Scenario Reward
Each character choose a type of boon, then adds a level # boon of that type. Pathfinder Adventure Card Society characters may choose a bonus deck upgrade.
Each player may choose one of their Pathfinder Adventure Card Society characters. That character gains the following power: When you encounter a Kobold monster, you may replace one Combat check to defeat it with the following check: Charisma or Diplomacy 8+#.
Adventure Reward
Each character gains a hero point that cannot be spent on a feat.
Each player may choose one of their Pathfinder Adventure Card Society characters. That character gains the following power: "When you defeat a barrier, you may mark your location to represent setting a trap. The marker is referred to as a 'trap.' While a character at the marked location encounters a monster, add 1d6 plus the number of traps at the location to all combat checks against that monster; remove all traps at the location at the end of the encounter or when the location is closed.
Scenario Reward
Each character chooses a type of boon, then adds a level # boon of that type.
If the Planar Rift was displayed, then for the rest of the adventure, when a power on a Protean monster would cause you to rereoll, you may ignore that effect.
Pathfinder Adventure Card Society character may choose a bonus deck upgrade.
Scenario Reward
For the rest of the adventure, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore the effect.
Each character chooses a type of boon, then gains a new # level boon of that type.
Pathfinder Adventure Card Society characters may choose a bonus deck upgrade.
Bloodroot Poison (Item 3)
Whisper of the First Lie (Item 5)
Ring of Immolation (Item 5)
Headband of Mental Superiority (Item 5)
Dust of Revealing (Item 4)
Each player may choose one of their Pathfinder Adventure Card Society characters. At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.
Each character chooses a type of boon, then searches the vault for a level # boon of that type. Adventure Card Society characters may choose a bonus deck upgrade.
Each player may choose one of their Adventure Card Society characters and add the promo The Real Rabbit Prince to that character's deck box.
Acquired Cards
Hellknight of the Nail (Ally 3)
Nightspear (Ally 4)
Sable Company Marine (Ally 3)
Magistrate (Ally 2)
Fortune-teller (Ally 2)
Landshark Whelp (Ally 4)
Helm of the Valkyrie (Armor 2)
Magic Full Plate (Armor 2)
Glamered Leather Armor (Armor 2)
Magic Mithral Chain Mail (Armor 2)
Lion's Helm (Armor 3)
The Joke (Blessing 1)
The Desert (Blessing 1)
The Sickness (Blessing 1)
The Rabbit Prince (Blessing 1)
The Tangled Briar (Blessing 1)
The Courtesan (Blessing 1)
The Mute Hag (Blessing 1)
The Theater (Blessing 1)
Loot: the blessing The Tangled Briar
Bonus deck upgrade
"When you are forced to reroll a die by the Rabbit Prince, you may choose any die you rolled instead of the highest.
Loot: the blessing The Rabbit Prince
The Courtesan (Blessing 1)
The Beating (Blessing 1)
The Peacock (Blessing 1)
The Theater (Blessing 1)
The Cyclone (Blessing 1)
The Unicorn (Blessing 1)
The Wanderer (Blessing 1)
The Betrayal (Blessing 1)
Horn of Blasting (Item 2)
Banner of the Ancient Kings (Item 2)
Twitch Tonic (Item 2)
Marked Cards (Item 3)
Loot: the blessing The Theater
Adventure Card Society characters may choose a bonus deck upgrade.
Upgrade Pool Remember, all harrow blessings count as level 4.
Noble (Ally 2)
Sklar-quah Thundercaller (Ally 4)
Shoanti Barbarian Hide (Armor 4)
The Twin (Blessing 1)
The Avalanche (Blessing 1)
The Survivor (Blessing 1)
The Big Sky (Blessing 1)
The Mute Hag (Blessing 1)
The Midwife (Blessing 1)
The Rakshasa (Blessing 1)
The Marriage (Blessing 1)
The Carnival (Blessing 1)
The Owl (Blessing 1)
The Dance (Blessing 1)
The Real Rabbit Prince (Blessing 1)
CotCT Item 2
Traits: Magic Object
To Acquire: Dexterity Disable 9
When an evaded or undefeated non-villain monster would be shuffled into your location, recharge to reload the monster into the location instead. When a local character would move, recharge; that character does not move.
Magic Mithral Chain Mail:
CotCT Armor 2
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 10
Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
Scenario Reward
Each player may draw a blessing with an adventure deck number of 1 or 2 from the box. If Charmed Squealy Nord was displayed at the end of the scenario, each player may draw an ally with an adventure deck number of 1 or 2 from the box and Adventure Card Guild characters may choose a bonus deck upgrade.
Adventure Reward
You may add the promo card Birdcruncher Crown to your deck and to your Goblins Fight! and Goblins Burn! decks.
Upgrade Pool
Burglar (Ally C)
Elven Chain Shirt (Armor 1)
Blessing of the Gods (Blessing B)
Sage's journal (Item C)
Mending (Spell B)
Scorching Ray (Spell 1)
Detect Evil (Spell B)
Detect Magic (Spell B)
Scenario Reward
For the rest of this Adventure Path, after drawing starting hands, 1 character may draw the cohort Squealy Nord. At the end of each scenario, return Squealy Nord to the game box.
Upgrade Pool
Amfibier (Ally B)
Standard Bearer (Ally B)
Soldier (Ally B)
Half-Plate (Armor C)
Deathbane Shield (Armor 2)
Blessing of Abadar (Blessing 2)
Potion of Ghostly Form (Item B)
Blast Stone (Item B)
Boots of Elvenkind (Item B)
Memory Mud (Item 1)
Potion of Fortitude (Item B)
Force Missile (Spell B)
Guidance (Spell B)
Strength (Spell B)
Scenario Reward
If you have the Shiny Eye Thing displayed next to your deck, choose a type of card other than loot and draw a card of that type with an adventure deck number of 2 from the box.
Adventure Card Guild characters may choose a bonus deck upgrade.
Upgrade Pool
Monkey (Ally 2)
Snake (Ally C)
Spider (Ally B)
Blessing of Abadar (Blessing 2)
Thieves' Tools (Item B)
Sage's journal (Item C)
Potion of Vision (Item B)
Potion of Glibness (Item B)
Crown of Charisma (Item C)
Heavy Crossbow (Weapon B)
Final Upgrade Pool
Rotgut (Ally 2)
Maester Grump (Ally 2)
Poog of Zarongel (Ally P)
Guide (Ally B)
Elven Chain Shirt (Armor 1)
Doghide Armor (Armor B)
Chain Mail (Armor B)
Magic Half-Plate (Armor B)
Blessing of the Gods (Blessing B)
Blessing of the Gobs (Blessing B)
Blessing of the Gobs (Blessing B)
Chime of Unlocking (Item 2)
Potion of Gracefulness (Item 1)
Token of Remembrance (Item B)
Potion of Fortitude (Item B)
Potion of Energy Resistance (Item B)
Potion of Hiding (Item C)
Thieves' Tools (Item B)
Crowbar (Item B)
Holy Water (Item B)
Toxic Cloud (Spell 2)
Dogslicer +1 (Weapon 1)
Short Sword +1 (Weapon 1)
Longsword (Weapon B)
Shortbow (Weapon B)
Sling (Weapon B)
Scenario Reward
For each barrier displayed next to a character, that character may choose weapon, armor, item, or ally and add a card of that type from the game box to the cards acquired during this scenario.
Adventure Card Guild characters may choose a bonus deck upgrade.
For the rest of Season of the Goblins, each character may temporarily replace 1 of his items with the promo card Birdcruncher Crown.
Current Upgrade Pool
Guide (Ally B)
Rotgut (Ally 2)
Poog of Zarongel (Ally P)
Chain Mail (Armor B)
Magic Half-Plate (Armor B)
Blessing of the Gobs (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of the Gobs (Blessing B)
Potion of Fortitude (Item B)
Potion of Energy Resistance (Item B)
Thieves' Tools (Item B)
Toxic Cloud (Spell 2)
Short Sword +1 (Weapon 1)
Longsword (Weapon B)
Shortbow (Weapon B)
Sling (Weapon B)
Scenario Rewrad
Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario.
For the rest of the Adventure Path, 1 character may temporarily replace 1 spell in her deck with the spell Vision. At the end of each scenario, return that card to the game box.
Final Upgrade Pool
Magistrate (Ally 2)
Archer (Ally 0)
Harrower (Ally 0)
Magic Chain Mail (Armor 1)
Archer's Kite Shield (Armor 1)
The Publican (Blessing 1)
Pharasma's Knowing (Blessing 1)
The Forge (Blessing 1)
The Trumpet (Blessing 1)
Calistria's Sting (Blessing 1)
The Real Rabbit Prince (Blessing 1)
The Unicorn (Blessing 1)
The Avalanche (Blessing 1)
Sands of the Hour (Blessing 0)
Abadar's Law (Blessing 1)
Sands of the Hour (Blessing 0)
Twisted Space (Spell 2)
Dimensional Jump (Spell 2)
Charm Person (Spell 1)
Enchant Weapon (Spell 0)
Scenario Reward
Each character gets a new boon of any type. PACS characters may earn the reward for this scenario any number of times.
Current Upgrade Pool
Harrower (Ally 0)
Archer (Ally 0)
Magistrate (Ally 2)
Magic Chain Mail (Armor 1)
Archer's Kite Shield (Armor 1)
The Avalanche (Blessing 1)
Sands of the Hour (Blessing 0)
Abadar's Law (Blessing 1)
Sands of the Hour (Blessing 0)
The Publican (Blessing 1)
Pharasma's Knowing (Blessing 1)
The Forge (Blessing 1)
The Trumpet (Blessing 1)
Calistria's Sting (Blessing 1)
The Real Rabbit Prince (Blessing 1)
The Unicorn (Blessing 1)
Enchant Weapon (Spell 0)
Twisted Space (Spell 2)
Charm Person (Spell 1)
Dimensional Jump (Spell 2)
Scenario Reward
Each character draws a new ally or item.
Adventure Card Society character may choose a bonus deck upgrade.
Adventure Reward
Choose one of your characters. That character gains the power "When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location."
Upgrade Pool
Pit Gladiator (Ally 2)
Sable Company Marine (Ally 3)
Sklar-quah Thundercaller (Ally 4)
Nightspear (Ally 4)
Sands of the Hour (Blessing 0)
Norgorber's Shadow (Blessing 2)
The Real Rabbit Prince (Blessing 1)
The Mute Hag (Blessing 1)
Orison (Blessing 0)
The Dance (Blessing 1)
The Joke (Blessing 1)
Scenario Reward
Each character draws a new blessing or spell.
Adventure Card Society characters may choose a bonus deck upgrade.
Current Upgrade Pool
Ausio Carowyn (Ally 3)
Wolverine (Ally 3)
Corpse Plate (Armor 3)
The Carnival (Blessing 1)
The Demon's Lantern (Blessing 1)
The Real Rabbit Prince (Blessing 1)
The Owl (Blessing 1)
The Tyrant (Blessing 1)
The Paladin (Blessing 1)
The Winged Serpent (Blessing 1)
Scenario B: Death By Dinnerware Scenario Reward
For the rest of this adventure, at the end or your turn, if your location has 7-# or fewer cards, you may examine the top card of your location.
Upgrade Pool
Magistrate (Ally 2)
Sergeant-at-arms (Ally 2)
Djinn (Ally 3)
Riding Allosaurus (Ally 2)
Hellknight of the Nail (Ally 3)
Naval Hero (Ally 2)
Impervious Chain Shirt (Armor 3)
The Hidden Truth (Blessing 1)
Liquid Courage (Item 2)
Blackjack's Gear (Item 4)
Ring of Evasion (Item 2)
Horn of Blasting (Item 2)
Drums of Haste (Item 2)
Wand of Flame (Item 2)
Scenario Reward
Each character gains a new boon of any type.
Adventure Reward
Each character searches their Class Deck box for a level 3 boon and gets it.
Adventure Path Reward
When any of your characters starts a scenario using the Core Set, you may replace 1 card from your deck with one of the following cards from the vault: the weapon Dagger, the spell Soothing Word, the armor Chain Mail, the item Balmberry, the ally Guide, or the blessing Incitation. (Only 1 character at each table may choose each card.) That card gains the Loot trait. At the end of the scenario, return the Loot card to the game box and return the card it replaced to your deck.
Scenario Reward
Loot: armor Lion’s Helm, item Ring of Protection. Each character records the number of henchmen in the henchman pile (3) on their Chronicle sheet.
Upgrade Pool
Gang Enforcer (Ally 1)
Slick Leather (Armor 1)
The Queen Mother (Blessing 1)
Lady Despair (Blessing 3)
The Midwife (Blessing 1)
Sands of the Hour (Blessing 0)
Scenario Reward
Count the number of cards in the auction pile, then banish it; the party gets an equal number of new boons of any types. Each character may choose a bonus deck upgrade.
Scenario Reward
For the rest of the Adventure Path, your trade cost for Trove of Tef Naju is reduced by 1 card (to a minimum of 1).
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Upgrade Pool
Apprentice (Ally 2)
Neb-at (Ally 1)
Black Kiss (Ally 1)
Marianix Karn (Ally B)
Blessing of Pharasma (Blessing B)
Blessing of Maat (Blessing 2)
Blessing of Abadar (Blessing B)
Blessing of the Ancients (Blessing B)
Blessing of Nethys (Blessing B)
Wyvern Poison (Item 5)
Potion of Healing (Item B)
Staff of Minor Healing (Item 1)
Symbol of Pain (Spell 3)
Commune (Spell 1)
Elemental Skin (Spell 4)
Stone Skin (Spell 1)
Scenario Reward
Each character choose a type of boon, then searches the vault for a level # boon of that type. Adventure Card Society characters may choose a bonus upgrade.
Adventure Reward
Each player may choose one of their Adventure Card Society characters. At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.
Additional Adventure Reward
Each player may choose one of their Adventure Card Society characters and add the promo card The Real Rabbit Prince to that character's deck box.
Upgrade Pool
Asyra (Ally 5)
Wolverine (Ally 3)
Hippogriff (Ally 6)
The Betrayal (Blessing 1)
The Theater (Blessing 1)
The Winged Serpent (Blessing 1)
The Publican (Blessing 1)
The Tangled Briar (Blessing 1)
The Teamster (Blessing 1)
The Tyrant (Blessing 1)
The Rabbit Prince (Blessing 1)
The Forge (Blessing 1)
Ring of Splendid Security (Item 7)
Zellara's Harrow Deck (Item 2)
Breath of Life (Spell 5)
Aid (Spell 0)
Sadomasochism (Spell 6)
Ashbringer (Weapon 6)
Ukwar Axe (Weapon 6)
Serithtial (Weapon 6)
Scenario Rewards
Loot: the blessing The Tangled Briar
Adventure Card Society characters may choose a bonus upgrade.
Because you won by cornering the King of the Briar Patch: When forced to reroll a die by The Rabbit Prince, you may choose any die you rolled instead of the highest. Additionally, Loot: the blessing The Rabbit Prince.
Upgrade Pool
Harrowed Society Student (Ally 0)
Zellara (Ally 5)
Lyrune-quah Moon Maiden (Ally 5)
Andachi (Ally 5)
Dread Helm (Armor 5)
The Theater (Blessing 1)
The Queen Mother (Blessing 1)
The Wanderer (Blessing 1)
The Cricket (Blessing 1)
The Demon's Lantern (Blessing 1)
Loot: blessing The Theater
Adventure Card Society characters may choose a bonus upgrade.
Upgrade Pool
Pegg and Louie (Ally 5)
Andachi (Ally 5)
Zellara (Ally 5)
Mantle of Faith (Armor 6)
The Crows (Blessing 1)
The Locksmith (Blessing 1)
The Peacock (Blessing 1)
The Rakshasa (Blessing 1)
The Snakebite (Blessing 1)
The Midwife (Blessing 1)
The Waxworks (Blessing 1)
The Juggler (Blessing 1)
The Keep (Blessing 1)
The Avalanche (Blessing 1)
The Twin (Blessing 1)
The Lost (Blessing 1)
Ring of Immolation (Item 5)
Ring of Energy Resistance (Item 6)
Ring of Splendid Security (Item 7)
Staff of Greater Healing (Item 6)
Wyvern Poison (Item 5)
Shapechange (Spell 6)
Guardian Bow (Weapon 6)
All Harrow blessings count as #, so they are essentially 7s (but practically 6s).
The Idiot (Blessing 1)
The Rabbit Prince (Blessing 1)
The Vision (Blessing 1)
The Dance (Blessing 1)
The Real Rabbit Prince (Blessing 1)
The Mountain Man (Blessing 1)
The Keep (Blessing 1)
Scabbard of Keen Edges (Item 5)
Harrowing (Spell 3)
Enchant Weapon (Spell 0)
Good Omen (Spell 1)
Scenario Reward
Trader: Trove of Tef-Naju
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in his deck with the item Chest of Keeping. At the end of each scenario, return that card to the game box.
Blessing of the Elements (Blessing B)
Blessing of Nethys (Blessing B)
Blessing of Horus (Blessing B)
Blessing of Bastet (Blessing B)
Chest of Keeping (Item 5)
Pure Holy Water (Item 5)
Burglar's Bracers (Item C)
Healer's Kit (Item B)
Staff of Revelations (Item 3)
Mummified Cat (Item 1)
Feather of Maat (Item B)
Glyphbane Gloves (Item 2)
Brilliance of Ra (Item B)
Necklace of Fireballs (Item 4)
Effigy of Anubis (Item 3)
Jet of Anubis (Item 4)
Black Marsh Spider Venom (Item 2)
Seer's Tea (Item B)
Deliquescent Gloves (Item 3)
Kohl of Uncanny Discernment (Item B)
Effigy of Maat (Item 2)
Wand of Scorching Ray (Item 3)
Monstrous Physique (Spell 5)
Spite Cloud (Spell 5)
Named Bullet (Spell 5)
Channel the Gift (Spell 4)
Vision (Spell 5)
Eruption (Spell 4)
Iceblade Spelldagger (Weapon 5)
Rod of the Devoured Dawn (Weapon 5)
Shock Glaive +1 (Weapon 1)
Greatclub +1 (Weapon 2)
SCENARIO REWARD
The party gets all boons remaining in location decks.
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in his deck with the weapon Mace of Ruin and 1 character may temporarily replace 1 item in her deck with the item Necklace of Fireballs. At the end of each scenario, return these cards to the game box.
ADVENTURE REWARD
Each player unlocks the ability to play all characters that have the Ranger trait using the Hunter Character Deck.
For the rest of the Adventure Path, your trade cost for Efni Raan and Naheeba is reduced by 1 card (to a minimum of 1).
Card Upgrade Pool
Minnothet (Ally 2)
Black Kiss (Ally 1)
Mystic Silk Coat (Armor 2)
Canopic Wrap (Armor 2)
Crocodile Skin Lamellar (Armor B)
Catching Cape (Armor B)
Armor of the Sands (Armor C)
Blessing of Isis (Blessing 3)
Blessing of Horus (Blessing C)
Effigy of Anubis (Item 3)
Spellbottle (Item 3)
Magic Carpet (Item 2)
Soul Stimulant (Item 2)
Feather of Maat (Item B)
Key of the Second Vault (Item C)
Elemental Skin (Spell 4)
Symbol of Pain (Spell 3)
Augury (Spell B)
SCENARIO REWARD
Each character chooses a type of boon other than loot and adds a non Basic card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Mythopoeic Sphinx. At the end of each scenario, return the loot to the game box.
UPGRADE POOL (CURRENTLY)
Stained Glass Elemental (Ally C)
Sebti the Crocodile (Ally 1)
Blessing of Thoth (Blessing 1)
Blessing of the Elements (Blessing B)
Blessing of the Ancients (Blessing B)
Scarab Sand (Item 3)
Clinging Venom (Spell B)
About Jonah Wing
Name Jonah Wing ....................Race Human
Classes/Level Commoner 0 ...........Gender Male
Campaign Homebrew ..................Homeland Hibernia Medieval Ireland
Alignment Chaotic Neutral ..........Deity Besmara
Size Medium ........................Age 18
Hair Brown .........................Eyes Brown
Height 6'0" ........................Weight 190
Skin Tan .......................... Languages Common, Giant, Gnome
Character Traits
Poverty-Stricken Your childhood was tough, and your parents always had to make every copper piece count. Hunger
was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus on
Survival checks, and Survival is always a class skill for you.
Vagabond Child You grew up among the outcasts and outlaws of your society, learning to forage and
survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, or Sleight of
Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
Spoiler:
Offense
Init +2 Base Attack: +0 CMB: -1
Weapon Wooden Stake attack bonus -5 critical *2 type P range 10 damage 1d4
Weapon Club attack bonus -1 critical *2 type B damage 1d6
Weapon Quarterstaff attack bonus -5 critical *2 type B damage 1d6/1d6
Weapon Sling attack bonus -4 critical *2 type B range 50 ammunition 0 damage 1d3 or 1d4
Weapon Unarmed Strike attack bonus -1 critical *2 type B damage 1d3
Defense
HP 3/3(4-1)
CMD 9
AC 10, Touch 10, Flat-Footed 10
Fort Save: -1, Ref Save: +0, Will Save: +6
Spell Failure Chance 0%
Statistics:
Ability Scores: STR 9(-1), DEX 9(-9), CON 8(-1), INT 14(+2), WIS 19(+4),CHA 11(+0)
Feats: Iron Will: You are more resistant to mental effects.
Benefit: You get a +2 bonus on all Will saving throws.
Defiant Luck: You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Prerequisite: Human.
Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.
Special: If you are using the optional hero point system, you can also spend 1 hero point when a critical hit is confirmed against you to have the opponent reroll the critical hit confirmation roll.
Class Features: Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.
Skills: ............Total.....Abiltiy..Ranks..Misc.
[]Acrobatics .....................-1=DEX-1+0+0
[]Appraise .......................+2=INT+2+0+0
[]Bluff ..........................+0=CHA+0+0+0
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).