Partizanski |
What race is in this picture?
I don't think it's human, lashunta, or Android because of the face. But it also doesn't have the snout of a vesk, mandibles of shirren, the height of a Ysoki, or the arms of a kasatha(plus the mouth is uncovered).
IonutRO |
What race is in this picture?
I don't think it's human, lashunta, or Android because of the face. But it also doesn't have the snout of a vesk, mandibles of shirren, the height of a Ysoki, or the arms of a kasatha(plus the mouth is uncovered).
It's clearly got a reptilian head, but it's also clearly not a vesk. To me it looks more like a lizardfolk or kobold. Since the lizardfolk of akiton have red skin, this might be a kobold.
So, no full casters in Starfinder?
6th level casting is full casting in Starfinder.
IonutRO |
Biztak wrote:Though seemingly, you can throw two 6th level spell slots and Resolve points together to get a 9th level spell.Don Hastily wrote:So, no full casters in Starfinder?The lack of spells 7th level and above is one of my favorite things about Starfinder
I actually really like this and gives me so many nice homebrew ideas for my TES game. (Yes, I plan to use Starfinder to run a TES game, the level based item progression just fits way too well in my mind.)
The Sideromancer |
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it is necessary to remember that Starfinder is set in a universe where magic is a real, known, fundamental force of the universe. Just as some scientists study physics, and some study chemistry, in Starfinder it is possible to apply the scientific method to the understanding and manipulation of magic itself.
I love this sentiment.
The Gold Sovereign |
Partizanski wrote:What race is in this picture?
I don't think it's human, lashunta, or Android because of the face. But it also doesn't have the snout of a vesk, mandibles of shirren, the height of a Ysoki, or the arms of a kasatha(plus the mouth is uncovered).
It's clearly got a reptilian head, but it's also clearly not a vesk. To me it looks more like a lizardfolk or kobold. Since the lizardfolk of akiton have red skin, this might be a kobold.
Don Hastily wrote:So, no full casters in Starfinder?6th level casting is full casting in Starfinder.
To big for a kobold. It seems more like a vesk.
Lord Fyre RPG Superstar 2009 Top 32 |
JRutterbush |
Lord Fyre wrote:The question I have is "would it be possible to reskin this class as something more ... psionic?"Isn't their a phrenic adept archetype that you can add to any class?
That might do it
And the Technomancer is especially archetypable, since they don't hurt so much losing spells known due to the ability to pick up spell-slot-using class features.
Cyrad RPG Superstar Season 9 Top 16 |
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The class I'm most looking forward to. I hope it has powers to disable devices, so I can play a cyber monk that short-circuits enemy weapons and then runs up to punch them in the face!
Though, the fabricate arms ability doesn't seem good to me. It uses up a spell slot, takes a full-round action to activate, and has a criminally short duration that requires you to cast it in the middle of combat. It's also a 5th level ability and looks like it wouldn't give you a weapon you normally wouldn't have access to.
Madarasq |
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...Though, the fabricate arms ability doesn't seem good to me. It uses up a spell slot, takes a full-round action to activate, and has a criminally short duration that requires you to cast it in the middle of combat. It's also a 5th level ability and looks like it wouldn't give you a weapon you normally wouldn't have access to.
You're proficient with that weapon. Want a big fat laser cannon? Go. Destroy. When you're done, pick up your little laser pistol and pick through what's left.
Lord Fyre RPG Superstar 2009 Top 32 |
Don Hastily wrote:And the Technomancer is especially archetypable, since they don't hurt so much losing spells known due to the ability to pick up spell-slot-using class features.Lord Fyre wrote:The question I have is "would it be possible to reskin this class as something more ... psionic?"Isn't their a phrenic adept archetype that you can add to any class?
That might do it
Spells would become "psionic disciplines." They wouldn't even loose spells per say.
Xayl |
It says you cannot create weapons that are expended with us but does that include firearms or laser guns? Or was it meant to only work for things like swords and daggers?
those aren't expended they run out of charges the ability calls out things like arrows grenades and missiles which all either break or have a chance to break on use. It also specifically calls out a technological weapon so I would imagine guns and such are in.
Cuttlefist |
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One of the tropes that always annoys me about many science fantasy RPGs is the tendency to penalize spellcasters for using too much technology, forcing players to specialize in either magic or cybernetics and computer skills. Not in Starfinder! Sounds like you figured out a perfect blend. I especially love how modular their spell slots are, really captures the feel of a scientist who studies magic.
Dead Phoenix |
4 people marked this as a favorite. |
One of the tropes that always annoys me about many science fantasy RPGs is the tendency to penalize spellcasters for using too much technology, forcing players to specialize in either magic or cybernetics and computer skills. Not in Starfinder! Sounds like you figured out a perfect blend. I especially love how modular their spell slots are, really captures the feel of a scientist who studies magic.
Yes! I hate that trope, but as soon as technology shows up, magic either disappears or just does not play well with it. And the excuses for it always seem half assed... Glad that's not the case here.
Cuttlefist |
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Yes! I hate that trope, but as soon as technology shows up, magic either disappears or just does not play well with it. And the excuses for it always seem half assed... Glad that's not the case here.
I have never seen a good explanation, it was always just hand-waving about the two interfering with each other so your electronics short-circuited when you cast spells and your spells were weaker if you had a bunch of cybernetic implants, all because.
Fardragon |
The question I have is "would it be possible to reskin this class as something more ... psionic?"
Mystic would be a better option, based simply on spell descriptions.
If you wanted to reskin SF for a non-magic setting the the B5 technomage would work better for this class. Advanced technology used to simulate magical effects.
Fardragon |
I was not disappointed. Thank you Paizo!
Side question: is the Envoy the only class that is going to be using Cha? Seems like that's a throw away ability.
Based on my experience, space opera rpgs have a much higher talking to fighting ratio than fantasy rpgs. Conversation skills are really important.
Operative tricks can also trigger of charisma skills.
Fardragon |
Dead Phoenix wrote:Yes! I hate that trope, but as soon as technology shows up, magic either disappears or just does not play well with it. And the excuses for it always seem half assed... Glad that's not the case here.I have never seen a good explanation, it was always just hand-waving about the two interfering with each other so your electronics short-circuited when you cast spells and your spells were weaker if you had a bunch of cybernetic implants, all because.
For an interesting take on magic interfering with technology, and the protagonist's efforts to get round the limitation, check out the "Rivers of London" novels by Ben Aaronovich.
Pax Rafkin |
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Dead Phoenix wrote:Yes! I hate that trope, but as soon as technology shows up, magic either disappears or just does not play well with it. And the excuses for it always seem half assed... Glad that's not the case here.I have never seen a good explanation, it was always just hand-waving about the two interfering with each other so your electronics short-circuited when you cast spells and your spells were weaker if you had a bunch of cybernetic implants, all because.
Shadowrun tries to explain it with something like, removing body parts for cybernetics lessens your life force...which affects your magic potential.
Fardragon |
So are we expecting spells to be about the same? would we be able to use spells from a pathfinder book in starfinder?
No. Whilst they still get a few traditional spells (magic missile, wish) the effects have been ajusted. Most of the spell list seems to be setting-specific, such as summon nanobots, etc.
Mashallah |
I am somewhat bewildered by this saying the Technomancer can use spells to regain Resolve Points.
I was under the impression they can never be regained and I even recall Owen Stephens saying that that was the design intent and that he thinks Paizo will never publish options that let you recover them.
Xayl |
Why is a gun expending bullets/charges different from a bow expending arrows? Or are arrows now a weapon instead of ammo?
If I would hazard a guess it would be because most guns (laser or otherwise) could theoretically could be made as one "piece" that includes a full charge or clip as part of the creation. Arrows on the other hand have always been singular and separate which I know still applies to other types of ammunition as well. That said the ability doesn't actually say the weapon comes loaded or charged so maybe you have to do that yourself which would hamper the utility of the thing somewhat but still stay in line with the idea that it doesn't create things that are expended with use.