
mdt |

Reaghar does indeed get cover penalties firing from the side of the hallway, +4 AC to defender in fact. However, he still manages to hit. Rogue 1 grunts in pain and falls over, dropping his gun.
Connor begins summoning a construct. I'm not sure you can put him on the other side of the room, you don't have line of effect. I think the best you can do is put him at the entrance to the Hallway of Doom and send him down it to attack Kol. You can retcon your action if you want.
Sammark ducks back down the stairwell, taking cover at the bottom.
Rogue 2 falls back into his doorway, and then takes a potshot at Alys.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Another wide shot.
ROUND 12
Alister ⇒ 0 (Stable)
Init Alys: 1d20 + 7 ⇒ (7) + 7 = 14
Init Connor: 1d20 + 4 ⇒ (17) + 4 = 21
Elrohir ⇒ Still holding action Are you still playing?
Init Reaghar: 1d20 + 5 ⇒ (20) + 5 = 25
Init Sammark: 1d20 + 4 ⇒ (4) + 4 = 8
Init Selven: 1d20 + 4 ⇒ (5) + 4 = 9
Kol ⇒ Readied Action
Init Hall Guard: 1d20 + 5 ⇒ (10) + 5 = 15
Init Rogue 2: 1d20 + 3 ⇒ (15) + 3 = 18
Init Rogue 3: 1d20 + 3 ⇒ (3) + 3 = 6
Order : Elrohir ?, Reaghar, Connor, Rogue 2, Hall Guard, Alys, Selven, Sammark, Rogue 3
Reaghar Connor up first.

Elrohir |

Yes, still here. I was originally waiting for somebody to tell me about the guard, and then once Connor did, I was unable to post due to work
Flick closes his eyes, drawing a slow, careful breath, focusing himself for the shot to come 1d20 + 10 ⇒ (10) + 10 = 20 Wind Reader attack, using Deadly Aim for 1d8 + 2 ⇒ (6) + 2 = 8

mdt |

Connor's Construct manifests, and races up the hallway and into a shotgun slug.
Kol Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Kol Damage: 2d8 ⇒ (5, 2) = 7
The construct leaves greasy ectoplasm on the wall as the plum sized slug rips through it, the wall, and other bits of internal structure of the building. It stumbles but recovers, and moves up to Kol to attack.
Construct: 1d20 + 3 ⇒ (3) + 3 = 6
However, the structural damage the construct took from the shotgun blast seems to have done something to it's coordination.

Connor of McIntyre |

(Waiting on Reaghar, otherwise Connor will do something...unexpected.)

Connor of McIntyre |

(McIntyre Plot)
(All right, nobody else doing anything here. Reaghar, did you move up? Because your attack makes no sense from where you are in the outer corridor without line-of-sight.)
Connor heard the scattergun firing at his last construct. Hero continued to mutter in his head, telling him how the ectoplasmic creation had taken a round from that firearm. Connor looked at Elrohir, who appeared to be ready to fire his bow down the hallway to the center room, but Reaghar beat him to it with one of his black rays.
But then Reaghar stepped back, and Connor looked dumbfounded at the (we'll be charitable) caution of his two companions. "We've got to do something, guys!" Connor whispered, shaking his head in disbelief. "Sure, the scattergun is double-barreled, and Kol's got alchemist's fire, but come on! This is our chance!"
Connor followed Reaghar into the hallway, past the dead figure of the dwarf. (Or by himself, if Reaghar didn't go into the hallway.) With foreknowledge from his psicrystal, Connor expended his psionic focus, feeling the point behind his eyes flow down his right arm as he pointed a finger at the ugly, Wingless half-orc holding the scattergun, and fired a splash of electricity.
Energy Splash (Electricity): 1d20 + 4 ⇒ (20) + 4 = 24 (ranged touch, +3 to attack if Kol is wearing metal armor)
confirming the crit: 1d20 + 4 ⇒ (15) + 4 = 19 (Rays crit x3?)
Damage = 1 + 1 + 1 = 3
After firing his ray, Connor tried to fall back behind the corner, almost stepping on the body of the dwarf. (5-foot step?)

mdt |

Can't 5 ft step after moving. But you can stop at the end of the hallway and fire, clear view of Kol from there, no cover though. I'll assume Reaghar moved up as well, to allow him to shoot Kol. Map updated.
Reaghar races down the hall, hurtling over dead bodies to attack, but his attack goes wide and splashes harmlessly against a wall. Connor follows, and see's Kol is wearing leather armor, like all the other smugglers. However, he blasts Kol in the throat with this acid splash, and Kol growls angrily.
Electricity doesn't do anything to gunpowder, although a spark can. But it would require the gunpowder to be open and exposed. Splash doesn't do enough to break open the jars, even on a crit, unless you tried specifically to hit the jars. A very very difficult thing to do.
Rogue 2 fires at Alys again.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
His shot comes close, but he misses due to cover. He's in the doorway, so he gets cover, and takes cover penalties
The hallway guard also fires at Alys.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 ⇒ 4
The bullet rips through her armor, through the flesh of her side, and thuds into a wall behind her, leaving a spray of blood on the hallway floor.
Alys, Selven, Sammark up now (Elrohir whenever)

Selvan Kilvani 'tel Mintakia |

HEaring the menagerie of mechanical clicks, sudden thudas, and squishy noises coming from around the corner SElvan decides to rejoin his allies not doubting the butterfly woman has become quite a colorful menagerie of bullet holes by now.
Stepping back around the corner Selvan swings his polearm directly at the head of the gun toting guard looking to finish this fight quickly.
Swift: Coordinated Strike on guard west of alyss +1 on attack rolls for myself and allies.
1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Attack
1d10 + 6 ⇒ (6) + 6 = 12 Damage

Alys |

Alys steps up to the guard again and brings around her ghostly sword for another attack.
Okay now I get coordinated strike and a flanking bonus, if this attack doesn't hit, I'll change careers.
Attack: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Wait, I think my turn is before Selvan's so he wouldn't be in flanking position yet, if i see that right. But even subtracting the flanking bonus that attack should finally be a hit. If not, I suggest tactical retreat.

mdt |

You knew he was coming, and he didn't get the flanking bonus, so I'll assume you delayed for him to attack first. Either way, you killed the guy in one hit. I assume you were using power attack, thus the +4 instead of +5
Selvan is looking at his polearm, wondering why it won't connect with anything, when a bloody translucent purple blade explodes out of the guard's back. Blood splashes to the ground, and the guard falls to the ground, dead.

Elrohir |

Can I use my above roll for my attack? If so, just apply it when applicable.

Sammark Bellefont |

Sam spends a moment collecting himself and staunching the blood leaking from his side before stepping back out.
Regaining focus, and five footing in the general direction of back up the stairs.

mdt |

Rogue 3 runs past his friend, and fires at Alys, having no other targets visible inside.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 4
Aly is hit by a second round, this one from behind, just as she finishes off the hall guard. Blood sprays over Selvan's face and front.
ROUND 13
Alister ⇒ 0 (Stable)
Init Alys: 1d20 + 7 ⇒ (1) + 7 = 8
Init Connor: 1d20 + 4 ⇒ (20) + 4 = 24
Elrohir ⇒ Still Waitng for Target
Init Reaghar: 1d20 + 5 ⇒ (5) + 5 = 10
Init Sammark: 1d20 + 4 ⇒ (6) + 4 = 10
Init Selven: 1d20 + 4 ⇒ (1) + 4 = 5
Init Kol: 1d20 + 7 ⇒ (1) + 7 = 8
Init Rogue 2: 1d20 + 3 ⇒ (11) + 3 = 14
Init Rogue 3: 1d20 + 3 ⇒ (5) + 3 = 8
Order : Connor, Rogue 2, Reaghar, Sammark, Alys, Kol, Rogue 3, Selvan
Connor can't affect Rogue 2, so he will go now to save time.
Rogue 2, with backup from 3, moves into the hallway and fires at Alys as well.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
His pained side however, makes him wince when he raises his arm, and his shot goes past, slamming into the wall next to Selvan's head.

Connor of McIntyre |

(McIntyre Plot)
Level 1, 1 pp, 2 round duration (Ground-fight)
This wingless human-like creature is made from a silvery-transparent material. It stands shorter than a Halvavian, its' right hand and arm ridiculously larger than its left.
N Small construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception -
DEFENSE
AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
HP 15 (1d10+10)
Fort +0, Ref +2, Will +0; Immune construct traits
OFFENSE
Speed 30 ft.
Melee slam +3 melee, 1d6+5 damage with Power Attack (Ex) and Improved Slam Attack (Ex)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
BAB +1, CMB +2; CMD 14
Feats -
Skills -
SPECIAL ABILITIES (Two menu options from Menu A; Advanced Constructs Menu A is also available)
Improved Slam Attack (Ex)
Power Attack (Ex)
Connor mentally directed the ectoplasmic construct to swing again at the half-orc with the scattergun.
Slam Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Slam Dmg: 1d6 + 5 ⇒ (5) + 5 = 10 (Astral Construct #4 will fade at end of round, hoping for an AOO.)
While Connor himself reloaded his light crossbow and fired at the target.
Crossbow Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Crossbow Dmg: 1d8 ⇒ 8
"Hey Wingless!" he called out. "Don't you know magic items blow up here? You're endangering people with that stuff! You could blow up this entire building!"
Connor gripped his light crossbow in both hands, dreading the retaliation from the firearm in the half-orc's hands. (Going Total Defense with the light crossbow or Connor's spiked gauntlet for +4 dodge bonus to AC? For AC/Touch/Flat 22/18/14? No AOOs, but Connor can reload next round.)

Connor of McIntyre |

(I was trying to go Total Defense or Fighting Defensively after my attack. If I can't do that, Connor will just stand there. A good shot follow-up by Reaghar or Elrohir would end this.:) )

Alister McRauth |

Fighting defensively is an augmentation of actions for the round, so the penalties are either applied first or not at all, not as an action unto itself, and Total Defense is its own Full-Round Action

mdt |

Actually, total defense is a standard action, so you can move and go total defense. You just can't attack and then go total defense or fight defensively, as you've already used your standard action to attack.

Alister McRauth |

Oh. So it is. I could've sworn it was a FRA, but it seems I was mistaken. Looks like some people in my IRL group are mistaken, too. That's a handy bit of info, seldom as I see it used, anyway.

Reaghar of Donough |

Reaghar will take a shot at Kol, hoping to wound him.
ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
looking at the rules for Cover and my placement on the map, Reaghar is right where he wants to be, he has cover from the enemy but the enemy does not have cover from him. He will stay where he is at, and i am really hoping that ranged touch attack connects.

Sammark Bellefont |

Once again, Sam climbs the stairs. The difference this time is he holds his mace at the ready.
Taking cover near the top of the stairwell again.

mdt |

Ok, forgot Alys went next, but it's ok, Nothing she does will affect Kol, so we'll get the big bad out fo the way and then wait for Alys.
Kol, who's looking bad, takes a 5 ft step back, levels his shotgun, and fires at an angle into the hallway.
Attack Connor: 1d20 + 5 ⇒ (10) + 5 = 15
Attack Construct: 1d20 + 5 ⇒ (19) + 5 = 24
Attack Reaghar: 1d20 - 1 ⇒ (8) - 1 = 7
Reaghar's cover keeps him from getting more than splinters rammed into his skin. Connor and the construct are not so lucky.
Damage Connor: 2d8 ⇒ (1, 2) = 3
Damage Construct: 2d8 ⇒ (6, 7) = 13
Dozens of marble sized bits of lead explode down the barrel and out of the gun. They rip through the construct and send ectoplasm splattering over Connor, mixing with the blood that splatters out of him and into the wall. Connor lucks out and only gets hit by a couple of balls, pounding him against the wall, but doing minimal damage. Kol drops the shotgun and pulls a combo flask off his belt.
Up next, Alys, then Rogue 3, then Selvan

Elrohir |

Flick, upon hearing several shot gun blasts decides he's tired of waiting and moves towards his allies. can't really access the map from my phone. Movement will be to whereever gets me in line to take the best shot.

Alys |

"Okay, this is starting to hurt, let's see if we can't make short process of those two.", Alys turns toward the two rogues who are now standing in the hall and runs forward, just few feet in front of the first she takes a step up the wall next to her, pushes herself off, flipping over the rogue's head,
Double move, the second being an acrobatics check to move through the southernmost of the two rogues' square and stop behind him.
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29
and landing behind her opponent, mind blade ready for the next strike.

mdt |

Alys leaps over rogue 3's head with an impressive bit of acrobatics. His CMD was 18, so you just BARELY got over him!
Elrohir finally moves in, slipping past Reaghar and Connor, and fires his bow.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Just barely a hit!
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
The arrow takes Kol in the throat, blood fountains, but he stays on his feet. Gotta love Orc Ferocity
Rogue 2 takes a 5 ft step away from Alys, a little freaked out by the jumping grasshopper girl, and fires.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 6
Alys cries out as the bullet rips through her abdomen, and she falls back, slowly sliding down the stairway...
Stabilization check from Alys. Selvan up next, then next round

Selvan Kilvani 'tel Mintakia |

"And this is why we cover our approach and deal with our opponents cautiously." Selvan says irritably as he presses forward and engages the other two gunmen.
I can't charge over the body so....
Selvan double moves to just north and west adjacent to Rogue 2(?).
Coordinated strike on the other rogue.

mdt |

ROUND 14
Alister ⇒ 0 (Stable)
Alys ⇒ 0 (Bleeding out)
Init Connor: 1d20 + 4 ⇒ (10) + 4 = 14
Init Elrohir: 1d20 + 7 ⇒ (12) + 7 = 19
Init Reaghar: 1d20 + 5 ⇒ (20) + 5 = 25
Init Sammark: 1d20 + 4 ⇒ (6) + 4 = 10
Init Selven: 1d20 + 4 ⇒ (7) + 4 = 11
Init Kol: 1d20 + 7 ⇒ (7) + 7 = 14
Init Rogue 2: 1d20 + 3 ⇒ (18) + 3 = 21
Init Rogue 3: 1d20 + 3 ⇒ (7) + 3 = 10
Order : Reaghar, Rogue 2, Elrohir, Kol, Connor, Selvan, Rogue 3, Sammark
Reaghar and Elrohirt are up first. Waiting to see if Selvan changes his move to a charge (note failing to make the Acrobatics DC 5 check would result in Selvan stopping in the square with the body).

Reaghar of Donough |

Reaghar will take another shot at Kol, hoping to put him down before he can hurl a flask.
ranged touch: 1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 6 ⇒ (4) + 6 = 10
After taking the shot, Reaghar will back up (down 2 squares and left 1), anticipating either a thrown flask or a contingent explosion.

mdt |

Rogue 2 5 ft adjusts closer to Selvan, to get inside his reach, and fires his pistol at point blank range. "Hey boss! I need help out here!" He yells.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
The bullet wizzes past Selvan's ear.

Elrohir |

"Seriously?! Why. Won't. You. Die??" Flick shouts in frustration. He then lets fly another arrow 1d20 + 7 ⇒ (14) + 7 = 21 Point-Blank Shot, Deadly Aim for 1d8 + 3 ⇒ (2) + 3 = 5

mdt |

The half-orc takes another arrow to the stomach, grunts and his eyes finally fade out. He falls forward, mostly due to his attempt to stand even after being shot.
The explosive falls from his hands as he falls forward.
25% chance it detonates, low is boom
Percentile: 1d100 ⇒ 22
And the explosive tumbles from his nerveless fingers into the square in front of him and explodes.
Damage, Elrohir: 1d6 ⇒ 1
Damage, Connor: 1 = 1
25% chance the other one on his belt detonates
Percentile: 1d100 ⇒ 57
The other explosive doesn't detonate.
Connor, Selvan, Sammark