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Malvoisin's page
Goblin Squad Member. 237 posts (1,116 including aliases). No reviews. 2 lists. 1 wishlist. 16 aliases.
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GeraintElberion wrote: As someone who plays in a lot of pbp, I wouldn't mind a warning about the culprit from #4. Who are they? Allow me to save Mr. Kilcoyne some trouble. I believe he is referring to me.
It is absolutely true that I have started numerous pbp games (14 apparently), many of which have died on the vine. I regret this very much, and I apologize for any damage I've done to the pbp community on these boards. It's a strong community and I don't wish to be someone who causes problems; I want to be a contributor. Every game I try and start I do with only the very best of intentions; I just want to take part in a game. However, I confess to some personal problems involving my mental health which are a barrier to success. Still, I keep trying just because I really want to succeed. If anyone views me as high risk, please feel free to ignore any recruiting attempts I may offer.
I'm really not a troll, though. I offer a couple of examples of longer-running pbp games I have GM'd. It's a small sample size compared to the number of failures, I admit, but maybe it at least demonstrates that I really do want to GM a successful game. I realize that I've burned many bridges, but I hope I'll still be welcome here.
Legacy of Fire IC thread
Savage Tide on ENWorld forums
Bill Webb wrote: So far only 2 boxes got squished...and I mean one waws SQUISHED. The rest seem to have arrived ok in the US--anyone else missing theirs? Still no arrival here in Valparaiso, IN for me, Bill. :(
encorus wrote: Out of curiosity how does one get to be a "Pathfinder Adventure Path Charter Subscriber"? Step one...invent a time machine.
Awesome stuff, Blake! Thanks so much for posting that!
Kevida wrote: For Amrmor and Weapons:
Is there anyway that you could add a drop down menu for said items as oppsed to manually entering them? Included could be all applicable bonuses already figured into the weapon/armor (feats, character abilties, etc).
I agree, especially for armor. Having to manually enter the AC bonus, plus all the other details is one of the biggest problems I have with the sheet right now.
I don't want to complain too much, because this is turning into an excellent sheet! But I just want to express my opinion that this should be moved up on the priority list, if possible. Thanks!
So...goblins, torbles, hellknight armigers. All well and good, but I'd like to throw some additional encounters at the heroes as they traipse through the sewers below the city.
Anybody got any good ideas they want to share? Thanks.
I signed up as a patron, and I'm totally stoked about it!
I also wanted to publicly thank Wolf for taking care of a customer service matter for me today, in a very generous fashion. If that's not deserving of some patronage, I don't know what is! I owe you a beer, Mr. Baur!
Thank you all!
Scribbling, I do have your e-mail. Thanks for the invite.
For now, I think I'll just see how things progress. As much as I'd like to take over again, I want to proceed carefully. However, I hope no one will mind if I pop in here and make comments from time to time. :)
Hi guys, I finally summoned the courage to post again. I mainly just wanted to say hey, and that I'm really pleased that Scribbling
Rambler has got things moving forward for you again. Thank you sir, you're a good sort for doing it!
I'm not exactly sure what the future holds for me on these boards right now, but I did want to say hello at least. And say I'm sorry for disappearing again.
JZ wrote: Malvosin, can you help us with maps? I really liked your work with them. Wow, thanks! Sure, let me see what I can do...
Ghindor the Grim wrote: Malvoisin wrote: I assume Ghindor is supposed to have a Norwegian type accent, but I keep reading it like a cheesy Italian accent. I'll try to break myself of that habit.
LOL I can drop the accent thing, if it helps. Just assume he's got something in character... No, don't do that! It's just a humorous observation about myself, I don't want it to change how you portray your character.
Does anyone know how much slaves buy and sell for in Katapesh? I haven't seen this information anywhere (granted I don't have the Katapesh Guide, so it may be in there...it's on my shopping list, though!) This question just came up in my LoF game.
Any help would be appreciated!
I assume Ghindor is supposed to have a Norwegian type accent, but I keep reading it like a cheesy Italian accent. I'll try to break myself of that habit.
LOL
Hi Fabes, killer day today...two final exams. I'll jump in here tomorrow full force.
Thanks!
Whew, yeah, fortunately it's nothing so serious as that!
Hey Xaaon, much appreciated. For now, can you go ahead and finish off the fishery? I have finals this week, but after that, I should be ready to step back up to the plate and DM this thing.
I should be able to have Hrolf done by this evening, or tomorrow at the latest.
Shisumo, I just sent you an e-mail regarding where things go from here.
Thanks!
All right, then. Thanks for the clarification Fabes.
STR 8
DEX 9
CON 14
INT 13
WIS 9
CHA 12
Looks like a hearty young magic-user to me! Now, to think of a name...
Scribbling Rambler wrote: I wondered which menace would be in the picture: the pugwampi or Rombard. Ha ha, good point!
Roll them bones!
3d6=8, 3d6=9, 3d6=14, 3d6=13, 3d6=9, 3d6=12
Hey, Fabes, I was just about to assign these rolls, but I see a discrepancy in the order Rosey used (more modern convention), and that hogarth used (OLD SKOOL). Which would you prefer?
hogarth wrote: What's the non-internet version of play-by-post? Sticking index cards onto a corkboard with thumbtacks? That sounds awesome!
BTW, still leaning towards a dwarven warrior, after reading the S&W rules.
FabesMinis wrote: You can be in it right away! I have a feeling the rate of attrition may be higher than the standard PbP. We talking player attrition or PC attrition here, Fabes? ;)
I'll D/L the rules and have a lookover.
Shisumo, I'd like to e-mail you and discuss things off-board, if you are willing?
Scribbling Rambler, I sent you an e-mail.
FabesMinis wrote: I am tempted by rolling them in order. :D Hard-core old-school. It would be interesting. Several of the clones (if not all of them) allow mulligans of some kind. I'd be up for it. Brings back memories of when you prayed to roll well enough to finally play a paladin.
You know, this is exactly what I need right now...a chance to play in a game that appeals to my old-school sensibilites, with a quality DM. Just what the doctor ordered. Color me extremely interested.
The only rules system you mentioned that I've read, Fabes, is Basic Fantasy. But I'd be willing to have a look at any of them, especially if it's free.
The first character that pops into my head is a very traditional dwarven fighter, but I suppose that depends partly on how character creation will be handled. (Which is to say, can we assign stat rolls as desired, or do they have to be in order? Now that would be truly classic.)
Thanks Rev Rosey and Dryder! I'll say again, I love this community because of responses like these. It helps to know people care.
And now, by popular demand, I give you...
Rombard!
"Help me!" he bleats plaintively in his goatish tongue.
Guys, thank you all so much for your words of support and understanding. For now, I'd be most pleased if Rambler would go ahead and finish up the present encounter, and then there's a good chance I'll be ready and able to take back over. Rambler, I may e-mail you tomorrow with some specific thoughts regarding this.
And, having just checked over the last page of posts more thoroughly, I noted that I'm not the only one to have gone through hard times recently. Dryder, hang in there, I'm thinking of you.

Hello, all.
Well, obviously, I'm back. And, I'm pretty much okay. I've been following things here for a couple of days now, actually, but it's been hard for me to post, because I'm not sure how to explain my absence. I'm going to try, though, without getting into too much detail. I've actually started typing this post and then scrapping the whole thing a few times now. But, here goes...
First, let me sincerely apologize. I know it stinks to have people disappear from PBP games...especially the DM. It's hard to justify not giving any notice (although I'm about to try). But really, I know it makes you all wonder what's going on. Is the game dying? Is he okay? Not cool, I know, and I do appreciate those who expressed concern for me.
So, here's the thing. I have some fairly serious issues with depression and anxiety. Most of the time, life is peachy. But there are times when things get hectic and stressful (and life does that), and the wheels just sort of fall off. I manage to still go through the regular motions (work, family stuff), but I find during those times that I just can't handle anything else. And I know that I should just post and say 'Guys, I need a few days,' but I always hope that it will pass quickly, and I'll be able to pick things up without a problem. But then, I start feeling bad because the game is stalled, people are wondering what's going on...and it stresses me out more, and becomes a vicious spiral. And the next thing I know, it's been two weeks, and I wonder where the time went, and I feel better and miss my games. That's the short version, and it's probably pretty difficult to understand if you don't know someone who deals with this sort of thing.
I want to say that I really appreciate everyone who decided to jump in and pick up the reigns of the games. So, Scribbling Rambler, Xaaon, Shisumo, thank you so much for not leaving all my wonderful players hanging. This is really a great community.
For today, it's really tempting to say that I'm ready to pick up the games again, and start posting. Because, I feel up to doing that...today. But, I just don't know if I can make that commitment, knowing myself as I do. Because, it will happen again. It always does. How will I feel tomorrow, or next week, or next month?
But I miss my games, I like DMing in this format, and I think I'm even passably good at it. So what to do? I think, for now, if you all don't mind, I'll just watch things unfold with the new DMs. Maybe I can even weigh in from time to time with a comment, or maybe there could even be a way for me to contribute with maps or some sort of co-DM position? I don't know.
I would enjoy discussing this with everyone, I know that much. What do you all think?

Hello, all.
Well, obviously, I'm back. And, I'm pretty much okay. I've been following things here for a couple of days now, actually, but it's been hard for me to post, because I'm not sure how to explain my absence. I'm going to try, though, without getting into too much detail. I've actually started typing this post and then scrapping the whole thing a few times now. But, here goes...
First, let me sincerely apologize. I know it stinks to have people disappear from PBP games...especially the DM. It's hard to justify not giving any notice (although I'm about to try). But really, I know it makes you all wonder what's going on. Is the game dying? Is he okay? Not cool, I know, and I do appreciate those who expressed concern for me.
So, here's the thing. I have some fairly serious issues with depression and anxiety. Most of the time, life is peachy. But there are times when things get hectic and stressful (and life does that), and the wheels just sort of fall off. I manage to still go through the regular motions (work, family stuff), but I find during those times that I just can't handle anything else. And I know that I should just post and say 'Guys, I need a few days,' but I always hope that it will pass quickly, and I'll be able to pick things up without a problem. But then, I start feeling bad because the game is stalled, people are wondering what's going on...and it stresses me out more, and becomes a vicious spiral. And the next thing I know, it's been two weeks, and I wonder where the time went, and I feel better and miss my games. That's the short version, and it's probably pretty difficult to understand if you don't know someone who deals with this sort of thing.
I want to say that I really appreciate everyone who decided to jump in and pick up the reigns of the games. So, Scribbling Rambler, Xaaon, Shisumo, thank you so much for not leaving all my wonderful players hanging. This is really a great community.
For today, it's really tempting to say that I'm ready to pick up the games again, and start posting. Because, I feel up to doing that...today. But, I just don't know if I can make that commitment, knowing myself as I do. Because, it will happen again. It always does. How will I feel tomorrow, or next week, or next month?
But I miss my games, I like DMing in this format, and I think I'm even passably good at it. So what to do? I think, for now, if you all don't mind, I'll just watch things unfold with the new DMs. Maybe I can even weigh in from time to time with a comment, or maybe there could even be a way for me to contribute with maps or some sort of co-DM position? I don't know.
I would enjoy discussing this with everyone, I know that much. What do you all think?

Hello, all.
Well, obviously, I'm back. And, I'm pretty much okay. I've been following things here for a couple of days now, actually, but it's been hard for me to post, because I'm not sure how to explain my absence. I'm going to try, though, without getting into too much detail. I've actually started typing this post and then scrapping the whole thing a few times now. But, here goes...
First, let me sincerely apologize. I know it stinks to have people disappear from PBP games...especially the DM. It's hard to justify not giving any notice (although I'm about to try). But really, I know it makes you all wonder what's going on. Is the game dying? Is he okay? Not cool, I know, and I do appreciate those who expressed concern for me.
So, here's the thing. I have some issues with depression and anxiety. Most of the time, life is peachy. But there are times when things get hectic and stressful (and life does that), and the wheels just sort of fall off. I manage to still go through the regular motions (work, family stuff), but I find during those times that I just can't handle anything else. And I know that I should just post and say 'Guys, I need a few days,' but I always hope that it will pass quickly, and I'll be able to pick things up without a problem. But then, I start feeling bad because the game is stalled, people are wondering what's going on...and it stresses me out more, and becomes a vicious spiral. And the next thing I know, it's been two weeks, and I wonder where the time went, and I feel better and miss my games. That's the short version, and it's probably pretty difficult to understand if you don't know someone who deals with this sort of thing.
I want to say that I really appreciate everyone who decided to jump in and pick up the reigns of the games. So, Scribbling Rambler, Xaaon, Shisumo, thank you so much for not leaving all my wonderful players hanging. This is really a great community.
For today, it's really tempting to say that I'm ready to pick up the games again, and start posting. Because, I feel up to doing that...today. But, I just don't know if I can make that commitment, knowing myself as I do. Because, it will happen again. It always does. How will I feel tomorrow, or next week, or next month?
But I miss my games, I like DMing in this format, and I think I'm even passably good at it. So what to do? I think, for now, if you all don't mind, I'll just watch things unfold with the new DMs. Maybe I can even weigh in from time to time with a comment, or maybe there could even be a way for me to contribute with maps or some sort of co-DM position? I don't know.
I would enjoy discussing this with everyone, I know that much. What do you all think?
Hi all, the moment is at hand!
Here are the six players I decided to go with:
joegeek as Uran Jan, Gnome Druid
JZ as Sevegny Veilstar, Human Cleric
Davi the Eccentric as Rurik Ungart, Dwarf Rogue
Branding Opportunity as Kellith, Human Fighter
Graynore as Marcus Thayd, Human Paladin
Badslacker as Lyria Flamedancer, Human Wizard
Everybody else, please be aware that you are all eligible as alternates, so keep an eye on this thread, just in case anybody changes their mind. Sorry if you didn't make it, but it's nothing personal. I made my decisions based on party balance and just my own personal preferences regarding the characters as presented. Thanks to everyone for taking an interest.
Now, for those who are in, please head over to the Discussion Thread to start working on character sheets.
Thanks again everyone!
Okay, time's up guys! I'm going to close the character submission process, and look carefully over the ideas you've provided.
I should announce the six players later today or tomorrow, at the latest.
Thanks to you all for your interest! :D
So, here's who we have showing interest so far...
1. joegeek - Half-Orc Cleric
2. JZ - Human Cleric
3. Davi the Eccentric - Dwarf Rogue
4. flynnster - Human Sorcerer or Wizard
5. French Wolf - Dwarf Necromancer
6. Chris Mortika - Illumian Wizard OR Underfolk Spellthief
"Marrala the Lost wrote: Is this one of the lieutenants that was here when any of us were?, just let me know if I recognize anyone from 2 or more years before. Nah, Giggles was a more recent employee of Lamm, so none of you would recognize him.
Chris Mortika wrote: Two of the Play-by-post campaigns I was playing in have gone belly-up, and I've just taken over the reins of a third, so I'm certainly eager to find another campaign to play in, if there's still room.
I'm not particular about the type of character, but I've been slowly processing through some of the Complete X base classes I've found interesting. (The two characters hung into limbo were an Archivist and a Spellthief). So, whatever the party needs. (Maybe a Factotem?)
On the other hand, I've realized recently that I've never played a Wizard since 3rd Edition came out, and that might fit in with the "classic" vibe of a huge dungeon complex.
Hi Chris,
I'll need to ask you to choose a character race and class, and write up a description to be considered. Please check out the first post. Thanks!
Updated:
1. joegeek - Half-Orc Cleric
2. JZ - Human Cleric
3. Davi the Eccentric - Dwarf Rogue
Wrath, no problem. Thanks for letting me know!
Hey all, I thought I'd share Monte's Top Ten Tenets of dungeon design. It might give you a little more insight into his intentions for this project.
1. Things get more dangerous as you go deeper.
2. Treasure and other rewards are based on challenges overcome, not PC level.
3. There's a happy medium that embraces both realism and fun.
4. The dungeon is dynamic and huge--there's no clearing out the dungeon.
5. The player characters are not the first adventurers to explore this place, and they won't be the last.
6. Although there are many entrances, and many ways to get from level to level, this dungeon is being presented so that the PCs are unlikely to get ahead of the design. (Note that at the pace of a PbP, this is extremely unlikely to be an issue.)
7. The rules exist to facilitate the dungeon, not the other way around.
8. Magic gets stronger the deeper you go.
9. Food is fairly abundant in the dungeon.
10. Every level or sublevel has its own unique character.
I'll keep a running list of potential players and their character proposals.
1. joegeek - Half-Orc Cleric
2. Wrath - Dwarf Barbarian
3. JZ - Human Cleric
Keep 'em coming!
Wrath wrote: I'd prefer Pathfinder beta rules but will run with whatever you decide. Also happy to run with your rules mods, though there are going to betimes when taking 10 means even your best fighters are going to miss. Guess you've got that covered though.
Cheers
Thanks for this feedback, Wrath. I want to point out that, if we use a 'Take 10' house rule for attack rolls, it would be an option. That is to say, you could choose to either roll the dice or take 10 with any given attack. So, if it seems that you have a clear advantage between your attack bonus and the enemy's AC, you could take 10 and guarantee a hit every time (at the expense of the possibility of a critical, of course). And, of course, the enemies will also have that option as well. ;) The point is to try to create combat scenarios that are fast and gritty...especially when fighting mooks.
robopsych wrote: Have you thought about running this on Maptools or a similar virtual tabletop? I like Maptools, and it's probably what I will use to create battle maps, if any are to made for a particular encounter.
However, my schedule doesn't really allow me to set aside a block of hours at a time for gaming. It's better for me to jump in here and there and post on the message board. So, PbP works best for me, rather than trying to assemble a group for a virtual face-to-face game.

So, in honor of Paizo becoming the newest sponsor of Monte Cook's awesome new project, dungeonaday.com, I'm going to go ahead and pull the trigger on something I've been mulling over for a little while. Let's try to run this thing as a PbP. This will be a little different than some games, though, so please read the following carefully before replying. I don't want to see anybody posting here saying "I'd like to play if you still have room..." because that will only tell me you didn't read the rest of this. Okay then...
First things first. This is essentially a giant dungeon crawl. Granted, it's Monte's dungeon crawl, which means its chock full of secrets, factions, history, and all sorts of coolness. But still...if you don't like spending a lot of time in the dungeon, this won't be your game.
Second thing...I'd like the focus of the game to be on exploration, not combat. Oh, there will be combat aplenty. But, that's where I foresee the problems. This game will bog down in this format, I fear, if it turns into one long fight after another. So, my intent is to turn it instead into one short fight after another. I'm still mulling ideas over in my head on exactly how to do this, but I'd like players who are willing to allow me to change things up on the fly with various house rules and experimentation. Some of the things I'm considering...combat without battle maps, allowing taking 10 on attack rolls in lieu of rolling, abolishing the 5' step, and maybe monkeying around with initiative. Other things will surely come up as well, and I'd welcome players who want to help me with this experiment. So, in some regards, this game will be kind of a big PbP combat playtest.
Simulationists need not apply. This is an old-school dungeon, and I mean that in the best possible way. If you worry a lot about where the monsters go to the bathroom, you're going to hate this. If you've been around the hobby awhile, and you have fond memories of places like the Lost Caverns of Tsojcanth and White Plume Mountain (or you wish you did), you're the target audience.
I'm really going to want people in on this who can post regularly. This will work best if we can keep it moving.
By this point, people will want to know the ruleset. I could go with 3.5 or PF Beta, feel free to express your preference, if you have one.
Okay, assuming I haven't scared everyone away...this game is not first come first served. I'll say it again, this game is not first come first served. Recruitment stays open for 48 hours. If I get 4-6 people wanting to play, we're good to go. Less than that, and I guess it won't happen. But if there are more than 6 who are interested, I will pick six. What's the criteria? Glad you asked.
If you want to play, your price of admission is one character concept. Not a novella, just a paragraph or two. Give me race and class, a physical description, a personality, a very basic background. (Note that the game takes place in a generic campaign world, not Golarion...you can make up the details as you like.) I'll select up to six players based on this piece of writing, after the 48 hours have passed.
I hope we can get this thing off the ground! In return for your efforts, I'll do my best to give you a great game.
Now, who wants to go crawling in the dungeon?
Another (happy) former subscriber back in the fold right here. Sending that free Player's Guide really did the trick.
Thanks for making your products irresistible, guys. :)
Dryder: Alrighty, I read over the Gnolls article in PF#19, and I didn't see anything there that's going to spoil this campaign. Have at it, and enjoy!
Valkyrie: You know, I'd say it's very likely that the Roveshki family's business dealings in Katapesh would quite likely include some slave trading. In that city, it's just one more commodity to be bought and sold. Now, as to whether or not she ever bought or sold one of the PCs...that's another thing. It seems at this point, that might be a little uncomfortable to shoehorn in...if that's even where you were headed with this. Maybe I'm reading too much into your question. One other thing to keep in mind is that as a representative of the Pactmasters, Almah also has the authority to free a slave if she so wishes.
Hey all, look for a fresh post tomorrow morning...as well as an answer to your question about the gnoll article, Dryder.
For now, must sleep. Killer day today. :)
Hmm, it's been pretty quiet for the last couple of days. Well, let's press on.
Sorin holds up his lantern to illuminate the stairs down into the hold. With Marra and Dorran right behind him, followed by Clandru and Pavo, the halfling leads the way below. Dark and dank, the ship’s hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there, and a shallow layer of river water has collected in puddles.
A soft scratching sound comes from behind a few of the crates.
MAP
SO as the title states, is it possible to empower the Holy Sword Spell? so instead of gaining +2d6, you would get +2d6x1.5?
or would it be (2d6+5)x1.5
or would it be (2d6+5+damage from smite+ damage from specialization+ 1.5 two handed weapon strength bonus)x1.5 ?
Does your image count as an object? If it does how would it work?
You can temporarily transform an illusory object into a real one. As a full-round action, you can expend one use of mythic power to temporarily transform a single object created by an illusion spell that you cast into a physical, non-magical version of that object. The object lasts for 10 minutes per tier, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion has expired). During that time, the illusion gains all the physical properties of the depicted illusory object. You must touch the illusion to use this ability, and the object can be no larger than 5 cubic feet per tier. For example, if you create an illusory stone door, you transform it into an actual non-magical stone door.
What happens if you use the spell Hydraulic Torrent vs an Incorporeal creature?
The two possibilities I see are thus:
1. It has a 50% chance of affecting the creature and pushing it away because
Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.
2. It will not affect the ghost because
Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.
What are your thoughts?
My question is if I am using the kinetic blade, and I have the telekinetic blast, if I am using a scimitar and add my blast to it, does it still crit on an 18-20 or only on 20?
Thanks
So I came across this alchemist ability called Anointing Uses. It allows the alchemist to increase the Caster Level of a magic item by his/her Intelligence modifier. It seems to me that you could get some really cool effects from doing this for bargain prices.
The one I can think of at the top of my head is the Quarterstaff of Entwined Serpents. If you have at least 22 intelligence, you can bring the CL to Level 9, and get to cast fully leveled magic missiles every round essentially. Not a major deal, but not bad either.
Also all wands, and necklace of Fireballs...
Has anyone else come across a great item to use it with?
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So I created a class because I wanted a character that can be great at impersonating other people, even other races. while being fairly decent in combat. It is similar to the wild shape ability but different. The "mage" part is a misnomer, as he can not really cast spells, but it was the only name I could think of. Please take a look at it and give me some helpful advice. Thanks
here
Say you cast ancestral gift and you create a flaming great sword. Normally with 18 strength you would deal 2d6+6 and 1d6 fire damage, but with an empowered sword, you instead deal 1.5×(2d6+6 and 1d6 fire).
Would this be correct?
Can reloading hands reload siege firearms?

1. Can you use Arcane strike with a blunderbuss scatter attack?
- I would think not because the scatter weapon property specifically states that it doesn't gain additional damage from damage increasing feats.
2. Do shots from the blunderbuss firing a scatter still count as Magical?
- I would say yes, as the scatter property doesn't nullify the feat just stops the damage from taking place.
3. If using the Gloves of Arcane Striking, while Firing a scatter shot from the blunderbuss, do the gloves grant additional damage to the adjacent enemies equal to your Arcane strike bonus?
- I would say yes, as the damage is not coming from a feat but a magical item.
4. If the caster was a siege mage, and is connected to a cannon or catapult, does the Arcane strike affect those weapons?
- I would say yes as arcane doesn't specifically call out wielding but says your weapon.
5. If the answer to number 3 is yes, would you also assume the same would apply to grapeshot fired from a cannon?
- Again, I would say yes. Same reason.
We are playing Reign of Winter and our DM is giving us a free Coven Hex if we all play a witch. I have decided to play a gnome gravewalker witch with a one level dip into seige mage wizard. My idea is to have a small army of undead moving around a large canon or catapult while I control it from a tiny hut or something. It seems like it would be both amusing and unique in its play experience, and sense the undead will primarily be used as slave labor and not direct combat. It shouldn't slow down encounters like most army of undeads.
I plan on taking the feats Charnel Soldiers and stealth synergy
My questions.
1. Am I correct in thinking that with an army of undead, our stealth should be through the roof?
2. What schools can I do without, keeping in mind it's only 1 level. (1 for sure is necromancy as my witch is already covering those spells.)
3. What are some must have feats?
4. What are some must have items?
5 anything else.
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What are your thoughts on the best archtype. The criteria they need to fulfill as much of as possible, except for 1. Which is required.
1. Most or full use of archtype, no 1 or 2 level dips.
2. An archtype that you see more than the base class.
3. The new abilities granted are unique, make sense, and can see play time.
4. New abilities do not replace fundamental core of the class so that it stops being that class.
5. Just flat out more powerful than the base class.
6. Well written and clearly understood intent. Intent matches words.
It seems to me that it would indeed be possible. As its the same kingdom, the same class, and they are related. Combined duration factor for the above would yield +9 which would result in a permanent duration.
With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.
So a level 5 cleric kills off a summoned wererat rogue/2 will that creature count towards deadly juggernaut?
Just a quick question. My Brain has stopped working some time ago, but I was looking at the sprite swarm, and for Defenses they have DR 2/Cold Iron, Immune weapon damage. Does the DR 2/Cold actually come into play if they are immune to weapon damage anyways?
Also, If I were to make them into an undead sprite swarm, what would their DR look like? What would their CR rating be afterwards?
what damage would a mountain trolls bite be (2d10) if enlarged, and also strong Jawed?
6d8?
Can you make using the spell hellmouth lash, since you treat your tongue as a whip?
What are the different ways a kineticist can do to get multiple attacks using their blasts.
What feats and infusions are necessary? or is there an archtype?
So a ray of frost would have a range of 150 feet?
and then the stone gets reduced to slag...
can it regenerate later?
So I want to play a magus who wields a flame blade. Would the arcane pool enhance the flameblade?
It matters not the class.
Umd wands, staves, and scrolls is one way, with the staff or scroll the being the better options. There is some feat that allows your familiar to cast spells either through tattoo or some other way. I'm guessing the scribe scroll feat may be the simplest way to do it with UMD.
your thoughts?
That was question 1.
Question 2. What happens if you slice a troll proportionally equal down the center of the body?
Question 3. Would a troll burger stand make money?

The Origins of the shadowling is known only to the God's if even they know. It is rumored by scholars however, they can be created by the death of a pregnant woman by a shadow or greater shadow using their incorporeal touch attack. If the child is delivered by some means after its mother's death it is hypothesized that child will be a shadowling. However, like the aasimars and tieflings, shadowlings can be born from normal parents whom did not know that somewhere in their lineage was a shadowling. Couplings between two shadowlings always breed true.
The differences among the shadowlings are usually noticed between their size. As they have been born from both small sized and medium sized races. It is unknown if any have been born from any of the giant races, but it is only conjecture that they are killed immediately. In the case of shadowlings who are born of a normal parent, their nature is usually not discovered until early or mid-adolescence. Shadowlings are weak but also agile and charismatic.
They do tend to find jobs that keep them indoors due to their light sensitivity. Shadowlings often become adventurers because they are often feared for their strange eyes black eyes. In fact, they are often accused of being tieflings with ties to Hell or the Abyss. Instead, they have ties to the plane of shadow.
Shadowling Adventures most often take levels in rangers, rogues, and sorcerers, but they can excel in any class.
Shadowling Advanced Race (15 RP)
Race Humanoid 0 RP
Size Medium or Small 0 RP
Base Speed Quality Normal 0 RP
Ability Score Standard 0 RP -2 Strength; +2 Dexterity; +2 Charisma
Language Quality Standard 0 RP As this race can be born from any standard Race, the player can choose any standard race language to be used in addition to Common. For shadowlings with high Intelligence scores, they can also start with Celestial, Abyssal, and Infernal.
Defense Racial Traits
Resist Level Drain 1 RP
Shadow Blending 1 RP
Shadow Resistance 2 RP
Undead Resistance 1 RP
Standard Traits
Stalker 1 RP
Static Bonus Feat 2 RP Blind-Fighting
Magical Racial Traits
Shadow Magic 2 RP
Advanced Traits (Magical)
Shadow Travel 5 RP
Spell Like Ability, Greater 4 RP Shadow Projection
Senses Racial Traits
Darkvision 2 RP
Weakness Racial Traits
Light Blindness -2 RP
Negative Energy Affinity -1 RP
Does the spell shadow projection qualify for the advanced magical trait Spell Like Ability, Greater?
So, how would this work? I always hear that corpses stop being creatures and become objects. If that is so, it can be targeted by permanency and have invisibility become permanent. Then, you cast Raise Dead on the corpse, or animate dead, or what ever.....
Does it remain invisible until dispelled?
Does it remain invisible till it makes an attack, thus becoming
visible, and then after a short time go back to being invisible?
Does it remain invisible till it makes an attack, and invisibility is
broken forever? (Wasting the money to make it permanent)
Does it become visible the moment the corpse returns to being a
creature?
What if you target a chair, and make the chair permanently invisible. Then cast animate object on the chair. Does the chair become a creature for a short period of time? (thus fall under the ruling from above?)
If you follow the faq, it says to find the next d8 in the progression and make it that many d6's instead. If we were to do that. You would actually loose damage. I can't find anything official addressing this specifically.
Ok, so I know you need to be within 30 feet of a target to inflict your evil eye upon it. However, if you or the target moves beyond that 30 foot range does it remain active?
Say that I am level 15, I have with me 15 huge sized bastard swords that deal 3d6 damage. Does thespell do 3 extra damage per successful hit for a total of 45 extra damage if they all hit?
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1 person marked this as FAQ candidate.
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A natural attack that
Increases damage with size
Can be affected my magic such as magic fang
Can be used with a flurry of blows.
Such as from fleet charge?
I ask because a swift action spell does not provoke attacks of opportunity?
The rules are paizo only, two classes only unless its a prestige class.
I'm assuming it might be a diviner kensai.
So I wanted a class similar to the old warlock, but a little different, so I came up with this Invoker. I think it is pretty cool, but you tell me. Is it over or under powered? Fun or not? let me know what you think.
The Invoker
So I am trying to come up with enough diverse gestalt builds that can be effective and fun. My most recent idea is to go master summoner and cavalier. I'm imagining a man riding on horseback who sees his enemies. First round he summons (1d4+2)×1.5 <average 6> lantern archons. Then as a swift action he gives all allies the teamwork feat Target of Opportunity. Each of them fire both of their rays bypassing DR. I then fire a shot and they each get a third shot. Alternately I could wait till round two and after summoning an additional 6 archons, I could then give all allies the teamwork feat. Third round I could cast haste That would be a ton of shots that bypasses DR.
Thoughts?
I understand that immunity to fatigue doesn't mean immunity to exhaustion. I was wondering if this was the same.
This question should also apply to a penalty such from ray of enfeeblement?
Monk of many Styles 2/ Brawler 1/ Eldritch Guardian
DWARF
20 pt buy
Str 14, Dex 14, Con 16, Int 9, Wis 18, Cha 5 (extra points for leveling put in Wis)
MONK of many styles
1st power attack
bonus scorpion style
2nd
Bonus cockatrice strike
Brawler
3rd Combat Expertise
Eldritch Guardian
5th Boon Companion
7th Improved Familiar
Bonus weapon focus scimitar
9th toughness
Bonus improved critical
11th Ability Focus Cockatrice Strike
Bonus Butterfly Sting
That is my plan. Lyrakie crits on a 15+ then passes on the crit to you. You get your chance to cockatrice strike.
Suggestions or Critiques?
I was hoping to choose Butterfly Sting as a combat feat, thinking that it would be one, but it looks like it is not. I have seen it classified as a critical feat. Anyone know?
I was guessing it did stack but was not sure.
Does only one of them work, or do both work?
Would the divine bond and arcane pool weapon abilities work well together? Possibly adding +3 to your current weapon by level 5?
If one focuses on keeping the stats at 14 each for str, con, int, and charisma, would it work?
I want to be a spell caster that uses silent and still spell for all of my spells. I want to make the best use of Wayang spell hunter trait, and magical lineage trait. Would it best to use them both on shadow conjuration, or to use one on Shadow Conjuration, and the other on Shadow Conjuration Greater?
Would the shadow retain the look and form of the dragon?
If so, does it still get its greater reach with a "bite"?
Would it retain its defensive abilities while gaining the Shadow's?
Anything else of particular note?
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