Flumph

Blimp Skywalker's page

27 posts. Organized Play character for DoubleGold.


Full Name

Blimp Skywalker

Race

Barathu

Classes/Levels

Arcane Soldier 1: Fly:30, Init:3, EAC:13, KAC:13, SP:9/9, HP:13/13, Fort:4, Ref:3, Will:3, Perc:5, Darkvision

Gender

M

Size

M

Age

21

Special Abilities

Death Touched

Alignment

NG

Deity

Sarenrae

Location

Castrovel: The Wild

Languages

Common, Brethedan, Castrovelian, Infernal

Strength 13
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Blimp Skywalker

Barathu Boon
Fleeting Truth Boon: Gives +2 bonus to one score
XP: 1

Racials
6 HP, +2 Con, +2 Wis, -2 Dex.
Floater: 30 Fly speed, 0 land speed
Fluid Self: +2 bonus against mind-affecting effects.
Limited Telepathy: Early stage barathus can communicate telepathically with any creatures within 30 feet with whom they share a language in common.
Darkvision 60
Internal Chemistry: Once every 1d4 I can do something as a swift action. Spraying acid is a simple chemistry exercise. The barathu gains an acid spray ranged natural attack that deals 1d3 acid damage with a 30-foot range increment. A PC using this ability is considered armed and gains a unique Weapon Specialization with this attack at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls with this attack. The acid spray cannot be disarmed or sundered and doesn't require ammunition.
The barathu secretes a frictionless slime. When the barathu uses early stage adaptation to gain this ability, they can immediately attempt to use Acrobatics to escape a grapple without spending another action.
Lighter-than-air gases increase the barathu’s fly speed by 15 feet.
Soothing psychoactive chemicals grant the barathu a new saving throw against each ongoing mind-affecting effect that is affecting them.
A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. Barathus are immune to the choking effects of this cloud.
This modifies early stage adaptation.

Feats
Level 1: Iron Will

Class Stuff
1. Arcane Soldier

Skill
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 3 Dex, 3 Trained: 7 Total
2. Athletics: 1 Point, 1 Str, 3 Trained: 5 Total
3. Perception: 1 Point, 1 Wis, 3 Trained: 5 Total
4. Survival: 1 Point, 1 Wis, 3 Trained: 5 Total

Theme
Death-Touched
Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Equipment
1. Iridishell Basic: 755 credits: 3 EAC, 6 KAC, -2 armor penalty, 2 bulk, -5 speed.
2. Engineering, Hacking, and Trapsmith's tools kit: 60 Credits
3. Industrial Backpack: 25 Credits
4. GulchGun: 90 Credits
5. 25 Shells: 55 Credits
6. Radiation Clothing: 10 Credits
7. Credstick: 725 Credits