
Cogsnap-VampByDay |

Pretty sure it gets shuffled AND you don’t suffer poison damage because you didn’t examine it, you just encountered it.

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Fixed the poison damage. Thanks for the catch.
And yeah, Estra, I figured someone would need the weapon so I went for it with the dice.

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Pretty sure it gets shuffled AND you don’t suffer poison damage because you didn’t examine it, you just encountered it.
Correct; no poison damage. However, it's not shuffled back in. The grammar is correct, but it's not very readable.
The Scarab Swarm gets shuffled back in if you didn't have the fire trait or if you didn't overkill it by 4.
In other words; to kill it permanently you either need to have fire, or you need to overkill it by 4. So it's easier to wipe out with fire, but it's not mandatory to do so.

EmpTyger |

Yewstance:
I hope that was okay? It seemed like from your notes that you were offering its use without asking, and I wanted better than 50% on the closing check after banishing the henchman.
(Though, wasn’t it -5? Not familiar with the card, but your spreadsheet says 1+Perception modifier, and you have +2 Perception +2 WIS feats?)
But yeah, turns like that are why I love Sorcerers; that flexibility of turning a card into an attack spell when necessary, makes me feel like I can take on whatever comes! (Well, almost. That’s why Qualzar is necrophobic.)
And, don’t save your cure on Qualzar’s account.

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Yewstance:
I hope that was okay? It seemed like from your notes that you were offering its use without asking, and I wanted better than 50% on the closing check after banishing the henchman.
(Though, wasn’t it -5? Not familiar with the card, but your spreadsheet says 1+Perception modifier, and you have +2 Perception +2 WIS feats?)
Ah; first of all, you're right, it is -5! I've been getting it mixed up with other effects... and perhaps more importantly, I'm genuinely struck by how much stronger it is than similar effects from spells of its type, given it's a basic that is particularly easy to recharge.
And yes, I'm absolutely okay with it! As a general rule of thumb, I'm pretty open to other players using their best judgement when using my cards; I'm playing as a primarily Divine caster with underwhelming combat, so I am most likely to function as a support character to the team. I was just a little impressed that you passed harder combat checks, then used the Spiritual Ally on the easier one (so that you didn't let the opportunity to close slip away, I imagine) and then it turned out to be needed. :)
Anyway, so far so good on this scenario!

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Till now, lol!
So my Charisma is a d6 so even with a blessing this would be rough. Not sure how many of us want an Ally 1 but do we have anything to really boost the chances to being worthwhile. Failure also means more monsters for me to possibly blast through before closing.

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In Tier 2, I don't think we're likely to really be hurting to find more Ally 1+ cards, and I don't think any of us except maybe Cogsnap need it.
I recommend choosing not to acquire; no monsters are shuffled in unless you fail the check to acquire, and you can elect not to take those checks against boons.
(If it said "If you fail to acquire Sebti", then the consequence would occur even so, but thankfully it doesn't say that)

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I think Skizza's actually quite friendly and outgoing; just misunderstood. He gets along well enough with Estra, so he's clearly good with the death-obsessed, elderly ladies.

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Ah I learned something new. I will send the woman on his way then...Skizza probably wouldn't say no to helping her blast some things to Pharasma though! Haha.

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I decided to be altruistic and, despite my entire discard pile being high-value cards, I thought to go to Qualzar to heal him. Estra is never at risk of death, after all, and if we're at the same location he uses Binder's Tome excellently (I may have actually recommended you go to Estra's location rather than the Thornscrub, in fact, because of that. There's no temp-closing this scenario to reward splitting up over).
No good deed goes unpunished; It's immediately gone very poorly. I presume it's okay I use Cogsnap's Remove Curse to prevent Curse of Withering impacting 2 combat checks of mine?

Cogsnap-VampByDay |

No problem. I’ve also got a soul stimulant to get rid of curses too (which I don’t banish but discard, so We keep the upgrade) if we need to get rid of Qualzar’s curse before remove curse comes back around to my hand.

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No problem. I’ve also got a soul stimulant to get rid of curses too (which I don’t banish but discard, so We keep the upgrade) if we need to get rid of Qualzar’s curse before remove curse comes back around to my hand.
Thanks. Curse of Withering gets my vote of the single worst Curse that we can currently get (followed by Curse of Poisoning).
Don't forget you can also keep Soul Stimulant in hand and just banish the largely-useless Holy Water grenade thanks to Cogsnap's replacement power, so you can actually still remove 2 more curses right now with your hand.

Cogsnap-VampByDay |

Cogsnap-VampByDay wrote:No problem. I’ve also got a soul stimulant to get rid of curses too (which I don’t banish but discard, so We keep the upgrade) if we need to get rid of Qualzar’s curse before remove curse comes back around to my hand.Thanks. Curse of Withering gets my vote of the single worst Curse that we can currently get (followed by Curse of Poisoning).
Don't forget you can also keep Soul Stimulant in hand and just banish the largely-useless Holy Water grenade thanks to Cogsnap's replacement power, so you can actually still remove 2 more curses right now with your hand.
That is true. I’m not a huge fan of banishment, but that one might be worth it.

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[...]I’m not a huge fan of banishment, but that one might be worth it. [...]
I hate to break it to you, but by playing the only alchemist in the class deck that's encouraged to actually banish his items (but also draw/acquire new ones many times in a given scenario), you may have picked the wrong character if that was a big concern. :)
Don't get me wrong, I think Cogsnap is awesome, I just find it kind of funny hearing you say that given your character choice.

Cogsnap-VampByDay |

Cogsnap-VampByDay wrote:[...]I’m not a huge fan of banishment, but that one might be worth it. [...]I hate to break it to you, but by playing the only alchemist in the class deck that's encouraged to actually banish his items (but also draw/acquire new ones many times in a given scenario), you may have picked the wrong character if that was a big concern. :)
Don't get me wrong, I think Cogsnap is awesome, I just find it kind of funny hearing you say that given your character choice.
Oh, I’m not against it or anything, just . . . Try to consider all posibilities before I do. And this is my first PFSACG character. I may not have considered all possible angles of the character before I used him. I mostly saw ‘good with bombs, can discard and not banish alch items, can draw new items from box” and went with it.

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GM: So, Sebti the Crocodile, as encountered by Skizza stated "If you fail the check to acquire" in this database version. It didn't mesh with my memory of the card, so I went to check, and the physical version says "if you fail to acquire".
These are mechanically different rules' texts, so I suggest this is another database error to be fixed for the future.

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Oof. Thanks for the cure, and fortunately, no ill effects on Qualzar. I’ll pass off a blessing to you on my turn.
Fine by me; if you hand me a blessing I'll likely hand it back to you at the start of my turn, but that still lets you draw 1 extra card during hand reset.
Actually, and I'm sorry to bring this up, but doesn't Mirror Image only work during your turn?

EmpTyger |

Unless there's been errata, I think it works any time? According to the physical card I have:
Display this card when a monster deals damage to you. You may play this card even if you have played another spell on this check. While displayed, when you are dealt damage by a monster, roll 1d4; on a result other than 1, reduce the damage to 0. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise attempt an Arcane 8 check. If you succeed, recharge this card; if you fail, discard it.

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Then I guess you're fine. The original card, which still used outdated templating, could only be played during your turn, but they clearly erratad it without formally listing it in a FAQ (which I find intensely annoying, personally).

EmpTyger |
1 person marked this as a favorite. |

Yeah, weird. I just looked, and while there is errata listing the revised wording, the explanation only explicitly mentions affecting the "1 card per type per check" rule. Though I definitely had a moment of panic before I checked, that I had been playing it wrong this whole time!
I'd put the probability of finding unfavorable unlisted errata at much lower than 25%, but glad I dodged that too.

EmpTyger |

Out of curiosity, when was I supposed to shuffle in the blessing from triggering the pairaka: before or after examining the 2nd card? I'm not sure I got the timing correct. Although I don't think it would have changed anything, as even if the 2nd examined card was the blessing instead of the barrier, I'd still have chosen to encounter the henchman.
Also, I'm okay with the Curse of Poisoning for the time being.

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It's a slightly confusing series of rules, but it was clarified by Vic in the forum at one point, using Augury as an example.
Basically, the short answer is that you technically examine (and trigger) cards one at a time, so if you look at the top two cards and the first is a trigger, then you resolve that trigger before looking at the second.
However, if I recall correctly, if a triggered card would shuffle the deck or change the location deck, that only happens after the examining card (and any/all other triggers) fully resolve. So if you Auguried, you'd examine cards 1, 2 and 3, pausing to resolve triggers, then place any remaining cards on top or bottom (if they're the right card type), then shuffle the location deck if one of the triggers caused that to occur (like an undefeated enemy).
It seems a slight contradiction of what you do and don't finish before you continue, but whatever.

EmpTyger |

Hm. So that sequence here would be:
- Examine Pairaka
- Trigger Pairaka: set aside Blessing 2 from blessing deck
- Examine Scything Blades
- Put Pairaka/Scything Blades on top of location deck
- Shuffle Blessing 2 into location deck
- Explore location
In which case, maybe I would need to redo, since my exploration should have been random. But I'm going to wait for Hawkmoon to confirm the rules and what should be done before trying to untangle.

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Er. Hm. I guess the 'then explore' in Blessing of Nethys is a seperate step, so maybe? Honestly, I always felt these specific timing conditions with Triggers were poorly explained in the rules and FAQs.
I would have thought you'd only shuffle the blessing in after Blessing of Nethys has completely resolved, but it's not the same thing as the Augury example (which is basically the example Vic used) because it has a distinct "Then", so maybe I'm wrong.
When Hawkmoon weighs in, could he also clarify if Sebti the Crocodile was handled correctly and/or needs to be changed in the database, as I brought up earlier?

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Got a while before I'll have the time to post my turn, unfortunately.
Also, Cogsnap, you appear to be displaying rather than discarding a couple of your cards. Be sure to discard them; and it might be an idea to banish (-> discard, via Alchemist Kit) Twitch Tonic to redraw Marianix Karn, which seems like a much better card to have in your hand, unless you're saving it for when you'll have more allies in discard.

Cogsnap-VampByDay |

Got a while before I'll have the time to post my turn, unfortunately.
Also, Cogsnap, you appear to be displaying rather than discarding a couple of your cards. Be sure to discard them; and it might be an idea to banish (-> discard, via Alchemist Kit) Twitch Tonic to redraw Marianix Karn, which seems like a much better card to have in your hand, unless you're saving it for when you'll have more allies in discard.
Thanks for the catch. Fixed it. Also, I'll do that soul stimulant thing next turn, after I discard my Talisman crafter for an extra explore. That way I heal 2.

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I also just noticed that Skizza examined Pairaka with Aunty on his turn, and didn't resolve the trigger, which would have shuffled the deck. So he may not have encountered the quicksand, and the remaining deck is shuffled with a blessing into it.
Cogsnap's turn, by the way, wasn't under Blessing of Ra but Blessing of Wadjet due to the 2 blessings shuffled into location decks.

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Just so everyone's aware, I've decided to wait longer for Skizza or the GM to check in (or bot) before I take the second half of my turn, as I'm awaiting on Skizza standing in for a combat check. I'll be heading to bed, so I'll be up and ready to post in less than 10 hours from this message.

Hawkmoon269 |

Whew. Lots of things there.
(1) Sebti should be updated so that failing to acquire it, not just failing the check, results in the consequence. I'm willing to let it go since you made a decision based on the text presented and going back at this point would be a problem. We'll fix it for the future.
(2) Examinig Pairaka. EmpTyger has it right I think. You basically hold off on shuffling the blessings in until you finished all the examining, but before the exploring part. I think we've got a few of these to fix. Let me read the gameplay carefully and see what we can do.

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Thanks for the clarifications, Hawkmoon! Any opinions on whether I should wait for Skizza or bot his combat check and continue my turn?

Hawkmoon269 |

From our ACG Online Venture Captain
Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:
Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.
Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.
Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.
Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.
Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.
Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.
This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!
Tyler

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This is my -1001 character, and by every definition my first character made for PFSACG. Hooweeverrrr, given that I didn't start this character for Cards against Gnomanity, it seems its not clear-cut that I get the Society Initiate reward or not, based on the discussions in Hangouts. I'll wait for a few things to quiet down, then I'll email Tyler directly in a few days. :)

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Sorry about that. I went to bed right after posting and had a busy day. I am here now.
I definitely don't mind botting in the future if it helps. Estra has an extremely good grasp on the game and she could probably make the turn smoother than I usually do, lol.
So about my mishap on Aunty/Pairaka. Are we rolling that back (so sorry...I didn't actually read the card texts for the second two cards) or did you want me to do this combat help first as it may change my hand?
Edit: Now reading Gameplay and seeing how it was decided. I will review and post in a moment.

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If you are playing a -1001 character that you played for the first time ever at the beginning of this campaign, then I can give you the Society Initiate boon. Let me know if you think that describes you.
That completely describes me!

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I think the Hand Cannon still gets discarded.
1-2 is Bury this card and 5+ is Shuffle into deck. And the card is discard to use.

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Ooooh, right! That makes sense, then, my mistake. I'm used to weapons being reveal to use.

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Yeah, all of my other guns are reveal to use so far so I can see why it would be confusing.

Cogsnap-VampByDay |

Huh, the ending of that game crept up on me. I'd like the weapon, as the Alchemist's deck has a Galvanic Charkrum that does d8+1 and you can discard it to turn off BYA powers, but I'm not married to the idea. I know Skizza also needs weapons. I could also Go for an Weapon B and get the Corrosive Dagger+1 from my deck, which would at least give me a magic weapon.
As per Estra's suggestion, I'm taking the power that lets me recharge cards to draw alchemical items from the box when I defeat monsters, and I'll just hope I continue getting my Alchemist's kit.
So I think my card preferences go: Weapon 1->Weapon B->Ally B-> Blessing B,
I don't need the loot (the Fang) as, while I am proficient in weapons, I am garbage at melee combat. Though I suspect that's true for all of us.
As a side note, I don't need the item 2, There are no more 2 items in the alchemist deck that are bombs.

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I've posted my preferences and power in the gameplay thread, as well as relinked the loot-tracking spreadsheet created.
Pretty poor haul of cards, honestly, with a pretty awful loot weapon on top of that. Estra uses melee combat (er, in a sense), but without proficiency and even besides that the blade's just not very good.
Still, with my new power feat, Estra's self-healing has become significantly better. I can happily discard aggressively, or even shrink my deck with burying cards, because Honaire's self-heal is many times more viable. If I have between 4 and 7 cards in my discard pile, I can discard Honaire to heal 1d4+1, then cast Cure to heal another 1d4+1, and as long as I hit Honaire with the cure he'll be right back ready for next turn. Which is good, because Estra is pretty damn mediocre at more or less everything if she doesn't have Honaire backing her up.

EmpTyger |

Actually- *Qualzar* of all people might want the Natron Fang!
Because if I ever want to trade for a Deck 2 boon, I can't exchange my Weapon B, so I'd be stuck with it in my deck. I'd practically never use it to attack, since it's meager without discarding, and it's much better for me to discard it as an Attack Mental spell... unless I'm fighting Constructs or Undead. But against Undead, Natron Fang I could instead discard for 1d6 + 3d8 - 3.
Although ironically, the only B upgrade that remains for Qualzar is the Weapon, so I guess I'm taking that!
3-2B reward: 1d20 ⇒ 11
Nope.

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Indeed, it's valuable for trading purposes, especially now that non-Sunburst Market traders only offer deck 1/2 boons, and will soon offer deck 2/3 boons. I wonder if Season 3 has the same rewards as Season 4 which lower the cost of traders to 1 boon at some point?
3-2B Player Reward, Estra: 1d20 ⇒ 3