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PaizoCon 2016

Pathfinder Module: The Midnight Mirror (PFRPG)

****½ (based on 13 ratings)
Pathfinder Module: The Midnight Mirror (PFRPG)
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A horror and investigation adventure for 4th-level characters

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Written by Sam Zeitlin, 2011's winner of Paizo Publishing's annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module—The Midnight Mirror takes players from a mysterious investigation into a shadowy demiplane prison and pits them against the evil forces of both darkness and light.

The Midnight Mirror is an investigation and horror adventure for 4th-level characters. This volume also contains a fully-detailed gazetteer of the town of Karpad and a new magic item that are sure to add depth and flavor to any campaign.

Pathfinder Modules are 32-page, high-quality, full-color, adventures written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG.

ISBN-13: 978-1-60125-401-6

The Midnight Mirror is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (119 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

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PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 13 ratings)

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Very good dark gothic feeling


excellent deep dark flavor.
This is nearly perfect but have a little lack of creativity at encounters.
Anyway I like midnight mirror.

Fantastic module


I think this is one of the great modules available, and it could really be plugged into any campaign. I ran it for a group of Pathfinder Society characters today, and all of the players enjoyed it immensely. There is a lot of role-play opportunity, and what fights happen are very, very interesting. If you have a group of PFS players looking to stretch their role-play legs, I cannot recommend this module enough. It took us about 7 hours, but I would plan for 8 to 9 total depending on whether some role-play encounters turn into fights.

Very, very dark. Very, very dangerous. Very, very good.


I ran this at a convention last week and it was perfect for building a dark atmosphere. You might want to put a minimum age limit on players because some scenes are pretty disturbing. It gave me nightmares! It's a story of betrayal and retribution for past deeds and, played right, there can be no happy ending. It needs some prep to get the names and the motives right and I had to draw myself up a family tree to understand the background history. My players did the adventure in a slightly different order to that envisaged but that wasn't a problem. The risk level is very high in places and there is a strong chance that they won't come back from this one. But the module has a very high standard of writing and I have no hesitation in giving it 5 stars. I hope to run it again. The website's GM suggestions for setting the scene and motivating the PCs using Count Varian Jeggare was very attractive to my players and I would recommend taking a look at that, too.

Reflections of...the way life used to be

****( )

Gm'ed this for a PFS group over three sessions.

The good:
* Nidal!
* Fun collection of flavorful environments
* Smooth challenge ramp
* Good mix of role-playing and exploration
* Some potentially great moral conundrums

The bad:
* I would have liked more on the town and NPCs (alas, page counts)
* One encounter in particular is very brutal, especially for 3rd level PCs. You have been warned.

GMs, I would emphasize the Boroi family tragedy to bring out the horror aspect of this tale.


My new favorite module!


I ran this for some very experienced players recently, and the more I prepared in advance, the more excited I was.

Unlike many modules which are dungeon-delves or where everything is seemingly preordained in the module itself, The Midnight Mirror presents the story in such a way that the PCs can take almost any approach, any order of events, and the story remains coherent and tight.

(My players caught the subtle "butcher, baker, candlestick maker" bit, and thought that was a neat joke to slip in under the radar, by the by)

Many times in PFS scenarios and some other modules, a rich backstory is developed that the GM gets to read and enjoy, but there are no good opportunities for the PCs to learn about it, and the motivations behind NPCs and their involvement in the story - Midnight Mirror has those connections in spades, and my players (especially the ones who were more investigation-focused than combat-focused) loved digging into the history of Karpad and the Shae/Kayal of the past and the present.

I only have two criticisms of the module, neither enough to warrant less than a 5-star review from me:

1 - Stats for Stepan would be nice, in case the PCs decide to turn on him, or if Nicasor goes for him and the PCs are engaged to try and protect him.

2 - One of my players caught a potential plot hole:

If those trapped inside the mirror do not age as part of their eternal imprisonment, how is it that Manar and Sorin were born/aged inside the mirror? Is it just that people brought in from outside don't age, but those born within can be born, age, and die? That bugged some of my players for hours after they finished the module and had convinced Stepan to raise Sorin as his own.

I found this module to be rich in story, and flexible in terms of numbers of combats depending on the PCs' approach - a more diplomatic group (like mine) could talk through many encounters, whereas a more aggressive party would be able to enjoy fighting through everything, and the story would still be solid.

As the title of this review says - this is now my favorite Pathfinder RPG module!

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