[ACG] Season of the Runelords - EmpTyger (Inactive)

Game Master EmpTyger

Adventure Path Completed!

  • Salim/Nathan Davis
  • Urgraz/Yewstance
  • Ezren/Hawkmoon269
  • Yoon/dinketry

Loot:
Sihedron Medallion
Spoiler:
Loot Item 1
Traits: Accessory Magic Sihedron

Discard this card to reduce damage dealt to you by 4.
Succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.


Holy Candle
Spoiler:
Item B

Traits:
Divine
Magic
Object

To Acquire:
Wisdom/Divine 10

Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.


Impaler of Thorns
Spoiler:
Loot Weapon 2
Traits:
2-Handed
Magic
Melee
Piercing
Spear

For your combat check, reveal this card to roll your Strength or Melee die +1d8+2; you may additionally discard this card to also reduce the difficulty to defeat the bane by 2 until the end of the turn.
If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.


Medusa Mask
Spoiler:
Loot Item 2
Traits:
Accessory
Magic

When you encounter a monster, you may display this card and put the monster atop it; the monster is neither defeated nor undefeated. At the end of your turn, put the monster on top of its original location deck and bury this card.


Snakeskin Tunic
Spoiler:
Loot Armor 2
Traits:
Light Armor
Magic

Reveal this card to add 1 to your Dexterity check.
Recharge this card to reduce Combat or Poison damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.


Ward of Enervation
Spoiler:
Loot Item 3
Traits:
Arcane
Magic
Wand

Bury this card to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Succeed at an Arcane 8 check to recharge this card instead of burying it.


Mokmurian's Club
Spoiler:
Loot Weapon 4
Traits:
2-Handed
Bludgeoning
Club
Magic
Melee

For your combat check, reveal this card to roll your Strength or Melee die +1d10+2; you may additionally discard one other card from your hand to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you defeat a monster while playing this weapon, recharge a random card from your discard pile.


Robe of Runes
Spoiler:
Loot Item 4
Traits:
Clothing
Magic

Reveal this card to add 2 to your Intelligence check. You may play another item on this check.
Recharge this card to add a spell of your choice from your discard pile to your hand.


Fanged Falchion
Spoiler:
Loot Weapon 5
Traits:
Magic
Melee
Slashing
Sword

For your combat check, reveal this card to roll your Strength or Melee die + 2d4+2; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled using this weapon is a 4, count it as 6.


Emerald Codex
Spoiler:
Loot Item 4
Traits:
Book
Magic

Banish this card to add 3 random Divine spells from the box to your hand. You may instead bury this card to place the spells faceup next to your character card, you may banish any of these cards for its effect as though you had played it as a spell. Banish any that remain at the end of the scenarion.


Staff of Hungry Shadows
Spoiler:
Loot Item 5
Traits:
Magic
Staff

When you play a spell with the Attack trait, you may reveal this card and discard a spell to add 1d8+2 to your check. If you succeed at the check, recharge a random card from your discard pile. Reveal this card and discard a spell to roll your Arcane die and decrease the difficulty of another character's combat check at your location by that amount.


Morgiv
Spoiler:
Ally 6
Traits:
Enshrouded

To Acquire:
Charisma/Diplomacy 13

Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
Discard this card to explore your location.


Robes of Xin-Shalast
Spoiler:
Loot Item 6
Traits:
Clothing
Magic
Sihedron

Reveal this card to add 2 to an Arcane or Divine check. You may use another item on this check.
When you take Combat damage, reveal this card to shuffle up to 2 cards into your deck instead of discarding them.
Reveal this card and discard an item to search your deck and choose an item to add to your hand.


Runewell's Echo
Spoiler:
Loot Blessing P
Traits:
Divine
Blessing
Lissala

Discard this card to add 1 die to any check.
Discard this card to add 1d12 to any non-combat check.
After playing this card, you may play another blessing on this check.

Summoned Henchmen:
Ancient Skeleton
Spoiler:
Monster Henchman B
Traits:
Skeleton
Undead

To Defeat:
Combat 8

The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.


Bandit
Spoiler:
Monster Henchman B
Traits:
Human
Bandit

To Defeat:
Combat 8

Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.


Charmed Faceless Stalker
Spoiler:
Monster Henchman 2
Traits:
Aberration

To Defeat:
Combat 11

Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; bury the top card of your deck.
If defeated, you may immediately attempt to close this location.


Goblin Raider
Spoiler:
Monster Henchman 1
Traits:
Goblin

To Defeat:
Combat 8

If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.


Graul Ogrekin
Spoiler:
Monster Henchman 3
Traits:
Giant
Ogrekin

To Defeat:
Combat 13

When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 2.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
If defeated, you may immediately attempt to close this location.


Poison Trap
Spoiler:
Barrier Henchman B
Traits:
Poison
Trap

To Defeat:
Dexterity/Disable 5

If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.


Sandpoint Devil
Spoiler:
Monster Villain 1
Traits:
Outsider

To Defeat:
Combat 20
THEN
Combat 20

After the encounter, banish The Sandpoint Devil.

"After what we heard up on the roof--the clomping and snorting and that terrible, terrible tearing--I ain't ashamed to say I kept right here between the sheets and didn't even thing about coming out till morning. We lost three cows and my favorite porker


Skinsaw Cultist
Spoiler:
Monster Henchman 2
Traits:
Cultist
Human

To Defeat:
Combat 11

If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.


Wrathful Sinspawn
Spoiler:
Monster Henchman 1
Traits:
Aberration

To Defeat:
Combat 9

Before the encounter, Succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
If defeated, you may immediately attempt to close this location.


Zombie Minion
Spoiler:
Monster Henchman 2
Traits:
Undead
Zombie

To Defeat:
Combat 9

The Zombie Minion is immune to the Mental and Poison traits.
Damage dealt by the Zombie Minion is reduced by half (round up).
If defeated, you may immediately attempt to close this location.


Party Tracker


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Yoon Deck Handler

Yoon would really really like that Blessing 3. She will add a blessing to the box.

Boon for Yoon?: 1d20 ⇒ 8 Nope.

Blessing 3: 1d1000 ⇒ 914


Yoon Deck Handler

Ooh! I’d like that Ally 3 as a bonus upgrade.

Ally 3: 1d1000 ⇒ 579

So, in short, Yoon’d really like the Blessing 3. If she doesn’t get that, she’d like the Ally 3. If she gets the Blessing 3, she will take herself out of the running for the Ally 3 (because she doesn’t want to be greedy).


Yoon Deck Handler

Oh! And Yoon will increase her hand size as a Power feat to 6 cards.


Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

Yoon can have the Blessing 3.

Desired upgrades (any of the following)
- Spell 3 x2
- Spell 3 Ally 3
- Spell 3 Item 3


Ezren's Hand || Ezren's Deck

2-3B
Hawkmoon: 1d20 ⇒ 14

For my power feat, my only choice is hand size.

I'd like some combo of Spell 3, Ally 3, Item 3. I got 2 spell 3s last time, so if there isn't enough to go around, I'll forgo that.

Spell 3: 1 = 1
Item 3: 1d1000 ⇒ 310
Ally 3: 1d1000 ⇒ 908


It looks like Salim's top choices would be...

Salim
Blessing 3: 1d1000 ⇒ 671
Ally 3: 1d1000 ⇒ 269
Weapon 3: 1d1000 ⇒ 195

His power feat is to upgrade for 1d4 to 1d8 for his non-combat checks against banes.


Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

I didn't expect an Ally 3 to be drawn. Very well. As mentioned in my previous post, Ally 3 becomes my primary preference, followed by Blessing 3. I've other card upgrades I can take, but they're all low-priority.

Ally 3: 1d1000 ⇒ 28

Hah! Very low rolls on my 1d1000s; looks like I'm taking the Item "3", what else?

Anyway, at least the Blessing 3 card I stole from the blessings discard pile won't go to waste!


Ezren's Hand || Ezren's Deck

So, if we hand out first deck upgrades, it would be:

Yoon: Blessing 3
Salim: Ally 3
Balazar: Spell 3
Ezren: Spell 3
Urgraz: Item 3

That leaves the following for the bonus upgrade:

Ally 2 (x2)
Ally 1
Ally B

Armor B

Item 1
Item B (x2)

Spell 2
Spell 1
Spell B (x3)

Weapon 3 (x2)
Weapon B (x2)

Blessing B (x3)

Urgraz and Salim both wanted a Weapon 3, so I think they get that.

I think I'd take an Ally 2.


Yoon Deck Handler

I'll take the Spell 2 as my bonus upgrade, if possible.


Ezren's Hand || Ezren's Deck

I'm going to assume I have the ally 2 as a bonus. I'll drop Alaeron and add Grogul. If someone else wants that ally 2, then I'll go back to Alaeron.

For the spell, I took Mistform and dropped Invisibility.


Congratulations khazkhaz!
Let me know which of the 3 rewards you would like.

The scenario intro is posted, and note that this one has some *very* quirky rules. Finalize upgrade choices, choose starting locations, make any loot substitutions, and draw your starting hand.


Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

I'm taking Season of Tapestry’s Tides Reward #3


Yoon Deck Handler

I’ll assume that I have the Spell 2 as my other upgrade to go with my Blessing 3. Deck list posted soon.


Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

Finalising my upgrades.

Spell 3
Fly > Create Spiked Pit

Blessing B
Blessing of the Gods > Blessing of the Spellbound


Deck Handler // Searching for: Armor 6

Since I don’t think it was officially stated before:

Ally 3: Evangelist; removing Sharper
Weapon 3: Disrupting Rapier +1; removing Flaming Scimitar +1

a seafaring boon?: 1d20 ⇒ 13

Power Feat: [X] Add 1d4 ([X] 1d8) to your non-combat check against a bane.


Deck Handler // Searching for: Armor 6

Suggested Turn Order: Ez; Urg; Baz; Yn; Sal

If Yoon decides to stay at the Garrison, start Salim at Catacombs.


Setup is posted! Ezren still needs a starting location, but he's first to go. (And then if Hawkmoon could also adjust the turn order in the database?)

As mentioned in the hangout, I've created a page for each character on the party tracker spreadsheet. Copy columns C-E from your page into your deck tracker's "DON'T LOOK". (You may want to create a backup copy of your current deck tracker's card list so that you can revert quickly after this scenario.)
Columns F-G list the traits and card texts so that you will know what your cards actually do!

Note that the sets of 5 random boons at the top of scenario updates may inadvertently include some of the player boons. If you needed a random boon and get something from a player's deck, just ignore it and go on to the next.

Please don't hesitate to ask if something seems off. This is definitely a convoluted scenario. Thanks again for your patience as this got set up!


Deck Handler // Searching for: Armor 6

#Winning?: 1d20 ⇒ 7
Notsomuch.

Blessing 3: 1d1000 ⇒ 794
Ally 3: 1d1000 ⇒ 884
If not Blessing 3, Blessing B: 1d1000 ⇒ 486

Next Scenario Turn Order: Same as before but starts with Yoon.


The database is down, so I don't have the next scenario intro ready yet.
In the meantime, determine your two upgrades, roll your d20s, and reset your deck trackers.

2-3C reward: 1d20 ⇒ 14
Nope


Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

1d20 ⇒ 16

Ally 3: 1d1000 ⇒ 892
Ally 2: 1d1000 ⇒ 197
Spell 3: 1d1000 ⇒ 273
Item 2: 1d1000 ⇒ 330


2-3C Reward
Hawkmoon: 1d20 ⇒ 9


Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

For Scenario 2-3C: Curses! Foiled Again...

Urgraz 2-3X Boon Roll: 1d20 ⇒ 11

Urgraz's deck is returned to normal, including banished cards as per the scenario rule.

My card preferences are as follows, in order of preference...

  • Ally 3: Replace Social Climber with Evangelist (Ultimate Intrigue). Ally 3: 1d1000 ⇒ 300
  • Blessing 3: Replace Blessing of Belial with Blessing of Mammon (Hell's Vengeance 1). Blessing 3: 1d1000 ⇒ 189
  • Weapon 3 (2): Replace Captain's Cutlass with Shadowless Sword (Ultimate Intrigue). Low Priority: 1d1 ⇒ 1
  • Spell 2: Replace Cure with Desecrate (Hell's Vengeance 1). Low Priority: 1d1 ⇒ 1

    Card texts are below.

    Evangelist:
    Traits
    Half-Elf
    Cleric

    Powers
    Reveal this card to add 1 to your check.

    Recharge this card to add 1d4 to any check by a character at your location.

    Recharge this card to add 1d6 to your Divine check.

    Discard this card to explore your location.

    Blessing of Mammon:
    Traits
    Divine
    Mammon
    Corrupted

    Powers
    Discard this card to add 2 dice to any check; after the check, if this card has the Corrupted trait, a random character at your location is dealt Fire damage equal to the lower die of the size you added.

    Discard this card to explore your location.

    After you play this card, if the top card of the blessings discard pile has the Corrupted trait, recharge this card instead of discarding it.

    Shadowless Sword:
    Traits
    Sword
    Melee
    Slashing
    Finesse
    Magic
    Veteran

    Powers
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.

    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.

    Desecrate:
    Traits
    Magic
    Divine
    Veteran

    Powers
    Banish this card and a number of blessings from the blessings deck equal to 1 plust the scenario's adventure deck number, then attempt to close your location.


  • Yoon Deck Handler

    Boon for Yoon?: 1d20 ⇒ 6 Nope.

    I’d like that Ally 3, or the Spell 3...

    Ally 3: 1d1000 ⇒ 269
    Spell 3: 1d1000 ⇒ 22

    That’s a likely ‘nope’ for those as well. I’ll figure out what else I want (the other upgrade) soon...


    Ally 3: 1d1000 ⇒ 50


    Random upgrade assignments:

      Balazar: Ally 3, Item 2
      Ezren: none x2
      Salim: Blessing 3, none (or Blessing B? Was interpreting that as you didn't want the Blessing B if you got the Blessing 3)
      Urgraz: Weapon 3, Spell 2
      Yoon: Spell 3, none

    For the nones, let me know whether you'll be forfeiting the upgrade, or whether you'd like anything of the unclaimed. (Which currently are Spell 2, Spell 1, Ally 1, any B)


    Deck Handler // Searching for: Armor 6

    Yes for me!

    Official Upgrade for Salim:
    Blessing 3 - Blessing of Eternal Rose to replace BotG.


    Yoon Deck Handler

    Yoon will take one of the Spell 2s as well, if available.

    Spell 3: Swapping Fan of Flames for Kinetic Blast
    Spell 2: Swapping Cure for Cauterize


    Ezren's Hand || Ezren's Deck

    I'm not interested in anything. You can pick two of the highest deck number cards left after everyone else and record them for me (for that crazy "build a temporary character using the rewards you other character has earned" situation).


    Scenario intro is up!
    Choose starting locations and make any desired loot substitutions.


    Not many upgrades, but lots of rewards! Lots to keep you busy until I get ahold of the next adventure:
    Role card, card feat, power feat, upgrade choice, d20 roll.

    2-3D reward: 1d20 ⇒ 19
    Nope


    Deck Handler // Searching for: Armor 6

    REWARDS!

    2-3d one or twenty: 1d20 ⇒ 7
    Not quite

    No interest in the Scenario Reward

    Adventure Reward!
    Taking Reluctant Priest and taking Hand Size 7.

    Tier Reward:
    Card Feat: Ally and putting Ally 1, Sharper back in the deck

    Upgrade Desires:
    Armor 3: 1d1000 ⇒ 811
    Item 3: 1d1 ⇒ 1

    Next Scenario Turn Order: Same as before, starting with Salim.


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Summoning reward!: 1d20 ⇒ 2

    Armour 3: 1d1000 ⇒ 768
    Item 3: 1d1000 ⇒ 632
    Spell 2: 1d1000 ⇒ 822
    For the Spell 2, if ever I get it, I will defer to Ezren. He should get first pick.

    Choosing Teratomancer role card.
    For power feat I will take the one that lets me recharge an ally to draw a monster.
    Card feat - Ally
    Adding Riftwarden to my deck.


    Yoon Deck Handler

    Boon for Yoon?: 1d20 ⇒ 12 Nope.

    Taking the Herald of Gom-Gom role card!

    Taking a spell card feat.

    Taking the Diplomacy +4 skill attached to Gom-Gom as my power feat.

    Upgrade hierarchy:
    Item 3: 1d1000 ⇒ 550
    Spell 2: 1d1000 ⇒ 875


    Deck Handler // Searching for: Armor 6

    Given our ruling on when Tier can take effect, Balazar can take an Ally 2 if he wants and Yoon can take Spell 2 if she wants.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    For Scenario 2-3D: A Fungus among Us...

    Urgraz 2-3D Boon Roll: 1d20 ⇒ 5

    Urgraz banished Desecrate and The Asmodean Disciplines during the scenario, and will need to be replaced.

    For Urgraz's Card Feat, he checks of Spell [X] 3, maxing his potential spell count.

    Urgraz gains a Die Bump, bringing himself to a total of 3 die bumps.

    Urgraz Tiers up to Tier 4 and chooses the Tyrant role card, his new character sheet is listed below. Urgraz chooses the following Power Feat from his Role card:
    "[X] When another character at your location would banish ([ ] or bury) a card from her hand for its power, you may bury a boon to put that card in your hand."

    No deck upgrade desires; Urgraz will take a card of the highest AD# that's not already claimed by anyone else. He will, however, refill his empty deck slots with the following cards.

  • Replace Empty Spell Slot 1 with Desecrate (Hell's Vengeance 1).
  • Replace Empty Spell Slot 2 with Cure (Hell's Vengeance 1).
  • Replace Empty Item Slot with The Asmodean Disciplines (Hell's Vengeance 1). (Just to grab some occasional Blessing upgrades.)

    New character sheet is below.

    Skills and Powers:
    SKILLS
    Strength d8 [X] +1 [X] +2 [X] +3 [ ] +4
    Melee: Strength +3
    Dexterity d6 [ ] +1 [ ] +2
    Constitution d10 [ ] +1 [ ] +2 [ ] +3
    Fortitude: Constitution +2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d8 [ ] +1 [ ] +2 [ ] +3
    Divine: Wisdom +1
    Charisma d4 [ ] +1

    Favored Card: Weapon
    Hand Size 5 [X] 6 [ ] 7
    Proficient with: All
    Powers:
    You may discard the top card of a character at your ([ ] or any) location's deck into her discard pile to add 1d6 ([X] +1) ([ ] +2) to your check.
    When a character at your ([ ] or any) location is dealt damage when you fail a check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check.
    You may discard ([X] or recharge) a card to ignore the Corrupted trait on a card you play until the end of the turn.
    [X] When another character at your location would banish ([ ] or bury) a card from her hand for its power, you may bury a boon to put that card in your hand.
    [ ] When you would be dealt damage, another character at your ([ ] or any) location may be dealt that damage instead.

    ADDITIONAL REWARDS:

    Spoiler:

    Die Bumps remaining: 3

    Note that Urgraz has a strong reason to generally stand at other player's locations, and he requests permission to technically bot for other players; he may wish to hand them a spell, have them use it, then return it to his hand with his power. This may involve Closing checks, due to Desecrate, but I can wait for people to handle it themselves if they prefer - I will try to telegraph such strategies.

    By the way, this can allow Urgraz to re-use other spells that normally could not be re-used, such as Charm Person. Have them cast by someone without a magical skill, then he'll draw it into his hand.


  • Ezren's Hand || Ezren's Deck

    2-3D
    Hawkmoon: 1d20 ⇒ 19

    Spell card feat
    Item 3: 1d1000 ⇒ 521
    If anything. I have to check my options.

    Illusionist Role
    Evasion power

    I'm short a spell. Invisibility.


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Alright. Final choices.

    Choosing Teratomancer role card.
    For power feat I will take the one that lets me recharge an ally to draw a monster.
    Card feat - Ally
    Adding Riftwarden to my deck.
    No card upgrades at this point.


    Deck Handler // Searching for: Armor 6

    Card Upgrade: Armor 3 - Celestial Armor, finally replacing Patrician's Armor.

    Celestial Armor:
    Traits
    Light Armor
    Magic

    Powers
    At the end of your turn, bury this card to move.

    Reveal this card to reduce Combat damage dealt to you by 2.

    Banish this card to reduce all damage deal to you to 0; if proficient with light armors, bury it instead

    If you are proficient with light armors, you may recharge this card when you reset your hand.


    Random upgrade assignments:
    Balazar: Item 3
    Ezren: none
    Salim: Armor 3
    Urgraz: (Ally B or Blessing B)
    Yoon: Spell 2

    Intro is posted! Finalize choices and let me know starting locations.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    Mark me down as Blessing B, thanks. :)


    Did anyone wind up with the Item 3 upgrade? I think Balazar decided to pass on it. If so, would Yoon, Ezren, or Urgraz want to claim it?

    Otherwise, I think we just need a starting location for Ezren.


    Deck Handler // Searching for: Armor 6

    Yoon definitely wanted it. She just needs to say what it is.


    Ezren's Hand || Ezren's Deck

    If no one else wanted the item 3, I'd take it. But Balazar and Yoon had claim to it before I did. If I do end up with it, I'll replace my Spyglass, which is what I've swapped out for Wand of Enervation right now. So, I'd just replace the spyglass but still leave my new item set aside for Wand of Enervation for this scenario.


    Yoon Deck Handler

    I wanted the Spell 2, in fact. I thought that Balazar was going to take the Item 3.


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3
    Yoon - Dinketry wrote:
    I wanted the Spell 2, in fact. I thought that Balazar was going to take the Item 3.

    I realised that Balazar has more need of the items I currently have, so I gave up the Item 3. Sorry for the confusion.


    Urgraz - The Patient wrote:
    Also, it's a little debatable as to whether you see the monster drawn by the Warrens or not, though I think we're playing that you don't get to see it. Either way, it wasn't a Hill Giant - that Random Monster was already drawn by Balazar into his hand during his turn with his summoner-magics.

    Oops, thanks for the catch. Fortunately, the next random monster (Myriana) was a Combat 14, so didn't affect anything.

    As for whether the monster added by the Warrens should be known or not, I think I might risk disagreeing with Hawkmoon? I'm skeptical about interpreting the link he provided to mean that random cards from the box default to being known. Because that would imply that the random blessings when a villain escapes would also be known- yet I've never seen that done.
    For reference:

    Warrens wrote:
    When you encounter a monster, put a random monster from the box on top of another random open location deck.
    MM rulebook wrote:
    If you defeated the villain, count the number of open locations, subtract 1, and retrieve that number of random blessings from the box. Shuffle the villain in with those blessings, then deal 1 card to each open location and shuffle those location decks.


    It seems like Ezren wound up with that Item 3 upgrade from last scenario? Let me know what it'll be.


    I personally don't look at the monster added to the Warrens. I'm just noting that you can make a case that it would be ok to do so. (I don't look at the blessings either.)

    I'll look at my cards in the morning to tell you which one it was I was going to take.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5
    EmpTyger wrote:
    [...] I think I might risk disagreeing with Hawkmoon? [...]

    **GASP**

    EmpTyger wrote:
    I'm skeptical about interpreting the link he provided to mean that random cards from the box default to being known. Because that would imply that the random blessings when a villain escapes would also be known- yet I've never seen that done.

    I would agree with you; when playing on a table I will always keep cards from the box hidden if they're moving from one facedown deck into another facedown deck if I'm able to. There's meaningful differences between a pile being faceup or facedown, generally, such as "draw a card from your discard pile" (faceup, so you choose which one) or "draw a card from your deck" (facedown, so you pick the top one).

    However, to play Devil's Mazmezz's Advocate, nowadays a lot of effects actually do require you to look at blessings from the blessings deck (at least) before moving/drawing/shuffling them anywhere, because it can otherwise break the game when villain cards or Favors from the blessings deck end up in places where they shouldn't be. A handful of Wrath of the Righteous scenarios ended in that, which led to players coming to the conclusion that the only meaningful way to avoid some of these situations was to look at each blessing to make sure they were blessings.

    But it doesn't line up with how I envision 'random' cards, that's for sure.


    Ezren's Hand || Ezren's Deck

    Wayfinder is my Item 3 card.

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