Must Play / Favorite PFS Scenarios?


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Grand Lodge

What are your must play PFS scenarios?

1/5 Contributor

I really, really like PFS #4-09 The Blakros Matrimony for a whole raft of reasons, ranging from campaign meta-plot to roleplaying opportunities for the players and GM.

Liberty's Edge 4/5 5/5

#2-03: The Rebel's Ransom
#3-21: The Temple of Empyreal Enlightenment
#4–25: Glories of the Past—Part III: The Secrets Stones Keep

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Night March of Kalkamedes is pretty awesome.

Dark Archive 4/5 5/55/5 **** Regional Venture-Coordinator, Massachusetts—North Shore

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Sewer Dragons of Absalom and Rise of the Goblin Guild

Grand Lodge 4/5 **

Slave Master's Mirror
Night March of Kalkamedes
Veteran's Vault
Green Market Gamble
We be Goblins

Those are my top 5 favorites.

Scarab Sages 2/5 5/55/55/55/5

Mists of Mwangi and Defenders of Nesting Swallow

5/5 5/55/55/5

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Gods market gamble
Snow white and the Seven Samur..erm Defenders of a nesting swallow
Waking rune (save till your last adventure)
Night march of Kalkamedes (requires a DM that is ok with creative solutions)
Price of friendship.

Liberty's Edge 5/5 Venture-Captain, Alabama—Birmingham

Silent Tide
The Disappeared
Severing Ties
Library of the Lion
The Hellknight's Feast
Way of the Kirin

In no particular order

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

Night March of Kalkamedes

I know others have said it, but it is likely the best PFS scenario I've played. I'm looking forward to GMing it soon. I anticipate liking it just as much from the other side of the screen.

Sniper in the Deep was also a lot of fun, but that one can be quite deadly.

The Disappeared is great for a group focused on stealth and trickery. One is advised to remember where you are going and think about that before entry.

The Confirmation is one that everyone should play. Having now looked at GMing it, the preparation seems a little steep and it uses way too many different resources. I need to go over it more, figure out what I really need in order to be able to run it.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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1-40, Hall of Drunken Heroes
2-07, Heresy of Man pt. 2
3-26, Portal of the Sacred Rune
4-15, The Cyphermage Dilemma
5-11, Library of the Lion (prep this one)
WE BE GOBLINS!
Cult of the Ebon Destroyers

Shadow Lodge 4/5

Night March of Kalkamedes! In my opinion it's pretty much the perfect scenario. It has a lot of amazing shenanigens, a variety of challenges for everyone, an amazing story, an amazing set of BBEGs, an awesome potential love interest/ally for RPs at the end, an EPIC feel, and one of the best Chronicle Sheets rewards I've ever seen. It's also one of the few "babysitting" style scenarios I've seen done really well and that does not begin to irritate the Player, (not character).

The original 4 Blakros Museum Scenarios, Mists of Mwangi, Voice in the Void, The Penumbral Accords, and Echoes of the Overwatched, (especially if the DM doesn't play Nigel as an incompetent ass like some seem to do, and more as a reoccurring NPC friend). Not Matrimony or Silver Mount, though.

God's Market Gamble is also amazing. Like Night Marches, it has a little bit of an RP reward for Good characters, but challenging and fun.

Veteran's Vault is pretty good too, and tends to run a bit short.

Silent Tide and Frozen Fingers of Midnight both have an epic feel and great story, but sadly just don't hold up to the new rules. Both however, if updated, would be contenders for a #2 slot after Night Marches.

Dark Archive 4/5

In level range order:

Gods market gamble
Night march of Kalkamedes
The Frostfur Captives
The Bloodcove Disguise
Slave Masters Mirror
Storming the Diamond Gate
The Golemworks Incident
Cultists Kiss
King of the Storval Stairs

Scarab Sages

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2-02: Before the Dawn—Part II: Rescue at Azlant Ridge contained the most epic moment in my PFS experience.

Grand Lodge 4/5

The Traitor's Lodge, especially after Siege of the Diamond City.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

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Ye gods, so, so many...

My personal top 5:

#2-16 The Flesh Collector
- Amazing to play, and even more amazing to GM. I had players in tears, and at least two of them made major changes to their characters based solely on events that took place during that scenario. It's also one of the few scenarios where the PCs learn everything that's in the scenario's backstory during the scenario.

(Tie:)
#5-13 Weapon in the Rift
#6-07 Valley of Veiled Flame

- My two favorites (so far) from Seasons 5 and 6 (which I decided on before I knew they were written by the same author!). Great depth-of-story, lots of neat world-story information comes up in both, and the "pace" of both are perfect for what they are. One is an exciting race against time and overwhelming evil, and the other is a fantastic journey through a town shrouded from the rest of the world.

#5-SP Siege of the Diamond City
- Especially at GenCon, but also in the other times I've played/run it since (and used GM star credit on it since I loved it so much) this has such an amazing "feel" to it - run correctly, you can actually feel the tension and chaos in the room, and if you've got the digital map/layers projected on a screen and sound effects for the "house" as well, it can feel pretty epic!

#1-38 No Plunder No Pay
- On this list simply because my first/"main" character in PFS is a pirate, and being able to use his own ship, be piratey in the name of the society, *and* (in my case) shoot his way out from the belly of a sea monster...it was one of the most epic scenarios I've ever played!

#2-13 Murder on the Throaty Mermaid
- Some of the most fun RP I've ever had in my life, and the scenario is *never* the same twice, no matter how many times you might play or GM it!

(Honorable Mention, 1/season:)
#0-13 Prince of Augustana - I highly recommend this one for new players and new GMs. It has fun RP and combat both!
#1-35 Voice in the Void - High creep factor, highly amusing, and lots of variety!
(Tie) #2-25 You Only Die Twice - Unique situations, great RP, and monsters that show up nowhere else that I'm aware of in PFS (including one that looks like it's right out of Dune).
(Tie) #2-02 Before the Dawn pt. 2 Rescue at Azlant Ridge - Once you've played it, you'll know why this one gets mentioned!
#3-02 Sewer Dragons of Absalom - Neat RP, especially if you like subtlety, nicely scaled combats (except for one that can sometimes be a *real* doozy), and lots of chances for a GM to make things really light-hearted and fun even while fighting.
#4-19 Night March of Kalkamedes - A fantastic scenario for newer characters. This scenario almost literally gives the PCs just enough rope to hang themselves with several times, and if the GM is crafty, the roleplay near the end can be really unique.
#5-14 Day of the Demon - Even after it was no longer the Season 4 "Exclusive" scenario, I think I've GM'ed this one almost a dozen times by now. *Very* high on the creep factor, great RP, and combats that are the sort that might be talked about for a long while afterward.
Full Module - The Midnight Mirror - Rather than me ramble even more, the review I wrote for this one is Here.
(Tie) Free RPG Module - We Be Goblins! - Goblins. 'Nuff said!
(Tie) Free RPG Module - We Be Goblins Too! - More Goblins!

I know that's quite a few there...but, what can I say...I really like a lot of the PFS scenarios to-date!

Grand Lodge 4/5

Rather than stating just a name out of the blue, I'd rather try and set some categories, since someone's favorite scenario may be someone else's bane. Here goes:

Favorite scenarios, by category:
#action: 4-26 The Waking Rune
#epic factor: 2-02 Before the Dawn, part 2: Rescue at Azlant Ridge / 5-13 Weapon in the Rift
#infliltration: 4-11 The Disappeared / 5-11 Library of the Lion
#lore: 5-13 Weapon in the Rift
#mechanics: 5-11 Library of the Lion
#originality: 4-19 The Night March of Kalkamedes
#roleplaying: 4-09 The Blakros Matrimony
#season 0: 0-01 Silent Tide
#season 1: 1-51 City of Strangers, Part 1 - The Shadow Gambit
#season 2: 2-25 You Only Die Twice
#season 3: 3-21 The Temple of Empyreal Enlightenment
#season 4: 4-19 The Night March of Kalkamedes
#season 5: 5-09 The Traitor's Lodge
#season 6 (so far): 6-04 Beacon Below / 6-10 The Wounded Wisp
#special: 6-00 Legacy of the Stonelords
#story: 5-14 Day of the Demon

Best story arc:
Desimire Arc (4-09, 4-11, 4-13, 5-14, 5-25)

Lantern Lodge 5/5

"Whichever scenario is being run. "

But bonus points if it's Gods' Market Gamble or You Have What You Hold.

Grand Lodge 1/5

The Golemworks Incident for sheer creepiness.

Waking Rune because, well, it'd be a spoiler. Basically the whole premise of the adventure. (Did it on hardmode, high tier, I was level 10. I lived, we won, good times.)

Dark Archive 3/5

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#4-1 Rise of the Goblin Guild.

5/5 *****

Hmm, lots of options. I enjoyed running the Echoes of the Everwar series although part 4 was a let down. Golemworks was great although I was sad I ran it at low tier as the first time you meet Black its a walk over. I am prepping Below the Silver Tarn at the moment and it looks like a doozy. I want to run Sealed Gate at some point as I enjoyed playing it, I just hope the party is prepared. Blackros Matrimony is excellent with the right group although the last encounter includes some of my least favourite mechanics and when faction missions were a thing there was a very annoying clash with Shadow Lodge.

Shadow Lodge 3/5 RPG Superstar 2013 Top 16

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From season 0 - Mists of Mwangi
From season 1 - Delirium's Tangle
From season 2 - Murder on the Throaty Mermaid
From season 3 - The Temple of Empyreal Enlightenment
From season 4 - Way of the Kirin
From season 5 - The Paths we Choose

I've hardly played any of season 6 yet, so can't really comment on it. There are lots of other scenarios out there that I really like, but that's one from each season. Temple of Empyreal Enlightenment is probably still my favourite PFS scenario.

The Exchange

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Yet another vote for Night March of Kalkamedes. I thought it was pretty amusing as we stumbled along.

Weapon in the Rift was the one that felt like I was most actively contributing to the war on the World Wound.

I know a lot of people didn't, but I liked both of the Lantern Lodge and Shadow lodge ending scenarios.

1/5

The Disappeared
Library of the Lion
Night March of Kalkamedes
The Confirmation
Rise of the Goblin Guild
Hellknight's Feast

Grand Lodge

For mine, I'd have to go with Sewer Dragons of Absalom being my absolute favourite, as many have pointed out, it can be light-hearted in the most dire situations, the RP is just funny with the right GM and set of like-minded, or off the wall players...

Spoiler:
because Kobolds... maybe not as good as goblins, but a close 2nd for me

Another fave of mine was Slave Ships of Absalom...

Spoiler:
because seriously, Cat Season?

I also fancy Slave Master's Mirror and Weapon in the Rift because they can be plain good old hack and slash fun with a little bit of preparation and forethought... I know that seems like an oxymoron, but we are murder hobos, no?

4/5 5/5 ***

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Stolen Heir.

Dark Archive 4/5 5/55/5 ****

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Severing Ties
Sewer Dragon's of Abasalom
Traitors Lodge
Golomsworks Incident

Dark Archive 4/5 5/5 ****

Lesse, there are so many great ones!

Frostfur Captives... So much fun!
The Stranger Within (to me, a perfectly balanced scenario, plus my first GenCon experience when I ran it)
Requiem for the Red Raven -- so good on so many levels, both to play and run!
Murder on the Throaty Mermaid
Gods Market Gamble

I could go on, and I agree with many of the choices above (like Night Marches!)

Silver Crusade

I'll go by season since I have to do something to constrain myself.

Season 0: Black Waters
Take the time to really sell the setting to the players, and it will really resonate. The encounters aren't flashy or up-to-date with power creep, but they fit the story completely.

Season 1: Hall of Drunken Heroes
Great story, great setting, and memorable encounters

Season 2: Beneath the Silver Tarn
Perfect balance of role-playing and combat, and everything that happens is connected to the story

Season 3: The Golden Serpent
One of my favorite adventure beginnings, and a great dungeon crawl. Make sure you have tons of time, though.

Season 4: Night March of Kalkamedes
I don't really have anything to add that hasn't already been said.

Season 5: The Traitor's Lodge
Valais is brilliant. The setting is brilliant. The story connections are brilliant.

Season 6: The Slave Master's Mirror
I've only prepped this to run next month so far, but it's already one of my favorites.

As a special shout-out, anything written by Jim Groves (Haunting of Hinojai, The Golden Serpent, The Green Market, The Frostfur Captives...it's all good). I haven't yet played all of Crystal Frasier's scenarios, so I can't yet give her a perfect batting average, but she's up there, too.

Grand Lodge 5/5 *

Mists of Mwagi and Voice in the Void - sometimes you just have to go check in on Nigel

Night March of Kalkamedes - extremely memorable, cool chronicle sheet

Valley of the Veiled Flame - has links to another scenario on my list and is a very cool scenario, same author as Weapon in the Rift which is also very good.

4/5 5/5

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Cut for length::
#4: The Frozen Fingers of Midnight (admittedly, I have a soft spot for this - first scenario I ever ran)
#16: To Scale the Dragon
#40: Hall of Drunken Heroes
#43: The Pallid Plague
#46: Eyes of the Ten, Part 1
#2-05: Eyes of the Ten, Part 3
#2-12: Below the Silver Tarn
#2-13: Murder on the Throaty Mermaid
#3-01: The Frostfur Captives
#3-02: Sewer Dragons of Absalom
#3-05: Tide of Twilight
#3-13: Quest for Perfection, Part 3
#3-15: The Haunting of Hinojai
#3-17: Red Harvest
#3-20: The Rats of Round Mountain, Part 1
#3-22: The Rats of Round Mountain, Part 2
#3-25: Storming the Diamond Gate
#4-03: The Golemworks Incident
#4-07: Severing Ties
#4-09: The Blakros Matrimony
#4-11: The Disappeared
#4-13: Fortress of the Nail
#4-19: The Night March of Kalkamedes
#4-25: Glories of the Past, Part 3
#5-04: The Stolen Heir
#5-09: The Traitor's Lodge
#5-11: Library of the Lion
#5-13: Weapon in the Rift
#5-15: Destiny of the Sands, Part 2
#5-19: The Horn of Aroden
#5-22: Scars of the Third Crusade
#6-01: Trial by Machine
#6-03: The Technic Siege
#6-05: Slave Ships of Absalom
#6-08: The Segang Expedition

Well, that turned into a long list.

3/5

Season 6 is very brilliant so far!
Trial by machine can be hard for some level 1 groups, so can be Silver Mount Collection, but the scenarios are a lot more consistent and NPC´s fleshed out and have really exciting stories!

Segang expedition is the first one where i would say the new season gets a cakewalk on tier 1-2.

Trial by machine is actually one of my favorites so far. It has many funny encounters and shows some challenges in a new and exciting way, but also because of the location and how it is presented.

4/5 *

Pathfinder Adventure Path Subscriber

Another vote for The Traitor's Lodge (my favorite to GM). I'm also quite partial to the original Blakros Museum quartet (Mists of Mwangi/Voice in the Void/Penumbral Accords/Echoes of the Overwatched) and to Night March of Kalkamedes.

Liberty's Edge 1/5

Top 3 Favs;

The Crypt of the Everflame series; Good storyline, good options for role-play, and somewhat challenging. Lost my first ever perma-dead character in the first one, and then in the 3rd module the revenge character came THIS CLOSE to also perma-dying...but it was awesome anyway.

Siege of the Diamond City; This is mostly for bragging rights. We did the high-tier with a healer, a fighter, an invulnerable rager, and Tim the Invisible Enchanter (Ezren pre-gen). We all survived, although my fighter now has a deep and personal hatred of being grappled.

We Be Goblins; Because GOBLINS! FIRE! MAYHEM!

Sovereign Court 5/5

I actually really enjoy Portal of the Sacred Rune. It's pretty much entirely a dungeon crawl, but the setup is really neat and there are some very clever encounters.

4/5

By Season:

0-13: Prince of Augustana

Spoiler:
There's not much on the page, but lots of opportunity for a GM to add "fluff" to this scenario. Every time I've GM'd this it's been really fun and memorable. Probably something to do with giving the Steel Wyverns matching leather jackets and having them snap in unison. Defending the sanctuary has ended up very different and hilarious for each group I've had. The dretch fight is super annoying but the end rooms are creepy and hilarious and kinda sweet in a way. The same could be said about the backstory in general.

1-39: Citadel of Flame

Spoiler:
Amazing setting, if I had any ability to build a 3D map for a scenario, it'd be this one. The second encounter with the trololol sorcerer is amazing, especially if you use secret rolls and really enjoy messing with your players. Also, gotta love a scenario that gives you the opportunity to do a super sketchy evil ritual and (probably) doesn't reward you with an awesome boon. Fire is reward enough! Embrace the burn! Hail Moloch!!!

2-10: Fury of the Fiend

Spoiler:
Looking over the season 2's that I've played, none really stood out. I liked this one overall and loved parts of it. Fighting Morlocks is not exactly the most riveting of encounters, not even when there are 24 of them.. Also, haunts.. On to the good parts, the Rachikan/Jitska backstory is pretty cool and you get a lot of it over several seasons(Fingerprints, Fate). Infiltrating the Hellnights is awesome, regardless of whether you have the party to do it successfully. As GM, once their ruse fell apart I felt a responsibility to make the players feel like they were about to be imprisoned for life at Citadel Vraid and start pondering how much prestige it would cost to get out. Only to be rescued in cinematic slow motion by the power of Bane's love of Karn! It was super cheesy and hilarious. The final fight is pretty epic and awesome, a tough bbeg put in an environment that really plays to his abilities instead of just getting dogpiled by round 2.

3-01: Frostfur Captives

Spoiler:
A great starting point for the PFS experience. Goblin hijinx, creepy dolls, and a predictably yet always fun NPC bluff/betrayal. If you're like me, be sure to give the goblins (that have presumably been terrorizing the PCs for 4 hours) big wet eyes and quivering lips as they're being taken away for "questioning" at the end. This one also ties in with the Shades of Ice series nicely.

4-19: Nightmarch of Kalkamedes

Spoiler:
An instant classic, so much has already been said so I'll keep it brief. Getting to talk crap to the players as Gamin is amazing. The look on a player's face once they realized just how close they were to freeing a Glabrezu. Such a great scenario.

5-12/15/16: Destiny of the Sands Series

Spoiler:
Epic. Tons of great story elements, amazing setting, and memorable fights throughout. I was not stoked about the inclusion of any Mythic Adventure stuff with PFS, but this was a great way to do it and I'll never forget the awesomeness that was playing through part 3. My only complaint is that I feel the need for more Scarab Sage characters if they're going to keep releasing such awesome content for that faction(I also loved Beacon Below). I'd imagine it would be a very rewarding and immersive experience to play through all in one day at a convention if possible. The boons are also very cool.

6-03: The Technic Siege

Spoiler:
Tough choice, after a bumpy start I think season six has been AMAZING. I picked this one because it accomplishes something very difficult for a PFS scenario, a successful sandbox. I haven't run this yet but I've started prepping for next week's game. I must say, this is a very well thought out scenario. Time constraints and the need for extra prep could be valid criticisms, but I don't care about any of that when the content is great. Playing with not the most social of characters, we were still able to achieve a very cool ending based on RP, as well as aspis badges from previous seasons and some lucky diplo rolls. Hearing other people talk about their vastly different (yet also enjoyable) experiences is very cool. Having read through it now I understand how this is possible and I respect the construction of this scenario even more.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Hmm

Season 0, Mists of Mwangi

Season 1, The Devil We Know series.

Season 2 Strangely enough, I've not played many of them. The Bloodcove disguise is one I did play, and enjoyed it.

Season 3 Quest for Perfection*

Season 4 Nightmarch, The Disappeared** Fortress of the Nail***

Season 5 The Stolen Heir (for making Andoran players squirm) The Confirmation (My Janeira has a Kathy Bates/Misery crush on Kreighton Shane), Library of the Lion.

Season 6 So far Valley of the Veiled FLame.

And now the footnotes.
*

Spoiler:
Pt 2 led to way to many innuendo jokes about the party's junk. I played the Magnificent Seven theme during the briefing for pt 3. (Then felt old that no one caught it.) And the A-Team theme during the 'defending the village' bit.

**

Spoiler:
I do modify the mission briefing a bit. "Good morning Pathfinders. This is Zarta Draleen, the Paracountess. The Cheliaxian embassy now denies she ever existed. Your mission, should you choose to accept it...

And end it with, "if discovered, the Ten will disavow all knowledge of your team." Complete with the music playing in the background.

I then cue up the plot when the party tackles the cypher. Just the first 50 or so seconds though.

***

Spoiler:
When I played it, I was playing my Tiefling inquisitor/Lawyer. So I got to present the evidence. We still believed that prestidigitation did the soft music bit from 3.5, so I walked to present the evidence to This. Again, a clear gap in age between who got it and who didn't.

Dark Archive

Fortress of the Nail -ed

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

The Human Diversion wrote:

I actually really enjoy Portal of the Sacred Rune. It's pretty much entirely a dungeon crawl, but the setup is really neat and there are some very clever encounters.

Me too! Still one of my favorite 7-11's to run!

Shadow Lodge 4/5

Christopher Rowe wrote:
I really, really like PFS #4-09 The Blakros Matrimony for a whole raft of reasons, ranging from campaign meta-plot to roleplaying opportunities for the players and GM.

I like this one because it encourages the players to all go with their light fluffy roleplaying characters taking them through an engaging completely combat-less scenario until the very end... where it mercilessly slaughters them all with ruthless overamped combats. I can see the author laughing as they wrote this, ha take that for not playing a powergaming murder-hobo.

Some of the scenarios I actually like include the voice in the void, the mists of mwangi, the frozen fingers of midnight, black waters, the devil you know series, murder on a throaty mermaid, the temple of empyreal enlightenment, sniper in the deep, echoes of the overwatched...

Hmm I noticed no season 5 or 6 scenarios came to mind. I've played nearly all of season 5-6, most of it was passably decent, but nothing really super memorable. There's several that I really disliked, let's see. Ah, cairn of shadows was a good one, I also liked the seagang expedition.

Grand Lodge

Matthew Morris wrote:

Hmm

Season 0, Mists of Mwangi

Season 1, The Devil We Know series.

Season 2 Strangely enough, I've not played many of them. The Bloodcove disguise is one I did play, and enjoyed it.

Season 3 Quest for Perfection*

Season 4 Nightmarch, The Disappeared** Fortress of the Nail***

Season 5 The Stolen Heir (for making Andoran players squirm) The Confirmation (My Janeira has a Kathy Bates/Misery crush on Kreighton Shane), Library of the Lion.

Season 6 So far Valley of the Veiled FLame.

And now the footnotes.
*** spoiler omitted **

**** spoiler omitted **

***** spoiler omitted **

The table I was at when we were playing through Quest for Perfection immediately caught on to the scenario's inspiration without any prompting from the GM. Then again, I had watched the movie this summer on netflix.

While I liked The Disappeared I felt like I had done it far too early for my character. It was something that should have been a capstone, like marking the transition from level 4 to level 5. That's what Quest for Perfection ended up being.

Liberty's Edge 4/5

Christopher Rowe wrote:
I really, really like PFS #4-09 The Blakros Matrimony for a whole raft of reasons, ranging from campaign meta-plot to roleplaying opportunities for the players and GM.

Seconded. If you're at all into doing some RP it's way too fun.

-Part 1 and Part 3 of the Quest for Perfection (2 is fun enough but not as good) are really awesome. My favorite one to run and one of my favorite pfs experiences
-The Segang Expedition from the new season was a lot of fun
-You Have What You Hold was also really good

Shadow Lodge 1/5

Mists of Mwangi, Rise of the Goblin Guild and Library of the Lion.

I also really like Thornkeep.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

I just feel the need to throw more kudos and love towards Season 6:

#6-18 From Under Ice just edged out #6-07 for my favorite Season 6 scenario to-date by the barest of margins (thin ice, that :P)

and

#6-19 Test of Tar Kuata was a really fun trip with unique NPCs and enemies that I don't think have ever shown up in PFS before. At least the way the GM handled it, the RP and tasks at the outset were really fun, even (especially?) with half the group flailing their way through some of them!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

The Disappeared
Tide of Twilignt
Rats of Round mountain
The Flesh Collector

Grand Lodge 5/5

For me:
Quest for Perfection (Esp. part 3, but good whole storyline)

After running it:

Dawn of the Scarlet Sun:
The parties' Calistrian Inquistor (with day job Dominatrix no less) spent four rounds of combat making out with a succubus. Good times.

1/5

Waking rune (hard core mode) was a blast. We had a preset table and went expecting the book to be thrown at us. My bloatmage spent over 6000 gp on consumables and that may have been about par for the course with the other players at the table. I may have broke even on my investment, but it was totally worth it to get to play at that level and not loose a single player.

Scarab Sages

Quintin Verassi wrote:

For me:

Quest for Perfection (Esp. part 3, but good whole storyline)

After running it:
** spoiler omitted **

You my friend need to read the Succubus in a Grapple Thread.

Lab_Rat wrote:
Waking rune (hard core mode) was a blast. We had a preset table and went expecting the book to be thrown at us. My bloatmage spent over 6000 gp on consumables and that may have been about par for the course with the other players at the table. I may have broke even on my investment, but it was totally worth it to get to play at that level and not loose a single player.

I am burning a GM star to replay Hard Mode with another character. I think I've a fair chance of kicking his ass royally the second time.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

In order from most Recently released to Oldest, Bolding the very favorites:

Long List:
6-98 Serpents Rise
6-15 The Overflow Archives
6-13 Of Kirin and Kraken
Season 5 Special: Siege of the Diamond City
5-15 Destiny of the Sands Part 2: Race to Seeker’s Folly
5-14 Day of the Demon
5-11 Library of the Lion
4-26 The Waking Rune
4-19 Night March of Kalkamedes
4-11 The Disappeared
4-09 The Blakros Matrimony

4-03 The Golemworks Incident
3-26 The Portal of the Sacred Rune
3-10 The Immortal Conundrum
3-02 Sewer Dragons of Absalom
3-01 The Frostfur Captives
2-25 You Only Die Twice
2-22 Eyes of the Ten Part 4: Nothing Ventured Nothing Gained
2-16 The Flesh Collector
2-02 Before the Dawn Part 2: Rescue at Azlant Ridge
46 Eyes of the Ten Part 1: Requiem for the Red Raven
40 Hall of Drunken Heroes
6 Black Waters
5 Mists of Mwangi

Lantern Lodge 5/5

An update!

6-18: From Under Ice is AWESOME.

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