AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Thanks, Chris! Really happy to hear you liked it. The Harrowing was the custom addition to the adventure that I was most worried about... and the one that seemed least seamless, to my mind. I was hoping it didn't feel "plonked in", but I really did need to move things along again - no sense languishing in Heldren for weeks on end!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

@GM Damo - would it be ok to retro selling the fancy breastplate to get a masterwork breastplate? (This is why I should have finished updating Ishbaad in hero lab before we left town...) If not I am happy to wait. I just ended up with more liquid cash than I thought, I was trying to get close to "zero" to accentuate the point that we traded most of the gear instead of liquidating it.

I will update my stats as if that is ok, it is easy enough to change back.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:

Thanks, Chris! Really happy to hear you liked it. The Harrowing was the custom addition to the adventure that I was most worried about... and the one that seemed least seamless, to my mind. I was hoping it didn't feel "plonked in", but I really did need to move things along again - no sense languishing in Heldren for weeks on end!

Yea... totally had no idea it wasn't a part of the written adventure... so going to say that it didn't feel plunked in!


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
Ishbaad the Chosen wrote:
GM Damo wrote:

Thanks, Chris! Really happy to hear you liked it. The Harrowing was the custom addition to the adventure that I was most worried about... and the one that seemed least seamless, to my mind. I was hoping it didn't feel "plonked in", but I really did need to move things along again - no sense languishing in Heldren for weeks on end!

Yea... totally had no idea it wasn't a part of the written adventure... so going to say that it didn't feel plunked in!

Same for me, you worked it in so good... I just assumed it was supposed to be there. It fit so well, and seemed like the perfect touch of epic hints just before our toons set off through some crazy portal. Totally, totally cool.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ok, sorry for blasting the discussion thread. Just want to make sure of one more thing before I go through updating my profile.

We didn't level and I missed it, did we?

(As if not having to update twice was going to keep me off my computer anyways... ha!)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

No level up. Sorry. Feels like you should, but then I'd have to ramp up the CR even more. ;-)

Retro breastplate is fine.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
GM Damo wrote:

No level up. Sorry. Feels like you should, but then I'd have to ramp up the CR even more. ;-)

Retro breastplate is fine.

Don't worry, Steve. I bet Damo will keep us at level one for a bit, and then we'll just miraculously ding level 4 before the climax of book 1, and skip over levels 2 and 3 entirely :)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:

No level up. Sorry. Feels like you should, but then I'd have to ramp up the CR even more. ;-)

Retro breastplate is fine.

[low, ominous voice] Eeeeexcellent. [rubs hands together]

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

GM Damo, I really liked that as well! Didn't feel forced at all, and the ominous foreshadowing was cool! In fact it was a really good segue into the next scene!

So, as an FYI - now that he has the muleback cords, there are no issues with carrying capacity for Ice Melts Quietly in Sunlight... in fact, he can carry an additional 16 pounds or so!

Damien, until I figure out how to be more clever with the reagents you gave him, I'll also be having him buying the reagents for a bunch more potions (since they should be goods that can be sold back at cost, I would imagine). He can afford 4 potions worth of stuff (since the alchemical devises are much more spendy in time, until he gets Crafter's Fortune at 2nd level).

I am thinking they will be... 2X Enlarge Person, 2X Endure Elements (the latter seems to be a good value in this game!)

He'll spend 2 hours each evening brewing potions... he even has a pot in his gear!

He'll probably also try and make sunrods out of the magnesium he found, and tindertwigs out of the sulfur (isn't brimstone the same as sulfur, Damien?). I am thinking he'll try to make some cold iron weapon blanch out of the cold iron filings he found, unless I find a neat spell/extract for it! (hope this is what you were expecting, Damien).


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

No problems with the brewing potions. You can have done that at the High Sentinel Lodge if you like.

Brimstone is the same as sulfur. It was labeled separately. If you interested as to why, I can let you know (they are things that you'll never find out unless I tell you directly now, since Rohkar is dead). The reason is related to why you have some things there that don't seem alchemically useful at all.

All of that sounds great (including the weapon blanch)... and it's why I gave you the alchemical components in the first place! ;-)

You have enough cold iron filings to make 10 doses of weapon blanch. I will warn you to hold on to 6 of those doses, however. Kuragin can tell you why if you ask him how to fend off witchcraft. You can find out yourself with a knowledge (local) roll, since you're from Irrisen.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Ok, so the picture of that weasel makes me want to roll a druid or Hunter and make that my animal companion.... That is awesome.

Actual question now: can I charge and grapple? I can't find anything that says I can't... It won't matter this round anyways, I don't have enough movement to get through the snow, even with a double move. Just curious though....

-Posted with Wayfinder


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Grapple can be done in place of an attack action, so yep. You even get a +2 bonus. Of course, this is my interpretation. :-)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I envision charging across the battlefield and then wrapping up like a linebacker - kind of my "would this make sense in real life" test. Glad we see it the same way! :)

Now I need to figure out how to make my slow boulder a bit faster...


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Like my man, JJ:

https://www.youtube.com/watch?v=FvhUVvp7BZk

If this works, maybe Ishbaad will paint a "99" on his back. ;-)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Of course that has to open with him sacking Matt Stafford....

Grumble....

I would have considered 90, but the boy named suh decided to take his talents to south beach...

-Posted with Wayfinder


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I think we all know this (or something similar) was brewing. Some sucky will saves could make this quite difficult. If you're confused about what is going on (or what went on), I'll be happy to clarify it for you after the battle.

As always for scenes I like, I took a large portion of artistic liberty here (not only with Photoshop). I hope I didn't go too far - especially for all you parents out there.


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Looks like we won't have a PRD update for unchained any time soon.

If I supply the rules as we go, does anyone object to making the switch to unchained (PRD or no PRD) when you level up?


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:

As always for scenes I like, I took a large portion of artistic liberty here (not only with Photoshop). I hope I didn't go too far - especially for all you parents out there.

Just for the record, the lead-in to this was INCREDIBLE. What a way to build up suspense! As a writer/author, you want your audience to identify somehow, or make a connection to your characters. I honestly had a pit in my stomach when IMQiS posted the reveal that the girl was the tribute... oh man - You gotta stop worrying so much - that was honestly an amazing set-up for what feels like is going to be an epic fight. I don't know if this is supposed to be some sort of BBEG, but the context and the mood that you staged has me ready to go all out with every ability I have... (after I do what my character was born to do!)


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
GM Damo wrote:

Looks like we won't have a PRD update for unchained any time soon.

If I supply the rules as we go, does anyone object to making the switch to unchained (PRD or no PRD) when you level up?

I am cool with it... I want to buy it for my Hero Lab, just waiting until I can spend a few extra bucks... we have been pinching pennies for this move and I am itching to get it.... Soon!

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

That was really cool... and I am glad that Ice Melts Quietly in Sunlight's reaction/revelation was well suited. Considering his background, I figured he'd figure it out. Now, I am left wondering how much of this did Damo make up, and how much was in the AP? As in... was she just supposed to be the doll here, and he wanted to creep us out (it worked!)?

I am mostly wondering because that is not how I expected the soul-bound dolls to be created... but, then again... why not?

As for Unchained... two thumbs up!


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I don't want to reveal too much until the fight is over, but I didn't really add any encounters in, just changed the way they were played out - and even then, a reasonable chunk of it was in the AP anyway. I was mostly concerned about the extra details with respect to the torturous way a child was being treated.

I'll tell you more when it's over.

Great to hear we have 2/2 votes for unchained, with 4 more yet to be cast.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Posting this little hero point reminder here for my own benefit...


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min
Ishbaad the Chosen wrote:
Posting this little hero point reminder here for my own benefit...

Eh... Can I replace my statline with "REMEMBER HERO POINTS, FOOL!". Well, thanks to Ishbaad, Kuragin is back in action

And I'm fine with Unchained. Not many changes for Kuragin


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As a reminder, the way the Pathfinder Unchained rules will apply to us is here:

Misfits Unchained on Pathfinder Unchained

I'll add it to the campaign info tab.

At the time, it was quite the brain-dump and I don't think anyone gave me any feedback one way or the other. Any option done in an ooc header is open for discussion.

Most importantly, I'd like to hear thoughts on automatic bonus progression and dynamic magic item creation. This will affect your treasure hauls post level 2, and also how magic items are created by PCs. If it's just Ice Melts Quietly in Sunlight making potions, there's not much need, but if you want to get into crafting, it matters. These two rules kinda contradict one another (or, at the very least, they don't complement each other well) so I really would like to know what you think about each.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Damien,
I will take a look at both of those rules sets tonight.

As for the automatic bonus progression, while I sort of understand the why, I am probably going to remain pretty "meh" about it.

Don't know anything about the other, yet.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
Kuragin Kseniya wrote:
Ishbaad the Chosen wrote: Posting this little hero point reminder here for my own benefit... Eh... Can I replace my statline with "REMEMBER HERO POINTS, FOOL!". Well, thanks to Ishbaad, Kuragin is back in action And I'm fine with Unchained. Not many changes for Kuragin

Ishbaad was born for this fight... Makes me how there are more fear issues as we go along... Especially at 8th level when he becomes immune to fear. The way I am playing him, it makes me wish I had done sort of "aura of remove fear". Not even sure how that would work, and it sounds totally OP, but it would be so fitting.... Maybe there is a feat of some sort.... Time to do some research!

-Posted with Wayfinder


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

I finally spent some time reading the two unchained rules. I quite like the automatic bonus progression. That would reduce the need for the boring but "mandatory" items, and money would be spent on cool magic items. Perhaps. Having said that, I feel it favors a bit more martial types, since casters don't have much use for weapon/armour bonuses, and would then have less money for staffs/rods/pearls etc.

But I'm willing to try it. What I dislike about pathfinder is that the magic items lack certain uniqueness.

For the same reason, the dynamic magic item creation sounds cool. Of course I've only played PFS so far, so I'm pretty unfamiliar with item creation... Only drawback in the system is that if you fail the UMD check in the last challenge, the item is destroyed. So goodbye to the money and time spent if the dice rolls badly. A bit harsh IMHO


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Thus snow is brutal to this character. With movement costing double, and his movement speed of only 15 feet, effectively I can only move 5 feet and still take a standard action, which ironically enough, is just like taking a standard action and a 5'adjust.... With the option of another move action. Only moving 5' a round is painful :) can someone just roll a 20 on their arrow? ;)

-Posted with Wayfinder


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

You can move 10 ft. 2.5ft of movement I think is enough to get you a 5ft move if it is all you have "left" (I believe, but even if not, I'll give it to you).

The lesson here? Pick up some snow shoes!


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I don't know why I didn't think of that in town...

/facepalm

-Posted with Wayfinder


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Anyone have craft (shoes) or profession (cobbler)? Seriously, it gives that as an option in the adventure. Perhaps with the new background skills you'll get. ;-)

I'd let you cobble some together with a survival check, but I don't think any of you have that skill.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield
GM Damo| Gameplay wrote:
Since she's hovering in mid-air, no splash damage, correct?

This is a place where the splash damage rules fall short. And, also where bombs differ somewhat than something like alchemical fire (since they are infused with magical essence by the alchemist).

So, it kind of comes down to you as to rule on this. I sort of assumed that the bombs would still go off (as I picture the alchemist mentally triggering the explosion)... but I will abide by your ruling.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

No splash damage then. A bomb is not a fireball (ie going off in a specific space) and it is specifically something that is hurled. It is grenade-like and my ruling is that grenade like weapons need a surface upon which to crack open and splash.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Floating - so only ranged attacks at -4
DR/magical - don't have

Done w/ this fight, let's just head towards the house and see what happens.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Okay, so part 2 was much quicker than part 1! 2 more parts to go (4 in total) for book one. You'll be leveling up after the encounter/s at the Winter Portal (the end of part 2), so please do be ready for that.

Finishing part 2 will also conclude the PFS sanctioned portion of the book, so you will be getting a chronicle sheet! Have a think about what character you want it to be applied to. It grants 3 XP / 4 PP (same as a module), 1,398 GP and can be applied to a character of level 1-2. Note that this is only for your PFS character and not the character you're playing in this game. Your GP awards are already included in the loot you've got so far and will get in the encounter/s to come (and add up to much more than the PFS-balanced reward).

I think this is an ideal way to get a brand new character immediately to level 2. The next sanctioned content isn't for a while yet (end of book 2), and can only be applied at 5th level (it's tier 5-7). So... please don't rely on RoW to power level a character - just to give the occasional boost. Anyway, you don't need to have a finished character for it, just a PFS character number for me to report to.

Let me know if you need any clarifications or advice on any of the above.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

So, we're going on without rest? Just wondering, because Ice Melts Quietly in Sunlight is down to a single bomb. Or did we rest overnight?


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Looks like he has 5 bombs to me. ;-)

Now is the time to object to pushing on (but do so in the gameplay thread). I'm fine with you resting. I'll hand wave and say you brought appropriate tents, etc, for the sake of expediency... or you could return to the lodge. I doubt anyone from Irrisen will be willing to sleep in the hut!

I will say, though, that for now you have the element of surprise. On the morrow... not so much so.


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Heh. Just saw your gameplay post. I'll hold off on moving along until everyone (or a majority at least) is comfortable.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Soooo..... enlarge person can be made permanent for the low low price of 2500gp... by a 9th level caster.

I'm not sure exactly if that is the best choice mechanically for my character (as in, does the -1 to AC and the loss of 2 dex stack to effectively take my AC down by 2?) but I do know it fits perfectly with my character's mindset - being convinced he is a stone giant by blood, and somehow the physical size doesn't match...

Food for thought anyways. Saying I was interested in that Damo, what are your thoughts? I would say something as simple as a wand of enlarge person would be mechanically easier, giving me flexibility, but on the flip side being permenantly enlarged and then having a wand of reduce person would give me the same flexibility... oh the thoughts... Could be fun to be a giant :)


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If that's what you want for your character, I'm fine with it. You'll just need the gold and to find a caster, but I don't think either of those will be too hard.

Do keep in mind that you are generally going around medium humanoid settlements, and will have trouble fitting through doors, on chairs, comfortably in any given room, etc. So... while you may be a combat machine, you'll kinda suck on the social aspect. Your troupe will also stick out like a sore thumb (eg. if you're being chased down for any reason).

Again, I'm totally fine with it, but do think about the consequences... including AC -2.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Unfortunately, I don't think an Oread qualifies as a target.

ARG wrote:


Native Outsider: Oreads are outsiders with the native subtype.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text
Ice Melts Quietly in Sunlight wrote:

Unfortunately, I don't think an Oread qualifies as a target.

ARG wrote:


Native Outsider: Oreads are outsiders with the native subtype.

Heh... well that kinda sucks.

Though that also means I am basically immune to things like hold person, charm person, or anything that targets humanoids...

Undecided if I am good with the tradeoff, not that it matters now :) I just never really thought about that. Now I know!


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If you like, I can offer you vulnerability to charm person, etc, in return for also being affected by enlarge, reduce, etc.

More Human than Stone-man: After a few generations of breeding on the prime material plane, this oread is considered a humanoid and not a native outsider.

The name of that optional racial trait has to be sung in the tune of White Zombie's "More Human than Human".

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

So, similar to one of the Aasamir alternate racial traits.

Cool.

Oh, and @Kuragin, Ice Melts Quietly in Sunlight, for now, will be packing 1-2 Enlarge Person extacts -- only usable on himself, but you don't need to worry about.

Thinking about that... Ice Melts Quietly in Sunlight should raid your spellbook, in case you have anything useful in there... as much as anything so that he can make potions.


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Coramus moves closer to the sprites, ignoring the troll for now. He sends another acidic dart flying towards one of the mischievous creatures.

Ranged touch vs Frosty: 1d20 + 2 ⇒ (3) + 2 = 5

Sweet! Let me hero point reroll, please!

Ranged touch vs Frosty: 1d20 + 2 ⇒ (7) + 2 = 9

Joins Kuragin in hero point shame.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Moved this to discussion thread because I don't 100% understand, and I want to mKe sure I do :)

GM Damo wrote:
Keep your own rage. If you end your rage, you need to take the fatigued condition. You could take both if you wanted, but would gain no stat bonus, but would get the benefit of the saving finale. Actually, I see no possible reason why you wouldn't take both if Jorvik is singing. Just be aware that you're still burning your own rage rounds and will be fatigued when your rage ends.

Interesting... I assumed I should hold off on using Aoife's rage in order to save/extend the number of rounds she can rage each day.

Next, I guess I'm confused why she would both accept Jorvik's raging song and use her own rage ability, because (once she gets high enough level to have rage powers) I think she will have to not be accepting Jorvik's raging song in order to use her own barbarian class granted rage powers.

Based on this, I would have thought that so long as she is accepting Jorvik's raging song, she should hold off using her own rage ability in addition, and keep herself from doubling up on usage.

Or am I totally off the mark?


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I thought you started raging before Jorvik started his rage song.

This post

But since Jorvik actually started the raging son in round 1 (before Aoife acted) even though that post was after, you're fine for a retro on that one. I just hadn't put the pieces together.

The only reason you would accept both now is to take advantage of saving finish (and because if you're raging already there's no disadvantage to it). When you get rage powers, it is true that you will have to rage on your own to get those, but you still get your bonuses for Jorvik's song, so situationally it may be best to use raging song instead of your own rage rounds.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

That makes perfect sense now. Thanks! I'm sure you're right that Aoife did start raging in the posting order before Jorvik began raging song. Which brings me to my next question...

What is the ruling in the event Aoife is already raging (using her own class ability) and then X number of rounds later, Jorvik's begins raging song. Aoife wants to accept the raging song, but would she become fatigued when her rage ends but before she is allowed the benefits of raging song? Or, and this probably how I would rule it, would she be able to accept Jorvik's raging song right away but the amount of time she will be fatigued remains, waiting until after raging song ends?


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Sorry, I really read over the RAW for this one (even did some thinking about RAI) and it doesn't work that way. Contrived example:

  • Aoife has 10 rounds of rage total available.
  • Aoife rages for 8 rounds (wreaking devastation wherever she goes).
  • Jorvik sees more enemies on the horizon and begins his raging song (which would last for 6 rounds).
  • Aoife can:
    1 > Accept the raging song, let go of her rage, and suffer fatigued condition (while still benefiting from her rage bonuses); or
    2 > Accept the raging song and continue to rage for 2 more rounds, after which she will be raging under the song and fatigued.
    3 > Choose not to accept the raging song and continue along as normal (2 rounds or rage left)... or any other combination of events.

Hope that clears it up. When you end your own rage, nothing can clear the fatigued condition except some effect that explicitly does so. Rage is not one of those effects.

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