AP #67-72 - Reign of Winter: Misfits Unchained (Inactive)

Game Master Wilmannator

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Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

FYI -- post about clothing

No biggie. ;)


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Totally my bad, @Ice Melts Quietly in Sunlight! I must have missed it because it went over the page or something. Either that, or I was waking up from an afternoon nap!

Since that was totally, 100% my fault, please do retcon the nonlethal damage and the hypothermia / fatigued condition.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

So, I am looking at Ice Melts Quietly in Sunlight, and his changes.

Skills: Well, he had a lot already, but it gets even better. He now gets Sleight of Hand (fits his background A LOT), and I think Stealth.

Have to decide on whether or not he's going to take stamina, or the skill unlocks. Either would be good.


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Erm... forgive my ignorance, but what changes from unchained apply to the alchemist at all?

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Background skills (2 extra skill ranks) is pretty much it... plus the other stuff you announced we'd be doing.

As I said, nothing much, but it does give him two more skills. :D

Or did I misread?


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Ah, right! Now I get it. I thought you meant in addition to that. :-)

I like diplomacy skill unlock for Ice Melts Quietly in Sunlight, by the way. I can totally see him being the group's unlikely diplomat.

By the way, as I read it you can only change a creature's attitude once per 24 hours, but you can continue to make requests at the new attitude adjustment. Is there another way to interpret the retry on the diplomacy skill? Makes sense that you can't turn someone from about to kill you into a best friend in 5 minutes or less. Takes time. If that interpretation is correct, I'll make that second skill check a request for trade.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Sounds about right... I guess I've missed the 24 retry max. Note: you can only move them up 2 slots (so, from hostile to indifferent) but Indifferent is the min for asking for something.

Go right ahead.

As for the skill unlock, that would totally fit his character. The little friendly goblin.

Also, I was expecting to fail at this... little guy would have been heart broken... his ears would have been drooping and everything.


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With their charisma penalty and the good roleplaying circumstance bonus I gave you, they are indifferent. Since the check takes a full minute, I was trying to play through unfriendly a little more. :-)

We'll see how it plays out. I'll respond soonish after if reread a bit more of the next part.

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

that's totally cool. I am expecting that Ice Melts Quietly in Sunlight will need to pick up some levels in bluff along the way.


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I doubt I'll find the time to post properly this morning, but now might be a good time for an ooc chat in the discussion thread. We can say your characters have had enough time on the half hour hike to talk quietly and subtly about their strategy for what happens when you get to the lodge. Things like: Are you trying to get inside? Do you want to just assault the place? Is this recon and do you plan to get out without conflict? What do you actually have to sell if they demand to see your wares? etc

I will also just remind you that some of you are covered in blood and Ishbaad is wearing one of the bandit's furs. Limm and crew don't seem to have noticed (or cared about) either the blood or the bandit's clothes.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

I can say from Aoife's point of view, she is ready to get into a scrap (and is subconsciously fearing an ambush) but is waiting to see if the everyone in the group wants to kick off a preemptive strike before these-possibly-bandits spring their trap on us.

What do you guys think, attack preemptively, wait and recon, or spring into action once the door of the lodge is open? Or, alternatively, wait to see if these-possibly-bandits are even actual-bandits-thingys?


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

I would say jump this chump and pump him for info, then decide.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Aoife is down for that, but was holding off because I didn't want to have her make a decision alone that might effect everyone negatively. She'll follow anyone's lead if they move to attack.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I was also thinking we should just jump this guy and then assault the camp. I would be open to going back before assaulting the camp to regain strength and resources, but I am leaning towards just hitting them now and hoping our depleted resources don't kill us...

-Posted with Wayfinder


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

+1 to jump the chump. Let's try to do it quiet like.


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I'm happy to retcon slightly so that you're not within sight of the camp when you jump him. You are also totally way more powerful than he is, so no rolls necessary. Start with your questions and an intimidate check or several (no chance of diplomatizing him to make you helpful once you jump him - and it's 24 hours before you can try that anyway).


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Intimidate is what I do... With a trait to make me even better at it. I will get a post up in the next hour our so with my intimidate check, including my omen ability

-Posted with Wayfinder


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Well, Aoife has been unchained. I think he stats should be updated, she had two background skills, and 4 stamina. This should be fun!


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Sweet! I"d say don't include your raging stats in your tagline. Just add it as a condition to your attacks / etc when you do rage. You don't need to have a separate AC vs small and larger creatures, it's already taken into account with attack bonuses, etc. And as we discussed earlier, no need to have conditional modifiers in there.

My suggestion would be to have your tagline as:

Not raging:

Human-child Female barbarian (brutal pugilist) 1 | HP: 15/15 | AC 19 (15 Tch, 13 Fl) | CMB: +4, CMD: 15 | F: +6, R: +4, W: -1 | Init: +4 | Perc: +5, SM: -1 | Speed 40ft | Rage: 5/10, Stamina: 4/4, Hero Points: 2/3 | Active conditions: None.

Raging:

Human-child Female barbarian (brutal pugilist) 1 | HP: 15+2/15 | AC [17]19 ([13]15 Tch, [11]13 Fl) | CMB: +4, CMD: 15 | F: +6, R: +4, W: [+1]-1 | Init: +4 | Perc: +5, SM: -1 | Speed 40ft | Rage: 5/10, Stamina: 4/4, Hero Points: 2/3 | Active conditions: Raging.

Then when you attack while raging, it'll be something like:

Attack greatsword, power attack, raging: 1d20 + 5 - 1 + 2 ⇒ (15) + 5 - 1 + 2 = 21


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Sweet, thanks Damo! I'll get the tag-line updated. The only thing is, I wanted to leave the difference in AC for small vs. medium/larger creatures because Aoife has a specific racial trait that gives her +1AC against anything bigger than her, this should be in addition to any normal size AC benefits she gets.

I'll update the stat line today for non-raging, and then Aoife should be all set for unchained updates.


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Forgot to mention about the AC...

How does this look?

AC 19 (15 Tch, 13 Fl, 18 vs Sml)

I'll figure it out vs tiny and smaller, too. Please do just remind me if I forget. I won't retcon as needed (my fault for forgetting you're worse AC against smaller creatures).


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

I'll just mention this here to trim the discussion a touch in game, but I like the idea of burning the stables down, maybe after we confront and kill Izoze... (hopefully without dying)

-Posted with Wayfinder


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Alright guys...we have what?

1) Frontal assault, let's just whip their asses.
2) Draw them out to divide and conquer.
3) Aoife & Ice slip in and try to escape with noblewoman.
4) Ice & possibly Coramus slip in and try to drug the food supply.
5) Burn baby, burn.

Who wants to do what? Let's put this to a vote and move on.

Coramus sides with divide and conquer.


Male LG Oread Inquisitor (Iomedae/Valor Inquisition) 6/Cavalier 3 | HP: 84/84 [DR3/-] | AC: 23 (12 Tch, 23 FF) | CMB: +15, CMD: 28 | F: +13, R: +5, W: +11 | Init: +3 | Perc: +15, SM: +18 | Speed 15ft | Hero 0/3, Bane 6/6, Resolve 6/6, Stamina 5/5, Judge 2/3, Feat 3/3 | Spells: 2nd 0/3, 1st 2/5 | Daily Abilities: [Earth] [Omen] [Surge] [Challenge] | Active: See OOC text

Reiterate divide and conquer... Kill the ice devil, then Burn the stables, then kill them as they come out.

-Posted with Wayfinder


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Aoife's down with this as well.

Ice devil, stables/distraction, then fight our way through the bandits.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:
GM Damo wrote:

Forgot to mention about the AC...

How does this look?

AC 19 (15 Tch, 13 Fl, 18 vs Sml)

I'll figure it out vs tiny and smaller, too. Please do just remind me if I forget. I won't retcon as needed (my fault for forgetting you're worse AC against smaller creatures).

Sounds awesome, dude. Aoife's tag line has been updated. Thanks for helping sort it out.


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Nice Aoife! No need for the "unchained" bit. That's only a clarification required for PFS. We were already unchained!

Thats 3/6 for divide and conquer. One more vote and let's head back to the gameplay thread. Describe your approach, move your token and I'll kick off the first combat (or description of you finding nothing at all of interest under the bridge).


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Divide and conquer. Worried we are so depleted, might have to turn tail and run if this gets out of hand/dice go cold.


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Don't worry too much. This is the first "set piece" in the AP - so they generally soft-ball them. That said, don't get cocky... but you definitely aren't. You've got a lot of information from Limm the Loquacious (as he is now and forever to be known).

That's divide and conquer then! I'll assume you're going in standard marching order unless you say otherwise. Once I have a few posts, I'll get into the crunch. I've been anticipating this all weekend and I'm really looking forward to it. The goal of your first "quest" is at hand!

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

Due to his lack of bombs, I am going to have Ice Melts Quietly in Sunlight drink his extract for +4 STR/-2 INT. This would affect his bombs, but he has none. It will affect his alchemists fire, but oh well. Will last 10 minutes -- I'll update his tag line as soon as I get the chance.


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Just going over saves again and Jorvik, I think Northern Ancestry gives you a flat +1 to fort saves (not just vs cold). I think that's one of the reasons it isn't PFS legal (so wanted that for Lort). If that trait is your +1 vs cold on fort saves, then please let me know and then just add it in to your overall fort save!

Also, I've got the reflex saves done up now. Please check your bonuses and modifiers. So far, all I've got is Aoife's +1 vs being trampled and Ice Melts Quietly in Sunlights +4 to catching alight.

Reflex Saves

[dice=Aoife reflex save]1d20 + 4[ /dice] -- +1 vs trample
[dice=Coramus reflex save]1d20 + 2[ /dice]
[dice=Ice Melts Quietly in Sunlight reflex save]1d20 + 6[ /dice] -- +4 vs catching alight & putting self out
[dice=Ishbaad reflex save]1d20 + 1[ /dice]
[dice=Jorvik reflex save]1d20 + 2[ /dice]
[dice=Kuragin reflex save]1d20 + 2[ /dice]


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Yes it is +1 to all Fort saves. My modifier reflects that so we are all good!

Glad I bought People of the North at my local Half Price Books on the cheap!


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

Aoife's stats look good, thanks Damo!


Male N Human (Jadwiga) Witch 5 / Winter Witch 4 | HP: 87/70 | AC: 18 (12 Tch,14 Fl) | CMB: +2, CMD: 15 | F: +7, R: +8, W: +8 | Init: +4 | Perc: +11, SM: +5 | Speed 30ft | Hero: 1/3 | Active conditions: Mage Armor - 1h; False Life - 8h; See invisibility 80 min

Sigh, Kuragin save was wrong in his profile, again.. He gets +2 Ref from his ermine familiar, to the total of +4. So:
[dice=Kuragin reflex save]1d20 + 4[ /dice]


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Updated. Thanks. :-)


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Just wanted to remind, just in case, that Ice & I have Lookout, so we get a full-round action in the surprise round (since we would get to act on our own). :)


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All good. I doubt I'll remember that until we've been playing for quite a while longer, so please just take advantage of your feat's effects and let me know in "ooc" what's happening. We'll be fine. :-)


Male NG Human Wizard (Conjurer) 4 | HP: 18/22 | AC: 13 (13 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +2, R: +3, W: +6 | Init: +4 | Perc: +2, SM: +2 | Speed 30ft | Hero: 2/3, Acid Dart: 9/9 | Spells: 1st 6/6 2nd 5/5 | Active conditions:

Damien, I think that the bandit reaching for the sword would provoke...and he was still prone then, which would give Jorvik a +4 circumstance bonus to his AOO.

'I think' being the key words.


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Jorvik got an AoO and it should have missed. See my post. Stupid server issues.


Male NG Half-Elf Unchained Barbarian (Mounted Fury) 5/ Skald (Fated Champion) 2/ Ranger (Falconer) 2 HP: 93/93 18/18 temp | AC: 21[17] (14 Tch, 18 Fl) | CMB: +12[16], CMD: 26[25] | F: +11, R: +9[8], W: +6[8] | Init: +6[5] | Perc: +11, SM: +15 | Speed 30ft | Cold Resistance 2 Raging Song 9/9 Unchained Rage 14/15 Hero Points 0/3 | Spells: 1st 3/3 | Active conditions: Enlarged, rage, charge

Got it! Thanks Coramus and GM


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I've just added in the "happy stick" charges to my tagline. With the number of different people using it, I really should be the one to keep track.

9 charges remaining!


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

@ Jorvik: do you think you'll be able to rock out and provide some rage once the next encounter kicks off? I ask because Aoife only has 1 round of rage left for the day, and is currently fatigued from ending her own few, spent rounds of rage.

I'll have to look up to be sure she can jump back from fatigued straight to raging again.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Rules clarification time. You can't enter "new rage" if you are fatigued.

PFSRD wrote:

http://www.d20pfsrd.com/classes/core-classes/barbarian#TOC-Rage-Ex-

A barbarian cannot enter a new rage while fatigued or exhausted.

There is latitude to consider that rule to mean a "new barbarian rage" and not apply to just any rage. Since the Skald's class ability at no point states you cannot enter a skald rage while fatigued, you can have an inspired rage active on you while you are fatigued. However, it will not clear the fatigued condition which still has 8 rounds left.

Sound fair?

Sovereign Court

Male CG Snow Goblin Trap Breaker Alchemist 9 | HP: 57/57 + 15 temp | AC: 31 (18 Tch, 25 FF) | CMB: +7, CMD: 22 | F: +10, R: +15, W: +5, Resist Fire: 8 | Init: +6 | Perc: +17 Darkvision, SM: +2 | Speed 60ft, fly 60ft (good) | Hero: 3/3, Bomb: 18/18, Enhance Potion: 5/7 | Mutagen (+DEX/-WIS: 90 mins): 0/1 | Active conditions: Mutagen, Fly, Exp. Retreat, Resist Cold 20, Prot Cold (108), False Life, Shield

@GM Damo - that's how I would rule it. The "new rage" now carries a 1 minute window of fatigued, so potentially a new risk.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

FYI, the wording is almost identical for the unchained barbarian. Forgot to check that one up (hasn't hit the PFSRD yet).

Speaking of, who is ready for unchained? I don't want to leave anyone out, but the sooner you're all ready, the sooner everyone gets background skills and either combat stamina or skill unlocks.

Any of the other stuff won't come into it until you get diseased, poisoned or level up. :-)


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

@ Damo: that sounds fair to me. Just to make sure I understand correctly...

Aoife is fatigued for 8 rounds (-2 rounds for round #5 & #6, during which she is currently fatigued and starting recover a little from this fatigued condition) and she cannot enter Rage through own rage ability during today's time. However, Aoife can use Jorvik's inspire rage while she is fatigued, but once Jorvik's inspire rage is done, she must still spend the remaining rounds recovering from the fatigue left over from her own rage ability.

Sorry if your ruling was already obvious, I just want to make sure I understand it correctly, for if/when a new combat starts.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

@Aoife: That is correct. In case it's not clear, you continue to recover from fatigued while under inspired rage. So if you enter inspired rage for 3 rounds starting in round 7, you then have 5 rounds of fatigue remaining.


Pronounced "Ee-fa" Human-child Female unchained-barbarian (brutal pugilist) 1/ brawler (strangler) 6/ unchained monk(martial artist) 1/ ninja 1 | HP: 104/86| AC [28] 30 ([21] 23 Tch, [22] 24 Fl, 29 vs. SM) | CMB: [+18] +11 (+ 6 grapple), CMD: [34] 33 (36 vs. grapple) | [occ]F: +13 [+18 for cold cond.], R:+13 W: [+5] +2[/ooc] | Init: +4 | Perc: +11, SM: -1, Stealth: +19 | Speed 40ft | Rage: 16/16 | Stamina: 10/10 | Martial Flexibility: 6/6 | Stunning Fist: 7/7 | Hero Point: 3/3 | Active conditions:

@ Damo: sounds awesome, thanks for the clarification!

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

@GM Damo READY!


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki
GM Damo wrote:
Who is ready for unchained?

So, Ice Melts Quietly in Sunlight is ready. Aoife is an unchained barbarian, so I'm assuming she is ready.

Who else is ready for full unchained?

Again, I'm okay to wait until the PRD update, but if we don't have to, it's more goodness from earlier on.

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