[ACG] Season of the Runelords - EmpTyger (Inactive)

Game Master EmpTyger

Adventure Path Completed!

  • Salim/Nathan Davis
  • Urgraz/Yewstance
  • Ezren/Hawkmoon269
  • Yoon/dinketry

Loot:
Sihedron Medallion
Spoiler:
Loot Item 1
Traits: Accessory Magic Sihedron

Discard this card to reduce damage dealt to you by 4.
Succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.


Holy Candle
Spoiler:
Item B

Traits:
Divine
Magic
Object

To Acquire:
Wisdom/Divine 10

Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.


Impaler of Thorns
Spoiler:
Loot Weapon 2
Traits:
2-Handed
Magic
Melee
Piercing
Spear

For your combat check, reveal this card to roll your Strength or Melee die +1d8+2; you may additionally discard this card to also reduce the difficulty to defeat the bane by 2 until the end of the turn.
If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.


Medusa Mask
Spoiler:
Loot Item 2
Traits:
Accessory
Magic

When you encounter a monster, you may display this card and put the monster atop it; the monster is neither defeated nor undefeated. At the end of your turn, put the monster on top of its original location deck and bury this card.


Snakeskin Tunic
Spoiler:
Loot Armor 2
Traits:
Light Armor
Magic

Reveal this card to add 1 to your Dexterity check.
Recharge this card to reduce Combat or Poison damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.


Ward of Enervation
Spoiler:
Loot Item 3
Traits:
Arcane
Magic
Wand

Bury this card to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Succeed at an Arcane 8 check to recharge this card instead of burying it.


Mokmurian's Club
Spoiler:
Loot Weapon 4
Traits:
2-Handed
Bludgeoning
Club
Magic
Melee

For your combat check, reveal this card to roll your Strength or Melee die +1d10+2; you may additionally discard one other card from your hand to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you defeat a monster while playing this weapon, recharge a random card from your discard pile.


Robe of Runes
Spoiler:
Loot Item 4
Traits:
Clothing
Magic

Reveal this card to add 2 to your Intelligence check. You may play another item on this check.
Recharge this card to add a spell of your choice from your discard pile to your hand.


Fanged Falchion
Spoiler:
Loot Weapon 5
Traits:
Magic
Melee
Slashing
Sword

For your combat check, reveal this card to roll your Strength or Melee die + 2d4+2; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled using this weapon is a 4, count it as 6.


Emerald Codex
Spoiler:
Loot Item 4
Traits:
Book
Magic

Banish this card to add 3 random Divine spells from the box to your hand. You may instead bury this card to place the spells faceup next to your character card, you may banish any of these cards for its effect as though you had played it as a spell. Banish any that remain at the end of the scenarion.


Staff of Hungry Shadows
Spoiler:
Loot Item 5
Traits:
Magic
Staff

When you play a spell with the Attack trait, you may reveal this card and discard a spell to add 1d8+2 to your check. If you succeed at the check, recharge a random card from your discard pile. Reveal this card and discard a spell to roll your Arcane die and decrease the difficulty of another character's combat check at your location by that amount.


Morgiv
Spoiler:
Ally 6
Traits:
Enshrouded

To Acquire:
Charisma/Diplomacy 13

Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
Discard this card to explore your location.


Robes of Xin-Shalast
Spoiler:
Loot Item 6
Traits:
Clothing
Magic
Sihedron

Reveal this card to add 2 to an Arcane or Divine check. You may use another item on this check.
When you take Combat damage, reveal this card to shuffle up to 2 cards into your deck instead of discarding them.
Reveal this card and discard an item to search your deck and choose an item to add to your hand.


Runewell's Echo
Spoiler:
Loot Blessing P
Traits:
Divine
Blessing
Lissala

Discard this card to add 1 die to any check.
Discard this card to add 1d12 to any non-combat check.
After playing this card, you may play another blessing on this check.

Summoned Henchmen:
Ancient Skeleton
Spoiler:
Monster Henchman B
Traits:
Skeleton
Undead

To Defeat:
Combat 8

The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.


Bandit
Spoiler:
Monster Henchman B
Traits:
Human
Bandit

To Defeat:
Combat 8

Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.


Charmed Faceless Stalker
Spoiler:
Monster Henchman 2
Traits:
Aberration

To Defeat:
Combat 11

Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; bury the top card of your deck.
If defeated, you may immediately attempt to close this location.


Goblin Raider
Spoiler:
Monster Henchman 1
Traits:
Goblin

To Defeat:
Combat 8

If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.


Graul Ogrekin
Spoiler:
Monster Henchman 3
Traits:
Giant
Ogrekin

To Defeat:
Combat 13

When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 2.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
If defeated, you may immediately attempt to close this location.


Poison Trap
Spoiler:
Barrier Henchman B
Traits:
Poison
Trap

To Defeat:
Dexterity/Disable 5

If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.


Sandpoint Devil
Spoiler:
Monster Villain 1
Traits:
Outsider

To Defeat:
Combat 20
THEN
Combat 20

After the encounter, banish The Sandpoint Devil.

"After what we heard up on the roof--the clomping and snorting and that terrible, terrible tearing--I ain't ashamed to say I kept right here between the sheets and didn't even thing about coming out till morning. We lost three cows and my favorite porker


Skinsaw Cultist
Spoiler:
Monster Henchman 2
Traits:
Cultist
Human

To Defeat:
Combat 11

If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.


Wrathful Sinspawn
Spoiler:
Monster Henchman 1
Traits:
Aberration

To Defeat:
Combat 9

Before the encounter, Succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
If defeated, you may immediately attempt to close this location.


Zombie Minion
Spoiler:
Monster Henchman 2
Traits:
Undead
Zombie

To Defeat:
Combat 9

The Zombie Minion is immune to the Mental and Poison traits.
Damage dealt by the Zombie Minion is reduced by half (round up).
If defeated, you may immediately attempt to close this location.


Party Tracker


201 to 250 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

I've posted your Adventure 3 chronicle sheets onto google drive. (I've also reposted Dinketry's Adventure 2 since I accidentally left off the card feat.)
Let me know if anything looks wrong.


Yoon Deck Handler

Could you please post a link to your Google drive, BR? I can't seem to find it in the 5 pages of Discussion posts.

Thanks!


As this scenario wraps up, let's discuss whether to continue or pause for Assault on Absalom. I'm willing either way, but I know Hawkmoon is obviously going to be busy, and Yewstance and dinketry also have box running responsibilities. Please let me know your preference.


Deck Handler // Searching for: Armor 6

I’m obviously in but am not a BR so I’m lifting less weight.


Ezren's Hand || Ezren's Deck

I'm in, with the caveat that I'll give priority to my AoA tables, and I'd hope that everyone involved in that will do the same. That means this one might slow down a bit during AoA, but I don't see why we couldn't keep it running even if it was a bit slower.


Ezren's Hand || Ezren's Deck

4-4A
Hawkmoon: 1d20 ⇒ 19


In addition to the usual upgrade, feat, loot, and d20: also let me know your thoughts on playing through or pausing for AoA.

2-4A reward: 1d20 ⇒ 6
Nope


Yoon Deck Handler

BR, could you post the link to your Google drive once more.

I’m happy to keep going during AoA, but most definitely not at the pace that we’ve established.

Boon for Yoon?: 1d20 ⇒ 7 Sad trombone.


Deck Handler // Searching for: Armor 6

Boon Time Running Through My B-o-o-o-oddy: 1d20 ⇒ 10
Not this time.

Skill Feet: Charisma +2

Upgrades:
Ally 4: 1d1000 ⇒ 306
Armor 4: 1d1 ⇒ 1 Giving preference to Urgraz even though it's second on my list.
Blessing 3: 1d1000 ⇒ 690
Item 3: 1d1000 ⇒ 451
Blessing 2: 1d1000 ⇒ 340 Probably no competition for this but if everything else went away, I'd go for it.

Mokmurian's Club is 100% Urgraz

Next Scenario: Start with Yoon. Maintain same order.


Chronicle sheets
I've updated everyone's Adventure 3 sheets to include the Wand of Enervation reward I accidentally had omitted.


Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

Armor 4: 1d1000 ⇒ 213
Armor 3: 1d1000 ⇒ 927
Blessing 4: 1d1000 ⇒ 733
Blessing 3: 1d1000 ⇒ 854
Ally 4: 1d1000 ⇒ 804

Boon: 1d20 ⇒ 17

Charisma Skill feat

I'm ok with continuing the game.


Yoon Deck Handler

Yoon will take another Constitution skill feat.

Blessing 4: 1d1000 ⇒ 174

Everything else I will defer to the folks who want them more, but I'll walk away with at least one AD4 upgrade. Probably the second Blessing 4 upgrade.


Deck Handler // Searching for: Armor 6

Assuming there is nothing surprising in the rest of rewards:
Replace Sharper with Vizier (Ally 4)

Vizier:
Traits
Human
Aristocrat
Mesmerist

Powers
Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.

Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.

Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.


Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

I'm also up for continuing during Assault on Absalom, with the same caveat that things may progress slower. It seems fair to lift the "post by 24 hours" expectation and just progress whenever anyone is able and wishes to.

For Scenario 2-4A: Stone Mages' Spite...

Urgraz 2-3D Boon Roll: 1d20 ⇒ 4

Urgraz banished Blessing of Belial and Blessing of Mazmezz during the scenario, and they will need to be replaced.

For Urgraz's Skill Feat, he checks off Strength [X] +4, maxing out his Strength skill.

Urgraz's desired deck upgrades are as follows in order of preference:

  • Armor 4: Replace Gambeson with Aegis of Recovery (Hell's Vengeance 1) Armor 4: 1d1000 ⇒ 661.
  • Blessing 3: Replace Empty Blessing Slot with Blessing of Mammon (Hell's Vengeance 1) Blessing 3: 1d1000 ⇒ 29.

    Additionally, I will refill any empty Blessing slots with the following cards:

  • Replace Empty Blessing Slot 1 with Blessing of Mazmezz (Hell's Vengeance 1).
  • Replace Empty Blessing Slot 2 with Blessing of Belial (Hell's Vengeance 1).

    I have a strong interest in the Mokmurian's Club Loot, and I suspect I'm the only person who does. I'd find it amusing picturing a small Duergar wielding the weapon of a Giant... but that's actually literally already a component of Urgraz's backstory with his iconic Giant Crossbow.

    Card texts are below.

    Aegis of Recovery:
    Traits
    Light Armor
    Magic

    Powers
    At the end of your turn, reveal this card to recharge a random card from your discard pile.

    Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.

    Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.

    If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.

    Blessing of Mammon:
    Traits
    Divine
    Mammon
    Corrupted

    Powers
    Discard this card to add 2 dice to any check; after the check, if this card has the Corrupted trait, a random character at your location is dealt Fire damage equal to the lower die of the size you added.

    Discard this card to explore your location.

    After you play this card, if the top card of the blessings discard pile has the Corrupted trait, recharge this card instead of discarding it.

    Blessing of Mazmezz:
    Traits
    Divine
    Mazmezz
    Corrupted

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check to defeat a monster, or 3 dice if each character at your location discards 1d4 cards.

    Discard this card to explore your location.

    After you play this card, if this card has the Corrupted trait, bury this card instead of discarding it.

    Blessing of Belial:
    Traits
    Divine
    Belial
    Corrupted

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check to acquire a boon; if this card has the Corrupted trait and you acquire the boon, discard the boon.

    Discard this card to explore your location.

    After you play this card, if the top card of the blessings discard pile has the Corrupted trait, recharge this card instead of discarding it.


  • Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Looks like I got the Armour 3.
    Replacing Gossamer Shrouds with Steel Ibis Lamellar.

    I banished Charm Monster for a closing check. I'll just add it back.


    Yoon Deck Handler

    I'm very happy with my Blessing 4 upgrade, which I will turn into a Blessing of Ra.

    BR, the link that you posted to Chronicle Sheets only leads to Ezren's chronicle. I still need Yoon's completed Scenario 2 chronicle sheet, as well as her Scenario 3 chronicle sheet. Could you post a link, please?

    Lastly, Yoon will adopt Aspect of the Bat (a spell 2) back into her deck.


    Ezren's Hand || Ezren's Deck

    Spell 4, I'll replace Charm Person with Entice.


    Oops, sorry, try this:
    Corrected Chronicles link


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Also, I banished a Bound Lantern Archon. I'll just add it back in.


    Yoon Deck Handler

    Thanks BR!


    Let me know your choices among Armor/Item/Blessing for the bonus boons, and I'll add that to the acquired cards you have to choose your upgrades from.

    2-4B reward: 1d20 ⇒ 14
    Nope


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    1d20 ⇒ 13

    Blessing for the bonus boon.


    Deck Handler // Searching for: Armor 6

    boooooon: 1d20 ⇒ 4

    Armor Bonus


    Yoon Deck Handler

    Boon for Yoon?: 1d20 ⇒ 2

    Please add another blessing.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    For Scenario 2-4B: The Tormented Trolls...

    Urgraz 2-4B Boon Roll: 1d20 ⇒ 9

    Urgraz will add a blessing from the box to the acquired cards list from the scenario reward.

    Urgraz banished the Desecrate spell during the scenario, and it will need to be replaced.

    Urgraz's Power Feat, Urgraz will check off the following power:
    [X] When another character at your location would banish ([X] or bury) a card from her hand for its power, you may bury a boon to put that card in your hand.

    Urgraz's desired deck upgrades are as follows, in order of preference:

  • Blessing 3 (if drawn): Replace Blessing of Belial with Blessing of Mammon (Hell's Vengeance 1). Blessing 3: 1d1000 ⇒ 407
  • Ally 3: Replace Social Climber with Imp (Hell's Vengeance 1). Ally 3 - Low Priority: 1d1 ⇒ 1
  • Item 4: Replace Ring of the Hellion (Redeemed) with (Undecided). Item 4 - Low Priority: 1d1 ⇒ 1

    Additionally, I will refill any empty spell slot with the following cards:

  • Replace Empty Spell Slot 1 with Charm Person (Hell's Vengeance 1).

    Card texts are below.

    Blessing of Mammon:
    Traits
    Divine
    Mammon
    Corrupted

    Powers
    Discard this card to add 2 dice to any check; after the check, if this card has the Corrupted trait, a random character at your location is dealt Fire damage equal to the lower die of the size you added.

    Discard this card to explore your location.

    After you play this card, if the top card of the blessings discard pile has the Corrupted trait, recharge this card instead of discarding it.

    Imp:
    Traits
    Outsider
    Devil
    Elite

    Powers
    You may not play this card during an encounter.

    Display this card to draw 1 or 2 cards. At the end of the turn, if you drew 1 card, recharge this card; if you drew 2 cards, discard this card.

    Discard this card to explore your location.

    Charm Person:
    Traits
    Magic
    Arcane
    Mental

    Powers
    Bury this card to draw a random ally that has the Human trait from the box.

    After playing this card, if you do not have the Arcane skill, banish it.

    Added note; I've decided to forgo further use of Desecrate in favour of handing off Charm Person, then grabbing it back into my hand when it's used. I can do the same when Ezren naturally uses Charm Person or Entice, whilst I'm at his location.


  • Deck Handler // Searching for: Armor 6

    Item 4: 1d1000 ⇒ 606
    If an Armor 4: 1d1000 ⇒ 32
    If a Blessing 3: 1d1000 ⇒ 263
    Ally 3: 1d1000 ⇒ 862
    If a Blessing 2 and I didn’t get 3: 1d1000 ⇒ 294


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Choice 1 Ally 3: 1d1000 ⇒ 278
    Choice 2 Blessing 3 or 4: 1d1000 ⇒ 412

    Replacing banished Blessing of Lamashtu with Blessing of Nethys.
    Power feat: (☒ or shuffle into your deck)


    Ezren's Hand || Ezren's Deck

    I'll add an ally to the pool.

    Power feat: Increase my recharge bonus to +3.

    Item 4: 1d1000 ⇒ 702
    Ally 4 (If one gets added): 1d1000 ⇒ 549
    Item 4: 1d1000 ⇒ 176

    Gameday Boon?: 1d20 ⇒ 17


    Deck Handler // Searching for: Armor 6

    Strangely the BR posts in discussion and gameplay call out different bonus boons. Assuming the gameplay is correct. I’d like my bonus to be Ally.

    Ally 4 would be top prio: 1d1000 ⇒ 687


    Oops, sorry about that. Choices were Armor, Ally, Blessing.
    2 Blessing 3s and an Ally 3 were obtained.
    (Salim's would have gotten either an Armor B or an Ally B, so fortunately the mistaken didn't have any major effect.)


    Next scenario intro is up. Finish selecting upgrades and feats, choose starting locations, let me know any changes to turn order, and hopefully we'll have something ready to handle the scenario rule by the time we're ready to begin play!

    The henchman is in the database as "Undead Prisoner" instead of "Undead Poisoner". Make of that flavor what you will.


    Yoon Deck Handler

    Yoon would like:

    Item 4: 1d1000 ⇒ 903
    Ally 3: 1d1000 ⇒ 559
    Blessing 3: 1d1000 ⇒ 372


    Ezren's Hand || Ezren's Deck

    Looks like Ezren gets an item.

    I'll take Crystal Ball and drop my Spyglass.

    Crystal Ball is Object Reading + Exploring all in one.

    I'm going to stop taking Medusa Mask by default.

    Also, changing my mind on my power feat. I'll take the +2 to acquire spells instead.


    Yoon Deck Handler

    It looks like Yoon gets the Item 4! She will take the Vril Staff and replace the Harrow Deck.

    Vril Staff:
    Reveal this card and a spell to shuffle 1d4+1 random cards from your discard pile into your deck, then recharge this card and discard the spell. Reveal this card to add 1d6 to your Fortitude combat check; you may additionally discard this card to add another 1d8.


    Deck Handler // Searching for: Armor 6

    So First round of upgrades
    Yoon: Item 4
    Ezren: Item 4
    Urgraz: Blessing 3
    Balazar: Ally 3
    Salim: Blessing 3

    Second round:
    Yoon: Ally 3
    Ezren: Not Stated
    Urgraz: Not Stated
    Balazar: Not Stated
    Salim: Ally 3

    There's a spare Armor 3 out there.


    Deck Handler // Searching for: Armor 6

    Power Feat: ☑At the start of your turn, if you do not have a blessing in your hand, you may draw a card.

    Upgrades:
    Replacing Blessing of Erastil with Blessing of the Lady of Graves
    Replacing Dandy Brute with Dreamstalker

    Blessing of the Lady of Graves:
    Traits
    Divine
    Undead
    Pharasma

    Powers
    On any check, after the roll, bury this card to allow a character to roll her Wisdom dice and add or subtract up to that amount from her result.

    Discard this card ot add 2 dice to any check that invokes the Undead trait.

    Bury this card ot examine your location deck, then shuffle it.

    When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard it instead.

    Dreamstalker:
    Traits
    Human
    Mesmerist

    Powers
    During our explore step, discard this card to examine the top card of any location deck, then put that card on top of your location deck and encounter it.

    When you could attempt to temporarily close a location, discard this card to move and attempt to temporarily close your new location instead; after all attempts to temporarily close locations, move to your previous location.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    I'll take an Item 2 for my next upgrade. Not yet decided for what (need to double-check my options in about 10 hours or so), but probably replace my Asmodean Disciplines for the Belt of Giant Strength or something similar.


    Yoon Deck Handler

    Sorry for the delay.

    Yoon will take the following Power feat: "You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([X] or a spell), ([X] you may recharge the card instead, and) add another 1d4."

    Yoon will exchange her Harrow Deck for the Vril Staff. She will exchange the ally Mindblade for the ally Ambusher.


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    I've definitely decided on my Item upgrade, actually. Just as Yoon takes it out, Urgraz will add Harrow Deck back into his deck, removing The Asmodean Disciplines in the process.

    I can hand the Harrow deck off to people for the 'any-location Object Reading' power, then steal it right back into my hand after they bury it!


    Deck Handler // Searching for: Armor 6

    Bonus Boons Selected So Far:
    Salim: Weapon
    Urgraz: Weapon
    Yoon: Spell
    Ezren: Spell
    Balazar: Unknown (but likely Spell?)


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Spell for bonus upgrade


    Everyone could choose 2 upgrades, in theory. Make your choices, roll your d20s, and I'll have the next scenario intro up tonight.
    Another complicated rule coming up, but fortunately not technologically challenging.

    2-4C reward: 1d20 ⇒ 1
    Yay!! Which will be Burgeoning Captain.


    Deck Handler // Searching for: Armor 6

    Boontown: 1d20 ⇒ 16

    Item 4: 1d1000 ⇒ 632
    Blessing 4: 1d1 ⇒ 1 should go to someone using it to get a 4


    Ezren's Hand || Ezren's Deck

    boon-boon-boon: 1d20 ⇒ 19
    Item 4: 1d1000 ⇒ 501


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    boon: 1d20 ⇒ 18

    Blessing 4: 1d1000 ⇒ 657


    Deck Handler // Searching For: Item 6 > Blessing 6 > Item 5

    For Scenario 2-4C: What Poison Hath Wrought...

    Urgraz 2-4C Boon Roll: 1d20 ⇒ 13

    Urgraz banished the Social Climber ally during the scenario, and it will need to be replaced.

    Urgraz's desired deck upgrades are as follows, in order of preference:

  • Blessing 4: Replace Blessing of the Archdevils 2 with Blessing of Rovagug (Ultimate Intrigue). Blessing 4 - Low Priority: 1d1 ⇒ 1

    Additionally, I will refill my empty card slots as follows:

  • Replace Empty Ally Slot with Imp (Hell's Vengeance 1).

    Like Salim, I want a Blessing 3 card with the Blessing 4 card acquired, and consider me a low priority. If nobody else wants it, then I ask the BR to assign it to one of us randomly.

    Card texts are below.

    Blessing of Rovagug:
    Traits
    Divine
    Rovagug

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 3 dice to any 1 check, then search the blessings deck until you find 1d6+1 blessings and discard them.

    Discard this card to explore your location. During this exploration, if you encounter an ally or a blessing, banish it; it is evaded.

    When you play this card, you may bury it instead of discarding it; if you do, draw a card from your discard pile.

    Imp:
    Traits
    Outsider
    Devil
    Elite

    Powers
    You may not play this card during an encounter.

    Display this card to draw 1 or 2 cards. At the end of the turn, if you drew 1 card, recharge this card; if you drew 2 cards, discard this card.

    Discard this card to explore your location.

    ======

    As a strategic note; Blessing of the Archdevils almost always recharges in my deck, but as the game goes on I value recharging cards less and less (since healing becomes easier in larger quantities, and our deck sizes increase anyway) and I value adding multiple dice more and more (as checks become harder, especially if someone is forced into doing checks without the right skills).

    Rovagug is not Corrupted, slightly lessening some synergy aspects (mostly using my other Blessing of the Archdevils), but its most powerful element is that I can bury it when I use it for its powers to draw a card of my choice from my discard pile. As a result, whilst it's only usable for such a purpose once per scenario, it lets me replace it with a second blessing or anything else to provide a longer, more powerful turn or more support - the fact that it's not 'reusable' if I bury it only matters if a scenario were to drag out, which clearly isn't happening much in this party. :)

    Oh, and I can hand off BoRovagug to someone at my location, let them bury it for its power, then draw it back into my hand with my Tyrannical powers. Not so 'one-use' after all. (Note; this can actually be done with my Blessing of Mazmezz too, but that's less impressive)


  • Deck Handler // Searching for: Armor 6

    It looks like even if Yoon wants Item 4, Salim's getting one.

    Replacing Item 1 Shackles of Compliance with Item 4: Magic Spyglass

    Magic Spyglass:
    Traits
    Object
    Magic

    Powers
    Reveal this card to add 1 die to any Perception check.

    Discard this card to examine the top 3 cards of your location deck and put them back in any order.


    Yoon Deck Handler

    Sorry for the delay, y'all.

    I have no interest in deck upgrades from the cards on offer at present - or rather, I'd prefer the Blessing 4 to go to others as I already have one and I have no interest in the other Item 4s that I might be able to upgrade to.

    Boon for Yoon?: 1d20 ⇒ 3


    Deck Handler // Searching for: Armor 6

    Salim: Item 4
    Balazar: Blessing 4
    Ezren: Item 4
    Urgraz: None
    Yoon: None


    Deck Handler Item 4 > Ally 4 > Spell 4 > Item 3 > Spell 3

    Blessing of the Spellbound > Blessing of the Seventh Veil

    1 to 50 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / [ACG] [CAG] Season of the Runelords - EmpTyger Discussion All Messageboards

    Want to post a reply? Sign in.