Say you cast ancestral gift and you create a flaming great sword. Normally with 18 strength you would deal 2d6+6 and 1d6 fire damage, but with an empowered sword, you instead deal 1.5×(2d6+6 and 1d6 fire).
Would this be correct?
No. The spell itself has no variable numeric effects, so Empower does nothing to it.
Well, TECHNICALLY, yes, but you're popping a higher level spell slot for it and, as Val points out, it has no special effect. The spell itself must have a numerical variable, not the target, or the metamagic does nothing. But, by raw, YES. You CAN do it. It's just a waste.
My own GM pointed out a loophole... http://www.d20pfsrd.com/magic/all-spells/s/sun-metal/
Use Ancestral Gift to summon an acid or lightning weapon, then cast an Empowered Sun Metal on it. :P THAT has a numerical value to change.
...
Empowered sun metal is +1 damage over regular sunmetal. Surely there is a better use for that spell slot.
Isn't sunmetal a 1d4? So, if you roll a 4, it's a +2. :P
And, yes, there are MANY much better uses for it. Dispell Magic, for example, cast directly on the Ancestral Gift, thus disarming the guy that just blew two spells.
Zarius wrote: Isn't sunmetal a 1d4? So, if you roll a 4, it's a +2. :P
And if you roll a 1 its +0. Average +1.
Fair enough. If we're gonna waste spell slots, toss on Maximize, too? :P
Hmm, I probably shouldn't ask about maximized teleport then....
No, you should not. I AM, however, curious about an Enlarged Teleport. I know it's not ACTUALLY the range, but would it alter the distance you can port?
Recent threads in Rules Questions
|