Faxon

Sir Dreen's page

Organized Play Member. 5 posts (7 including aliases). No reviews. No lists. 1 wishlist. 7 Organized Play characters. 1 alias.


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Dark Archive

It was brought to my attention that only horses have spirits. This makes as much sence as anything else I suppose.

Dark Archive

So what is the point in the dragged out description of an animal type that can support the Cavalier and can not have FLY specifically if they are just dumping a stat block and your creature just looks like what ever you want it to so long as it has at least 4 legs....... Why not just say you get a ghost horse if that is really all it is?

Dark Archive 3/5

This is cool I suppose. I personally will probably never play a character in the core campaign, if I wanted to restrict my self so much I'd just play other games.... That said it is a great way for people who are trying to get into GMing, as players will be restricted to a small amount of options thus making GMing much easier. Don't get me wrong you can do some ok things with the core book and stuff but I love me odd race characters. I would gladly run Core Campaign for folks if they were interested, I am all for the idea behind this. It is just not for me player wise.

Dark Archive 3/5

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#4-1 Rise of the Goblin Guild.

Dark Archive 3/5

Slartibart wrote:
I just want to confirm that you can get credit multiple times for WE BE GOBLINS. On the chronicle sheet is says "As always, each player may receive credit for each module once as a player and once as a GM in either order." Is that over-ridden by the rules governing Level 1 adventures, or is the instruction on the Chronicle handout correct?

Yes We Be Goblins is included in the list of modules that can be repeated.