[ACG][OutPost I]Hawkmoon269's Season of Plundered Tombs Table 3 (Inactive)

Game Master Hawkmoon269

Loot List
POTENTIALLY SUMMONED CARDS:

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Natron Zombie:
Natron Zombie
Henchman Monster B

Traits
Undead
Mummy
Veteran

Check
Combat
12

Powers
The Natron Zombie is immune to the Mental and Poison traits.
The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number.
After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile.

Sandstorm:
Sandstorm
Villain Barrier B

Traits
Obstacle
Weather
Trigger

Check
None

Powers
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

Theletos:
Theletos
Henchman Monster 3

Traits
Outsider
Trigger

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
Damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



RULES: TRADERS:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
When you are dealt Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Withering.
Before building the location decks, choose and set aside a random ally that has the Aspis trait from the box. At the start of the first turn, choose a character to draw that ally.

Replacement Cards:
Remove Curse
Spoiler:
Remove Curse
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
8
OR
Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Scarab Buckler
Spoiler:
Scarab Buckler
Loot Armor B

Traits
Shield
Alchemical
Healing

Check
None

Powers
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.

Spear of the Watchful Guardian
Spoiler:
Spear of the Watchful Guardian
Loot Weapon 1

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
None

Powers
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Elemental Treaty
Spoiler:
Elemental Treaty
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Tablet of Languages Lost
Spoiler:
Tablet of Languages Lost
Loot Item 1

Traits
Object
Magic

Check
None
0

Powers
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.

Game of Afterlife
Spoiler:
Game of Afterlife
Loot Item B

Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Akhentepi's Armor
Spoiler:
Akhentepi's Armor
Loot Armor 1

Traits
Light Armor
Magic

Check
None

Powers
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.


Sunburst Market
Campaign Sheet


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I will wait to take Qualzar’s turn until the next update post.

Scarab Sages

Soooo, I'm thinking this game might be dead. . . :(

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

I'm eager to continue, but I'm keenly aware that Hawkmoon is very busy, in part due to the current special. I'm patient.


Sorry all. I've gotten very busy with Cosmic Captive and other non-game stuff. I'm dropping an update now. Please forgive my absence.


Thanks Hawkmoon! And I think we all are understanding about the delay. For my own sake, if no one else’s, I’m probably not going to go until after the current phase of Cosmic Captive ends.

Scarab Sages

I’s Sad I missed cosmic captive. I’ve GMed it but never got a chance to play it. If it ever gets run again, let me know, I’m down!


Hope it's okay that I used Skizza's Game of Afterline. (I think Agent Eclipse has indicated before that it's okay?) I didn't want to risk the 2/7 chance of losing a Larva to the Curse of Poisoning.

So I think that leaves only Thriae Hive 3 with a Stolen Larva.

The Exchange

Deck Handler

Yeah all my stuff is up for use unless I am going to die next turn. Sorry, I forget to add it to notes.

Scarab Sages

Gonna wait for the BR to post an update before I go, as it's been a whole round.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Posting outside of of my Estra alias intentionally here.

I have been BRing a Season 3 playthrough myself that started during OutPost, and the team has just finished Adventure 3 (which we're on the final scenario for).

Originally a 5 person team, a player had to drop towards the end of Adventure 2. And unfortunately, amidst the setup and beginning of 3-4A, two more players have had to drop for personal reasons, leaving the table with 2 remaining players.

I'm going to raise the possibility in both of these tables that we merge these two tables together, and see what the interest is. Once this table has completed this scenario, they will both be at the exact same point in the Adventure Path, with a total of 6 players and two potential BRs.

Hawkmoon might appreciate the break from BRing this table, and I am confident I can BR and play without spoiling myself - or if that's a concern, I can drop out as a player and find an opportunity another time to continue playing as Estra.

Please let me know your individual thoughts (including the BR's!). It's my hope that bringing two tables together will save on the total effort to BR them both, and I'm not sure the 2 remaining players on my table want such a small group for a Season playthrough.


I’d warmly welcome 2 more to the table!

My only concern would be about Yewstance simultaneously box-running and playing. Speaking for myself, when I’m BRing, I do find myself needing to peek “behind the curtain”, for deck manipulation and villain escapes at least. (I backup box-ran for a week for a game I was in, and while I got by for a few turns until the box-runner returned, I would have been leery about doing a whole game.)

Also, I wouldn’t want to lose Yewstance as a player.

Brainstorming: if Hawkmoon’s workload is a concern, perhaps there is a different game of Hawkmoon’s that Yewstance could take over running instead, one which he wouldn’t be a player in?
(Although, if Hawkmoon’s workload is an issue, that probably deserves a discussion unto itself.)


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Good idea. Personally, besides the limitation of certain scenario powers, the only real time a BR will get unfair information is villain escapes - and I feel I can overcome that by independently reasoning where I would go, given my skillset and the team.

But subconscious bias is, of course, subconscious, and thus I can fully believe I'm making independent decisions when I'm not.

I should, however, also note that this table has been significantly slower than what my other table is used to. That table took a full break during Assault on Absalom (due to some players using their characters during the special) and started months after this table, for probably a total of almost 4 months in total of less playtime, and yet they have surpassed us in scenarios completed... and they had to re-play a scenario due to a loss from timeout.

There was one particular scenario we did on this table, during which as a BR I had overseen 3 scenarios completed on the other table. I feel that the two remaining players of my table (AAUGHWHY and bigguyinblack) would find the current rate of posting for this table unsatisfying as a result, especially given that they'll be jumping to a 6 player team. As a result, I'm hoping for a solution that would also increase overall posting rate, if such a solution exists.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

To confirm, both remaining players on my table are interested in some form of merge.

Scarab Sages

I have no problem with this. As long as there’s not another cogsnap


Obviously Hawkmoon needs to weigh in.
And I'm hoping that the posting slowdown was because of EOY holidays/Cosmic Captive (which moreover had some unusual database admin needs), and so we could within the week return to our previously healthy posting rate.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

I'd also like Agent Eclipse to weigh in.


1 person marked this as a favorite.
Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

I will say that given a choice of a relatively swift 2 player game and a 6 player game where I get one turn every week or two I prefer the former.

I think if Yewstance is willing to take over as BR and Hawkmoon doesn't have the free time he once did it is worth doing.

Someone might need to PM Agent Eclipse. Hopefully he will check in more often if the game's pace picks up.


Hi all. Thanks for being patient with me. I just dropped an update. I'm more than happy to add 2 more.

I'm more than happy to continue to be the BR. What I can do though is if I have an absence give Yewstance access to the game as well so he can update it. Does that sound ok with everyone?


That sounds like a perfect solution!


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

I'm content with the solution; following this scenario we can bring in my table (Darago/AAUGHWHY and Lini/Bigguyinblack) and continue as a party of 6. Everyone (except Cogsnap, technically) will have completed the same scenarios.

I ask that I'm given access to the game soon, if possible, and set a formal/semiformal agreed time to wait before I step in to produce an update. Having to work out how to handle a handover at the time it becomes necessary might just entail further delays if there's some disruption preventing Hawkmoon from posting.

Small Spoiler for the next scenario, BR-related:
It may be worth noting that the next scenario is going to be BR-intensive, as it frequently requires construction of new locations, albeit I'd worked out a solution that might help on my own table.

I would like to raise that I do have a firm hope that the overall rate of posting can distinctly increase across the table (myself included - especially since this effectively drops my responsibilities of BRing another table by default, freeing up more time). As bigguyinblack/Lini raised earlier, a very slow pace is not ideal to our new players.

(And, again, I'd strongly appreciate Agent Eclipse to weigh in. Does he have any issues with introducing 2 new players, and is he alright to continue posting, given the period of inactivity?)

Side-Note, Party Composition:
I'm pretty happy with the party composition with the two new players. Here's how the core skill coverage will look like:

STRENGTH: Estra and Lini can both develop brief, strong Strength skills with their powers and/or Honaire.
DEXTERITY: Skizza's specialty, followed by Cogsnap's.
CONSTITUTION: Darago and Estra can develop competent Constitution/Fortitude checks.
INTELLIGENCE: Darago's specialty, with Qualzar and Estra having supporting Intelligence capabilities.
WISDOM: Lini and Estra's specialty.
CHARISMA: Qualzar and Estra's specialty.

Of particular note, Lini and Estra are both Divine casters with an enormous degree of flexibility in skillset.


Sider-Note, Party Composition:
Still 50% gnome
Still no d12s
Estra could relinquish the dunce cap

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4
EmpTyger wrote:
** spoiler omitted **

I don't get the reference to the dunce cap, besides looking like the pointy hats of stereotypical gnomes. But man, I didn't even think of the gnome ratio being maintained (and none of them are even using Ultimate Wilderness, so no "Gnome-trait matters" cards). You're all going to drive Estra to an early grave.

(I'd make a comment about Darago being another death-obsessed spellcaster, but actually I think he'll get along much better with Qualzar, as we'll see in gameplay.)

As for the lack of 1d12s; we're just getting the real Mummy's Mask experience. The MM Base Set had a grand total of 3/11 characters with a 1d12 skill (Estra, Ezren & Simoun). In the two MM parties I've been in (with base set characters) there was never a 1d12 used; it almost makes me wonder why they shipped the set with a d12 die. XD


Estra and Honaire wrote:
I don't get the reference to the dunce cap, besides looking like the pointy hats of stereotypical gnomes.

Just tongue-in-cheek about how Estra was a mere INT d8 among a party of INT d10s.

Though even Lini's new lowest INT d6 nevertheless has Knowledge +3.
We're just a bunch of smartypants.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Reminds me of my MM Base Set 'main' group IRL. Zadim, Damiel, Channa Ti and Ahmotep. 3 Acid/Poison themed characters, and a whole team of characters who can support each other, particularly at the same location, good skill coverage (weakest at Charisma/Diplomacy)...

... but also with all 4 party members maxing out their Intelligence skill feats. XD

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

As our soon-to-be teammate Lini raised earlier; could we send a PM to Agent Eclipse? It's been a very long time since we heard from him last, and it's now been his turn for a bit over 24 hours, I think.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

It's been a few days since we finished the scenario, and almost a week since the last BR update or post, so I'd like to again raise a suggestion that I'm given access to the game earlier, rather than later.

I will be open and state that I'm considering simply moving my character to the other table, if the players there like the idea. Even after the pace of gameplay was just raised as a concern, not much has changed. As such, I'm not sure the pace will be enough for me to post a turn as Estra more than once every week or two, which is just not fast enough for me to get invested and in the mindset of an ongoing scenario; sorry.


Development and rewards posted. Sorry for so much delays. Work has just been unbelievably busy. I'm going to go ahead and give Yewsatance access to the game so he can manage it as needed. I should have the next scenario up this afternoon.


Qualzar could use the Item 3 (Mist Horn).
Though could also take the Weapon 1, for trading purposes.

More excitingly: role + power feat!!


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

I’ll choose last. I don’t think I have any good items to upgrade ‘till 4, Or weapon 1s, my only spell slot is remove curse which I am NOT getting rid of, and I like my blessings of the elements. So, I don’t need the loot and I probably won’t upgrade.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

Also, if my calculations are currect, I get a power feat, which I have to choose as hand size. Bringing me up to hand size 7


I'm not interested in the new loot either. And since Qualzar's getting the Item 3 upgrade, I won't be taking the Sun Falcon Pectoral.


I forgot the adventure reward, which I added to gameplay.

Adventure Reward
Choose 1 trader that you have been rewarded with and record it on your Chronicle Sheet. For the rest of the Adventure Path, your trade cost for that trader is reduced by 1 card (to a minimum of 1).

I've also setup the basic scenario intro and given Yewstance access to the game to run it as needed.


Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

Me and Darago just finished 3-4A so this will be a replay for us.

Lini would like to visit the Smiths of Wati before we start.

If they don't cough up a decent weapon I'm interested in the Natron Fang.
Not interested in any other loot.

Upgrades I'm looking for in approximate order of interest.

Spell 3 - Restorative Touch
Ally 3 - Vampire Bat
Spell 4 - Cloudburst

If anyone is unfamiliar with the RotR version of Lini her main gimmick is revealing an animal ally to add to any roll she makes. Currently 1d4 +3.
This makes a lot of easy checks automatic and gives her a chance at some of the harder checks.

She is mostly a spellcaster but I've been using a weapon for easier fights.

And any of my blessings or spells are available without asking unless I specify otherwise.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Posting outside of my Estra alias here.

So a few things to note.

================================

1. New Players

AAUGHWHY // Darago and bigguyinblack // Lini will be joining us on this table shortly, bringing us up to 6 players. Once they fully join, we can discuss strategy and loot choices further with them (note that taking additional explorations is much more important in 6 player parties, but running out of cards in your deck is far less likely), but the following will need to be discussed, at minimum.

  • The table must decide upon a new Turn Order. We can just slide them both in, but it will be a bit more efficient if we can sort our turn orders based on availability. I most frequently post from 4-8am AEST, for example.
  • The table must consider their new Loot Choices. I'll be updating/merging our Loot Tracker spreadsheets later to increase their readability, and we'll have to be dividing the loot amongst more people.

    For those of you unfamiliar with the characters: Darago is an Intelligence-focused wizard/necromancer who is particularly strong against Undead, and can draw monsters into his hand to buff his later checks, and Lini (RotR) is a Wisdom-focused Druid with an extremely high flexibility in skillset and extremely powerful Divine magic, at the tradeoff of hand size compared to most dedicated casters.

    ================================

    2. Myself as Co-BR

    As previously mentioned, I now have access to the game state, and I already own the PDFs for this Season. I will endeavor to involve myself in BR duties under the following circumstances (more or less exclusively).

  • If 3+ turns go by or significant changes are made (location decks shuffled, etc), I will access the game state to produce an update when I am able.
  • If a scenario is finished, I may produce the scenario wrap-up when I am able.
  • If Hawkmoon is not available, I can also set up scenarios and offer Traders.

    I'll give a longer period of time for Hawkmoon run BR actions which would give me a lot of information as a player, such as processing a villain escape (though if I'm honest, I'm pretty good at just not consciously recording things like a villain's location to memory).

    I will sometimes be using a script developed by skizzerz to improve the formatting of scenario updates I generate, which fixes a lot of newline issues in card powers, makes the updates more compact, makes random cards easier to access and bolds certain terms, such as the Trigger trait. I may also modify scenario and adventure rules to make use of bold terms to draw players' attention to key timing or mechanics, if there's no issue with me doing so.

    ================================

    3. Loot & Traders

    Firstly, I'll be updating the Loot Tracker, the Trader Tracker and the Party Hands/Shared Deck Handler sheets to incorporate our new players soon. This may involve a shuffle of Loot cards, as mentioned above.

    Secondly, I'd like to raise a request.

    Technically, the Card Guild Guide and the PFSACG Trader Rules don't infer any kind of order for the sequence of players making Trades and Loot choices. BRs approach this in different ways - both Hawkmoon and I tend towards "it's not defined, so you can make your Trades and Loot choices in any order you want". However, it is easier to track if it's done all at once (especially given that non-Sunburst Market traders are now a lot better, and we have a full 6 player party), so I'd encourage the following to occur each scenario:

  • 1. Players indicate which Trader they're going to.
  • 2. When all players have indicated a Trader, the BR draws cards to place in front of each Trader (except Sunburst Market, of course).
  • 3. Every player posts their preferred Trades and Loot in a single post. Any conflicts can be sorted out before the scenario starts.

    ================================

    4. This particular scenario

    This scenario features a deck of Location cards. When a location is closed, the closing player should draw 2 new locations (ones that haven't been banished or displayed), banish one, and summon and build the other. In order to speed up gameplay, I ask that any player who closes a location at least draws 2 new locations and chooses which one to build - they can even continue their turn, if they want.

    For my other table, I already created a post that details all of the locations you can draw, and assigned a number to each, so you can roll a die to draw 2 randomly. (Note that the "?" in some of their card lists should actually just be Monsters.)

    This table doesn't use Hangouts, so unless there's a consensus to change that, it's important for AAUGHWHY and bigguyinblack to note that the Discussion thread will remain our primary method of communication.


  • Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

    Can't hurt to have a Hangout though.

    Hangout

    My schedule varies a lot but when I'm lucky I get to sleep from about 10:00 PM to 6:00 AM EST. When I'm awake I'm online most of the time.


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    Hi Everyone!

    Like was said before, I'm playing Darago. He's pretty combat focused, but can potentially shore up his weaknesses once he gets some monsters in his deck (and with my new Power feat, now you can too!).

    Unless I specifically say something, all of my resources are available to use by anyone; I'll try to put a TLDR of what they do in the notes so you don't have to look it up.

    My schedule has been pretty packed lately, but I ususally am able to at least push out a quick post around 8 PM - 2 AM PST. Hopefully, my schedule will calm down in the near future and I'll be available more times throughout the day.

    Regarding Loot: I've been taking Mask of the Forgotten Pharaoh. The flat bonus to my primary stat and one of my secondaries is good enough. The damage reduction and curse removal is a cherry on top.


    Thanks Yewstance for helping out! And official welcome to Bigguyinblack and AAUGHWHY!

    Qualzar doesn’t offer any intrinsic support: just whatever boons I might have on hand.
    I do have a free evade, so Qualzar is in great shape for this scenario.

    I generally have no preference for turn order, although Agent Eclipse goes immediately before me in another game, so it’s often convenient to have Skizza go immediately before Qualzar. I’m in Central-US, but there isn’t really a pattern to my posting time. I’ll often post via mobile.

    I’m very interested in Tablet of Languages Lost and Kafar.
    Depending on the scenario, I might also take Remove Curse and/or Elemental Treaty.
    (I had been taking Natron Fang and Sun Falcon Pectoral, but with my new power feat no longer need the former, and currently don’t have the Item slots to take the latter.)

    I’m not using an Ultimate deck with Qualzar. But because of traders and his having all boon types, I’m nevertheless pretty flexible on upgrades.

    And fair warning, Qualzar is Chaotic Evil. Where the Evil might be in the form of truly horrendous puns.

    Silver Crusade

    Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

    The Loot Tracker, the Trader Tracker and the Party Hands/Shared Deck Handler sheets have all been updated, including a new section so that I can add Summoned Banes there without access to the Campaign Header, if needed.

    Estra has a strong preference for Spear of the Watchful Guardian and Neferekhu. Whilst there may be other loot she likes (Hand of the Honest Man and/or Mask of the Forgotten Pharaoh, for example), only the Spear and head-in-a-cage are actually significantly (and uniquely) valuable for her.

    I'll soon be exploiting Codex of Conversations along with a role power that lets me draw cards from passing Charisma checks, so I have a very strong preference in acquiring an Item 4 as soon as possible (preferably during this scenario). I will happily give up any other Deck Upgrade, even for the remainder of the entire adventure, in return for first pick of an Item 4 ASAP, if that's possible.

    And I can confirm. I still haven't forgiven Qualzar for the Kohl of Uncanny Discernment pun.

    The Exchange

    Deck Handler

    Any reason why gameplay would be giving updates but not discussion?

    Nothing from the 18th forward has apparently been showing on my campaign tab for this discussion. I wouldn't have even noticed had it not been for new players popping up in the gameplay and reference to strategy here.

    Also I live/work/school in Tokyo and sleep Midnight-8AM JST. My most convenient posting time is 7PM-Midnight JST. I do not know if it is campaign tools or something that causes me to have update issues through the forums but the other group I am in has a Hangout which lets me know when I am likely not getting updates. However idk if I am even still in the group as I haven't even known about the discussion for weeks now. Either way.


    Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

    The forum is buggy at times but I'm not sure why one would give you updates but the other wouldn't. I made a Hangout for this table if you want to join it.

    https://hangouts.google.com/group/uVBb7X3wv4SP3c6j1

    Silver Crusade

    Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

    You're definitely still in the group, Skizza, and I hope you have no issue with 2 new players.

    I've no clue why Discussion wouldn't be updating you - I think you can selectively turn updates off for specific threads (pressing the 'X' next to the update notification, perhaps?), but if that's happened accidentally I don't know how you'd remedy that. Maybe posting here turned it back on?

    ==========================

    Based on the availabilities listed (still waiting for VampByDay), I note that my posting availability opens up a bit after Skizza's ends, and Darago's opens up a good while later in the day from both of us...

    1. Skizza
    2. Estra
    ?.
    ?.
    5. Darago
    ?.

    VampByDay/Cogsnap can slot himself into the above list as preferred, and EmpTyger/Qualzar and bigguyinblack/Lini can fill the remaining two spots easily based on their high degree of availability.

    Once Skizza and Cogsnap finalize their deck upgrades (and Trader Cost Reduction), then post their preferred Trader, then I'll ask an admin to set the turn order and I'll populate the Traders. Almost ready to begin!

    The Exchange

    Deck Handler

    New players are definitely fine with me and my apologies about my sporadic posting rate the past adventure. Settling in to a new country has taken longer than I expected.

    Definitely going to check for those X's as I hid a few campaigns that never went inactive it still shows in my list though. *shrug* Server goblins have certainly done weirder things on these forums.

    ---

    Upgraded Wheellock Pistol into Shock Musket +1.

    I will use my boon on Falsin and visit him as well.


    Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

    I'll go after Estra, that's fine.

    Silver Crusade

    Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

    Gotcha, I'll put in a request to set the turn order thusly...

    1. Skizza
    2. Estra
    3. Cogsnap
    4. Lini
    5. Darago
    6. Qualzar

    Cogsnap, I'll still need your choice of Trader (both the boon to decrease the cost of a Trader of your choice, then the choice of which Trader you're attending) before we can start. If you don't want to go to a Trader, just pick one that someone else has, which will help them by providing more options.


    While waiting for VampByDay's trader choices, could we get the Hadden Hoppert options? (Since Cogsnap can't go there.) In case AAUGHWHY and I need to discuss who gets what.


    Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

    Same for Smiths of Wati.


    Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

    I’ll go to the smiths of wati. I never go to traders, so I guess I’ll decrease the cost of. . . I dunno, which trader gives you items?


    The traders are listed on a tab in the campaign sheet. (Not sure how to do a direct like while on mobile, sorry.)
    The Item trader is Falsin Deek, which is one of the ones Cogsnap has unlocked! And Skizza I’m sure would appreciate the company.


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    Since Cogsnap can't go to the Smith's of Wati, for the time being I've listed Cogsnap as going to Falsin Deek, and having decreased its cost for him. I've listed this all on the Trader spreadsheet (a reminder that I can't adjust the Campaign Header, but please raise any requests in Discussion for Hawkmoon to handle).


    What’s Darago looking at?
    For Qualzar:
    1st choice: Ice Storm; and if I do, I could swap out an attack spell for the Loot Elemental Treaty, which seems especially useful with only 1 open location at a time.
    2nd choice: Channel the Gift. I personally don’t have much use for, but could take it to provide support. (Ie dig up healing spells that get recharged away to avoid summoned henchmen.)
    Last choice: Mistform. The evasion is kind of redundant for Qualzar, but would provide help with barriers.

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