(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Unfortunately due to the nature of astral constructs they are dumb "follow the last order" types. Connor has to command them. I toyed with Hero being able to command them, since Hero is a sliver off of Connor, but that's a GM call.)

"Command is by seniority! You live, you get promoted!" Connor yelled back at Rory. "Good hits, both of you! But I can't see one of them!"

The smaller astral constructs continued their mindless assaults at the skyship. Both moved to get a flank on the non-friendly human. Both continued flying, which was good, since one had to hover above the stairs on the foredeck.

Small Construct #2 Slam atk with flank on purple-bordered bearded guy: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 (3 rds left)
Small Construct #3 Slam atk with flank on purple-bordered bearded guy: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (3 rds left)

The astral shark mindlessly changed to attack the falling corpse in the sea water next to the skyship.

Astral Shark slam Atk: 1d20 + 6 ⇒ (10) + 6 = 16 Dmg: 1d6 + 7 ⇒ (3) + 7 = 10 (Sad.) (8 rds left)

Hero, I need an update! What's going on over there? Alys fired at something near you, then Roderick dropped one of four lizardmen here! Tell Adran! Connor thought over the lingering concussion sounds of the lizardmens' shotguns. He commanded the construct named Big Red to hurry to Alys' location. Connor watched the lizardmen move, and sent all three after the one he could still see. Two ran while the one on top of the boulder (#2) glided over to the other side of the walking reptile. Their blank faces opening in soundless shouts, parts of ectoplasm leaking from the buckshot holes in them, the constructs converged on the lizardman.

Construct #1 Slam atk: 1d20 + 2 ⇒ (9) + 2 = 11 (3 rds left)
Construct #2 Slam atk with flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 Dmg if hit: 1d6 + 6 ⇒ (4) + 6 = 10 (3 rds left)
Construct #2 Slam atk with flank: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (3 rds left)

Meanwhile, Big Blue obeyed new telepathic orders to leap and drop fist-first onto the other side of the lizardman that was trying to kill Alys, changing as it attacked. It was huskier than the constructs on the sand, faux muscles bulging under chalk-white skin.

Big Blue slam Atk on lizardman, plus flank?: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 Dmg if hit: 1d6 + 7 ⇒ (6) + 7 = 13 (4 rounds left)

For good measure, Connor sent the last working astral construct from the longboat to Adran's position on the skyship, with specific orders to help attack or assist if needed. (3 rounds to double-move-fly)

Connor's stats:

Holding psionic focus (Energy type=Electricity); HP=28/23 (5 temp); Power Points=8; AC=24/14/20 (IA; Rory's aura); spiked gauntlet on; light crossbow slung; Active Powers=Inertial Armor (maximized), Vigor (5; 1 min. duration) lots of astral constructs

astral construct cheat sheet for mdt:

Big Blue: AC 20, touch 12, 11/36 hp, slam +6 melee (1d6+7)
Big Red: AC 20, touch 12, 36 hp, slam +6 melee (1d6+7)
Medium Construct #1: AC 18, touch 12, 36-12=24 hp, Melee slam +2 melee (1d6+6)
Medium Construct #2: AC 18, touch 12, 22-12=10 hp, Melee slam +2 melee (1d6+6)
Medium Construct #3: AC 18, touch 12, 31-14=17 hp, Melee slam +2 melee (1d6+6)
Small Construct #1: (now flying to skyship)
Small Construct #2: AC 15, touch 13, 15 hp, Melee slam +2 melee, 1d4+3 damage
Small Construct #3: AC 15, touch 13, 15 hp, Melee slam +2 melee, 1d4+3 damage
Astral Construct Shark: AC 20, touch 12, 36 hp


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I assume that's your round 1 redone, and not round 2?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Argh, I meant it as Round 2. Will not post again until Round 3.)


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

My bad; I'll post my Surprise Round. And I have DR 3/- so that leaves me at 44, I'll take my chances.

Surprise Round
1d20 + 9 ⇒ (13) + 9 = 22 2d4 + 14 ⇒ (3, 3) + 14 = 20

Round 2
Elara lashes out with her tentacles then glides back a step, striking with her polearm. She grins through a half-broken nose and bloodied lip. "No quarter asked or offered!"

Attacks
1d20 + 9 ⇒ (12) + 9 = 21 2d4 + 14 ⇒ (4, 4) + 14 = 22
1d20 + 10 ⇒ (11) + 10 = 21 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 10 ⇒ (20) + 10 = 30 1d4 + 2 ⇒ (4) + 2 = 6 Confirm 1d20 + 10 ⇒ (18) + 10 = 28 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 10 ⇒ (16) + 10 = 26 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 10 ⇒ (11) + 10 = 21 1d4 + 2 ⇒ (2) + 2 = 4 Grapple 1d20 + 16 ⇒ (18) + 16 = 34


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Elara rounds out the turn by slamming her pike into the lizardfolk she hit in the surprise round, and hitting him with a couple of tentacles! But the massive lizardfolk is still on his feet, although looking bloody.

TURN 2 BEGIN - RODERICK UP


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Turn 2

I'm not wielding a melee weapon. While thanks to close-range expert I don't provoke AoOs shooting with my mind bolt, but I don't threaten with it yet. So no flanking bonus from me. Unfortunately my new blade boots just plunged into the water.

DM, by your description it sounds like my first shot dropped the sniper can I retcon redirect the second one at the human on the ballista

"Sniper is down. They still have a manned ballista though! They have some huge guys over there holding the others up." Alys yells, reporting to her allies. "Tell me if you need help!" Despite the threat of the reptilian creature she calmly takes aim at the Ballista loader and fires another two bolts.

As I said my shots don't provoke AoOs. Shooting the human on the ballista. Should the first shot happen to drop him, the next will go at the lizard next to him. If I can redirect my last round's shot, and it drops the human, and the first shot of this round happens to drop the lizard, the second shot of this round will go to the closer of the large lizards.
Attack 1: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Attack 2: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you can switch. Both bolts this round miss.


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

Roderick watches Rory's blade crash down and through the lizardman, the angle of the blow betraying the gristly end before he could make use of the distraction. Hustling past the 'captain', Roderick watches the next lizard warrior's footwork, dashing to the side faster then he could react. Spinning, he slices at the creature as he drops into his fighting stance.

+1 xephyr knife attack with studied combat: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
+1 xephyr knife damage with studied combat: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Move action to advance, swift to study and standard to attack.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Roderick's blade clangs uselessly off the breastplate of the lizardfolk he's attacking.

On the ship, the humavian sidesteps and ducks down as he turns to fight the constructs. 20% Miss chance going forward for ranged attacks

The lizardfolk with him does the same.

Then they both turn and attack Construct 3.

Humavian, Estoc: 1d20 + 13 ⇒ (17) + 13 = 30
Humavian, Estoc: 1d20 + 8 ⇒ (2) + 8 = 10
Humavian, Estoc, Confirm: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 4d4 + 12 ⇒ (2, 4, 3, 4) + 12 = 25

The humavian's two-handed thrust of his weapon skewers the Construct, piercing it's central ectoplasmic nexus and sending the ectoplasm backwards and into the water as it breaks apart into bits and globs. His second thrust at the second constuct misses though, as it is a hastily switched attack.

The lizardfolk across from him draws an odd sword with metal strands that vibrate in the air and sing as it moves them around!

Lizardfolk, urumi: 1d20 + 10 ⇒ (20) + 10 = 30
Lizardfolk, urumi, Confirm: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Lizardfolk, Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

The lizardfolk's odd weapon wraps around the construct, and slices through it like it was butter, leaving the construct streaming ectoplasm as if it were a fountain. For good measure the lizardfolk's mouth snaps forward and rips the construct's face off! The construct collapses into a pile of ectoplasm and evaporates!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The large lizardfolk hanging from the mast releases his grip on the mast, using his tail to wrap it around the railing to keep his balance while climbing and adjusts sideways, getting stable footing on the upper deck. It reaches out at Adraniel with both claws and his bite! Fortunately for Adraniel, the mast is interfering with the creature and it only get's one hit!

Claw: 1d20 + 10 ⇒ (12) + 10 = 22
Claw: 1d20 + 10 ⇒ (7) + 10 = 17
Bite: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 8 ⇒ (2) + 8 = 10

The other lizardfolk claws and bites at Alara!

claw: 1d20 + 12 ⇒ (2) + 12 = 14
claw: 1d20 + 12 ⇒ (10) + 12 = 22
bite: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, Claw: 1d10 + 8 ⇒ (10) + 8 = 18
Damage, Bite: 1d8 + 8 ⇒ (3) + 8 = 11

The first claw sends Elara plummeting toward the water of the cove trailing blood! The lizardfolk stops attacking, and instead moves closer to Adraniel.

Ouch. Hit seems to have taken Elara to -1 HP. Hopefully Connor will cancel the 'attack anything falling into the water' orders of his shark...

Adraniel Up


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

I make it -9, but yep. In the water with full plate.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He stopped after the claw, and converted his full attack into a single attack and a move. So you only took the claw, not the bite.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

Ah


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

"This is crazy, holding on with your tail come on."

Adran goes full defense and flies up away from the lizard intending to draw his bow and take these giants out from range.

Flying strait up out of reach.

AC 25 for the AoO


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

Can I charge/fly at the one in Alys's cover?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If he's in the treeline, no, foliage blocks charge


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

Current Active Presence (Indomitable(can benefit those close to me):

the warlord shines as a beacon to his allies on the field of battle, inspiring them to fight with him to their last breath. All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add the warlord's Charisma modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.

Current Active Stance (Golden Commander Stance(can benefit those close to me):

Through the use of the Golden Lion disciple's superior tactical ability, he is able to direct his allies in combat for maximum effectiveness. As long as his allies within 30-ft. of him can clearly hear his shouts and understand his language, he grants his allies the ability to gain flanking with all adjacent allies that are fighting in melee against the same opponent (i.e. if two allies of the initiator are 20-ft. away fighting a target together, and the initiator has another ally assisting him in combat against a different target, both pairs gain flanking bonuses against their foes even if they are not normally in flanking position).
Tactical Flanker (Allies flanking with me can get +2 or +3 attack bonus)

Current Readied Maneuvers:

Kill The Wounded, Encouraging Roar, Defending the PRide, Pride Movement, Panther on The Hunt, Hunting Party

"HUrry and get them down! I don't see Elara! Smashing down on the lizardfolk Rory looks to expose flesh and drive his allies into a murderous frenzy.

Swift: Activate Encouraging Roar (+2 morale to attack and damage to everyone in 60ft. for 1 round.)

Standard: Kill the Wounded. If this hits all subsequent attacks made on him deal 2d6 extra damage.

1d20 + 9 + 2 + 3 ⇒ (14) + 9 + 2 + 3 = 28 Attack
2d4 + 16 + 2 ⇒ (2, 2) + 16 + 2 = 22 Damage

Try to keep a chargelane open for me so I can try and gambit my maneuvers back.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rory slams into the lizardfolk, opening up a deep wound. The creature hisses in anger and claws at Rory.

Claw: 1d20 + 6 ⇒ (19) + 6 = 25
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Bite: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The lizardfolk rends Rory's flesh, and then bites a chunk out of his arm for good measure.

The one between the constructs moves to attack Roderick! Pulling a Lucern Hammer off his back as he moves.

L-Hammer: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

Blood flows and bones crunch as the heavy hammer slams into Roderick from behind!

The lizardfolk by Alys moves and attacks!

Claw: 1d20 + 6 ⇒ (14) + 6 = 20
Claw: 1d20 + 6 ⇒ (18) + 6 = 24
Bite: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Connor Up


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Connor already went, use his previous post. I only made 5-ft steps for the ones on the beach. No construct is in a flank.)

(Small Construct #2 and #3 on the skyship are gone. Small Construct #1 is 3 rounds out flying to the skyship.)

(Doing a missive from Hero to tell Connor what's going on with Elara. This will happen at the end of Connor's turn.)

Hey, big guy. Connor heard in his mind. The shapeshifting lady just got backhanded and landed in the water. You still got that astral shark on kill-patrol? Because you might want to change it. The small flyers you sent didn't last one second against the humavian and lizard-man on the upper deck. There's three big lizards up here and a winged man. Oh, and the little guy here is not looking good either.

(Elara, don't forget Autohypnosis: Willpower to move at 0 hp if needed.)

Connor mentally sent new orders to the astral shark mindlessly swimming near the skyship. Protect (image of Elara and Adran). Hold above the waves if possible (support on your back). Obey verbal orders from either of them, if given.

"Adran is by himself now, against three big lizards and a humavian! Elara fell in the water!" Connor called out to Rory.

(Planning on making a big Aerial Fighter next turn and sending it to the skyship.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, things changed though since your post, so needed to make sure you were still doing that. Only big blue managed to hit anything

The blue construct moves and hits the lizardfolk that just hit Alys, drawing blood, but the wound doesn't seem to be immediately fatal.

!!!!!!!!!!!!!!!!!!!TURN 3!!!!!!!!!!!!!!!!!!!!!

Roderick up!


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

"Ow!" Alys dodges a claw swipe, only to be hit by the follow-through "Look, at this range I need to use a smaller weapon so it takes a bit longer to kill your friends!" she snarks as she lines up another shot at the humavian still on the ship before seeing he is seeking cover.

Yeah you hide, then your friend'll take it she thinks to herself as she shifts focus to the Lizardman still on the Ballista.

Attack 1: 1d20 + 11 - 4 + 2 ⇒ (10) + 11 - 4 + 2 = 19
Damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Attack 2: 1d20 + 11 - 4 + 2 ⇒ (2) + 11 - 4 + 2 = 11
Damage: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

Roderick gasps in pain as his back cracks under the heavy blow that is only partially turned away by his armor. He grits his teeth and anger, hissing in reply to Rory between closed teeth, "I'm working on it, you great lummox. It's damned hard to concentrate on fighting with you roaring in my ear every second." He swings his blades in glittering arcs, stepping to face the lizardman behind him as he finishes the first one.

Full attack action. Swift to switch studied target to the lizard behind me when the first dies. Burn inspiration for more attack stuff on the one that Tark doesn't flank. 5 foot step diagonally so I flank the reach lizardman with construct 3 (and don't block Rory's charge lane).

+1 xephyr knife attack with studied combat/ER/KtW/Flank: 1d20 + 9 + 2 + 2 + 3 ⇒ (10) + 9 + 2 + 2 + 3 = 26 Flank with warlord stuff
+1 xephyr knife damage with studied combat/ER/KtW/Studied Strike: 1d6 + 7 + 2 + 2 + 3d6 ⇒ (5) + 7 + 2 + 2 + (2, 2, 2) = 22 Using studied strike if this hits.

mwk xephyr knife attack with studied combat/ER: 1d20 + 9 + 2 + 2 + 1d6 ⇒ (6) + 9 + 2 + 2 + (6) = 25 +1 total (flank - no more studied combat) if the guy next to Tark didn't die from the first hit with warlord stuff
mwk xephyr knife damage with studied combat/ER: 1d6 + 3 + 2 + 2 ⇒ (6) + 3 + 2 + 2 = 13 Another 2d6 ⇒ (2, 6) = 8 if still on the first guy by Tark.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If I interpreted that right, you attacked the lizardfolk south of Rory, then mid attack, 5ft stepped, used a swift for studied combat on the flanked lizardfolk, and attacked him. Correct?

Roderick slashes the lizardfolk's belly open, sending his entrails splashing into the sand! The lizardfolk crashes back against the stone, dead before he hits the ground.

Then Roderick steps southwest and drives his dagger into the lizardfolk with the lucerne hammer!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The humavian with the Estoc launches himself into the air and strat for Adran!

Charge!: 1d20 + 15 ⇒ (8) + 15 = 23

The estoc glances off Adran's armor! Thanks to being in full defense mode!

The lizardfolk gunner races to the back of the ship and begins manipulating the airship controls.

Alys fires at the lizardfolk as he gets onto the controls, and hits once!

The two large lizard folk then move between her and the smaller lizardfolk, blocking her line of sight to it!

Adran up!


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

"So much for shooting the big one. You wan't to dance in the air with me?"

did I put my blade away? Doesn't matter I know I didn't draw the bow as I didn't have enough actions so.

Adran draws his massive blade and swings down at the humavian.

Sword Swing: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 Hope that hits since he charged.
Damage: 2d6 + 11 ⇒ (3, 6) + 11 = 20


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Adran's blade slams into the Humavian! Blood splatters down on the lizardfolks below!

Rory Up. This should be a close fight... (Adran). Adran, pick someone to bot your character, it's a dangerous fight and I don't like botting someone when their character life is on the line.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Connor can if he wants. Anyone that will keep things moving.


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

Current Active Presence (Indomitable(can benefit those close to me):

the warlord shines as a beacon to his allies on the field of battle, inspiring them to fight with him to their last breath. All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add the warlord's Charisma modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.

Current Active Stance (Golden Commander Stance(can benefit those close to me):

Through the use of the Golden Lion disciple's superior tactical ability, he is able to direct his allies in combat for maximum effectiveness. As long as his allies within 30-ft. of him can clearly hear his shouts and understand his language, he grants his allies the ability to gain flanking with all adjacent allies that are fighting in melee against the same opponent (i.e. if two allies of the initiator are 20-ft. away fighting a target together, and the initiator has another ally assisting him in combat against a different target, both pairs gain flanking bonuses against their foes even if they are not normally in flanking position).

Tactical Flanker (Allies flanking with me can get +2 or +3 attack bonus)

Current Readied Maneuvers:

Kill The Wounded, Encouraging Roar, Defending the PRide, Pride Movement, Panther on The Hunt, Hunting Party

"If you've got the time to whine YOU'RE NOT KILLING THEM FAST ENOUGH!" Roary roars as he leaps into the air like a great cat his wings spread just enough to throw off the response from the polearm wielding lizardfolk putting all his fury and might into a single flesh and bone rending blow.

Swift: Activate Brave Gambit: +3 luck bonus to the charge.

If Successful:+3 morale bonus to damage on all my allies next attack within 60ft. Regain 3 maneuvers (can't be ones I used as part of the gambit).

If Failure: -2 to all my d20 rolls for a round. Only one maneuver regained.

Full: Panther on the Hunt. Charge. Do not provoke AoO's from threatened squares. +2 Circumstance to attack and damage on charge.

1d20 + 9 + 3 + 3 + 2 + 2 ⇒ (12) + 9 + 3 + 3 + 2 + 2 = 31 Attack

If Hist: Free Action: expend my 2pp to charge deep crystal weapon.

2d4 + 2d6 + 16 + 2 ⇒ (2, 3) + (1, 3) + 16 + 2 = 27 Damage.

If Successful Rory will regain Encouraging Roar, Defending the Pride, and Hunting Party.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rory slams into the lizardfolk, blood splattering everyone around!

The lizardfolk hisses in agony and goes down on one knee, barely conscious... Staggered, 0 HP

The lizardfolk attacking Alys continues!

Claw 1: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2: 1d20 + 6 ⇒ (7) + 6 = 13
Bite: 1d20 + 6 ⇒ (12) + 6 = 18

But the claws and bites skid off her armor!

Connor Up!


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

"Whining is a free action!", Alys responds to Rory.


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)
mdt wrote:
If I interpreted that right, you attacked the lizardfolk south of Rory, then mid attack, 5ft stepped, used a swift for studied combat on the flanked lizardfolk, and attacked him. Correct?

That is correct.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Adraniel wrote:
Connor can if he wants. Anyone that will keep things moving.

(I appreciate the vote of confidence on my timely prose, but the dicebot curse knows no respect for persons, you have been warned.)

The small astral construct (#1) from the longboat sped along the waves, coming up on the bow of the skyship. (One more round at 4x speed.)

(I'm seeing an "X" on Elara - she's still saved by the Gladiator's Gauze, correct?)

The astral shark gently bobbed Elara to the surface, as it had been ordered. (7 rds left)

Connor moved sideways to another rock formation (20 ft diagonal) to get a better look of the battle.

Near Alys, the beefier construct named "Big Red" charged into the lizardman (+2 bonus on the attack roll and –2 penalty to AC until the start of next turn) changing as it reached out with a massive fist.
Slam atk, charge: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Confirm?: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Dmg: 2d6 + 14 ⇒ (3, 5) + 14 = 22 (Wow. But now the clock is ticking - 4 rounds left.)

Big Blue followed suit on the lizardman as well.
Slam atk, flank: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Dmg if hit: 1d6 + 7 ⇒ (3) + 7 = 10 (3 rds left)

Meanwhile, the other lizardman on the sands was surrounded by both living and ectoplasmic attackers, blood splattering everybody.
Construct #1 Slam atk: 1d20 + 2 ⇒ (14) + 2 = 16 (2 rds left)
Construct #2 Slam atk with flank: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 Confirm?: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Dmg: 1d6 + 6 ⇒ (6) + 6 = 12 (This is the guy with 0 hp, right? 2 rds left)
Construct #3 Slam atk with flank: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Dmg if hit: 1d6 + 6 ⇒ (5) + 6 = 11 (2 rds left)

"Adran needs help! So does Elara!" Connor called out, turning and squinting at the skyship's occupants on the decks and ropes as his hands twitched, making another construct. Hero, he relayed, tell Adran the shark is keeping Elara above the waves. We're almost done here, I hope. Sending more constructs your way.

Astral Construct, Level 3, 5 pp, 8 round duration (Aerial Fighter):

This Humavian statue is made from an otherworldly, translucent silvery material. It stands ready to obey its' master's silent command.

Craft (Sculpting) check: 1d20 + 13 ⇒ (16) + 13 = 29
A result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type.

N Medium construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception -

DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +6 natural)
HP 36 (3d10+20)
Fort +1, Ref +3, Will +1; Immune construct traits

OFFENSE
Speed 40 ft., fly 20 ft. (Average)
Melee slam +7 melee (2d6+9) with Power Attack (Ex) and Improved Slam Attack (Ex)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 21, Dex 15, Con —, Int —, Wis 11, Cha 10
BAB +3, CMB +8; CMD 20
Feats -
Skills -

SPECIAL ABILITIES (Three menu options from Menu A; Advanced Constructs Menu A is also available)
Fly (Ex)
Improved Slam Attack (Ex)
Power Attack (Ex)

Connor's stats:

Holding psionic focus (Energy type=Electricity); HP=28/23 (5 temp); Power Points=8-5=3; AC=24/14/20 (IA; Rory's aura); spiked gauntlet on; light crossbow slung; Active Powers=Inertial Armor (maximized), Vigor (5; 1 min. duration) lots of astral constructs

astral construct cheat sheet for mdt:

Big Blue: AC 20, touch 12, 11 hp, slam +6 melee (1d6+7)
Big Red: AC 18 (charge), touch 12, 36 hp, slam +6 melee (1d6+7)
Medium Construct #1: AC 18, touch 12, 24 hp, Melee slam +2 melee (1d6+6)
Medium Construct #2: AC 18, touch 12, 10 hp, Melee slam +2 melee (1d6+6)
Medium Construct #3: AC 18, touch 12, 17 hp, Melee slam +2 melee (1d6+6)
Small Construct #1: (now flying to skyship)
Astral Construct Shark: AC 20, touch 12, 36 hp


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, so much for taking prisoners to question. :) And a perfect chance at one too.

The nearly dead lizardfolk is fully dead after the constructs all slam into him simultaneously, breaking bones audibly.

The one attacking Alys is hit hard, but he still stays on his feet.

Elara bobs to the surface in the mouth of the shark construct. Yes, but she's out of the fight until someone cures her


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

TURN 3 - RODERICK UP


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

Prisoners? Don't you mean new crew members for Rory's swarthy pirate gang?


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

"I think they're trying to run!" Alys yells, her blue wings spreading wide she looks at the lizardfolk clawing and biting at her "Sorry, gotta skeet, please take it up with my receptionists!" she half yells while in midair, making toward the ship at top speed leaving a whirl of leaves and dust behind.

Run action, flying toward the lizards' ship. The lizardfolk gets an AoO


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll take it when your action comes up


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)

As the lizardman in front of him falls under a flurry of blows from Rory, the constructs, and himself, Roderick sheathes his twinned blades. He leaps into the air, drawing his pistol and calling out to Connor, "On it."

Move action to sheathe my melee weapons, move action to start flying towards the boat and draw my pistol. Flying roughly 25 feet away from my current position and 15 feet in the air (25^2 + 15^2 = 850; sqrt(850) ~= 30).


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

We still have a lizardfolk left on the beach or are we hoping the constructs get him?


Non-Know Skills:
Acrobatics +13, Appraise +8, Bluff +9/+13 lie, Climb +5, Craft(Alchemy) +11, Diplomacy +13, Disable Device +13, Fly +10, Linguistics +8+1d6, Ride +4, Sense Motive +13, Spellcraft +10+1d6, Stealth +12, Swim +1
Male Humavian Empiricist 6
Knowledge:
Know(Arcana) +10+1d6, Know(Dun) +8+1d6, Know(Eng) +9+1d6, Know(Geo) +8+1d6, Know(Hist) +8 +1d6, Know(Local) +10+1d6, Know(Nat) +9+1d6, Know(Planes) +8+1d6, Know(Psi) +10+1d6, Know(Rel) +8 +1d6
Mutagen:
(AC 23/16Tch/17FF, HP 42/42, Fort +6, Ref +12, Will +6, Init +6, Per +12)
Normal:
(AC 19/14Tch/15FF, HP 42/42, Fort +6, Ref +10, Will +7, Init +4, Per +12)
mdt wrote:
The nearly dead lizardfolk is fully dead after the constructs all slam into him simultaneously, breaking bones audibly.

I figured that meant the one by us was dead. If you mean the one by Alys, he might be good to take out, but I'm better at range then you, so have at it. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The humavian with the Estoc snarls at Adran and attacks again!

Humavian, Estoc: 1d20 + 13 ⇒ (3) + 13 = 16
Humavian, Estoc: 1d20 + 8 ⇒ (1) + 8 = 9

The estoc glances off Adran's armor, as the gods smile upon him yet again!

On the ship, the lizardfolk ducks down behind the large lizardfolk as he begins throwing levers and tugging on the ship's wheel. The ship shudders as the elementals in the engines turn on full bore fire and water! The cove water begins to boil and roil as high pressure steam blows down into the water, cooking the fish that had been gathering under the boat!

???: 1d100 ⇒ 89

Even as the anchor chain rattles as the steam powered winch draws it back to the ship, the wooden construct begins to rise out of the water! The hull drips water as it rises 10 ft up...

Ship rises 10 ft, leaving a good 15ft of the hull still under water, but it's rising now, and beginning to turn slightly.

Alys begins winging toward the ship, and the lizardfolk she left behind takes a swipe at her with it's claws!

AoO: 1d20 + 6 ⇒ (8) + 6 = 14

But it misses!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The big lizardfolk hold their actions. Adran would be up. I know he picked Connor, however, Elara's player is out of the fight, so I think it would be better to let them control Adran, so they have something to do. Elara, please Bot Adran's move this round.


Aegis/5 | HP (58/58) | AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+4/+8 | Init +1 | Percep +2

If you like.

Adran mutters a swear and aims a terrifying cleave with his greatsword at the most damaged Humavian.

1d20 + 12 ⇒ (15) + 12 = 27 2d6 + 11 ⇒ (3, 5) + 11 = 19


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Adran slams his sword into the humavian again, and the humavian falls to the deck!

fall: 1d6 ⇒ 5

Bones crack as he hits!

The large lizardfolk, now 15 ft below Adran, hisses at him...

Rory Up!


Warlord/5 | HP (15/47) | PP (0/2) | AC/Touch/Flat 19/12/18 | Fort/Ref/Will +7/+3/+6 | Init +1 | Percep +9

"Try not to slaughter them all! I'd like some extra crew by the end of this!"

Dripping with blood and gore Rory comes to understand that much of it is his own. Tapping a slightly squelchy spot on the inside of his elbow Rory moves out of the line of fire and calls out to the remaining lizardfolk.

"Drop your weapons and get your claws on the log and I'll call the constructs off! Do that and you'll at least get to see how this all ends!"


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
The big lizardfolk hold their actions. Adran would be up. I know he picked Connor, however, Elara's player is out of the fight, so I think it would be better to let them control Adran, so they have something to do. Elara, please Bot Adran's move this round.

(No argument from me, especially with those rolls.)

(Two green lizardmen go first? Then Connor? Lots of telepathic orders getting changed, since our worst-case is about to turn into flying-battleship worst case.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lizardfolk on the ship is a gunner, he already went, lifting the ship out of the water, or at least starting to.

Morale: 1d20 + 2 ⇒ (2) + 2 = 4

The remaining lizardfolk, who had been attacking Alys, slumps, and then withdraws at maximum speed!

Blue get's an attack of opportunity


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Slam AoO, flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (#$@*)
Big Blue swung and missed when the lizardman took off towards the beach.

Meanwhile, Connor finished making the astral construct he would call "Big Green" and set it immediately flying towards the ship. (4x=80ft, so 3 rounds just to get there. Grrr. 8 rounds left)

Hearing more than seeing the lizardman at Alys' location fleeing, Connor had to change mental orders on the constructs. The ones with the shortest time he sent after the fleeing enemy, the one with the longest time after the skyship. Connor also changed the orders of the little astral construct that had just made it to the skyship: stop it from lifting. Hero, he mindflashed, Alys and one or two constructs are coming to you! Tell Adran. And hang in there!

The three astral constructs on the beach ran past the stone circle, scrambling to get ahead of the lizardman going for the water (double-move, all 1 round left). The little construct, angling to get over the prow of the ship as it lifted, made it to the fore deck. (Not changed, 4 hrs left)

Big Blue ran after the fleeing lizardman, just barely catching up to him, a fist out to slam him again.
Slam atk: 1d20 + 6 ⇒ (20) + 6 = 26 Confirm?: 1d20 + 6 ⇒ (6) + 6 = 12 Dmg: 1d6 + 7 ⇒ (1) + 7 = 8 (2 rds left)

Big Red launched itself into the air, making for the skyship. (4x=80ft, 3 rounds left)

The astral shark dumbly kept Elara on the surface of the water, even as the waves rose with the skyship's lifting. It did move away from next to the ship's wake.(6 rounds left)

Connor ran over to Rory and said "Just one lizard left! But we've got a bigger problem - the skyship is leaving! With Adran still on it! I'll make more constructs, but those lizards are hauling anchor!" He pointed at the rising seacraft, concentrating.

Astral Construct, Level 1, 1 pp, 8 hour duration (Utility-Flight):

This silvery-transparent mannequin of a winged Humavian stands shorter than a Halvavian. It is ready to move by silent command from its master.

Craft (Sculpting) check: 1d20 + 13 ⇒ (11) + 13 = 24
A result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type.
N Small construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception -

DEFENSE
AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
HP 15 (1d10+10)
Fort +0, Ref +2, Will +0; Immune construct traits

OFFENSE
Speed 30 ft., fly 20 ft. (Average)
(only if changed to attack) Melee slam +2 melee, 1d4+3 damage
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
BAB +1, CMB +2; CMD 14
Feats -
Skills: Can perform any simple task of DC 12 or less for its' duration.

SPECIAL ABILITIES (One option from Menu A; one option from Advanced Constructs Menu A, taken twice)
Fly (Ex)
Utility (Ex) (2x)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The construct manages to charge into the fleeing lizardfolk, but the lizardfolk is still on it's feet!

Next Turn, Roderick Up!

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