely
Damage likely 124

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The wooshing of arrows is not heard under the surrounding din of battle.
Attack 1, Good, Manyshot (2 arrows): 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 4d6 + 36 ⇒ (1, 5, 3, 1) + 36 = 46 physical +2d6 ⇒ (4, 3) = 7 acid +4d6 ⇒ (1, 5, 5, 2) = 13 holy
Attack 2, Good: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23 physical +1d6 ⇒ 2 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 3, Good: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 2d6 + 18 ⇒ (6, 1) + 18 = 25 physical +1d6 ⇒ 2 acid +2d6 ⇒ (5, 5) = 10 holy
Attack 4, Good: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 18 ⇒ (6, 3) + 18 = 27 physical +1d6 ⇒ 6 acid +2d6 ⇒ (4, 4) = 8 holy
Attack 2 Crit Confirm, Good: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 4d6 + 36 ⇒ (4, 4, 2, 1) + 36 = 47 physical
AC = 40, 23 physical 2 acid 6 holy from 1 Good Arrow
32 < AC < 39, 70 physical 2 acid 6 holy from 1 Good Arrow
25 < AC < 33, 95 physical 4 acid 16 holy from 2 Good Arrows
17 < AC < 25, 141 physical 11 acid 29 holy from 4 Good Arrows
AC < 18, 168 physical, 17 acid, 37 holy form 5 Good Arrows

MiniGM |

avoreals spell hits, immediately followed by vars taking out his anger on the world the creature dies horribly
========
In the immediate aftermath it becomes obvious that the devils were not summoned as the corpses are everywhere. Immediately fighting breaks out between halls as they all lay claim to the body.
Toff comes to the forefront, obvously having done some battle himself and shouts everyone down. He reminds them that there is plenty of corpses for all. Then he turns and congratulates the heroes for the victory especially Tallak and Thor.

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"I think we need some answers about the whole competition.. Why we're we sent to a demi-plane? Why was the Headmasters Ancestor
picture there making a pact with a devil for souls? The Breaching is not what it seems and we need some answers.. And we need our coin.."

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"Yeah, I certainly expect to be paid. While it was somewhat entertaining, I did get rather scratched up and expect to make good on my time. "

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Lithuan starts a Infernal Healing as they talk.

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Toff, is the fighting in fact done?

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"Yes, the hall of wards wasn't the inside of the building when we entered, it was a Demi-plane akin to the Nine Hells. That's not quite what the contest was billed as being. It's pretty clear that was why nobody had won in quite some time. I'm almost feeling a touch set up here sir. I don't much care for that feeling. "
intimidate: 1d20 + 17 ⇒ (14) + 17 = 31

MiniGM |

I assume you all healed
the headmasters backs off a good 10 feet from Vars.
I had no choice, my ancestor made the deal, not me...I...
He casts a heightened prismatic spray on the party DC 26
VARS 1d8 ⇒ 8
Lithuan 1d8 ⇒ 3 80 Elec ref save for half
Avoreal 1d8 ⇒ 8
Talak 1d8 ⇒ 5 Flesh to Stone fort save to negate
Thor 1d8 ⇒ 6 insanity will negates
Duhwoo 1d8 ⇒ 6 insanity will negates
VARS 1d8 ⇒ 2 1d8 ⇒ 2 40 acid twice ref for half
Avoreal 1d8 ⇒ 8 1d8 ⇒ 8 1d8 ⇒ 4 1d8 ⇒ 4 80 elev twice save for half
====
init coming

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Yes, I would have healed up Tallak.
Lithuan starts to talk
Headmaster Toff, your students souls have been bartered to devils for over 150 years. You may feel the need to keep the secrets of this place, but trust me it does not serve your needs anymore
Sense Motive to see through his lies: 1d20 + 10 ⇒ (5) + 10 = 15
Diplomacy to convince him to give up his secrets: 1d20 + 17 ⇒ (14) + 17 = 31
When diplomacy fails and Toff unleashes the spell Lithuan yells and opens fire.
Scum!
Deadly Aim + Rapid Shot + Arcane Strike
Attack 1, Good, Manyshot (2 arrows): 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 4d6 + 38 ⇒ (6, 1, 2, 4) + 38 = 51 physical +2d6 ⇒ (3, 6) = 9 acid +4d6 ⇒ (2, 4, 4, 1) = 11 holy
Attack 2, Good: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 19 ⇒ (5, 3) + 19 = 27 physical +1d6 ⇒ 2 acid +2d6 ⇒ (1, 2) = 3 holy
Attack 3, Good: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 2d6 + 19 ⇒ (3, 6) + 19 = 28 physical +1d6 ⇒ 6 acid +2d6 ⇒ (1, 5) = 6 holy
Attack 4, Good: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28 physical +1d6 ⇒ 4 acid +2d6 ⇒ (5, 2) = 7 holy
Attack 1 Crit Confirm, Good: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 4d6 + 38 ⇒ (2, 5, 4, 4) + 38 = 53 physical
Attack 3 Crit confirm, Good: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 4d6 + 38 ⇒ (3, 4, 2, 1) + 38 = 48 physical
36 < AC, 51 physical 9 acid 11 holy from 2 Good arrow
AC = 36, 77 physical 15 acid 17 holy from 3 Good arrows
26 < AC < 36, 125 physical 15 acid 17 holy from 3 Good arrows
AC = 26, 178 physical 15 acid 17 holy from 3 Good arrows
AC < 26, 205 physical 17 acid 20 holy from 4 Good arrows
5th arrow is auto-miss
Edit: the save:
Reflex: 1d20 + 17 ⇒ (13) + 17 = 30

MiniGM |

I will get the wrap up , up later today or this evening, it is a lot of cutting and pasting to do and editing
but for now, I need all of you to email me at brown.gaming6@gmail.com so I know where to send your chronicle. Also onthat note there is a boon and you earn 45,000 each so if you want to start adjusting your characters. You earn 3 xp and 4 pp

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Well thats saying i dont die lol... Regardless i have res pp..
Reflex: 1d20 + 15 ⇒ (11) + 15 = 26
Reflex: 1d20 + 15 ⇒ (11) + 15 = 26
Close one, save both and take 80..
Avoreal gets scorched badly but manages to stay upright..

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"Well that was fun.. Where to next? lol"
Im gonna assume the wand o cure light i gave out at the first is gone.. I shall have to buy a few more..

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reflex: 1d20 + 12 ⇒ (15) + 12 = 27 pass
reflex: 1d20 + 12 ⇒ (11) + 12 = 23 fail
60 damage. Not enough to drop me even if I had not been healed.
shame I missed the kill, that guy really deserved it
"Not a bad vacation from court. I probably need to head back down to Taldor though. Can't stay away from court too long at a time. Too many knives get aligned with my spine. You are all welcome to come visit. It gives me an excuse to leave court and stop scaring the hell out of the fops. "

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"It was a pleasure boys.. Yall will all have to come visit my Desert Oasis in Qadira sometime.. My Mage Mansion spell is designed after home home there.." Turning to the newcomer.. "Well met! My name is Avoreal Starseeker, Mage of the Desert.."

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Duhwoo's Sense Motive check on Toff: 1d20 + 18 ⇒ (3) + 18 = 21
Aw, crap, Duhwoo never saw it coming...
Duhwoo's Will save vs Toff's spell: 1d20 + 12 ⇒ (10) + 12 = 22
And he's insane! I guess that's kinda bad.
1d100 ⇒ 85 he attacks the nearest creature...

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.
looks like that was Avoreal at the time -- how many images did Duhwoo pop?
(a '1' hits Avoreal)
Duhwoo's Mirror Image check for his first strike: 1d6 ⇒ 4
Duhwoo's Mirror Image check for his second strike: 1d5 ⇒ 3
Duhwoo's Mirror Image check for his third strike: 1d4 ⇒ 2
he just popped a bunch of images anyway...
then I'm sure he was restrained.
He needs a HEAL

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I dont think break enchantment or greater dispel will get rid of it.. Looks like a heal spell.. Maybe a healer at the Academy can hook him up for cheap? We did just save this place..
"Duhwoo! Get ahold of yourself!"

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.
Duhwoo sagely responds with: "EEEYAAAAOOOT!"
OrgPlay guide sez faction can do Heal for 2 prestige points -- there goes half of his prestige awarded!

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Heal at a temple: 10*6*11 = 660 gp. Slightly better off buying another wand with the 2 PP and paying for the heal.

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.
that does make sense -- but Duhwoo wants the strange satisfaction of making the Taldor faction (in particular) fix his insanity!