Tef-Naju

Ishbaad the Chosen's page

869 posts. Alias of Papasteve08.


Full Name

Ishbaad the Chosen

Race

| HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18

Classes/Levels

| Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Gender

Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3

Size

Medium

Age

29

Special Abilities

Valor Inquisition, Order of the Dragon

Alignment

LG

Deity

Iomedae

Homepage URL

http://row.wilmann.com/index.php?title=Ishbaad_the_Chosen

Strength 23
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Ishbaad the Chosen

Ishbaad the Chosen
Male Oread inquisitor of Iomedae 6/cavalier 3
LG Medium outsider (native)

Level 9 Hero Lab with buffs and conditionals active:

Ishbaad the Chosen
Male oread cavalier 3/inquisitor of Iomedae 6 (Pathfinder RPG Advanced Player's Guide 32, 38, Pathfinder RPG Bestiary 2 205)
LG Large outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +15
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 23 (+10 armor, +3 deflection, +1 natural, -1 size)
hp 84 (9 HD; 6d8+3d10+33)
Fort +13, Ref +5, Will +11
DR 3/—
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee +1 giant-bane longspear +14/+9 (2d6+26/×3 plus 2d6 vs. Giant) or
. . affero iustitia (silver lucern hammer) +13/+8 (3d6+22) or
. . sanctus custos (+1 cold iron greatsword) +14/+9 (3d6+23/19-20)
Space 10 ft.; Reach 10 ft.
Special Attacks bane (6 rounds/day), cavalier's charge, challenge 1/day (+3 damage, allies gain +1 to hit), judgment 3/day, tactician 1/day (Outflank, 4 rds)
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—align weapon, flames of the faithful[APG] (DC 15), communal protection from evil[UC], weapon of awe[APG] (DC 15)
. . 1st (5/day)—compel hostility[UC], protection from evil, shield of faith, wrath[APG]
. . 0 (at will)—brand[APG] (DC 13), create water, detect poison, guidance, sift[APG], stabilize
. . Domain Valor inquisition
--------------------
Statistics
--------------------
Str 25, Dex 10, Con 16, Int 10, Wis 16, Cha 8
Base Atk +7; CMB +15 (+16 sunder); CMD 28 (31 vs. bull rush, 29 vs. overrun)
Feats Cleave, Combat Stamina, Coordinated Maneuvers[APG], Distracting Charge[ACG], Furious Focus[APG], Intimidating Prowess, Judgment Surge[UM], Outflank[APG], Pack Attack[UC], Power Attack
Traits blood of giants, omen
Skills Acrobatics -5 (-13 to jump), Climb +6, Handle Animal +9, Heal +7, Intimidate +22, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +5, Linguistics +2, Lore (Iomedae) +8, Perception +15, Profession (soldier) +10, Ride +2, Sense Motive +18, Spellcraft +4, Survival +7 (+8 to provide food and water for allies or to protect allies from harsh weather)
Languages Common, Skald, Sylvan, Terran
SQ aid allies, cleave, coordinated maneuvers, crystalline form, distracting charge, furious focus, intimidating prowess, monster lore +3, mount, order of the dragon, outflank, pack attack, power attack, solo tactics, stern gaze +3, touch of resolve, track +3, treacherous earth
Combat Gear oil of keen edge, oil of magic weapon, pauldrons of the bull[UE], potion of cure light wounds (3), potion of cure moderate wounds, potion of displacement (2), potion of endure elements, potion of enlarge person (2), potion of feather step, potion of undetectable alignment, acid, acid, alchemist's fire, alchemist's fire, liquid ice[APG]; Other Gear +1 adamantine full plate, defensor iustitiae (+2 full plate), +1 giant-bane longspear, sanctus custos (+1 cold iron greatsword), affero iustitia (silver lucern hammer)[APG], bag of holding ii, belt of mighty constitution +2, cloak of the yeti, ring of protection +1, ring of protection +3, bandolier[UE], bandolier[UE], bedroll, belt pouch, candle (10), cleats[APG], flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], skis[UE], snow goggles[UE], snowshoes[APG], soap, spell component pouch, torch (10), trail rations (10), waterskin, wooden holy symbol of Iomedae, wrist sheath[UE] (2), 82 gp, 2 sp, 9 cp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleave [Combat Trick] 4 stamina points to negate AC penalty from Cleave or Great Cleave.
Coordinated Maneuvers +2 to CMB if adj ally with same feat. More to escape a grapple.
Coordinated Maneuvers [Combat Trick] 1 stamina point to increase bonus from Coordinated Maneuvers by 2.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Distracting Charge [Combat Trick] 1 stamina point to gain the benefits of Distracting Charge even after an ally misses.
Dragon's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Furious Focus [Combat Trick] 5 stamina points to reduce penalty from Power Attack by 1 for each successful two-handed attack.
Inquisitor Domain (Valor Inquisition) Deities: Cayden Cailean, Erastil, Iomedae, Sarenrae.

Granted Powers: It takes courage to confront the enemies of your faith.
Intimidating Prowess [Combat Trick] 2 stamina points per size category to ignore size penalty on Intimidate.
Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Mount (Ex) Gain the services of a special animal companion.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Outflank [Combat Trick] 5 stamina points to cause creature to provoke AoO's even if you don't confirm a critical hit.
Pack Attack Ally's attack allows you to take a 5-foot step
Pack Attack [Combat Trick] 2 stamina points to take 5 ft step as a free action instead of immediate.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Tactician (Outflank, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Touch of Resolve (6/day) (Sp) Use remove fear on a single creature.
Track +3 Add the listed bonus to survival checks made to track.
Treacherous Earth (9 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.

Old Level 8 Stats to be Updated:

Init +4; Senses darkvision 60 ft.; Perception +14

--------------------
Defense
--------------------
AC 25, touch 14, flat-footed 24 (+10 armor, +3 Deflection, +1 Dex, +1 natural)
hp 75 (8 HD; 5d8+3d10+29)
Fort +10, Ref +3, Will +8
DR 3/—

--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)

Melee
Base
Sanctus Custos (+1 cold iron greatsword) +13/+8 (2d6+10/19-20)
Affero Iustitia (silver lucern hammer) +12/+7 (1d12+9)
Gauntlet +12/+7 (1d3+6)

With Power Attack
Sanctus Custos (+1 cold iron greatsword) +11/+6 (2d6+16/19-20)
Affero Iustitia (silver lucern hammer) +10/+5 (1d12+15)
Gauntlet +10/+5 (1d3+10)

With Power Attack and Raging Song +2 HP; -1 AC; Fort Save +1; Will Save +1; CMB +1
Sanctus Custos (+1 cold iron greatsword) +12/+7 (2d6+17/19-20)
Affero Iustitia (silver lucern hammer) +11/+6 (1d12+16)
Gauntlet +11/+6 (1d3+11)

Special Attacks bane 5rnds/day (+2d6 damage); judgment 2/day; judgment surge 1/day; challenge 1/day (+2 damage, allies gain +1 to hit); tactician 1/day (Outflank, 4 rounds); cavalier’s charge

Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
At will—detect alignment, discern lies (5 rounds/day)

Inquisitor Spells Known (CL 5th; concentration +8)
2nd (3/day)align weapon, flames of the faithful (DC 15), weapon of awe
1st (5/day)compel hostility (DC 14), protection from evil, shield of faith, wrath
0 (at will)brand (DC 13), create water, detect poison, guidance, sift, stabilize
Domain Valor Inquisition
Domain Abilities - Touch of Resolve (remove fear) (6x/day)

--------------------
Statistics
--------------------
Str 23
Dex 12
Con 16
Int 10
Wis 16
Cha 8

Base Atk +6; CMB +12 (+13 sunder); CMD 26 (29 vs. bull rush, 27 vs. overrun) (power attack negatives and bonuses apply)
Feats Cleave, Combat Stamina, Coordinated Maneuvers, Distracting Charge, Intimidating Prowess, Judgment Surge, Outflank, Power Attack
Traits blood of giants, omen, almost human

Skills
Acrobatics -4 (-12 to jump)
Climb +5
Handle Animal +7
Heal +7
Intimidate +19
Knowledge (arcana) +6 (monster lore +3)
Knowledge (dungeoneering) +5 (monster lore +3)
Knowledge (nature) +6 (monster lore +3)
Knowledge (planes) +6 (monster lore +3)
Knowledge (religion) +5 (monster lore +3)
Linguistics +2
Lore (Iomedae) +8 [background skill]
Perception +14
Profession (soldier) +10 [background skill]
Ride +0 (No bonded mount, no bonus when riding my bonded mount)
Sense Motive +16
Spellcraft +4
Survival +7 (+8 to provide food and water for allies or to protect allies from harsh weather)
Swim +1

Languages Common (Taldan), Skald, Terran
SQ aid allies, cleave, coordinated maneuvers, crystalline form, distracting charge, intimidating prowess, monster lore +3, mount (no bonded mount currently), order of the dragon, outflank, power attack, solo tactics, stern gaze +2, touch of resolve, track +2, treacherous earth (7 minutes)

Consumables: oil of magic weapon, oil of keen edge, potion of cure light wounds (3), potion of displacement (2), potion of endure elements, potion of enlarge person (2), potion of feather step, potion of undetectable alignment, acid (2), alchemist's fire (2), liquid ice

Armaments:Defensor Iustitiae (+2 full plate) (not worn currently), +1 adamantine full plate, Sanctus Custos (+1 cold iron greatsword), Affero Iustitia (silvered lucerne hammer), belt of mighty constitution +2, ring of protection +3, ring of protection +1 (not worn currently), cloak of the yeti (not worn currently), pauldrons of the bull (elk)

Gear: bag of holding II, bandolier (2), bedroll, belt pouch, candle (10), cleats, flint and steel, hemp rope (50 ft.), tattered holy text of Iomedae, manacles, mess kit, pot, skis, snowshoes, snow goggles, soap, spell component pouch, torch (10), trail rations (10), waterskin, weapon cord, wooden holy symbol of Iomedae, spring loaded wrist sheath (2), 82 gp, 2 sp, 9cp

--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) (Mount) Handle or push Animal Companion faster, +4 to checks vs. them.
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleave [Combat Trick] 4 stamina points to negate AC penalty from Cleave or Great Cleave.
Coordinated Maneuvers +2 to CMB if adj ally with same feat. More to escape a grapple.
Coordinated Maneuvers [Combat Trick] 1 stamina point to increase bonus from Coordinated Maneuvers by 2.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Damage Reduction (3/-) You have Damage Reduction against all attacks. (via Adamantine Full Plate)
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Distracting Charge [Combat Trick] 1 stamina point to gain the benefits of Distracting Charge even after an ally misses.
Dragon's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Inquisitor Domain (Valor Inquisition) Iomedae
Intimidating Prowess [Combat Trick] 2 stamina points per size category to ignore size penalty on Intimidate.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Mount (Ex) Gain the services of a special animal companion. (no AC currently)
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Outflank [Combat Trick] 5 stamina points to cause creature to provoke AoO's even if you don't confirm a critical hit.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Tactician (Outflank, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Touch of Resolve (6/day) (Sp) Use remove fear on a single creature.
Track +2 Add the listed bonus to survival checks made to track.
Treacherous Earth (8 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.


-------------------------------
Backstory
-------------------------------

So your sitting in a comfortable chair, in a cozy room lit by a dying fire in the hearth. Across from you is a man. His skin is the color of granite. When you look closer, it looks like it could be actual granite, polished to a smooth, almost mirror finish. That catches you off guard, shiny skin? His eyes stare into the fire, as if he is searching the fire’s soul for its purpose. His thick, cold weather clothing makes him look bigger than perhaps what he really is. Perhaps. Could a man really be that big? You are curious, so you ask him the most natural question:

Ishbaad. I know. Strange name for a strange man, no?

It was given to me by my father. Now that was a strong man. Perhaps not in stature, or strength of arms, but in character, and wisdom. It was a warrior’s name he said, and it would be my destiny. I’m still not sure what that means. He spoke in riddles often. He would always say when I finally figured them out it would be worth all the effort to work through it. That it would make me wiser. I can say that at least half of them I am still working on.

Big? Yea, I suppose I am. How? I wonder myself. The only thing that makes sense is the mill pops ran. I certainly didn’t get it from him. At least not on account of being his blood. Working at the mill he built I am sure is what made me so strong. In my teens I used to push the wheel when the donkey got tired. Heh. I love my pops, but I prefer to imagine my strength is a legacy from my mother…

Hm? Oh. I never knew my mother. Pops doesn’t talk about her. At all. No idea who she is, where she came from, or why she left. I lashed out for a while when I was just a kid. Poor Pops. I am sure it was tough being a single dad. You wouldn’t believe how many things I broke. The best was when I hoisted the millstone and hung it from the cupola at the blacksmith. I’ve seen dwarves get mad, but man, that one could have leveled a mountain he was so ticked. Just about gave Pops a heart attack. I look back and wonder if he was more angry at my rebellion, or proud that I figured out how to get that gigantic millstone up so high. Ahhh, I digress.

That’s right, we were talking about my mother. Like I said, I prefer to think my mom, whoever she is, is why I am so different from Pops. I joked once that I was the milkman’s kid. He didn’t laugh. I was never good at jokes anyways. I suppose I can see why now. He was proud that he was my dad. That I got to be his kid. I was too. … Oh yea, still talking about my mother. When I was still a teen, right around the time I was really acting out, I liked to pretend my mother was a stone giant, and I am really just a runt, which is why she left. How? I don’t really want to think about how it would have worked if it were true. Those are details no kid wants to know anyways.

Pops? Yea, he was just like all the other people in town. Normal human. On the outside anyways. But I am way different, I am sure you can see. On the outside anyways. The little old lady that runs the herb shop calls me an “Oread”, whatever that means. Everyone else calls me the “stone child”. I don’t think they mean it in a cruel way. I’ve just always been too big and strong to get picked on anyways. Even the bully is afraid of me. He doesn’t bully anyone so much anymore, once he realized that I don’t like it too much. It’s not right to look down on people because they are different. Pops taught me that. He taught me a lot of things…

[...]

Did I stop? Sorry. Guess I was lost in thought. Enough about my childhood. It was good, and pops was the best. I miss him, but hey, everyone dies eventually when they get old right? Besides, he got his chance to pass on his wisdom to me. I just hope it sticks. That’s of course how I met my wife.

No, she isn’t with us anymore either. She got sick a while back. Nothing the doc could do. No, I don’t blame him. The priests either. They tried. That’s what she did, when she was healthy. Priestess of Iomedae. That’s not who she was though. Beautiful, smart, wow she was smart. Patient, which was good, because I am as slow as they come. At least that’s what she said. I prefer methodical. Deliberate. We used to have philosophical debates for hours. So often people think Justice is meeting out the punishment that evil-doers deserve, but she saw things that others didn’t. Justice is also meeting out the rewards that people deserve for the good that they do as well you know. That’s what made her so special.

[...]

Sorry, guess I trailed off again, didn’t I? Yea, I was pretty normal when I met her, well, as normal as I could be, despite the outside appearance. I couldn’t believe it when I first realized she had a thing for me. Her, a beautiful priestess, me a lump of coal. Heh. She saw more though. Pops wisdom must have had some effect, because that was our bond, the things he taught me. Protect the weak, help them realize they are strong. Stick to your word, integrity. Your faith will get you through any trial. Don’t be afraid. She didn’t really have to convert me to her religion, the foundation was already there. I had no interest in being a cleric, but I still felt called. Just like putting that bully in his place, it all just felt… right. So my wife won souls while I fought the battles. And when she was afraid, I was there.

Speak with the gods? No, I’m not that special. Unless you believe my pops, Ishbaad the destined and all. I just feel the call, and Iomedae blesses me, which allows me to bless others. Just don’t oppose me. I’m blessed with more than just the wisdom to calm your fears…

I’m sorry, I didn’t mean to frighten you. Sure we can change subjects. Aoife did you say? No, not my daughter. She belongs to Tighearnán. Uncle Ishy she calls me. Don’t get any ideas though, she is the only one who is allowed. She’s like the daughter I never got to have…

[...]

Yea. Sorry again. I met her Pops in the volunteer militia. People said I needed to find something to do when I lost my Jewel. I figured it couldn’t hurt. Unless you’re talking about the goblins and bugbears who tested the walls. He’s a good soldier, we bonded pretty quickly. Fierce warrior. Almost as strong as me. Nadezhda was always… Huh? Nadezhda? Oh, that’s Tighearnán’s wife, Aoife’s mom. She always thought I needed more than just the militia after Jewel passed. Don’t know why everyone always thought that.

I spent a lot of time with that family, that’s why Aoife and I are so close. It was tough to see Tighearnán deal with Nadezhda’s disappearance. I watched Aoife grow up, well, as much as she has grown so far. She might be more reckless than me. Must be the missing mom syndrome. Iomedae doesn’t have a cure for that. Her pops would probably try to break my legs if he knew I didn’t just let her get away with scaling the cliffs behind the Yaenther’s farm, but actually encouraged her to climb higher. We did that kinda stuff all the time. You should ask her about alligator wrestling. She is pretty proud of that one. Everyone is far more capable than they think. They just need to get past their fears first.

Uh… Gauntlets? Odd question. Sure, they come with just about every suit of armor. I’ve got mine right here… Wait, who are you? Why do you care about Tighearnán’s…

Aoife. Time to go.

Dammit Tear. Why did you have go and disappear now? And why didn’t you tell me you were even leaving first? What is going on? Does this have to do with Nadezhda? And what in the world do you think running off is going to do to fix this. Check that. What in the world do you think running off without me is going to do to fix this?

Memorial to Onyx, the Megaloceros