Urgraz - The Patient |
For Scenario 2-6A: A Grim Contingency
During the scenario, Urgraz banished Mokmurian's Club (traded from Sinderbos (Redeemed)), leaving him with an empty Weapon slot.
Urgraz earns a Skill Feat from Tier Progression, and checks off...
Wisdom d8 [X] +1 [X] +2 [ ] +3
Urgraz's Deck Upgrade preferences are as follows...
Card Texts are below.
Sword
Melee
Slashing
Magic
Corrupted
Veteran
Powers
For your combat or Diplomacy check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally recharge this card to add another 1d6 and the scenario's adventure deck number. If you have the Antipaladin trait, add an additional 1d10 and the Fire trait. If not proficient with weapons or if this card has the Corrupted trait, the difficulty of this check is increased by 4.
Book
Magic
Asmodeus
Powers
Recharge this card and banish a blessing to add the top card of the blessings discard pile to your discard pile; if this card has the Corrupted trait, bury this card instead. If the blessing you added has the Asmodeus or Corrupted trait, you may put it on top of your deck instead. After playing this card, you may succeed at a Wisdom or Knowledge 11 check to reveal this card instead of recharging it.
Banish this card to redeem a card.
I now have Urgraz's ultimate weapon, the Heart's Bane. With his melee skill and no additional bonuses, that's...
2d8+1d10+10 (Average 24.5 on reveal)
2d8+1d10+1d6+16 (Average 34 on recharge)
But that can be used for either combat or Diplomacy checks. Dice like that should blitz any printed Diplomacy check in RotR (against bane or boon), so once it's in hand he should almost auto-acquire allies (his decent Wisdom even helps against animals).
Plus, it adds the Fire trait (so I can kill Trolls and the like), but only as a secondary function so I can just use it without the 1d10 if against a Fire-immune enemy.
The downside is that you basically can't be proficient with it whilst it's corrupted, but my power can negate that and I'll be redeeming it next scenario anyway.
Yoon - Dinketry |
Upgrades so far....
Round 1:
Round 2:
Spell 6: 1d1000 ⇒ 639
I will replace my Wayfinder with a Goblin War Drum.
I will await Ezren's roll to see if I get a Spell 6 as my second upgrade.
Urgraz - The Patient |
Upgrades so far....
Round 1:
Ezren: Spell 6
Salim: Weapon 6
Urgraz: Weapon 6
Yoon: Item 6 Round 2:
Ezren: ???
Salim: Item 6
Urgraz: Item 5
Yoon: I would like the Spell 6.
Some corrections...
Round 1:
Round 2:
Salim the Undeserving |
Skill Feat
Dexterity d8 [X] +1 [X] +2 [X] 3 [X] +4
Upgrades
Removing Magic Spyglass and Mask of Stolen Mien with Item 6: Belt of Physical Might and Item 5: Boots of Teleportation.
Accessory
Magic
Powers
Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
Clothing
Magic
Powers
Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.
Ezren Hawkmoon |
Spell 6: 1d1000 ⇒ 306
Yoon gets it.
Dropping Aqueous Orb for Disintegrate.
Skill feat in Wisdom.
Yoon - Dinketry |
Cool!
Yoon takes Shapechange in place of Elemental Mastery.
EmpTyger |
I do see Yewstance’s point regarding Cannibal Haunt, but I think Urgraz still needs to banish a card.
Type: Monster
Traits:
Dwarf
Undead
To Defeat:
None Before the encounter, banish either a card of your choice from your hand or the top card of your deck.
Place the Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1. At the end of the scenario, banish all Haunts.
When you encounter the Cannibal Haunt, you may immediately attempt to close this location.
It doesn’t seem proper to have it both ways: update only the “before the encounter” part of the card to the modern timing rules, while leaving “when you encounter” at the original RotR wording. I believe the “Before You Encounter” -> “Before You Act” change was to clear up ambiguity in S&S forward, not to change functionality in the existing RotR cards.
(If banishing a card would affect your decision to encounter the Cannibal Haunt, we can redo Urgraz’s turn.)
Urgraz - The Patient |
Actually, I have a reliable source that states otherwise. "When you encounter" effects appear to be before "Before the Encounter" effects - in fact, they're before you even get a chance to evade, bizarrely (so you could close off the Cannibal Haunt and, if you failed the close, even evade him).
(And yes, the timing of "Before The Encounter", despite the confusing name, is identical to the timing of "Before You Act"; it wasn't changed in functionality, it was solely renamed to make it clearer to people. As that linked thread details.
Yes, I'm aware that that means that "before the encounter" literally occurs during an encounter, and always has. Hence why they changed the silly wording.)
It's odd, but that linked forum covers it very well.
It doesn't matter, though - if I have to banish a card I'll just banish Mokmurian's Club, which is a non-issue.
Yoon - Dinketry |
Yoon will add an Ally to the pile.
Yoon would like an Ally 6 and a Blessing 6 (in that order).
Ally 6: 1d1000 ⇒ 448
Blessing 6: 1d1000 ⇒ 395
She will take the following power:
[X] When another character encounters a bane, you may move.
I recognise that that's going to make the game a bit slower, so I'll do my best to provide forward strategy so people can move me around as needed to aid with checks.
Yoon will replace Gom-Gom. He's an Item B after all.
Salim the Undeserving |
Scenario Reward
I'll Add Ally to the pile unless we have 2 Ally 6s and Ezren doesn't want one. In that case, I will add Armor to the pile.
Upgrades
Ally 6: 1d1000 ⇒ 971 Isiem would replace Evangelist
If Armor 6: 1d1000 ⇒ 125 Ophidian Armor would replace Celestial Armor
If another Ally 6: 1d1000 ⇒ 40 Eyebiter would replace Sorrowsoul
If literally no one wants a Spell 6: 1d1 ⇒ 1 Seek Quarry would replace Cure
Ally 5: 1d1000 ⇒ 606 Fortune-Teller would replace Evangelist
If the only thing I got above was an Ally 5, Ally 5: 1d1000 ⇒ 204Secret Broker would replace Sorrowsoul
Weapon 5: 1d1000 ⇒ 629 Dancing Scimitar +2 would replace Sawtooth Saber + 2
Power Feat
☑At the start of your turn, if you do not have a blessing (☑ and a spell) in your hand, you may draw a card. (☑ You may shuffle your deck first.) This should work well since I'll often know the top card from the start of turn business
Urgraz - The Patient |
Well I'd really like the great Hawkmoon to weigh in on the "When you encounter the Cannibal Haunt, you may immediately attempt to close this location" vs "Before the encounter, banish either a card of your choice from your hand or the top card of your deck" (and explain what I misunderstood with the above linked forum thread, if necessary), but either way there's no difference to my deck upgrades.
I'm also really happy to see that power from Yoon; I request that she always move to Urgraz's location before the start of his turn if there's nobody already there (so I can do Suurlahetas, Emerald Codex or similar tricks).
For Scenario 2-6B: Feast of Famine
During the scenario, Urgraz banished The Asmodean Disciplines (Redeemed) and Mokmurian's Club (traded from Bloodblade), leaving him with an empty Item and Weapon slot.
For the scenario reward, Urgraz will draw whatever is most in demand.
Urgraz earns a Power Feat from Tier Progression, and checks off...
When a character at your ([ ] or any) location is dealt damage when you fail a check, you may increase the damage by 1 to draw a card ([X] or by 2 to draw 2 cards) after the check.
Between that power and Spell Ward Shield; BYA/AYA damage (as long as it includes a check that I can actually fail) has never been more profitable!
Urgraz's Deck Upgrade preferences are as follows...
Additionally, Urgraz will fill his empty card slots with...
EmpTyger |
I've assumed that, lacking Armor and Blessing slots, Ezren will be picking Ally.
Finalize your choices. I'll try to have the next scenario intro up in a few hours.
To me, it's less a matter of misunderstanding, and more that the rules themselves were in a grey area. "When you encounter" didn't originally seem to be a step in RotR; at best it seemed a sequence of steps (if it had any exact definition).
And to apply the Mike Selinker-blessed Hawkmoon example in that thread you linked:
So, for instance, if Merisiel is at the Warrens and on her turn she explores and encounters the Enchanter her actions would look like this: If Urgraz explores and encounters the Cannibal Haunt:
Merisiel evades the Enchanter and shuffles her back into the location deck Urgraz does not evade the Cannibal Haunt. It is encountered.
Merisiel does not apply the 1 Force damage "before the encounter" effect from the Encahnter, because she evaded and the Enchanter is no longer in front of her for this step. Urgraz banishes a card from hand or deck.
Merisiel does not attempt the check because she evaded and the Enchanter is no longer in front of her for this step. Urgraz places Cannibal Haunt next to his character card. There is no check to defeat.
Merisiel does not attempt the next check, because she evaded and the Enchanter is no longer in front of her for this step (and there isn't one) There is no 2nd check to defeat.
Merisiel does not apply the 1 Fire damage "after the encounter" effect from the Enchanter, because she evaded and the Enchanter is no longer in front of her for this step. There is no "after the encounter" effect.
Merisiel does not resolve the encounter, because she evaded and the Enchanter is no longer in front of her for this step. (And there was no check to defeat the bane, so there was nothing to resolve. And this step is either that she banishes a defeated bane or shuffles the undefeated bane back whence it came, but she's already shuffled away the evaded card.) There was no check to defeat, and the Cannibal Haunt is no longer in front of Urgraz, so there is nothing to resolve.
Merisiel does place a random monster on top of another random open location, because she did encounter a monster. She just decided to evade it after encountering it. Urgraz may immediately attempt to close this location.
And as mentioned later down in that thread, this would get revised for S&S, but changing it for RotR would mean needing to update too many cards.
Hawkmoon269 |
1 person marked this as a favorite. |
Haunt-wise, I think you are both right and both wrong.
Technically, Yewstance is right on the order of the encounter. In RotR language, it would have been:
When you encounter
Evade
Before the encounter
Attempt the check
Attempt the next check
After the encounter
Resolve the encounter
So, the Haunt as we have it would do a lot of weird stuff.
But EmpTyger is right that lots of things like this were murky in RotR. It probably isn't intended to work the way it technically does.
But you are both wrong because apparently it was changed at some point. It appears in this blog but with different powers.
I don't see an FAQ entry to make those changes and I double checked the physical card. I'm guessing it was updated for Pathfinder Adventures app but no FAQ was posted.
Ezren Hawkmoon |
Spell 6: 1d1000 ⇒ 1>Ride the Lightning replaces Good Omen.
Ally 6: 1d1 ⇒ 1
Ally 5: 1d1 ⇒ 1
Spell 6: 1d1 ⇒ 1
Power feat: Recharge bonus to 3.
Urgraz - The Patient |
So I wasted the effort digging out so many Spell 6s, got it. :P
Yoon - Dinketry |
Yoon will take a Spell 6 as a second upgrade purely for the deck number of the card. I’m not sure what I’m specifically swapping, but I’ll figure that out and post my opening hand soon.
Salim the Undeserving |
Upgrades...
Human
Wizard
Powers
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
Human
Mesmerist
Powers
Recharge this card to examine the top card of your location deck; ignore any power on it that happens when examined.
Discard this card to explore your location. During this exploration, you may add 2d6 and the Mental trait to your combat and Perception checks.
Yoon - Dinketry |
Yoon took Nexian Channeler in place of Vampire Squid and Aspect of the Dinosaur in place of Object Reading.
Yewstance |
As an aside, I just remembered that there's scenario-long Aspects, like Aspect of the Bull, which I think was AD4. It'd be banished at the end of each scenario, but there's nothing stopping Yoon from just putting it back again each time for free, adding free dice to her first exploration every turn.
Yoon - Dinketry |
New baby was born 3 days ago. Mum and new peanut are both doing well. Sleep is coming sparingly; I do appreciate all y'alls patience. I'll get to posts, but I'll simply be slower about it.
Thanks!
Urgraz - The Patient |
For Scenario 2-6C: The Opus Sundered
No Tier reward for 6.3.
Not even the slightest bit of interest in the ally. What a junk end-game ally by today's standards with Ultimate Add-On decks backing us up.
Urgraz's Deck Upgrade preferences are as follows...
Note that I'm willing to step aside on the Weapon 6 if it is Salim's first preference, since I've already got a Weapon 6 this adventure.
I also lightly recommend the Aspect of the Bull card for Yoon. It lasts an entire scenario, and you can refill it between scenarios if you banish it because it's an AD4 spell, so it doesn't matter that it's Divine.
Salim the Undeserving |
Thanks Urgraz!
Weapon 6: 1d1000 ⇒ 589
Spell 6 if literally no one wants it: 1d1 ⇒ 1
If somehow Ezren and Yoon don’t want Spell 6, I’ll take that and let Urgraz have Weapon 6
Yoon - Dinketry |
That’s a good call on the Aspect of the Bull. I’d take a Spell 4 upgrade and replace Kinetic Blast with it, but there’s no Spell 4 upgrade to be had.
*sad trombone*
Urgraz - The Patient |
That’s a good call on the Aspect of the Bull. I’d take a Spell 4 upgrade and replace Kinetic Blast with it, but there’s no Spell 4 upgrade to be had.
*sad trombone*
Then feel free to take a Spell 5; nobody else wants it. :)
(Yep, you can use a Deck Upgrade to fill your deck with the same card type up to the Adventure Deck Number of your chosen upgrade, not exclusively the exact same number.)
Ezren Hawkmoon |
Ally 6 (since it seems no one else wants it). Saying goodbye to Rodrick for Isiem.
Salim the Undeserving |
Replacing Cure with Spell 6 Seek Quarry
Magic
Divine
Powers
Discard this card to examine the top 5 cards of any location deck. When you put them back, you may set aside 1 examined villain or henchman. Shuffle the remaining examined cards and put them on the bottom of the location deck; put any card you set aside on top of the deck.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 15 check to recharge this card instead of discarding it.
EmpTyger |
With the holiday weekend over, I want to check in with everyone about posting expectations. I believe everyone here (certain including myself) had had some real-life circumstances over the past month that led to the deprioritization of this table, and/or prioritized other tables with their PACG time because of events. (And let me stress that this is completely okay!)
I am okay to continue running this table, with whatever rate of play everyone is comfortable with, or pausing or halting play if that is what people prefer. I want to make sure that everyone is all on the same page: confirm interest in continuing, establish posting expectations, decide when it's okay to bot or prod someone, anything else.
Salim the Undeserving |
I am definitely in until the end and am okay with longer waits between turns. I think if more than a few days go by, a non-urgent reminder of who's turn it is would probably be a good idea.
Urgraz - The Patient |
I'm interested in continuing; we're so near the end of the season after all!
I know that Andrew/Hawkmoon has a lot on his plate at the moment, but I'll leave it up to him how he wants the table to handle that. We could call a hiatus until things calm down, set up botting rules, etc. (Dinketry also has a lot on his plate, but Yoon's turns have been pretty consistent regardless.)
I do, however, have a preference that we aim to complete the AP before Core hits store shelves everywhere, but I know that may not be plausible.
Ezren Hawkmoon |
I'd like to finish this out, with how close we are to the end. I know I'v been the hold up more than a few times, so I appreciate everyone's graciousness with that.
Yoon - Dinketry |
I'm all good for the.....hood?
Seriously, I'm happy to continue. I agree with Urgraz that I'd like to complete this before the new Core set drops.
Urgraz - The Patient |
For Scenario 2-6D: Escape from the Gravevault
Tier Reward (6.4): Urgraz earns a Card Feat, and checks off...
Armor: 3 [X] 4 [ ] 5
Scenario Reward: Urgraz earns a Skill Feat, and checks off...
Wisdom d8 [X] +1 [X] +2 [X] +3
Urgraz's Deck Upgrade preferences are as follows...
Urgraz will fill the empty slots of his deck as follows...
(It's basically the only use of a Card Feat I can think of that doesn't just make my deck worse. I can't take any more blessings, allies, items or spells and I don't WANT another weapon or armor... but at least that Armor can just be displayed and largely forgotten about.)
Salim the Undeserving |
Tier Reward
Item 3 [X]4 [X]5
Whatever card I pick would always be replaced by Emerald Codex, But Boots of Teleportation are now available
Scenario Reward
Charisma d8 [X] +1 [X] +2 [X] +3
Upgrade
Replacing Weapon 5 Sawtooth Saber + 2 with Weapon 6 Corrosive Backsword +4
Sword
Melee
Acid
Slashing
Finesse
Magic
Powers
For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Yoon - Dinketry |
Yoon will take:
Card Feat: Spell (restore Object Reading)
Deck Upgrade: Spell (4 or higher) (restore Kinetic Blast)
Skill Feat: Dexterity +1
Ezren Hawkmoon |
Skill feat: Charisma +1
Card feat: Ally
Upgrade: Spell 6. I'll drop Mass Displacement and take Bewilder.
I'm short an ally, so I'll pick up Elyana (deck 4) from Tales.
Yoon - Dinketry |
I'm very excited about our rewards!
#1: Adventure Path Reward: Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Runewell’s Echo as if it is in his Class Deck box.
BLESSING
DIVINE
LISSALA
RUNEWELL’S ECHO
POWERS
Discard this card to add 1 die to any check.
Discard this card to add 1d12 to any non-combat
check.
After playing this card, you may play another
blessing on this check.
#2: Adventure #6 Reward: Each player unlocks the ability to play Mavaro from the Mummy’s Mask Character Add-On Deck using the Inquisitor Class Deck.
Very cool, both!
Thanks, BR!!!