Cogsnap-VampByDay |
Ok. Then VampByDay, it is all yours. Just pick which one you want from the list.
Taking the item 1 canteen.
Also upgrading my noxious bomb to item 2 (liquid ice) as previously discussed because of me not knowing the rules.
Hawkmoon269 |
Sorry. I was refering to the reward roll. I rolled a 20 and what to give it to one of you that hasn't won yet. Yewstance and Agent Eclipse have already won one and EmpTyger declined, so you get it. There is a list of the possible rewards a few pages back. Let me know which one you want.
Estra and Honaire |
Also a question someone may have something I didn't find regarding Ultimate add-ons. I saw the question posed on the forum before about getting to switch as more decks come out (I remember Yewstance being in the discussion). There was mention of the possibility of a one-time switch since people added in a deck early not realizing they wouldn't/shouldn't(?) be allowed to switch in the future. Has there been any further mention of this switch?
Specifically for me I added in something from Ultimate Combat not realizing the no switches before Equipment came out.
There was indeed a statement made that raised that possibility, but so far there's been no clarification. Perhaps there will be a boon given out or awarded that will let you switch Ultimate Decks in the future, but not yet.
Keep in mind that some Box Runners would not let you take one of the best early-game Ultimate Equipment items (Alchemist's Kit) with Skizza. It's perfectly within the rules, but as mentioned earlier it's sufficiently exploitable that you can infinite-explore starting from turn 1, with damage not even threatening to ever stop the combo. It's one of those things I really, really hope gets errata'd (along with Animate Dead/Robe of Bones).
As for the Scenario...
Alright, so we'll always be sticking together. I think Estra may pick up the Elemental Treaty loot, in that case; this also means that Qualzar can support all of us with Neferekhu at all times, so I'm thinking of using Sunburst Market to also grab yet another Remove Curse. Also, the Mumia Lab threatens to throw Curses of Withering at us early on (thankfully they don't stack, so it might be a good opportunity to exploit Neferekhu for a bit), so removing those will be integral if we want to keep passing checks.
On the whole, the scenario kind of plays itself. We whittle down the decks as best we can, occasionally getting closes off... but ultimately we'll always end up in the Catacombs, and then we just need to fight a single (non-Agent) Henchman to finish the scenario; and there may well be more than one in the deck by that point.
I'll be posting my Trade/Loot choices soon. The Ushabti might actually be really good here; it helps anyone at the location, and both Dexterity and Perception checks are extremely helpful. Estra lacks the Craft skill, though; perhaps Skizza could use it?
Cogsnap-VampByDay |
Sorry. I was refering to the reward roll. I rolled a 20 and what to give it to one of you that hasn't won yet. Yewstance and Agent Eclipse have already won one and EmpTyger declined, so you get it. There is a list of the possible rewards a few pages back. Let me know which one you want.
*looks at rewards and abilities of Cogsnap. . .*
Looks like Cogsnap is joining the Silver Crusade! (I'll take the Silver Crusade boon.)
Estra and Honaire |
Welcome to the Silver Crusade, Cogsnap! Though you can choose to apply the reward to any of your PACG characters, or save it up for a future one. (You do need to decide which reward you're taking now, though. I have added the Silver Crusader reward to Estra already, as I've indicated in the past, and even set up my little badge for and a section in my Deck Handler to track.)
Cogsnap-VampByDay |
Welcome to the Silver Crusade, Cogsnap! Though you can choose to apply the reward to any of your PACG characters, or save it up for a future one. (You do need to decide which reward you're taking now, though. I have added the Silver Crusader reward to Estra already, as I've indicated in the past, and even set up my little badge for and a section in my Deck Handler to track.)
Yeah, I think I will apply it to Cogsnap
Estra and Honaire |
Nice work! But just sharing a few notes.
Skizza's End-of-Turn:
Before Cogsnap takes a turn we'll have to slightly rewind to complete Skizza's end-of-turn "Card movement" effect, especially since it might affect whether we're all forced to close the location and take damage or not.
Trades:
I'd kinda have preferred the Stoneskin spell, since there may be multiple situations during this scenario where we'll be forced to take up to 3 combat damage. You can cast Stoneskin at the last possible second (same as using Armor), so being able to completely negate that to save 3 cards at least once in the scenario sounds more helpful than Sands of Time to me. But you're completely correct that there's some high-impact uses of Sands of Time in this scenario in certain locations.
Maybe I'm just biased because "one die" to me is usually just 1d4, as long as I'm using a melee weapon and Honaire. :P
Bonecrusher Hyenamaster:
Just a reminder that cards with multiple checks-to-defeat can be completed by any character at the location, as long as one is handled by the encountering player. In case you wanted to save the Frost Ray; I'm certain Skizza or Estra could have taken it. Estra particularly actually would have liked to have taken it, since she could display Sphere of Fire (which lasts until the end of her own turn) and drawn a card off passing a combat check.
Cogsnap-VampByDay |
So I counted it out and it appears we didn’t account for Skizza’s end of turn card movement thing, (the move 1d4 cards from one location to another at the end of your turn) and that could drastically effect how I handle my turn. I’ll have to wait for the box runner to fix that before I take my turn (not that I blame hawkmoon, I’m sure that’s an easy oversight. I’d probably make the same mistake)
Skizza of Dongun Hold |
Dangit. I read that paragraph and wasn't sure if it read separately or was in addition to the Apsis part.
Cogsnap-VampByDay |
Use Qualzar’s blessings instead on both of Cogsnap’s checks? They’re Pharasma, so they’d recharge.
Oh, yeah! Totally forgot that pharasma was on top so pharasma recharges! Sure, go for it.
Cogsnap-VampByDay |
Continued from the gameplay section
(During Cogsnap's turn)
Recharging 2 Blessings of Pharasma for the check against the henchman (instead of Estra) and for the closing check (unspecified).
As the cart hurtled past, Qualzar called out to his fellow gnome. "Say Cogsnap, have you ever done a proper Pharasman double-reverse resonance?" Admittedly, these weren't the best circumstances for experimentation, but the phenomenon was usually best witnessed when running fast in the opposite direction
”Have I done the Pharasman double-reverse resonance? Why, you’re looking at the gnome who wrote the 326th amendment to the fourth postulate when applied to alchemy of it. But I hardly think there is enough time to find a Kobold and steal his Lederhosen for a PROPER one.” Cogsnap retorts while running for his life.
Estra and Honaire |
[...]
Before Cogsnap takes a turn we'll have to slightly rewind to complete Skizza's end-of-turn "Card movement" effect, especially since it might affect whether we're all forced to close the location and take damage or not.[...]
So I counted it out and it appears we didn’t account for Skizza’s end of turn card movement thing, (the move 1d4 cards from one location to another at the end of your turn) and that could drastically effect how I handle my turn. [...]
:(
Ally 2 taken as card upgrade. Cleric of Nethys added into Estra's deck, Sage returned to her Class Deck Box.
Estra has an empty Item slot due to her Card Feat, and fills it with the Basic item Conch Shell.The random Aspis ally seems a good fit for Cogsnap to me.[...]
:(
Cogsnap-VampByDay |
Stop making frowny faces at me Estra! It's like the disapproving stares of my grandma! I guess I just missed the bit about the Aspis Ally. Since Qualzar took him last time, I just assumed he took him this time!
Estra and Honaire |
(Initiating grandma stare)
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Cogsnap-VampByDay |
Nice get on the Alchemist’s suit Skizza! There is (unsurprisingly) one in the alchemist deck that I wouldn’t mind getting my hands on!
Skizza of Dongun Hold |
Yeah, between how awesome it is and the fact it is an armor 2 I used the Blessing to make sure we nabbed it! Since I have the buckler I can always hand it off to you next turn as fetching alchemy items will benefit you slightly more.
Cogsnap-VampByDay |
Yeah, between how awesome it is and the fact it is an armor 2 I used the Blessing to make sure we nabbed it! Since I have the buckler I can always hand it off to you next turn as fetching alchemy items will benefit you slightly more.
Especially since I can retreve my acid flask which can be used on barriers like the henchman collapsing ceiling.
Hawkmoon269 |
From our noble Venture Captain:
Hello my dear box runners and players!
I’d first like to say thank you so much for participating in the first Cards Against Gnomanity event. It’s truly been a fantastic showing by our burgeoning online community, and the box runners should be commended for putting up with a system that is still having some major wrinkles ironed out.
Cards Against Gnomanity officially ends this coming Sunday, August 12th, at 11:59 PM Eastern time. If you have a game ongoing that you’d like to continue past this time, that’s fine with us, but any game that ends after 11:59 will not be counted as being part of this event. However, we have another event that is starting up RIGHT AFTER this one! I’m talking about Play-By-Post Gameday VII. This event will include the multi-table special Assault on Absalom in slot 2, which runs from October 1st-November 12th. As of this moment, there are two slots left at tables for that special on the ACG side, so if you haven’t signed up yet, go check out the Specials Sign-up Sheet.
If you plan to continue a game and would like sessions reported between August 13th and September 30th to count as part of GameDay VII (and therefore be eligible for ACG boon rolls), please email me at cartmanbeck@orgplayonline.com with your screenname, the link to the paizo.com forum thread where you’re running the game, and the game number in the ACG online database BEFORE Cards Against Gnomanity ends on Sunday night.
When the first slot of GameDay VII ends on September 30th, if you are running or playing in any tables of Assault on Absalom, I will ask that you try to wrap up as many of your tables as possible in order to free up time and energy to devote to the Assault on Absalom run. We want this to be a huge success! Andrew (Hawkmoon 269) will be the lead for this event, so if you have questions about how it will run, email him at hawkmoon269@orgplayonline.com.
As of now, I’m seeing 75 sessions of ACG in our reporting sheet for Cards Against Gnomanity (I’ll note that I’m behind on reporting a few sessoins myself, but will get that taken care of later today). If you have not yet filled out the reporting sheet for your games, PLEASE do so as soon as possible! Reporting Sheet
Once the event ends and we've confirmed that all sessions have been added to the reporting sheet, I'll be doing a drawing for a small number of paizo.com gift certificates. Each player and box runner will have one chance at getting these, so it doesn't matter how many games you played, you have an equal shot. I'll also be looking over the total number of convention rewards/boons that we gave out to see how close to 10% we got... if the random number generator was a bit greedy, I may randomly hand out a few more of those as well.
Thank you all again, and feel free to email me with questions.
Tyler (Box Runner Nalshene/Cartmanbeck)
EmpTyger |
Anyone interested in the 2nd Combat check?
If not, I could probably barehand it- the Blessing recharges and I think Estra has help I should have already been using- but I’m less likely to hit 11 in order to avoid the Curse, and thus have the Remove Curse to discard to the failed CON/Fort check.
Edit: Nevermind- my blessing wouldn’t recharge, so I’m less concerned about holding on to it instead of discarding it to the failed save.
Considering I already hit the 25% at the start of turn, probably shouldn’t get too greedy.
But I’ll give a few hours in case someone (Estra?) is eager to take the Combat anyway.
Skizza of Dongun Hold |
I can take it but I think Estra likes them for her ability so I will wait to see if she checks in.
Edit: Checked her abilities and she gets to draw a card when she succeeds a combat check.
Cogsnap-VampByDay |
Estra wanted it for some reason, but that was back when she had sphere of fire, so not sure. If she doesn’t want it anymore, I can throw my galvanic chakrum at it for 2d8+3, so, pretty likely to pass. And it is just a reveal so it costs me nothing.
Estra and Honaire |
Sorry for holding the game up! Also sorry for not passing high enough. So I'd just like to clarify a few things.
Firstly; I love the opportunity to take low difficulty combat checks because of the ability to draw a card off them if I can pass them consistently without topdecking Honaire. Unfortunately, my ability to do so is pretty low (Spear of the Watchful Guardian + Binder's Tome is 2d4+1d6+1, or average of 9) if I don't have a combat spell, and even then I'd just be recharging/spending a spell to draw a new card anyway.
With Sphere of Fire, I can merely display it to have excellent odds in combat, and it remains displayed for a repeat-use combat spell during my next turn as well.
I don't have Sphere of Fire anymore, but I still think it was technically best for Estra to fight this combat check. Qualzar would need to discard/recharge a card to pass, Skizza would have to risk putting his weapon on top of his deck (based on firearm mechanics) to pass, leaving him weaponless during his next turn.
Estra loses nothing at all by topdecking Honaire (he's immediately redrawn) and Cogsnap loses nothing at all by revealing his Chakram. However, he's rolling 2d8+3 (average of 12), and Estra's rolling 2d4+1d6+1+1d6+2 (average of 15), so Estra provided a much better odds of hitting the '11' that's desired on the Death Hound. I just happened to roll really low. 3 "1s" and a 3 on the last d6, ew. Bottom 0.9% of results.
TL;DR: If Skizza has a couple of firearms in hand, or if the check difficulty is particularly high (enough that he'd bury/discard a weapon) he's probably best for stand-in checks. Estra has an explicit request to be given combat checks if she has Sphere of Fire, and even aside from that she's generally more well suited to Cogsnap or Qualzar of achieving high combat rolls without spending (discarding, recharging, etc) a card from her hand.
I fully give any player permission to bot Estra for stand-in checks. I'll even make a section in my Deck Handler to describe exactly what she would do.
Also, please remember Binder's Tome.
P.S. However, I wouldn't recommend using Remove Curse on Curse of Vulnerability. Until you draw a piece of armor, it has no effect on you whatsoever, and only effects certain types of damage, and (usually) only once. It's the most toothless curse in the game, in my opinion.
ACG Overseer |
Hello! Welcome to Play By Post Gameday VII. As part of the festivities for this event, we have a few rewards you can win. After your table completes a scenario, win or lose, each participant (player and/or box runner) rolls 1d20. If your result is 1 or 20, you win. Select your reward from the list below and inform your Box Runner of your choice. We’ll make sure you get the reward sent to you.
Remember, Session 1 runs from August 13th, 2018-September 30, 2018. Your table must complete the scenario between those dates to roll for a reward. During Session II (October 1-November 12th) we’ll be running the multiple table interactive special Assault on Absalom.
Box Runners: If you have any questions about how to report, please contact me.
Have fun!
Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.
Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Cogsnap-VampByDay |
I dunno how bad Qualzar wants the Armor 2 (as he said he wants Boons 2) So everything after that the Conopic wrap shows up I spoilered out. I could use our mummy for wisdom check to acquire it.
EmpTyger |
Ah, it was more that I wanted to make it available for acquiring high level boons for the party, rather than me specifically.
In any case, I don’t want an armor upgrade, and certainly not enough to take a Curse of Withering. But no problem with using Good Omen, as the armor is useful for this scenario, immediately at the next location.
Edit: And, thanks for the remove curse!
Estra and Honaire |
Cogsnap appears to have processed his Curse of Poisoning (based on the 5, not 6, cards in his hand), but he hasn't visibly rolled any dice for it.
Cogsnap-VampByDay |
Cogsnap appears to have processed his Curse of Poisoning (based on the 5, not 6, cards in his hand), but he hasn't visibly rolled any dice for it.
Missed the 'random.' Rolled, clockwork butterfly recharged
Estra and Honaire |
(I left an Armor 2 to be banished during my turn. I felt it highly unlikely that, as a part, there's 2 of us who want such a deck upgrade. I certainly don't care for it.)
No worries; we're breezing through this scenario. The card movement hasn't eaten/displaced as many henchmen as I expected, and we're having the good fortune to have successfully closed all but one location before it collapsed atop us.
We're on the second-to-last location now; it seems unlikely that Cogsnap would have anymore than 3 turns left. Since you have potions stored in your Canteen, plus two Alchemist's Kits out; it might be worth cracking them for all of the bonus potion-re-use goodness. If you have no need for the spare ones; Estra will happily take them off your hands to bury to her ability.
Cogsnap-VampByDay |
I'll 100% use my canteen next turn to cure you of your curse Estra. Sorry, didn't realize your curse was so bad or I would have gotten you first.
Haven't memorized all the curses yet.
Estra and Honaire |
(Just a ramble about "Curse of the Ravenous" and that, despite my poor luck, why it really doesn't scare me almost ever.)
It's actually not that bad. I had the unlucky odds to roll 3 and 2 when I only had blessings and allies in my discard pile, but in practice it's not really bad. I've buried 3 cards from my discard pile... but when I only have 2-3 turns left (and almost 10 cards left in my deck, AND the ability for an emergency self-heal AND armor) I was probably never going to even heal+draw those cards during the scenario, let alone need them, let alone use them productively.
(Burying cards doesn't really frighten me, by the way, but note that might be more of an opinion; a lot of players, all the way up to Tyler, the official VC of PACG play-by-post, are extremely reluctant to bury cards.)
Furthermore, now that my discard pile is empty, the Curse doesn't do anything at all. Even more so, I can recharge my Pharaoh's mask to de-curse myself if I want. I'd recommend you Soul Stimulant to clear your own Curse of Poisoning far more. The random recharge is like the worst possible way to effectively decrease your hand size, which can mean one less blessing or one less exploration or one less weapon down the line, which I consider a far bigger downside than Curse of the Ravenous. Curse of the Ravenous has so many "IFs" before it becomes bad.
IF you have cards in your discard pile;
IF it rolls the right number to bury them;
IF you were going to heal those cards from your discard pile back into your deck;
IF the game goes on long enough for you to not only heal those cards, but draw them;
IF you would have rather drawn those cards you healed rather than different cards remaining in your deck (OR IF you would have died without those healed cards).
If all of the above is "Yes", then the curse has meaningfull impacted you. If you have ways of drawing cards directly from your discard pile, then it becomes a lot worse, and it's a bad curse to hit on an early turn, and it's a REALLY bad curse in smaller party sizes, where you get more turns per scenario. But all in all, it's one I usually just ignore and save my curse removal to cure Withering or Poisoning, or sometimes Daybane.
Cogsnap-VampByDay |
Nice turn Estra! Glad my wraps came in handy!
Cogsnap-VampByDay |
Does that work with the Galvanic Chakram +1? Or does “before you act” have to be you (ie Cogsnap) specifically?
Well, At first I thought what you thought, but then Yewstance said that BYA was a codified as just a specific time during (or, more acurately, right before) a combat check.
Estra and Honaire |
EmpTyger wrote:Well, At first I thought what you thought, but then Yewstance said that BYA was a codified as just a specific time during (or, more acurately, right before) a combat check.Does that work with the Galvanic Chakram +1? Or does “before you act” have to be you (ie Cogsnap) specifically?
BYA is indeed a specific 'phase', sort of, which is listed in the rulebook under attempting a check. This, in particular, means you can reveal a card to support a BYA check, then again reveal it during the combat check.
However, unfortunately, you can't allow someone else to ignore a power occuring BYA with your Chakram, because Chakram allows YOU to ignore something. See the following sources:
Our illustrious GM, Hawkmoon, states it very clearly here.
Basically, Cogsnap can use the Chakram to prevent being effected by the BYA power, but the power still hits everyone else. That does, however, mean that I could use Akhentepi's Armor to protect myself, if I had it. This, actually, isn't quite what I thought previously, but I've since read up and clarified my understanding.
Cogsnap-VampByDay |
For upgrades, I wouldn’t mind grabbing one of the armor 2s. Replacing my crocodile skin with bone lamallar
1d1000 ⇒ 576
Also remember, since I took the early tier up, I get a skill feat this adventure, which will be dex again.
Also: looking for a BOONous: 1d20 ⇒ 17