Do summoned creatures count for deadly Juggernaught


Rules Questions


With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.

So a level 5 cleric kills off a summoned wererat rogue/2 will that creature count towards deadly juggernaut?


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I see zero reason for summoned creatures to be any different from others for this purpose.


If you actually had to kill that target, I would say no because summoned creatures disappear and aren't killed. But all you have to do is drop the creature to 0 hit points (or lower), which you can very well do. You don't actually have to kill the target, so it works fine.


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If its something you summoned then no, but if its an actual enemy then yes.


wraithstrike wrote:
If its something you summoned then no, but if its an actual enemy then yes.

I get that this makes sense for game theory, but is there any rules reason that you couldn't summon it? Could your friend?


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Komoda wrote:
wraithstrike wrote:
If its something you summoned then no, but if its an actual enemy then yes.
I get that this makes sense for game theory, but is there any rules reason that you couldn't summon it? Could your friend?

A summoned creature is normally an ally, not an enemy or opponent as the spell requires, at least in regards to the caster. Now if you summon a monster and tell it to attack your friend, then your friend could conceivably cast Deadly Juggernaut and benefit from it when he defeats that monster. I could see this being done as part of a Hellknight initiation test, except of course that the test would be over when the spell benefit kicks in.


I was actually going to do something similar to the Hellknight initiation test.

and the player brought up the question.

I was thinking it would work, but wanted to check with you guys first.

This brings me to a second question.

The character is a oracle of battle. He also has a ring of continuation. At some point he is going to begin each day as an obedience to his "calling" to combat these guys each morning and gain the +5 to attack and damage and DR/- 10 every day. What additional CR is that worth to up the level of these guys encounters, or should it?


deadly juggernaut doesn't work with the ring.

"Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater that spell remains in effect for 24 hours"

"Duration 1 minute/level"

But if you did have it for all day it'd be super nuts. A "permanent" +5 to attack and damage and 10 DR is as much DR as a lv20 invulnerable barbarian aka like the highest amount players are to have in a game and +5 to attack and damage as an item using creation is valued at like 100,000 or more. And I'd say more since it stacks with the weapon enhancement, so if you treated it as a the difference to make a +10 weapon it's worth 150,000. 5 accuracy is like 3 or 4 levels worth of improvement.


oh I thought deadly juggernaut was 10 min/ level... sweet. no issues there then!


Komoda wrote:
wraithstrike wrote:
If its something you summoned then no, but if its an actual enemy then yes.
I get that this makes sense for game theory, but is there any rules reason that you couldn't summon it? Could your friend?

Because they won't attack you. Of course you could find a way around this, but most GM's wouldn't allow since it violates intent. As an example a caster in you party could summon CR1 monsters who pose no real threat to you. The GM could say that actual enemies were the intent, not cannon fodder provided by an ally.


Chess Pwn wrote:

deadly juggernaut doesn't work with the ring.

"Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater that spell remains in effect for 24 hours"

"Duration 1 minute/level"

But if you did have it for all day it'd be super nuts. A "permanent" +5 to attack and damage and 10 DR is as much DR as a lv20 invulnerable barbarian aka like the highest amount players are to have in a game and +5 to attack and damage as an item using creation is valued at like 100,000 or more. And I'd say more since it stacks with the weapon enhancement, so if you treated it as a the difference to make a +10 weapon it's worth 150,000. 5 accuracy is like 3 or 4 levels worth of improvement.

There is a mythic power that will work on 1 minute/level spells if selected twice.

Need to be a tier 6 hierophant though.


wraithstrike wrote:
Komoda wrote:
wraithstrike wrote:
If its something you summoned then no, but if its an actual enemy then yes.
I get that this makes sense for game theory, but is there any rules reason that you couldn't summon it? Could your friend?
Because they won't attack you. Of course you could find a way around this, but most GM's wouldn't allow since it violates intent. As an example a caster in you party could summon CR1 monsters who pose no real threat to you. The GM could say that actual enemies were the intent, not cannon fodder provided by an ally.

I get the idea behind it and I am in the camp of not allowing it at my table. But I don't see a rule that says the creature must attack you, or be able to. If it was a tied up enemy it would still count even though it was not a threat.

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