PF2 has one thing that 5e IMO lacks severely: customisation options.
I think, 5e is really a redo of 2e. It's definitely a simplified version of 3e, so it works very well when filmed. It doesn't try to provide a lot of options, and the folks working on it seem to be following Paizo with the release of adventures each year, rather than lots of option books.
What 5e has going for it is how quickly a new player can learn the game. I was able to quickly jump from Pathfinder to 5e within a single game session.
At the end of the day, D&D is nothing more than killing stuff and looting and maybe some puzzle solving. You really don't need rules for roleplaying.
What Paizo has going for their game is the high quality of their adventures.
What they need to figure out is how to make the transition to their new edition easy. If it takes too long for players to learn, they might give up and stick with what they know like some did when 4e came out. I really didn't want to learn what felt like a brand new system when 4e came out. I preferred to stick to what I knew and continue to play 3-3.5e and transition to Pathfinder, which was easier than going over to 4e.