
![]() |

Boon: 1d20 ⇒ 16
For Rewards I suppose I could nab the Alchemist's Armor which is an Armor 2 in my deck (I won't always have the Scarab Shield). Nothing exciting in Ally or Item for me atm.

![]() |

Don't forget we all get a die bump! That makes 7 in total. Also, Estra formally chooses to Tier Up, which I would imagine is assumed anyway.
3-2E Boon: 1d20 ⇒ 7
As for Estra's card upgrades, there's not really anything there that I want. I've really just been spell-hunting, for the most part, and none have come up. I could use the Ally 2, but I'll leave it for Qualzar to take.
If it's unclaimed by anyone else, Estra will just claim the Item 2 to switch her Conch Shell for the Djinn Favor Amulet. I'm going to trade it out for loot most of the time, but it's an AD2 card for trade purposes and there might be some scenarios where the elemental damage resistance will be critical, particularly in this season.
Accessory
Magic
Healing
Powers
Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may recharge a random card from your discard pile.
By the way, the loot we won was the Hand of the Honest Man, which I'll add to the Loot spreadsheet. Text is below.
Loot Item 2
Traits
Accessory
Magic
Mummy
Powers
Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead.
Recharge this card to add a die to your Charisma or Diplomacy non-combat check.
So it's a bit like of Game of Afterlife, but suited for Divine casters. Estra will most likely be using it over Byzantine Lexicon.

![]() |

Alright, I'm catching up now. I just want to indicate my plans that will be relevant this Tier, though, particularly for Qualzar.
Estra plans to Tier-Up to Tier 4 early (after 3-3D), and would like to take the Loot Ally Neferekhu from 3-3E onwards, likely for the remainder of the Adventure Path.
Also, once we hit the 4th adventure, an Item 4 card upgrade is of enormous interest to me. I would greatly, greatly appreciate the assistance of the team (particularly Cogsnap) in trying to attain an Item 4 as soon as possible.
Both of the above points of note are in relation to the core strategy Estra will attempt to be using with her role card.

![]() |

Oops. Copy-paste error; I copied an old post to shortcut some formatting and forgot that line. No, I'm not taking the Remove Curse.
Fixing that now.

Hawkmoon269 |

Estra plans to Tier-Up to Tier 4 early (after 3-3D), and would like to take the Loot Ally Neferekhu from 3-3E onwards, likely for the remainder of the Adventure Path.
Out of curiosity, why tier up early?
Logistically, that's fine. I'm assuming you are all tiering up at the end of each adventure. If you aren't following that plan, just tell me when you are tiering up.

![]() |

Estra and Honaire wrote:Estra plans to Tier-Up to Tier 4 early (after 3-3D), and would like to take the Loot Ally Neferekhu from 3-3E onwards, likely for the remainder of the Adventure Path.Out of curiosity, why tier up early?
Logistically, that's fine. I'm assuming you are all tiering up at the end of each adventure. If you aren't following that plan, just tell me when you are tiering up.
There's a few reasons, but it all boils down to "So I can use the cards I want to use" earlier, and for more scenarios in total with Estra.
- By tiering up, I immediately get a power feat as well as my Role card, which allows me to spend my first power feat on getting the skill Diplomacy: Charisma +3. This means I can actually feasibly use Neferekhu as a powerful Wisdom-bolstering card without worrying about being constantly cursed for my troubles.
- This also means that by 3-4B, I'll have my second post-role power feat, getting me the draw a card if I pass a Charisma check power that I want ASAP. That means Neferekhu will potentially draw me as many cards as I make noncombat wisdom checks (among other things, allowing any of my spells to append "Draw a card" onto their effective text).
- Said power feat also is the primary reason why I want the Item 4 card Codex of Conversations, so that discarding any of my allies (at least that mention Diplomacy) will be consistently recharged and draw me more cards still. I'll also be using the Charm Person spell and exploiting MM Traders to further push my ally count; and some allies I have access to even help me fight, like Mindblade (admittedly, they are at least partially going to be at odds with Honaire in that regard).
- Whilst a small element; it also gets me get 2 Card Feats between 3-3D and 3-3E, because I'll be striking off my Society Initiate reward for a bonus Card Feat. That gives me a little more leeway to pick card upgrades without potentially overriding cards I want to keep in the long-run when I have space in my deck for them.
All in all, it basically just gives me an extra scenario using the cards I really want to use, and lets some of my desired card upgrades and deck changes (like Charm Person being thrown in) with much greater effect. There's no reason why I couldn't just tier-up at a normal time, but it would make some cards I'd be putting in my deck to 'pre-empt' my role powers be a bit weaker, and would give me one less scenario to play the build I really want to try out.
(I will be then taking a late Tier-Up, incidentally, and play through 6 scenarios to tier-up to Tier 5 as we enter AD5)

Cogsnap-VampByDay |

Uh, Estra, I think you forgot that at the start of the turn the SCENARIO makes you examine the top card of the location deck. I mean, we can assume you did that instead of using your power to do so. Remember, examining locations is the only way you will be able to get the clues.

![]() |

Uh, Estra, I think you forgot that at the start of the turn the SCENARIO makes you examine the top card of the location deck. I mean, we can assume you did that instead of using your power to do so. Remember, examining locations is the only way you will be able to get the clues.
D'oh! You're correct, I did forget (even after I reminded people earlier). But, of course, I wouldn't have knowingly re-triggered the same trap I knew was there, so of course I'd have just passed on my own end-of-move-step examination and it makes no difference to my turn.
Thanks!

![]() |

Oh okay and that sounds like an awesome strategy to me. I will change it to the next persons in line if that is how we want to play it?

Cogsnap-VampByDay |

I think that the non-trigger card moves to another location of our choice, rather than another random location.
So, is there any reason not to just keep pinging the Blessing of Ra around to the top of the next player's location? At least until we have some idea of where the Elusive Knowledges are.
Not quite sure of the efficacy of that plan. I mean, as bad as trigger events are, they still are essentially free explores for us. Usually some slightly worse stuff than normal, but still free explores. And seeing as we HAVE to get through ALL of the henchmen in this scenario (all unkilled henchmen are shuffled into the other decks when a location closes), seems like we might want to capitalize on free explores.

![]() |

A spell 3, woohoo! Nice work, Qualzar!
Anyway, I'm with Cogsnap. Not only can triggers be beneficial, but we need to examine at least 2 Elusive Knowledge to win the game; encountering them doesn't work. That said, we can close locations with them in it and move them to other locations, but I'm still in favor of keeping normal triggers going.
As for WHERE we move the blessing, that's a good question. How about Chisisek's Tomb? As a location with blessings already there, Estra may move there after she's done at her current location, due to her high Divine skill.

![]() |

A suspiciously strong haul of Spell loot; it's rather bizarre. Anyway, a few things have moved around and been observed during my turn; be careful where you are and what actions you take. Cards and henchmen moving back and forth, as well as new treacherous and 'un-defeatable' banes like the Rolling Sphere have hiked the complexity of the scenarios.

EmpTyger |

I'd propose the Ruined Library Temple, since we know that there are no Elusive Knowledges there. That's based on my being conservative with examines, but seems like it's a good idea to concentrate the Forbidden Texts away from the Elusive Knowledges.
And I'm happy to have you drop the Blessing of Horus under me at the Great Library.
Edit: oh wait- we have *2* Libraries in this scenario! Which did you mean? Nevermind, misread Ruined Temple as Ruined Library somehow.

![]() |

I'm a little uncertain whether the rules intend for you to be able to see what henchmen are in the deck before choosing where to shuffle them or not. I believe you can; because you're searching the deck for the henchmen first (which allows them to be visible, same as closing the Garrison in RotR and the like) and then choosing where to shuffle them, at least from my reading.
If it's Elusive Knowledge; definitely please put it in the Vault of Hidden Wisdom. Estra is good at finding and displaying them, and there's no chance of otherwise closing the Vault, since it has no henchmen that we can close off there.
If it's Forbidden Texts... hmm... I guess Chisisek's Tomb? It's got the largest deck size, so we're least likely to accidentally trigger it; and nobody is currently at that location to have their strategy (or start-of-turn) impacted by a potential accidental Trigger.
Also, to clarify things that aren't shown on the scenario update:
-Insanity Mist has been banished.
-The top card of the Alchemical Laboratory is known from Estra's turn; it's the Tephu Librarian which I've put there for Qualzar.
EDIT:
EmpTyger makes a good point. Library is a fair choice if we know there's no Elusive Knowledge and no point going for examines intentionally there. We only have one library, I think, Qualzar; not sure what you're referring to.
Though, I'm going to need to look back through the game to refresh my memory. Why do we know there's no Elusive Knowledge Henchmen there? I don't think we've found where either of them are, and there's still 2 henchmen in the Library.

Yewstance |

Yewstance:
It's moot (I had already looked and it's a Forbidden Text), but I'd think that we'd not want anyone to put anything in the Vault until after you could move the Rolling Sphere away from there at the start of your turn?
Good point; I was just frustrated because it seems the Rolling Sphere is interrupting my intent to aggressively examine my location, and I CAN defeat it (with some effort) thanks to Honaire.
Not sure if you're referring to the henchmen in the location Skizza just closed or that Qualzar is presumably closing (laboratory). If its for the Alchemical Laboratory close, I'm interested in having either Elusive Knowledge or the actual 'normal' henchman shuffled into the Vault regardless, anyway.
Assuming nothing's shuffled into my deck; where should I drop the Rolling Sphere?

EmpTyger |

Yewstance:
Guess the Vault is getting shuffled after all.
VampByDay:
Sorry about sticking you with another known card. I was assuming what I was discussing in my post about an hour ago: the Rolling Sphere would be going into the Ruined Library, and that we'd be hoping to shunt a henchman on top rather than explore through the Ruined Temple.
Agent Eclipse:
Thanks! Couldn't remember whether you had given some blanket instruction or not, and didn't want to assume.

![]() |

Whoo, Elusive Knowledge in my location!
Also, WHAT THE HECK!? I looked through the boons that were in Alchemical Laboratory now that it's closed, and there were...
Spell 2
Item 2
Item 3
Spell 3
Ally 2
Item B
In particular, that means that there were at least 4 Spell 3s in this scenario, and at least 2 Spell 2s on top of that. I know we've removed Basics, but how many Spell 3s are even in the box? 5? 6? I guess the RNG is feeling bad for Qualzar and Estra after AD2.

![]() |

I was way off; there's 10 Spell 3s in the entire box. Still an impressive haul, especially after the dry 'spell' (ha-ha) of spells.

![]() |

So the Katamari Rolling Sphere is now somewhere in Cogsnap's location - he's the best player at dealing with it, so that's for the best, really - the Tomb has an extra crappy boon, an Item 3 was acquired and Honaire still can't heal to save his own life.
Harsh, perhaps, but true.

![]() |

Sorry for the Discussion spam, but this is for the party's benefit.
I've created a "Party Sheet" or "Party Deck Handler" for us, based on a spreadsheet originally built by Maelwys0, a player on another table I'm a part of. It imports data from each of our Deck Handlers so, with one sheet, we can see everyone's notes, hands and deck sizes.
For the time being, I've copied and placed it as as a new tab of our Loot List sheet (in the header for this campaign), and any further updates to it I'll make there.
This is purely a convenience sheet; you may ignore it or refer to it as you choose; this just saves you from having to scroll up and down a page to see what cards are in everybody's hands and what you have available to use on your checks. I've set up some conditional formatting that will automatically highlight Blessings and Signs, and I've also created a couple of rules to automatically highlight some cards that will support players at the same location as a player (so far only Neferekhu, Binder's Tome, Inflict Pain and Spiritual Ally).
Let me know if it's helpful to any of you, and if you'd like me to add in any more features or highlighting rules!

![]() |

Neat! And thanks for accommodating my modifications.
Possible additional feature: highlighting in a different color support cards available at another location? I'm thinking about Skizza's guns, which I've had to doublecheck in the past.
If the sheet's going to be actively used by anyone other than myself, I'd love to do so... but Skizza would need to share that information with me. I can't find card texts for most of his cards and Gunslinger is one of the relatively few class decks (apart from the 'early 9') I don't own. Maybe the database has them?

![]() |

Wow, what luck on that Shrieking Plant! Also that might actually be the first time I've ever been able to get the 'recharge instead of discard when exploring' on those signs, and the 'mimicry' effect, which is kind of sad (I'm increasingly inclined to switch them out for more 'normal' blessings in Ultimate Magic).

Cogsnap-VampByDay |

DAMN ESTRA!!!!! That was some turn! I explore and get through like, 3 cards, you get through 9 move twice and close a location! Old lady does WORK.

![]() |

Speaking of the start-of-turn examination maneuver; now that both Elusive Henchmen are out of the way, we know that there's Forbidden Texts with their highly negative trigger to hit. Shifting cards back-and-forth so that we don't trigger anything bad (as suggested by EmpTyger at the beginning of the scenario) sounds like a much, much stronger plan now; unless we intentionally want to save a boon for someone to acquire (or a bane for someone in particular to defeat) in which case we can co-ordinate around that, or just dump it in an unoccupied location where it won't be moved again accidentally.
Speaking of; Cogsnap, if you want to hand me your Remove Curse then I'll happily take it and move back to the Tomb where it's not buried if it has to be used, and it clears your hand so you have space to draw new allies and blessings. Also do let me know if you want the Acid Splash that's in my hand or not (arcane + 1d6 in combat or in place of Disable).

![]() |

That's now 5 Spell 3s that were either randomly drawn or in location decks for this scenario, this is ludicrous.
Also, another Item 3. This is great; awesome job, Skizza!

![]() |

I'm sorry. I'm still reeling from the "Call oven, candy dish-urn mint" joke.
I....I think I need to have a lie down.Also, I guess the Voices of the Spire heard about an old woman walking around talking to a literal ghost-husband.
That's RIGHT! I forgot in the card game, Honaire IS undead. I'm used to the RPG where he is an outsider (an impression as the soul passed through the astral plane and went to pharasma's realm creates an 'echo' of a creature.)

![]() |

Quote:That's RIGHT! I forgot in the card game, Honaire IS undead. I'm used to the RPG where he is an outsider (an impression as the soul passed through the astral plane and went to pharasma's realm creates an 'echo' of a creature.)I'm sorry. I'm still reeling from the "Call oven, candy dish-urn mint" joke.
I....I think I need to have a lie down.Also, I guess the Voices of the Spire heard about an old woman walking around talking to a literal ghost-husband.
Scenario over! We've got a good haul of upgrades to pick through!
I'd love to hear more about what Honaire is in the RPG, or be directed to good resources!
He's called both an Undead and a Phantom in the Card Game (not an Outsider at any point, to my knowledge), but I think the general logic of being an 'impression of a soul' is still pretty consistent. Not actually Honaire's soul, just something that reflects what Honaire was.

Cogsnap-VampByDay |

Sadly, very little for me, as I am still only teir 2 I can’t choose any of the 3s we acquired. I’ll look into the blessings 2 when I get home, but I might have to just go without a deck upgrade this time. I don’t have any more items in my deck that I want right now.
@Estra
In the RPG, as a spirit passes into the afterlife, it journies through the Astral plane to get there. Some souls are so filled with emotion at their time of death (zeal, lust, hate. . . Honaire I believe is devotion) that they leave an ‘imprint’ on the astral plane of themselves, like a bad photocopy. These phantoms do not have a great recollection of their ‘life’ (indeed, it was never theirs in the first place). Because they do not posess the original soul, they are not undead, and because they were formed on the astral plane, they are technically outsiders.

EmpTyger |

I'm tempted to apply a Treasure Hunter reward on Qualzar to swipe (as it were) an extra Spell 3. Probably going to sleep on it before I commit though.
I don't remember the tier rules offhand, but is Cogsnap allowed to claim a Boon 3 but use it for a Boon 2? (Or is the issue that there aren't any more Boon 2s that you want?)
My (well, Qualzar's) headcanon regarding Honaire has been that, as a mindless undead, he can't be fully trusted. Estra's occasional bouts of minimum rolls are Honaire's evil attempts to reunite himself with his spouse in undeath.
But if Honaire's an outsider instead... well that changes everything! All those 1s are because Honaire has a wicked sense of humor. And Qualzar can get behind that.

Cogsnap-VampByDay |

I’m sure there is an ally 1 or 2 I could use, but I am pretty sure I can’t ‘trade down.’
And the card game Honaire is undead. In the clearly has the undead tag. In the ROG though, he’s an outsider.