AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

updated, I think.


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Still a chance for the other three to describe their actions. I'll push this along tomorrow morning.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Crap, I just realized I didn't post on this thread today. Sorry, I'll get one up tomorrow morning. I knew I was forgetting something...

-Posted with Wayfinder


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min
Jorvik_RoW wrote:
Kuragin stands around, impatiently. The thought of helping out never crossing his mind.

Heh, I like how well John knows Kuragin already :)

BTW, Jorvik's speech reminded how much it annoys me when in Game of Thrones (etc.) people hang out in supposedly really cold places, AND WEAR NO HATS! Oh, come on... anyone in the really cold regions would absolutely wear the warmest hat they can find. Especially if they have to stand in watch on the wall. Or go on a patrol to even colder places.

Grr..

Sorry about the rant :P


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Not everyone can afford a lovely hat, mate. Also: Pfft. Cinema. Am I right?


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
Jorvik_RoW wrote:

Watching the scene play out from the opening of the tent, Jorvik nods at Ishbaad's actions.

He grows more Northern by the day.

"Cormaus, and Ice Melts Quietly in Sunlight, you should bunk in the empty tent as yours is now open to the elements.

"Ishbaad speaks the truth, I know these woods as well as I know any part of this forsaken land. Heafoc will also help us hunt for small game, and I can set snares. This will delay our journey a two days if we come across some good hunting ground, but we shall survive. It is water that we cannot go without. Tighten your belts for we will not eat as well as we did."

So freaking excited I taught Heafoc the hunting trick

PRD wrote:
Hunt This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler. An animal with this trick may attempt Survival checks (or Wisdom checks if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). An animal with this trick may use the aid another action to assist Survival checks made by its handler for these purposes.

So I am at +9 survival, +11 to get along in the wild with her aid, and +2 from Nadya gives me a +13. I am 23 if I take 10 which can provide food for myself, and 6 people if we move at 1/2 speed.

I found this entire post super fascinating, and loved, loved, loved the crunch at the end. The idea of Jorvik using Heafoc to hunt for small game, and mechanically being able to say that it will feed himself and 6 others, that is so neat. For me, it's great to see this survival stuff coming into play, and also that Jorvik immediately steps up and basically says, 'No more food? No worries. I got this.'

It's a totally cool turn of events.

I don't have much of point here other than I found the post/rp/mechanics fascinating :)


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Sorry boys, out of time to post this morning. Hope to get to it tonight. Have a good Saturday!

Also, a big +1 to what Aoife said.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Thanks for the undeserved praise. One of the cool things about so many good GMs is that as a player you are constantly guessing if their gameplay genius is by design or by accident. Smart GMs never tell.

Jorvik, like many of may characters, is a failed AP applicant. I had bought People of the North at my local HalfPrice Books, it has snowball, and I try to be PFS legal and was reading some info to make a flavorful backstory. Jorvik's original backstory included the part with him bivouacking in the Hoarwood forest, because Hoarwood is in People of the North.

Here I find myself in the Hoarwood for real, having to help provide food.

Cool how that happened. Synergistic.


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Sorry boys. Too drunk to post a proper GM post right now. Had a great day at a mate's pool drinking whisky. Got to 89 degrees though, and whisky isn't good for a thirsty man. Posting early tomorrow if I can.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
GM Damo wrote:
@Aoife: I'll allow it this time, but note for next time: you were technically flat footed, so it wouldn't apply and you need a free hand for snapping turtle so when you have your greatsword out, it won't work.

Sounds good, Damien. Aoife should finally be coming into her own with grappling, so she'll (hopefully) be using it more. As such, she'll also be using unarmed strikes more and will have her greatsword strapped to her back, exactly because of the reason you mentioned. I'll want her AC up with snapping turtle style, to have both hands free for grappling, and to be able to use snapping turtle clutch.

That's the plan anyway, but that doesn't account for what craziness you might throw at us which will put that plan on the back burner :)


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min
GM Damo wrote:
Sorry boys. Too drunk to post a proper GM post right now. Had a great day at a mate's pool drinking whisky. Got to 89 degrees though, and whisky isn't good for a thirsty man. Posting early tomorrow if I can.

Oh yeah, I meant to say I'm quite envious of this. Temperature reaching sub-zero last week, dehydration would be the least of my worries should I be drinking whiskey in a pool :P For some reason pools aren't very common up here.


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Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
Kuragin Kseniya wrote:
GM Damo wrote:
Sorry boys. Too drunk to post a proper GM post right now. Had a great day at a mate's pool drinking whisky. Got to 89 degrees though, and whisky isn't good for a thirsty man. Posting early tomorrow if I can.
Oh yeah, I meant to say I'm quite envious of this. Temperature reaching sub-zero last week, dehydration would be the least of my worries should I be drinking whiskey in a pool :P For some reason pools aren't very common up here.

Don't ask me why, but I just had a visual of Kuragin in stylish trunks lounging in a small pool shaped by ice with smallish chunks of ice floating around in it the way everyone else would lounge in a hot tub. The chunks of ice all carry various mixed drinks, and whenever one floats by he fancies himself to take a drink. Maybe one or two has some snacks that would be appropriate. (My mind has gone inexplicably blank on what the fish eggs are called that russians love with their vodka so much)


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Did I basically kill our reign of winter game today with my posts this morning? If so, sorry to you all!


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Kill it? Of course not. Loved the interactions - just wish a few more had joined in. I'll do another post later today to move it along again if no-one else wants in on it.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

No spoilers in this post here, but it won't make sense until you read the gameplay thread...

You are awesome Jorvik - Thanks for playing along!!

I had some ideas recently about where to take Ishbaad's character, and it was really sparked by Aoife and Jorvik's recent conversation. I chatted with Chris about it briefly the other day, and your response post to Ishbaad really crystallized it for me.

That couldn't have worked better if I had told you ahead of time. I love this group, you guys are amazing.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

NP Ishbaad. Was fun to think about it.

Aoife Crunch question - so Jorvik is pretty MAD - multiple ability dependent. Are you finding that Aoife is also MAD with 3 classes?


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
Jorvik_RoW wrote:
Aoife Crunch question - so Jorvik is pretty MAD - multiple ability dependent. Are you finding that Aoife is also MAD with 3 classes?

@ Jorvik: I think that I am finding the same thing with Aoife. But, also, maybe I'm not quite understanding your meaning properly.

Let me explain :)

For Aoife, I wanted to base the idea for her specifically around the character named "Gully" from the comic book, Battle Chasers. I assume everyone already knows this, but at the risk of showing everyone how completely unoriginal I am, I will remind everyone and show you exactly where I got the idea for Aoife (see here and here and lastly, here). So, I wanted her to be a child with big gloves, that can punch and wrestle (things much bigger than she is) to the ground. This last image made me want to make/build her capable of grappling. Also, I had a really fun time trying to build a character that could do these weird/odd/disparate things, but also (hopefully) not being terrible at everything too.

So, because she would have to be small (the size of child), but much stronger than she should be, but able to use her fists to fight and also be capable of grappling on top of all that, I knew it would take multiple levels of progress before the toon could be able to do all of that (even moderately well). In our game, she went (I think) the entire first book before she even tried fighting with her hands or grappling, even though that was actual what I wanted her to be good at.

Hopefully that answers where I'm coming from a little bit. I think that I am finding the same for Aoife, and that she is MAD because it took multiple levels before I finally had access to the different/tertiary abilities that enabled Aoife to do the things I wanted her to do. Now, my hope is that because I know going in that mechanically a halfling (skinned as a human child) grappling barbarian, brawler, monk is in no way optimized, that some of the other abilities offered by each class will keep her from being totally useless (I would never want Aoife to be a burden on the group).

Mark Twain once wrote, I didn't have time to write a short letter, so I wrote a long one instead. In this case, the exact opposite is true. I had a lot of time, and had fun droning on about Aoife and my choices for her build, so I ended up writing a response that was much longer than it needed to be :)


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

I really love this game. I just wanted to say that after reading the posts of us sneaking up on the cave of a (possible) troll. It's just super neat and fun.

Also, Kuragin, I loved the perturbed post about him not wanting the help. Really cool :)


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Yeah, I think you guys are really hitting your PbP stride on this one. Such a good cast of characters - and I really enjoy the adventure. I'm still uncertain as to how book 3 will turn out, but that's a problem for a much, much later time!


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Sorry for the delay, having trouble wrapping the mechanics around the cinematic. I know suspension of disbelief and all.


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That's okay, man. Can I help out with some more descriptive text?


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Okay, so a 13 hits its FF AC anyway, buuuuut....

What's the deal with the cross out? You either make the second attack or you don't... if you don't, that should be your crit confirm, yeah? I know you probably posted, then changed your mind about the second attack... but over PbP, that opens things up for abuse.

My first seven decisions: 7d20 ⇒ (9, 18, 3, 4, 6, 16, 16) = 72

Final decision. Woo! 20!: 1d20 ⇒ 20

It's the first time I've seen it, and I know you were struggling with descriptive vs mechanics, and I know you weren't cheating (with your rolls, boy do I know it) so I'm absolutely fine to leave this in. Please just keep the above in mind moving forwards.

I'll respond on the gameplay when I have some more time later this morning.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Isn't the second roll the fortune hex? He would roll twice, and take the better result, but either way he would have to make both rolls and pick one to discard. After that he could roll any crit confirmations... At least that's how I would see it.

-Posted with Wayfinder


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

I see.

So this is what I did, I rolled 2x for Fortune hex. I though that it was a roll x2 and take the better like Gunari, not a reroll if you miss. just looked it up

Then the strikeout was so that you'd ignore the second attack as the first attack hit, not that I didn't make the 2nd attack roll, just that I chose the first.

My intent was to make things easier for you to read.

So this is a result of my goofing the Fortune Hex ability. To be fair and honest, count the attack as me having used the Fortune hex as I in fact did - my tactical error.

And I apologize for the mistake.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge
Ishbaad the Chosen wrote:

Isn't the second roll the fortune hex? He would roll twice, and take the better result, but either way he would have to make both rolls and pick one to discard. After that he could roll any crit confirmations... At least that's how I would see it.

-Posted with Wayfinder

Yeah no. That is what I initially thought too. Fortune hex you can reroll a missed attack or failed save, as I just read. Not roll twice.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ahhh.... See, that's what I get for offering my thoughts without looking it up....

-Posted with Wayfinder


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

See what I get for posting before I look it it ....


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Okay... no need to apologize and it all makes sense now. And yes, reroll a failed. :-)


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Actually, the wording in Fortune is "reroll", but it doesn't have to be a failed roll. And you can always use the first roll. So in effect it's more like "roll x2 and take better".

Archives of Nethys wrote:
The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

But I don't know if it can be used on a crit confirmation roll?


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Okay. Let's just leave it as roll twice and take the better. Roll both, I'm happy with a strikethrough on the second (or your choice). To avoid confusion, Just please call out that you are using fortune for that roll (in the dice description too).

Eg.

Using fortune on my first attack:
Attack, PA, IC, blah, Fortune #1: 1d20 + 6 - 1 + 1 + 2 ⇒ (11) + 6 - 1 + 1 + 2 = 19
Attack, PA, IC, blah, Fortune #2: 1d20 + 6 - 1 + 1 + 2 ⇒ (3) + 6 - 1 + 1 + 2 = 11


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

man you roll high! For the record I suck and I am sorry. Had ortho appointment today and I tore my MCL. MRI and doctors galore. Thank you awesome insurance. I forgive you for blocking paizo work internet filters


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Oh that sucks! Get better soon!

-Posted with Wayfinder


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John, dude! Hope you feel better soon mate. No troubles at all with the fortune stuff. Also, yes... yes I do seem to roll high. The forums love me.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Totally -- get better soon. MCL -- no fun!


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
Jorvik_RoW wrote:
man you roll high! For the record I suck and I am sorry. Had ortho appointment today and I tore my MCL. MRI and doctors galore. Thank you awesome insurance. I forgive you for blocking paizo work internet filters

That sucks, dude. Hope it's not too painful for you or making getting around in your daily life a major hassle. I have an idea what you're going through.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I think I will be able to get a post up this afternoon, just fyi....

-Posted with Wayfinder


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I'll be patient. :-)

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

What are we going to do with Coramus?


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Got plans. For this encounter, he is going to be delayed when he's the last to act. For now, waiting on Ishbaad and Kuragin.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Ok, I don't know if that made sense, but I hope it did. I think Ice Melts Quietly in Sunlight is going to need a new mentor, soon?

Anyways, I know why you are shortening the name as played, but he needed to explain why it is important to him in character. And, I am conjecture no about goblins fear of writing. Of course,the wierd thing is, apparently they can still read!


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Read gameplay first.

Caught up? Yeah? Good.

Okay, so as hinted on the gameplay thread, Coramus will be only partially shelved for now. I'd love for Chris to return and continue along this journey - but we need to be realistic. I also don't want to overreact. After all, for most other groups out there - a week's unexplained absence is often just time between posts. I admit that it is very unusual for Chris B, though. So...

Coramus will not be an active participant. In game, he'll come along but won't consume any resources (he's barely eating enough to survive) and is practically comatose (but walking comatose) after his experience with the demonic inferno. You feel fairly certain that something within was speaking only to him.

If it happens that Chris B doesn't return by the start of the final encounter area in Whitethrone, I will formally remove Coramus from the game. In the meantime, feel free to incorporate him (or not) in your descriptions. He won't make it to the initiative tables, but he's still present.

Does that work for everyone? I will bow to the majority if you'd rather I remove Coramus from the game sooner (though I will give Chris another week at the very least).


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I am definitely worried about him! I hope everything is ok. I get heartburn when I think about what could have happened to make him disappear so suddenly from posting.

I like where you have left it for now. I like the way you put his character on pause, because its easy to suspend any disbelief necessary, and it could be an amazingly fun part of his story if he does make it back.

So my vote is your choice was perfect. It leaves the door open for a realistic (and very generous) timeframe where we can all hope that our buddy makes it back.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Always keep the band together.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

@GM Damo: First of all, I really like the post and how you handled Coramus' change in attitude/demeanor. In fact, I liked it so much that I hope we get to know more of Coramus' backstory and see this whole event plays out and learn the significance of what it all means.

Secondly, my vote is to give Chris B as much time as he needs. The amazing thing about this Reign of Winter Campaign is that it has been so heavily RP invested that we could go weeks more and still barely move the 'main story' along, and just spend that time dorking amongst ourselves and with the various NPCs. So, for me, I hope everything is going ok for Chris B and hope he is able to come back to the game (so long as that works out well for him), so I'd like to give him as much time as he needs to do so.

Chris B my friend. Chris B a good guy. Chris B the kind of guy worth waiting for :)


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

I agree, let's wait for Chris. We've got a good group here, no reason to break it up. A week is not that long a time anyway (barely an absence in non- superstar game)

I just hope he's all right

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Gotta agree with the hope he is all right. No rush on getting him back in game, but hopefully he'll let us know if things are ok.

"Boss! Where are you?"


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Just out of curiosity - who is going to read the remove curse scroll for IMQiS? We are all caster level 4, so it probably doesn't matter. Just dont' want to take that responsibility unless it is requested of me :)

IMQiS - did you put the belt of constitution on your character sheet? Jorvik was going to pass that off to me after you got the ring removed. Assuming the scroll works, just want to make sure we don't cross-pollinate the gear.


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Heh, same here. Terrible responsibility for one-shot item... I just realized I did it wrong last time when Kuragin was removing the curse from Aoife. Fortune Hex cannot be used on caster level checks :(

But Kuragin can try it, unless someone else wants to. He's the self-appointed master of curses, after all :)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Sylgja can try casting it... but the CL check is likely to fail. Best bet, mechanically, is for Kuragin to use the scroll to learn the spell and then cast repeatedly until it works once he hits level 5.


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Well, yes. But that means Ice needs to suffer from the ring for some time more.

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