So I am mute and have no hands


Advice

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I want to be a spell caster that uses silent and still spell for all of my spells. I want to make the best use of Wayang spell hunter trait, and magical lineage trait. Would it best to use them both on shadow conjuration, or to use one on Shadow Conjuration, and the other on Shadow Conjuration Greater?

Grand Lodge

Deaf Oracle.


Deaf ora-

Thought-ninja'd by BBT.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I've had it up to here with deaf mutes. After seeing them repeatedly abused in the name of special snowflakeness, and the burdens they've put on party members, they are one of the few things I have a non-negotiable ban on. And that's with those with hands for sign langage!

How the hell are you communicating with your party for those first few levels?

Grand Lodge

Well, just walk around with a constant Silence spell going.

You can still read lips, and sign.


LOL, I of course forgot about Deaf Oracle! Awesome..


Hey while you're at it go Dual Cursed and be blind too!

Also don't forget that you need hands for spells with material components and foci too so...good luck.

Grand Lodge

So what you need is Deaf Oracle, with still metamagic feat. You also need to be level 4 to cast nearly ANY spell. Ok, you can cast orisons....

You also want Eschew Material to ignore the material components.

Oh, and telepathy to communicate with your party/anyone.

Grand Lodge

Sign Language is a must.


blackbloodtroll wrote:
Sign Language is a must.

With no hands? Good luck with that.

Grand Lodge

Must they have no hands?


blackbloodtroll wrote:
Must they have no hands?

Well, it's one part of the character concept so... probably.


If third party content is allowed then I would reccome d a psion they use there brain and stuff to cast and you could flavor it that your psycich manifestation it a loud bang, resulting in defness.


Just rely on a lipreader.

In serious, geez. How is this concept the least bit fun? At least a mute can pull off gesticulations.


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I'm just wondering why any adventuring party would bring along a deaf mute cripple in the first place.


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I want to create a fighter who is deathly allergic to trees.

Grand Lodge

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I would carefully consider some modifications to the concept.

Shadow Lodge

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Pathfinder Adventure Path, Lost Omens Subscriber

There is a much simpler answer to this.

Be an Occult Adventures psychic caster.


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Be mute. Be armless. Be legless. Be blind. Be a Core rogue.

But not all at once, man.


Kobold Cleaver wrote:

Be mute. Be armless. Be legless. Be blind. Be a Core rogue.

But not all at once, man.

Being a kobold wouldn't help matters either


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*Shoots spittballs at magispitt until he sits down*


he is going to cast spells such as gaseous form and shadow projection and things of that nature to compensate. starting at 8th level... 1 level Oracle, 7 levels witch. going to use hexes ALOT!


You can pull off gesticulations with no hands. Just wave your arms (and legs!) about wildly. Hasn't anyone ever heard of body language? Sheesh.

To the OP, if you're deaf, blind, mute, and hand-less, see if you can pick up telepathy somehow. Depending on your starting level, there are several ways. The most immediate is getting yourself a familiar (via eldritch heritage --> arcane) and pick up a familiar with a language (parrot, raven, thrush, and some others can speak a language). At the very least, it can communicate your emotions via the empathic link. By level 5 you can pick up Improved Familiar and grab a Sin Seeker, which has telepathy and common as its languages - this allows you to communicate everything through your familiar.

Another trick which is pure GM dependent and requires a house rule is to convert the Cleric archetype fiendish vessel (for tieflings only) into a celestial vessel. Go NG, and the familiar you end up with is a pseudodragon, which has telepathy as a language. You get it at level 3. Or stay with NE or CE and either of those familiars have telepathy. But then you have to be evil.


Rogar Stonebow wrote:
he is going to cast spells such as gaseous form and shadow projection and things of that nature to compensate. starting at 8th level... 1 level Oracle, 7 levels witch. going to use hexes ALOT!

Starting at level 8? Perfect! Pick up Improved Familiar and grab any one of them with telepathy and another language, and you can fully communicate with your party while also being deaf, blind, mute, and handless.


Rogar Stonebow wrote:
he is going to cast spells such as gaseous form and shadow projection and things of that nature to compensate. starting at 8th level... 1 level Oracle, 7 levels witch. going to use hexes ALOT!

Neat.

Whatcha gonna do for levels 1-7?

And I'm sure your party will appreciate not only having to deal with you being largely unable to communicate and have gimped casting, but you moving at 10 feet per round as well.


Rynjin wrote:
Rogar Stonebow wrote:
he is going to cast spells such as gaseous form and shadow projection and things of that nature to compensate. starting at 8th level... 1 level Oracle, 7 levels witch. going to use hexes ALOT!

Neat.

Whatcha gonna do for levels 1-7?

And I'm sure your party will appreciate not only having to deal with you being largely unable to communicate and have gimped casting, but you moving at 10 feet per round as well.

my feats are silent, still, eschew materials, improved familiar and spirit talker. False focus will be taken soon.

I have the traits Wayang spell hunter and magical lineage tied to shadow conjuration and greater shadow conjuration respectively. This will give me access to tons of creation and summoning spells as a standard action with 0 level increase to them with out the need of VSM components. I also have the spell silence for use.. to help shut down opponent spell casters.

my familiar is a inevitable, arbiter.

This should allow me to be somewhat useful. As far as I know, my movement will be 30 ft.


It was around level 5 that he lost his hands in a freak accident.

however that is all backstory, don't have to play that out.


Gaseous Form reduces your speed to 10 ft.


Gaseous Form isn't a spell I will use all the time. in combat it will be enough, as will shadow projection when the mood suits. 2 levels from this point, Possess Object will come available. I will have ways of eliminating the problem of reduced spell casting, plus my hexes will be available most of the time.


How are you going to communicate to your party? The Inevitable's truespeech won't work, because you can't communicate with it (you only have an empathic link, not a telepathic link).

If you give your familiar the infiltrator archetype, you gain telepathy at level 9, or you can get a helm of telepathy or make telepathic link (level 5 spell) permanent.

Grand Lodge

Well, maybe a Wizard's Hook for somatic components.

I am not going to poke fun at your concept, but seriously consider a tweak, or two.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Just to be clear on this. You may be doing this because you think you've created a truly original character concept.

Spoiler: You're not. we get posts like this every once in awhile and I've seen characters less handicapped than what you're proposing at convention tables and they are almost universally hated for the liabilities they are as adventuring companions and the snowflake cry for extra attention they represent.

In short.. don't be that kind of player by making a character like this... unless it's a solo campaign between you and a compliant GM.


The concept was offered by another player, saying it can't be done viably.

I am not mute, I can still talk. only hard of hearing. I have an intelligence of 26, And linguistics of +19. Lip Reading is a thing. plus comprehend languages as a spell. In two levels I will probably make use of Majic Jar, Then I can sign and remove a creature from combat.

Grand Lodge

Okay, that's a bit different.

What about Hook Hands?


I appreciate the warning, LazarX. However, snow flake character will not be a problem to the other players. Movement won't be a problem due to spells, communication won't be a problem due to skills and spells, combat won't be a problem, due to hexes and spells. I'll take a hit in diplomacy and the like sure.. But we have a white kobold with a winter wolf running around in our group... it is what it is.


LazarX wrote:

Just to be clear on this. You may be doing this because you think you've created a truly original character concept.

Spoiler: You're not. we get posts like this every once in awhile and I've seen characters less handicapped than what you're proposing at convention tables and they are almost universally hated for the liabilities they are as adventuring companions and the snowflake cry for extra attention they represent.

In short.. don't be that kind of player by making a character like this... unless it's a solo campaign between you and a compliant GM.

How come you never actually try to help people create the character they want to play? You're always trying to tell people "no" while also managing to be insulting half the time - like you are here by calling Rogar a special snowflake for wanting to play a new-to-him character in a game that's all about creating characters.

Seriously, try to help someone once in a while.


hook hands may be created eventually. as far as my body is concerned, there will be a box and a permanent shrink object spell on it. that my familiar will use whenever I am immobile and in my shadow tank form.


Sorry Rogar, I was still caught up on the "I am mute..." in the thread's title.


bookrat wrote:
Sorry Rogar, I was still caught up on the "I am mute..." in the thread's title.

NP, that was a typo it was meant to be deaf.

Grand Lodge

Well, 20gp nets you two prosthetic hands, or two Hook Hands.

That's affordable at first level.


bookrat wrote:
You can pull off gesticulations with no hands. Just wave your arms (and legs!) about wildly. Hasn't anyone ever heard of body language? Sheesh.

Oh, I thought he said no arms. Just lacking hands isn't so bad.


Kobold Cleaver wrote:
bookrat wrote:
You can pull off gesticulations with no hands. Just wave your arms (and legs!) about wildly. Hasn't anyone ever heard of body language? Sheesh.
Oh, I thought he said no arms. Just lacking hands isn't so bad.

Well, only if you can build your own hands. :)


Well if you've got a hankering...


Perhaps have the character take full ranks in Preform(dance) and have the character speak to the party via interpretive dance?


Johnny_Devo wrote:
Perhaps have the character take full ranks in Preform(dance) and have the character speak to the party via interpretive dance?

Perhaps...


A bit of a verisimilitude issue is explaining why, exactly, your character is choosing to live with no hands. Surely he could afford to get a Regenerate cast on him.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Johnny_Devo wrote:
Perhaps have the character take full ranks in Preform(dance) and have the character speak to the party via interpretive dance?

And they would understand him how? Interpretative dance isn't exactly a grammatical language.

Scarab Sages

You could be an urban druid with either a one level dip in deaf oracle or VMC deaf oracle. Once you hit urban druid 6 you can alter self at will to get your hands back.


If I were to go druid, it would be a shadow druid of the urskwood. They are most likely not urbane.

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