(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just to clarify, Reaghar can't see the shotgun guy, even leaning around the corner, only Rogue 1.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Ah then rogue 1 gets shot


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Sam heads back down the stairs and ducks behind them, drawing his mace.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Reaghar does indeed get cover penalties firing from the side of the hallway, +4 AC to defender in fact. However, he still manages to hit. Rogue 1 grunts in pain and falls over, dropping his gun.

Connor begins summoning a construct. I'm not sure you can put him on the other side of the room, you don't have line of effect. I think the best you can do is put him at the entrance to the Hallway of Doom and send him down it to attack Kol. You can retcon your action if you want.

Sammark ducks back down the stairwell, taking cover at the bottom.

Rogue 2 falls back into his doorway, and then takes a potshot at Alys.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Another wide shot.

ROUND 12

Alister ⇒ 0 (Stable)
Init Alys: 1d20 + 7 ⇒ (7) + 7 = 14
Init Connor: 1d20 + 4 ⇒ (17) + 4 = 21
Elrohir ⇒ Still holding action Are you still playing?
Init Reaghar: 1d20 + 5 ⇒ (20) + 5 = 25
Init Sammark: 1d20 + 4 ⇒ (4) + 4 = 8
Init Selven: 1d20 + 4 ⇒ (5) + 4 = 9

Kol ⇒ Readied Action
Init Hall Guard: 1d20 + 5 ⇒ (10) + 5 = 15
Init Rogue 2: 1d20 + 3 ⇒ (15) + 3 = 18
Init Rogue 3: 1d20 + 3 ⇒ (3) + 3 = 6

Order : Elrohir ?, Reaghar, Connor, Rogue 2, Hall Guard, Alys, Selven, Sammark, Rogue 3

Reaghar Connor up first.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Yes, still here. I was originally waiting for somebody to tell me about the guard, and then once Connor did, I was unable to post due to work

Flick closes his eyes, drawing a slow, careful breath, focusing himself for the shot to come 1d20 + 10 ⇒ (10) + 10 = 20 Wind Reader attack, using Deadly Aim for 1d8 + 2 ⇒ (6) + 2 = 8


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll assume you want to hold that until there is a target? Reaghar killed the guy you could have shot.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Ah, sure, missed that


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar waits for the construct to draw fire before attacking. (Delay)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Connor's Construct manifests, and races up the hallway and into a shotgun slug.

Kol Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Kol Damage: 2d8 ⇒ (5, 2) = 7

The construct leaves greasy ectoplasm on the wall as the plum sized slug rips through it, the wall, and other bits of internal structure of the building. It stumbles but recovers, and moves up to Kol to attack.

Construct: 1d20 + 3 ⇒ (3) + 3 = 6

However, the structural damage the construct took from the shotgun blast seems to have done something to it's coordination.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Reaghar and Connor.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Waiting on Reaghar, otherwise Connor will do something...unexpected.)


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar takes the shot he was waiting for, hoping to hit Kol.

ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9
1d6 + 6 ⇒ (4) + 6 = 10


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(McIntyre Plot)

(All right, nobody else doing anything here. Reaghar, did you move up? Because your attack makes no sense from where you are in the outer corridor without line-of-sight.)

Connor's stats:
Holding psionic focus (Energy type=Electricity); Power Points=0; AC=18/14/14; Active Power=Inertial Armor manifested (1 hour duration); wearing spiked gauntlet

Connor heard the scattergun firing at his last construct. Hero continued to mutter in his head, telling him how the ectoplasmic creation had taken a round from that firearm. Connor looked at Elrohir, who appeared to be ready to fire his bow down the hallway to the center room, but Reaghar beat him to it with one of his black rays.

But then Reaghar stepped back, and Connor looked dumbfounded at the (we'll be charitable) caution of his two companions. "We've got to do something, guys!" Connor whispered, shaking his head in disbelief. "Sure, the scattergun is double-barreled, and Kol's got alchemist's fire, but come on! This is our chance!"

Connor followed Reaghar into the hallway, past the dead figure of the dwarf. (Or by himself, if Reaghar didn't go into the hallway.) With foreknowledge from his psicrystal, Connor expended his psionic focus, feeling the point behind his eyes flow down his right arm as he pointed a finger at the ugly, Wingless half-orc holding the scattergun, and fired a splash of electricity.
Energy Splash (Electricity): 1d20 + 4 ⇒ (20) + 4 = 24 (ranged touch, +3 to attack if Kol is wearing metal armor)
confirming the crit: 1d20 + 4 ⇒ (15) + 4 = 19 (Rays crit x3?)
Damage = 1 + 1 + 1 = 3

After firing his ray, Connor tried to fall back behind the corner, almost stepping on the body of the dwarf. (5-foot step?)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can't 5 ft step after moving. But you can stop at the end of the hallway and fire, clear view of Kol from there, no cover though. I'll assume Reaghar moved up as well, to allow him to shoot Kol. Map updated.

Reaghar races down the hall, hurtling over dead bodies to attack, but his attack goes wide and splashes harmlessly against a wall. Connor follows, and see's Kol is wearing leather armor, like all the other smugglers. However, he blasts Kol in the throat with this acid splash, and Kol growls angrily.

Electricity doesn't do anything to gunpowder, although a spark can. But it would require the gunpowder to be open and exposed. Splash doesn't do enough to break open the jars, even on a crit, unless you tried specifically to hit the jars. A very very difficult thing to do.

Rogue 2 fires at Alys again.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16

His shot comes close, but he misses due to cover. He's in the doorway, so he gets cover, and takes cover penalties

The hallway guard also fires at Alys.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 ⇒ 4

The bullet rips through her armor, through the flesh of her side, and thuds into a wall behind her, leaving a spray of blood on the hallway floor.

Alys, Selven, Sammark up now (Elrohir whenever)


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

HEaring the menagerie of mechanical clicks, sudden thudas, and squishy noises coming from around the corner SElvan decides to rejoin his allies not doubting the butterfly woman has become quite a colorful menagerie of bullet holes by now.

Stepping back around the corner Selvan swings his polearm directly at the head of the gun toting guard looking to finish this fight quickly.

Swift: Coordinated Strike on guard west of alyss +1 on attack rolls for myself and allies.
1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Attack
1d10 + 6 ⇒ (6) + 6 = 12 Damage


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

One of these days, Selvan, you're going to roll higher than a 10 to hit. Unfortunately, you'll probably roll a one on the damage die. :) Afraid 8 misses.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alys steps up to the guard again and brings around her ghostly sword for another attack.

Okay now I get coordinated strike and a flanking bonus, if this attack doesn't hit, I'll change careers.

Attack: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

Wait, I think my turn is before Selvan's so he wouldn't be in flanking position yet, if i see that right. But even subtracting the flanking bonus that attack should finally be a hit. If not, I suggest tactical retreat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You knew he was coming, and he didn't get the flanking bonus, so I'll assume you delayed for him to attack first. Either way, you killed the guy in one hit. I assume you were using power attack, thus the +4 instead of +5

Selvan is looking at his polearm, wondering why it won't connect with anything, when a bloody translucent purple blade explodes out of the guard's back. Blood splashes to the ground, and the guard falls to the ground, dead.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Can I use my above roll for my attack? If so, just apply it when applicable.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Power attack is really my default mode. I would say explicitly when I don't power attack.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'll apply it when there is a target you can see. If you decide to do something else, then that roll will be wiped off.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Sam spends a moment collecting himself and staunching the blood leaking from his side before stepping back out.

Regaining focus, and five footing in the general direction of back up the stairs.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rogue 3 runs past his friend, and fires at Alys, having no other targets visible inside.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 4

Aly is hit by a second round, this one from behind, just as she finishes off the hall guard. Blood sprays over Selvan's face and front.

ROUND 13

Alister ⇒ 0 (Stable)
Init Alys: 1d20 + 7 ⇒ (1) + 7 = 8
Init Connor: 1d20 + 4 ⇒ (20) + 4 = 24
Elrohir ⇒ Still Waitng for Target
Init Reaghar: 1d20 + 5 ⇒ (5) + 5 = 10
Init Sammark: 1d20 + 4 ⇒ (6) + 4 = 10
Init Selven: 1d20 + 4 ⇒ (1) + 4 = 5

Init Kol: 1d20 + 7 ⇒ (1) + 7 = 8
Init Rogue 2: 1d20 + 3 ⇒ (11) + 3 = 14
Init Rogue 3: 1d20 + 3 ⇒ (5) + 3 = 8

Order : Connor, Rogue 2, Reaghar, Sammark, Alys, Kol, Rogue 3, Selvan

Connor can't affect Rogue 2, so he will go now to save time.

Rogue 2, with backup from 3, moves into the hallway and fires at Alys as well.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

His pained side however, makes him wince when he raises his arm, and his shot goes past, slamming into the wall next to Selvan's head.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(McIntyre Plot)

Connor's stats:
No psionic focus; Power Points=0; AC=18/14/14; Active Power=Inertial Armor manifested (1 hour duration); wearing spiked gauntlet

Astral Construct's stats, just in case:

Level 1, 1 pp, 2 round duration (Ground-fight)
This wingless human-like creature is made from a silvery-transparent material. It stands shorter than a Halvavian, its' right hand and arm ridiculously larger than its left.

N Small construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception -

DEFENSE
AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
HP 15 (1d10+10)
Fort +0, Ref +2, Will +0; Immune construct traits

OFFENSE
Speed 30 ft.
Melee slam +3 melee, 1d6+5 damage with Power Attack (Ex) and Improved Slam Attack (Ex)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
BAB +1, CMB +2; CMD 14
Feats -
Skills -

SPECIAL ABILITIES (Two menu options from Menu A; Advanced Constructs Menu A is also available)
Improved Slam Attack (Ex)
Power Attack (Ex)

Connor mentally directed the ectoplasmic construct to swing again at the half-orc with the scattergun.
Slam Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Slam Dmg: 1d6 + 5 ⇒ (5) + 5 = 10 (Astral Construct #4 will fade at end of round, hoping for an AOO.)

While Connor himself reloaded his light crossbow and fired at the target.
Crossbow Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Crossbow Dmg: 1d8 ⇒ 8

"Hey Wingless!" he called out. "Don't you know magic items blow up here? You're endangering people with that stuff! You could blow up this entire building!"

Connor gripped his light crossbow in both hands, dreading the retaliation from the firearm in the half-orc's hands. (Going Total Defense with the light crossbow or Connor's spiked gauntlet for +4 dodge bonus to AC? For AC/Touch/Flat 22/18/14? No AOOs, but Connor can reload next round.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can't go total defense and attack. It's a standard action. You can fight defensively, however you take a -4 to all attacks for a +2 dodge bonus. Your choice.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(I was trying to go Total Defense or Fighting Defensively after my attack. If I can't do that, Connor will just stand there. A good shot follow-up by Reaghar or Elrohir would end this.:) )


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Fighting defensively is an augmentation of actions for the round, so the penalties are either applied first or not at all, not as an action unto itself, and Total Defense is its own Full-Round Action


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, total defense is a standard action, so you can move and go total defense. You just can't attack and then go total defense or fight defensively, as you've already used your standard action to attack.


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

Oh. So it is. I could've sworn it was a FRA, but it seems I was mistaken. Looks like some people in my IRL group are mistaken, too. That's a handy bit of info, seldom as I see it used, anyway.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting for Reaghar and Sammark


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar will take a shot at Kol, hoping to wound him.

ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 6 ⇒ (5) + 6 = 11

looking at the rules for Cover and my placement on the map, Reaghar is right where he wants to be, he has cover from the enemy but the enemy does not have cover from him. He will stay where he is at, and i am really hoping that ranged touch attack connects.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Once again, Sam climbs the stairs. The difference this time is he holds his mace at the ready.

Taking cover near the top of the stairwell again.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, forgot Alys went next, but it's ok, Nothing she does will affect Kol, so we'll get the big bad out fo the way and then wait for Alys.

Kol, who's looking bad, takes a 5 ft step back, levels his shotgun, and fires at an angle into the hallway.

Attack Connor: 1d20 + 5 ⇒ (10) + 5 = 15
Attack Construct: 1d20 + 5 ⇒ (19) + 5 = 24
Attack Reaghar: 1d20 - 1 ⇒ (8) - 1 = 7

Reaghar's cover keeps him from getting more than splinters rammed into his skin. Connor and the construct are not so lucky.

Damage Connor: 2d8 ⇒ (1, 2) = 3
Damage Construct: 2d8 ⇒ (6, 7) = 13

Dozens of marble sized bits of lead explode down the barrel and out of the gun. They rip through the construct and send ectoplasm splattering over Connor, mixing with the blood that splatters out of him and into the wall. Connor lucks out and only gets hit by a couple of balls, pounding him against the wall, but doing minimal damage. Kol drops the shotgun and pulls a combo flask off his belt.

Up next, Alys, then Rogue 3, then Selvan


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Flick, upon hearing several shot gun blasts decides he's tired of waiting and moves towards his allies. can't really access the map from my phone. Movement will be to whereever gets me in line to take the best shot.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

"Okay, this is starting to hurt, let's see if we can't make short process of those two.", Alys turns toward the two rogues who are now standing in the hall and runs forward, just few feet in front of the first she takes a step up the wall next to her, pushes herself off, flipping over the rogue's head,

Double move, the second being an acrobatics check to move through the southernmost of the two rogues' square and stop behind him.

Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

and landing behind her opponent, mind blade ready for the next strike.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Alys leaps over rogue 3's head with an impressive bit of acrobatics. His CMD was 18, so you just BARELY got over him!

Elrohir finally moves in, slipping past Reaghar and Connor, and fires his bow.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Just barely a hit!
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

The arrow takes Kol in the throat, blood fountains, but he stays on his feet. Gotta love Orc Ferocity

Rogue 2 takes a 5 ft step away from Alys, a little freaked out by the jumping grasshopper girl, and fires.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 6

Alys cries out as the bullet rips through her abdomen, and she falls back, slowly sliding down the stairway...

Stabilization check from Alys. Selvan up next, then next round


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Darnit. Ah well, got only myself to blame here. Mental note, next feat: Step Up

Stabilize: 1d20 + 1 ⇒ (4) + 1 = 5


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, if you'd stayed on the left side, and killed the one to the south, the one to the north would have had nowhere to 5ft step too due to the stairwell.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

"And this is why we cover our approach and deal with our opponents cautiously." Selvan says irritably as he presses forward and engages the other two gunmen.

I can't charge over the body so....

Selvan double moves to just north and west adjacent to Rogue 2(?).

Coordinated strike on the other rogue.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, yes you can charge, provided you can negate the difficult terrain of the body. This would require a DC 5 Acrobatic's check.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

ROUND 14

Alister ⇒ 0 (Stable)
Alys ⇒ 0 (Bleeding out)
Init Connor: 1d20 + 4 ⇒ (10) + 4 = 14
Init Elrohir: 1d20 + 7 ⇒ (12) + 7 = 19
Init Reaghar: 1d20 + 5 ⇒ (20) + 5 = 25
Init Sammark: 1d20 + 4 ⇒ (6) + 4 = 10
Init Selven: 1d20 + 4 ⇒ (7) + 4 = 11

Init Kol: 1d20 + 7 ⇒ (7) + 7 = 14
Init Rogue 2: 1d20 + 3 ⇒ (18) + 3 = 21
Init Rogue 3: 1d20 + 3 ⇒ (7) + 3 = 10

Order : Reaghar, Rogue 2, Elrohir, Kol, Connor, Selvan, Rogue 3, Sammark

Reaghar and Elrohirt are up first. Waiting to see if Selvan changes his move to a charge (note failing to make the Acrobatics DC 5 check would result in Selvan stopping in the square with the body).


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Reaghar will take another shot at Kol, hoping to put him down before he can hurl a flask.

ranged touch: 1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 6 ⇒ (4) + 6 = 10

After taking the shot, Reaghar will back up (down 2 squares and left 1), anticipating either a thrown flask or a contingent explosion.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kol grunts as the damage comes in, but stays on his feet through sheer rage.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Changing to a charge then on Rogue 3.

1d20 + 2 ⇒ (8) + 2 = 10 Acrobatics

1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25 Attack

1d10 + 6 ⇒ (5) + 6 = 11


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 12 Retcon

Selvan leaps over the dead body of the guard, and drives his weapon into the rogue. The man cries out briefly, and then collapses in a puddle of blood.


Male
Latest Message:
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Human GM

Rogue 2 5 ft adjusts closer to Selvan, to get inside his reach, and fires his pistol at point blank range. "Hey boss! I need help out here!" He yells.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

The bullet wizzes past Selvan's ear.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

"Seriously?! Why. Won't. You. Die??" Flick shouts in frustration. He then lets fly another arrow 1d20 + 7 ⇒ (14) + 7 = 21 Point-Blank Shot, Deadly Aim for 1d8 + 3 ⇒ (2) + 3 = 5


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The half-orc takes another arrow to the stomach, grunts and his eyes finally fade out. He falls forward, mostly due to his attempt to stand even after being shot.

The explosive falls from his hands as he falls forward.

25% chance it detonates, low is boom

Percentile: 1d100 ⇒ 22

And the explosive tumbles from his nerveless fingers into the square in front of him and explodes.

Damage, Elrohir: 1d6 ⇒ 1
Damage, Connor: 1 = 1

25% chance the other one on his belt detonates

Percentile: 1d100 ⇒ 57

The other explosive doesn't detonate.

Connor, Selvan, Sammark


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

As the Rogue fires again Selvan sidesteps the shot and brings the momentum of his polearm swing around to smash a spiked fist into his opponent.

AoO

1d20 + 4 ⇒ (4) + 4 = 8
1d4 + 4 ⇒ (4) + 4 = 8

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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No worries, I just found it funny. :)

I'm like that, easily amused.

I actually had a legitimate excuse in character to mark another PC (playing an awakened Lynx). I'm hoping my easily amused nature doesn't start a PVP in the game. We'll see.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

mdt sure is fond of Psychoactive Skins. I've always ignored the entry in 3.5, but I'll have to take another look at them.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Alister McRauth wrote:
Regarding the earlier conversation about powers, I'm not going to be picking up claws of the beast as an actual power,

You'll have to wait a while, Alister, but power stone + Craft Universal Items at 5th Level = Psychoreactive Skin: Skin of the Claw (8,000 gp, 16 days to craft).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
mdt sure is fond of Psychoactive Skins. I've always ignored the entry in 3.5, but I'll have to take another look at them.

Back to that 'equivalent magical device' idea. Hat of Disguise -> Psychoactive Skin of Disguise (utilizing Metamorphosis, minor or regular).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll be posting updates in the McIntyre plot tonight, and the Mintakia plot as well, if there's enough there for me to advance (I think there is, but need to double check).


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't be afraid to (ooc) poke me with a stick if you need more plot fodder!


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1
Connor of McIntyre wrote:
Alister McRauth wrote:
Regarding the earlier conversation about powers, I'm not going to be picking up claws of the beast as an actual power,
You'll have to wait a while, Alister, but power stone + Craft Universal Items at 5th Level = Psychoreactive Skin: Skin of the Claw (8,000 gp, 16 days to craft).

I'll be fine. I've got the PLA that I can activate by popping my psionic focus, and that should be good enough for me. It's a move action, and Bite of the Wolf is added on later. That'll be enough gor me, and I wouldn't want to use up resources in a redundant manner like that on my account.

Something I did realize that's a little unfortunate is that I won't be able to augment either the claws or the bite, though it's not too big a deal, I suppose.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, not feeling so good tonight. Also sort of waiting for Alys's first post. I'll update as soon as I can.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Playing up Connor's major-Clan attitude (what didn't get beat out of him the 2 weeks in prison). After all, somebody in the group has to keep the pre-game settings. Reaghar's "coloration" is not enough to change Connor's upbringing overnight.

I just feel that Connor's and Sammmark's first meeting will be...memorable. ;)

But the avians are supposed to be a little snooty towards the non-flyers, right? Just tell me if I'm overplaying it here.

Reaghar and Alister have the 'look' for this kind of plot, but I'm worried about Connor sticking out like a sore thumb. His lack of martial training from Clan McIntyre may be a lifesaver, since Connor won't look like he's used to wearing the stereotypical heavy armor and sword.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, you're playing it fine.

And yes, Connor is going to be a fish out of water. Of course, that's not a problem from his handler's perspective. He's even less likely to be a plant due to his being soo out of his element. :)


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I noticed i forgot to take one trait, because of my drawback. So I added Forlorn (elf trait; +1 trait bonus to fortitude), if that's alright.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

oh my nonexistent gods sam break our bonds faster! It's like we're caught in some terrible time limbo where the ray slowly makes its way over in the course of days! :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Alys
Yep, that's fine.

@Selvan
You do realize that once a magical/psiconic device (like the ones you were wearing) are damaged and no longer attached correctly, they cease to function completely? Which means that even with it still attached to one wrist, you are no longer under it's affects?


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

I dont know if its damaged though only that sam made the attempt I did not want to presume. PArticularly since I did not know whether or not the guards will see adn take exception to the sonic blast on their boat. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Selvan Kilvani 'tel Mintakia wrote:
I dont know if its damaged though only that sam made the attempt I did not want to presume. PArticularly since I did not know whether or not the guards will see adn take exception to the sonic blast on their boat. :)
Me wrote:


There's a high-pitched whine, and the elvavian's manacles crack and one breaks loose. They were already old and damaged, and the additional sonic disruption made one of the hinges on the left wrist manacle fail, bits of brass falling to the floor of the boat.

The guards were about to kill Sammark with a 'witness' that he broke himself free. But he wasn't free, so they have hesitated. They're not really paying attention to Selvan.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Oh sorry I didnt see that part. my bad.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Selvan Kilvani 'tel Mintakia wrote:
Oh sorry I didnt see that part. my bad.

np


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Hey Alister & Reaghar (McIntyre Plot),

Which work offer do you want to try? It looks like the docks have a Teamster's Guild - and I bet it's as bad as the historical Longshoremen's Union. The pirates are an obvious choice - to get us killed before we can find out anything. Smugglers: those are the ones we want, but how to get there without being set up and/or killed?

I don't want to hog the conversation here. Also, Reaghar has two options - the purple-skinned guy or this girl-child here who is interested in him.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

In order to visualize the world mdt has made....

Go to this Google Docs link and take a look. I've made it editable so mdt can change it as needed.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Right back from a long day of familial events let's punch some people into submission.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)
Connor of McIntyre wrote:

In order to visualize the world mdt has made....

Go to this Google Docs link and take a look. I've made it editable so mdt can change it as needed.

nice. sorry i wasnt talkative, work ran long today.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

what is our plot called?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Reaghar of Donough wrote:
what is our plot called?

McIntyre Plot : Reaghar, Connor, Alistair

Mintakia Plot : Selvan, Sammark
Assassins Plot: Alys


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Holding McIntyre until Alistair has a chance to post.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Holding McIntyre until Alistair has a chance to post.

Me too, but it looks like Reaghar has had some luck in getting a smuggling contact.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).

I put Anrive close to Ash because I thought the wild magic from Ash was "blowing off" and doing that "heating up" of Anrive you detailed. I also thought the other three islands were rotating around Atalantius; I didn't know all four islands were rotating around a common point.

The Exchange

Male Human Bard 1/Barbarian 1

I'm terribly sorry. I saw all of the posts yesterday, but didn't want to post wen I got home, instead electing to take a nap at about 4 or 5 pm est, intending to post as soon as I got up. Here I am, at 6 am, having woken up about 20 minutes ago, and I'm walking back to school. Don't expect anything for at least an hour or so, a it's a 4 mile walk, but I'll try and get something up at school today.

On a related note, sleeping 13 hours or so makes me feel terrible.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
mdt wrote:

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).

I put Anrive close to Ash because I thought the wild magic from Ash was "blowing off" and doing that "heating up" of Anrive you detailed. I also thought the other three islands were rotating around Atalantius; I didn't know all four islands were rotating around a common point.

Actually, you had it more right than you know. The three smaller do orbit around the larger continent. Although Anrive is hot due to something else, which you might find out eventually. :)

But the map has them kind of quartered more just to fit them all on the same map. If I'd put them in orbit, they'd have taken up twice as much space, and that JPG is HUGE as it is if I want it to show detail.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Edgar Lamoureux wrote:

I'm terribly sorry. I saw all of the posts yesterday, but didn't want to post wen I got home, instead electing to take a nap at about 4 or 5 pm est, intending to post as soon as I got up. Here I am, at 6 am, having woken up about 20 minutes ago, and I'm walking back to school. Don't expect anything for at least an hour or so, a it's a 4 mile walk, but I'll try and get something up at school today.

On a related note, sleeping 13 hours or so makes me feel terrible.

NP


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

That second question Alys asks lacks a "Guild", "Does the Guild hunt down..."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Alys wrote:
That second question Alys asks lacks a "Guild", "Does the Guild hunt down..."

OH! Ok, sorry, I'll go modify if I still can.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Whoa - things don't look good for Selvan and Sammark!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
Whoa - things don't look good for Selvan and Sammark!

Yeah, max damage on a mace. Blech.


Male Orc Expert 5

Knew I should have just pommeled him unconscious.

Technically at 0hp I can still act but I'm staggered.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't forget Autohynosis: Willpower, Selvan!

"If reduced to 0 hit points (disabled), you can make an Autohypnosis check (DC 20). If successful, you can take a standard action while at 0 hit points without taking 1 point of damage (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell). You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as normal when disabled."


Male Orc Expert 5

By the by it appears that you roll initiative again each round?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, usually.

And I usually assume anyone at 0 isn't wanting to take that additional -1 and don't bother rolling.

I forgot autohypnosis can allow you to act.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Usually no, but given the cicumstances....


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Selvan, quick, use Autohypnosis: Resist Dying!

"You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the Constitution check in later rounds if you are initially unsuccessful."


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Um, I'm pretty sure I'm stabilized anyway. He did roll my con check successfuly after all.

Now I did my part. Let's see how Sammark handles being the wingless one on the boat pulled by the winged. :P


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

With style and panache, thank you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

More than likely it'll be early morning or morning before I get more updates in. Sorry, I'm not feeling so good (insomnia, eye strain).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Before I advance the McIntyre plot, I wanted to discuss a couple of things with that Trio.

To avoid confusion, the odd-looking woman was basically inviting Reaghar (and only Reaghar) to Daumer's Dump for drinks. Social cues are sometimes hard to read via text, so being explicit on that one.

So, there's three ways to handle it. Everyone can show up at the tavern, or Connor and Alistair can go investigate other opportunities while Reaghar is meeting with the girl, or I can do Reaghar's night on the town as a synopsis with some dice rolls.

It's up to you three how you want me to handle it.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Hmm i would say either we all show up or we just handle it as a synopsis with dice rolls while the other two look at other angles.

i'm not one to roleplay romance of any sort (dice rolls is good enough for me) and i'd rather not spend time with my character hogging spotlight in the bar scene while the other two twiddle their thumbs somewhere else (not saying they are ineffective or the GM has no plans for them, but i do consider this job offer to probably be our best bet).


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I don't have a particular preference as to how to handle it, really. Everyone showing up, or Connor and I going off to find some other avenue, or even dice rolls, are all fine with me. If I had to pick, I'd probably pick for Connor and I to go off on our own to check out other opportunities, but as Reaghar said, his lead is probably our best bet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If we do the 'synopsis' route, I'll need to know the following :

Reaghar
How much cash do you bring?
Are you willing to go back to her place at the end of the night?
What are you going to try to find out from her?

Alistair & Connor
What do the two of you do that night?
What are you investigating around town?
Is there anything specific you are looking for or asking about?


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

I'll "bank" 4 gp with the belongings i leave in my room (tattoo inks and such).

Sure (just dont want to RP that)

Just general information about the job, specific names is always good. who to look out for, who's on her side and is in need of assistance, areas that they do jobs in that it is perhaps best to avoid. things that one could do to advance faster to get more money. suspicions on who might be on the payroll of authorities so i can avoid them and not get thrown in jail again or executed.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

As much as I don't like to split the party, if Reaghar's the only one who got the invite, then I don't want to spoil the contact.

If me and Alistair are left to ourselves, I'll probably go check out that central square job fair area. I know it's the wrong time of day, but it can't hurt to look around, read some of the offers posted, etc. Connor's not so blatant to openly ask "Hey, where's the magic smugglers?". But it can't hurt our cover to ask about jobs available to any of the bums hanging around the central square.

Reaghar, don't forget to put in a good word for Alistair & myself with the Clan Reville job.

Edit: If Connor gives Reaghar his psicrystal-on-a-chain, we'll have a way of tracking Reaghar, just in case.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Taking your crystal with should be an issue.

And he will put in a good word for them of course if she is the boss. At least he will mention that he will bring his prison gang.

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