YuenglingDragon |
For a free look at the kind of stuff we're doing, check out the Shankslinger on out blog! Bring a knife to a gunfight!
Z. H. Darkstar |
At least he didn't say lamb & tuna...
Edit: That shankslinger archetype looks awesome. I think I'm going to use that to inflict as much stabbity death as possible on my group's PCs. I'm either going to add the suggested Knife Master dip or bust out Talented Rogue, depending on how badly I feel like punishing them.
theheadkase RPG Superstar Season 9 Top 32 |
Malwing |
Thanks for the prompt review Malwing!
As the author of the Bombard Blade, the Trickshot, and the Grey Eye I'm glad there wasn't anything terrible about them :)
I'd love to have a chat with you on what you found clunky in the Bombard Blade...anything I can do to tighten up my skills!
Thanks again!
With the Bombard Blade:
The rules for the Bombard Blade and the bombard blades are somewhat intermingled making the reader have to sort out what rules are exclusive to the Bombard Blade and which ones are for bombard blades.
I was not sure what Explosion Mechanism does at first. It looks like it's describing how bombard blades work rather than a class feature until I noticed that it allowed you to trigger an explosion on combat maneuvers involving the blade.
I'm not sure if the DC for the reflex saves to avoid being hit by the explosion when you're not proficient is increased by the total bonus or enhancement bonus. I'm also not sure if this goes for the Bombard Blade's bombard blade or all bombard blades.
I'm not entirely sure how criticals work with bombard blades. I assume that they deal x4 damage when critting on the weapon's crit range AND the explosion triggered. Speaking of which I'm not sure whether to rule that you can trigger the explosion before or after seeing the attack roll. If it's after that blade is ALWAYS going to be a scimitar.
theheadkase RPG Superstar Season 9 Top 32 |
Great questions for errata!
As for the reflex save increasing, it is the total bonus.
The crits deserved their own line or two. If you trigger the explosion (which is supposed to be decided before the attack roll resolves) then you apply x4 as your critical multiplier. If you do not trigger the explosion then it is the weapons base crit multiplier.
You are spot on about the bombard blade weapon's placement and we actually had a discussion on that internally, at one point having the bombard blade weapon in the weapon/gear section. We ultimately decided to follow the Black Blade magus example and put the special weapon with the archetype.
You are dead on about explosion mechanism. I wrestled with that but I wanted to have a description for the action as well as the triggering part. I can totally see in retrospect how I could have written it clearer.
Again, thanks for the prompt review!
GM_Solspiral RPG Superstar Season 9 Top 32 |
theheadkase RPG Superstar Season 9 Top 32 |
Thanks for the review SACplayin! I'm on my phone right now, but a quick reply on the chambers question: the table for the bombard blade does have a capacity column, those would be the chambers.
I could totally do a book on just this as a new class. I had other abilities that I ultimately cut before presenting to Frank and the gang.
I also want to do a book or line someday dedicated to converting FF characters/jobs/classes to Pathfinder.
Thanks again for the review!
Malwing |
I assumed that the Bombard Blade's capacity described how many chambers it had but I can see how that isn't obvious.
That's two reviews saying that Gungineer should have been it's own book. Your move.
Personally I think Bombard Blades and Gungineer guns should just be a new type of weapon enhancement as an alternate to magical enhancements but I don't know how popular that would be.
SACplayin |
I assumed that the Bombard Blade's capacity described how many chambers it had but I can see how that isn't obvious.
That's two reviews saying that Gungineer should have been it's own book. Your move.
Personally I think Bombard Blades and Gungineer guns should just be a new type of weapon enhancement as an alternate to magical enhancements but I don't know how popular that would be.
I looked over that table 8 or so times and didn't even see the capacity column. I must of just missed it, I suppose I was blinded by my idea of a bombard blade eventually using gunkata.
SACplayin |
1 person marked this as a favorite. |
Thanks for the review SACplayin! I'm on my phone right now, but a quick reply on the chambers question: the table for the bombard blade does have a capacity column, those would be the chambers.
I could totally do a book on just this as a new class. I had other abilities that I ultimately cut before presenting to Frank and the gang.
I also want to do a book or line someday dedicated to converting FF characters/jobs/classes to Pathfinder.
Thanks again for the review!
Well we have Squall and can make a Barret esq character with the Gungineer. So you're off to a good start. Just don't forget about other great JRPG's like legend of the dragoon. I would love to make a rounds/day dragoon form centric class.
GM_Solspiral RPG Superstar Season 9 Top 32 |
We considered the idea particularly with bombard blade of just doing it as a separate weapon. There was quite the debate and 2 versions made, we ultimately ended up with the call that the weapon was intrinsically a part of what made the archetype cool.
As to the alternate classes being split out as micro lines- I'm going to try it with our Warlock and maybe Gungineer will be the second. What we'd do is simply represent ti on it's own and add feat and option support. Possibly even an archetype or two if it makes sense. There's a cavalier option coming in the next book that would be really sweet to mix with gungineer so perhaps we'll have to do a prestige class that elevates both.
SACplayin |
We considered the idea particularly with bombard blade of just doing it as a separate weapon. There was quite the debate and 2 versions made, we ultimately ended up with the call that the weapon was intrinsically a part of what made the archetype cool.
As to the alternate classes being split out as micro lines- I'm going to try it with our Warlock and maybe Gungineer will be the second. What we'd do is simply represent ti on it's own and add feat and option support. Possibly even an archetype or two if it makes sense. There's a cavalier option coming in the next book that would be really sweet to mix with gungineer so perhaps we'll have to do a prestige class that elevates both.
Warlock getting love. yay.
YuenglingDragon |
That's two reviews saying that Gungineer should have been it's own book. Your move.
We're listening. Frank Gori and I are discussing options. One of our challenges is layout. We're lucky in that my brother is a graphic designer for a Fortune 500 company and InDesign is his b**ch. but it's time consuming because he has a full time job and three kids and I drag him off to play Reign of Winter with me. Chris is working on a template that may allow us to do this kind of thing more rapidly but the last thing I want is for what I believe to be really high quality layout and art direction to suffer. So we'll have to see. I'm going to do a free web expansion with all those new mods we've been talking about, though
Note: If you're reading this and have ideas about new mods you'd like to see we're talking about it over here
Personally I think Bombard Blades and Gungineer guns should just be a new type of weapon enhancement as an alternate to magical enhancements but I don't know how popular that would be.
I had considered the possibility for gungineer mods. It's REALLY hard to balance, though, when you can combine these amazing mods with class features that I didn't expect when writing them.
Malwing |
While I was not a fan of the Warlock alternate class it might be worth it to wait for the rest of the Into The Breach series and then release a large book featuring the new alternate classes (since you seem to have one per book) along with new archetypes, feats and other options for each of them.
In regard to whether or not the bombard blades should be exclusive to the class; personally I'm split. On one hand it makes sense that it's exclusive to the archetype, on the other hand Gunslinger is still pretty much a mundane class that specializes in a weapon that anyone can wield. Unless there's a good in-game reason for something to be exclusive I don't like to see things restricted to one class, especially non-magical equipment that should be able to be built by anyone with enough craft skills/Engineering skills. The Gungineer would fall into that but it can be argued that his crazy tinkering makes sense only to him. (Note: I also have a personal agenda where I believe that martial classes should be able to be less reliant on casters for gear generation through extraordinary mundane equipment, so take those opinions with a grain of salt.)
YuenglingDragon |
One of the things that drew me to write gungineer was a martial character whose weapon had nothing to do with wizards and, in fact, could not be enhanced by them. No matter how smart or otherwise powerful a wizard is he can't make this. He probably can't even understand the underlying mechanisms and physics eventually. Nothing else I'm aware of does this. Even a magus' black blade can be essentially recreated by a strong enough wizard.
The gungineer occupies a space of his own. He is unique. If ten of us sat down and made a named gun we'd probably have 10 different guns. That's awesome to me.
theheadkase RPG Superstar Season 9 Top 32 |
Malwing |
I'll just use my two handed bombard blade's explosive mechanism. Let's seem them make that concentration check.
Yeah but at later levels you have to get it enchanted to remain viable meaning that you need a caster for your own weapon that's exclusive to you. If you had technological enhancements available to you, you could just enhance it yourself without needing magic but the caster bourgeoisie wants you dependent on them just to function as a class, siphoning all your precious gp and gaining two to three times the amount of money it took to enchant it.
theheadkase RPG Superstar Season 9 Top 32 |
theheadkase RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
theheadkase RPG Superstar Season 9 Top 32 |
Flying Pincushion Games |
@ androidmojoe,
All of the authors at Flying Pincushion Games appreciate your taking the time to write an honest review of how you felt and thought about our product.
I actually would like to hear more about the specific issues and points that came to influence your final score for this product, and hear more about specific places where you found issue as well as what you as a consumer of RPG products would have rather seen. Knowing where we have fallen short is hugely important in our growth as game designers and writers.
Thank you,
Jeffery B. Harris
Flying Pincushion Games co-founder