Academy of Secrets PFS (Inactive)

Game Master Vuvu

Academy of Secrets Map

Academy of Secrets Tactical Map


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Unnamed

Duh meets him as he exits

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Well you or me Lithuan. You want to try this one or the next one? "

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

"You guys done getting all the keys? I think I saw Maganrad entering the Wards room. And why are you on a horse in here?"

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Hop on, Tallak! We'll lickety-split on over to Abjuration, get a dancey-light fer me!

Duhwoo will only pause for a few seconds; if Tallak doesn't want to go right away Duhwoo will run the horse over to the Abjuration building at max speed.

"Ah figgers the fastest way betwixt buildin's is mounted!"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Whoever grabs it ill give them a buff to help with any spells effects.."

Did we not locate a trap Mini?

Perc.: 1d20 + 19 ⇒ (14) + 19 = 33

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Tallak looks as if he wants to argue about the absurdity about riding from one building to the next but he gives up and just walks to the Abjuration building. Thor follows right behind.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo will ride the horse into the building, and look around from on horseback: what does he see from the entryway?


Unnamed

We'll until now no one rolled a perception

Post coming soon I have to get to my com

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

Here's one: 1d20 + 25 ⇒ (1) + 25 = 26 Tallak looks around as he catches up to Duhwoo.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Perception: 1d20 + 18 ⇒ (11) + 18 = 29

Duhwoo will also cast Detect Magic and do a sweep from where he sits on his horse...


Unnamed

Ok so tallak and duh will happen at the se time as illusion based on time it took to navigate illusion and since tallak just walked in and smashed

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan has silently navigated the illusion room with Avoreal

I would like to take a look as well Mistress Starseeker

Perception: 1d20 + 23 ⇒ (19) + 23 = 42 w/Det. Magic if needed


Unnamed

tallak made his evocation save

The lies group knows that there is a magical trap attached to the key light

Duh Woo and Tallak:

Abjuration is he Hall of Wards, pick another school

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

There is a protective dweomer on this orb; I will try and dispel it

Did it work?:
targeted dispel magic: 1d20 + 14 - 11 ⇒ (2) + 14 - 11 = 5 = caster level dispelled

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Oh.

Well then, I guess I meant Enchantment all along. What does Duhwoo see, and what magic does he detect, sitting on his horse just inside the entrance of the Hall of Enchantment?


Unnamed

do you know if yo uare successful? I am not sure how that works


Unnamed

or do you think you succeed if you fail?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Well, unless it's purposefully masked, a magic trap has an aura on it. You would see the change in the aura of the object. Although, to be fair I never made my K(arcana) to identify the aura, although Avoreal did. A trap might have a Magic Aura or Nondetection cast on it, though. I'll go ahead and roll a K(arcana)

K(arcana): 1d20 + 14 ⇒ (2) + 14 = 16

So retcon what I said. I can't make sense of the auras anyways

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
since he has Detect Magic going, I believe Lithuan would be aware of a change in the dwoemer...


Unnamed

it is certainly masked considering the module. The only way to find the trap is via perception so i dont think he knows...you do not have the required spell to do a straight counter spell either.

So...

Lithuan is unsure if the trap is disabled.

duh woo where do you want to go since abjuration is out

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"So do you want me to grab it or not? We can't stare at it all day. "

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Enchantment. I guess I meant Enchantment all along. What does Duhwoo see, and what magic does he detect, sitting on his horse just inside the entrance of the Hall of Enchantment?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Yes Vars, but perhaps Avoreal has some magic to bolster your will before you grab the orb in case my dispel failed?


Unnamed

Hall of Charms/Enchantment:

Duhwoo enters first on his horse, he sees the purple key light directly in front of him, but it immediately zooms 40 feet away, and into a lecture hall

Duh Woo will be there 2 rds before Tallak

I put up the map for yo guys, basically you are right outside the bottom right door.

[ooc] you other folks once someone grabs let me know...also keep in mind that you do not know if you can trade the keys

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
On his horse, Duhwoo approaches the classroom door, as noted on the tactical display, while pulling some food out of his rations. Then, pulling out his wand of Summon Monster II, Duhwoo will bring forth 1d3 poodles 30' into the room.

number of critters from 1st level list summoned by Summon Monster II: 1d3 ⇒ 1

On round 3, he'll toss the food onto the stage, near the globe:

"Fetch, boy!"


Unnamed

the light does not seem to do much, because the poodle seem to run around randomly

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
it's supposed to go after the food!

"Dumb dog!"

Completely forgetting about danger, Duhwoo dismounts and tries to grab the pooch, to carry it to the stage and put it's nose on the food. But Duhwoo is blinking, of course, so he can't actually grab it! The spell expires, and the dog disappears from the hillbilly's hands before he actually gets it to the stage. Now frustrated, Duhwoo proceeds over to the globe -- but before he grabs or otherwise touches it, he will examine it closely, with his face about 6 inches away...

"whut kinda pesky trap has you gots on you, anywho?"

Perception check: 1d20 + 18 ⇒ (16) + 18 = 34


Unnamed

The second dwoo steps into the room and I assume tallak

when you stepped in the room:

Make a will save. Post it in a spoiler

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

Tallak Will: 1d20 + 14 ⇒ (14) + 14 = 28
Thor Will: 1d20 + 10 ⇒ (18) + 10 = 28

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will wait for Avoreal to cast a buff (if she intends to), and then grabs the globe.

"Here goes nothing."

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Sorry.. Yall post all night while im sleeping so..

Avoreal will touch Vars on the shoulder twice granting him a +4 to wisdom for 6 rounds and a +4 to con for 5 rounds.... Should bump your will and fort by +1 apiece.. Sorry i couldnt do more i forgot my +6 abiliity is self only.. As Vars reaches for the globe Avoreal will turn her back to the globe. She then closes her eyes and plugs her ears..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

MiniGM:
Will: 1d20 + 12 ⇒ (9) + 12 = 21


Unnamed

Tallak and Duhwoo:

Nothing happens to either of you... however, you do have to move in roundsin this room, and each round you have to make a save. I will tell you OOC that the DC changes each round, I am placing all of you just inside the door representing that you made that save when you stepped through the doorway

When Thor gets closer than 40 feet the key light moves

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars is grabbing the orb in his room also.


Unnamed

Vars make me a Will Save DC 20, if you fail that make me a Fort Save DC 20

Dont biff them

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

1d20 + 13 ⇒ (1) + 13 = 14
1d20 + 18 ⇒ (15) + 18 = 33

somehow I knew it would be phantasmal killer, well no biggie, 3d6 damage


Unnamed

correct. Way not to biff it there Vars LOL!

to get out of the hall it takes another 1d4 + 1 ⇒ (3) + 1 = 4 minutes

I assume you three go to the hall of seeing next?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Seems reasonable to me. We'll take care of whatever healing I need on the way.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Abjuration.

Perception at door w det magic: 1d20 + 23 ⇒ (2) + 23 = 25

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Abjuration means we're starting, I think hall of seeing is divination and we still need that one


Unnamed

Correct abjuration is wards

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Sorry, divination then... forgot that necro, abjuration and conjuration have all been taken.


Unnamed

The hall of Seeing

The two long hallways meet in a 15-foot-diameter
circular room with a domed ceiling above. The walls of
this room between the four hallways are decorated with
several tall mirrors—the orange key-light appears to float
4 feet off the ground in the center of the room, but only in
the reflections in the mirrors, not in the room itself.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Perc. at Door w/detect magic and true seeing: 1d20 + 19 ⇒ (10) + 19 = 29
Spellcraft: 1d20 + 25 ⇒ (6) + 25 = 31 +2 to identify magical properties of items
Know Arcane: 1d20 + 25 ⇒ (18) + 25 = 43

"Nice job there Vars.. Thought the boogie man was gonna get yea for a second.."

Thanks for keeping the time updated Mini.. Helps alot when keeping up with durations.. I keep my active spells spoiler updated btw..


Unnamed

Those of you in the hall fo seeing:

This is an odd thing. It is actually timed...but we are PBP so I am developing a mechanic using dice.

I need you all to formulate a single question that your character has then roll 1d25 for me...yes I said 25. All will be made clear, please spoiler your questions

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Good thing I've got a stronger heart than mind. "

Once in the room.

"Ok, that's just freaky. My inclination is to smash mirrors, but then again, that inclination is probably wrong. Is there anything else in the building, say behind the mirrors?"

1d25 ⇒ 25


Unnamed

questions become relevant later...they are thought not spoken but thanks VARS!

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Question:

Why can i see key-light only in the mirrors?

1d25 ⇒ 18

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Question:
Is the key physically inside the room, and not in the mirrors?

1d25 ⇒ 7

Liberty's Edge

Male Ulfen Ranger(Infiltrator) 15

MiniGM:

1d20 + 14 ⇒ (13) + 14 = 27
1d20 + 10 ⇒ (15) + 10 = 25

Not sensing anything wrong, Tallak books it for the key light. Double move next to the key.

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