1:A sorcerer can pick any of the listed bloodlines to be. As for RP there is really no guideline for it a sorcerer's bloodline is the source of his magic but it could be diluted by many many generations. If the player in question wants to focus on it as part of his RP maybe they occasionally have impulses or desires that run counter to thier alignment or possible find the implications of thier power coming from some evil ancestor to be somewhat shameful.
2: the racial ability in question allows them to choose 2 favored classes at character creation at first level instead of one. Taking a level in your favored class let's you take either one extra skill point or point of HP( assuming you are only using the core books and no advanced race stuff). Multiclassing is under the character advancement section of the core rulebook book or just read the poster above me.
I would argue that it is situationaly useful. The spell prevents magic aging which means any spell effect, curse or random wierdness that would cause you to shrivel and become and old person prematurely becomes useless on you.since most those would only give you the penalties of aging and not the bonuses that's a good thing. It's also a flavorful RP thing great for long form campaigns that take place over the course of decades and such.
Archmage Variel wrote:
I remember Owen K.Stephens said that was in the list of things he wants to get in. I think it was back in the mechanic preview.
Why is a gun expending bullets/charges different from a bow expending arrows? Or are arrows now a weapon instead of ammo?
If I would hazard a guess it would be because most guns (laser or otherwise) could theoretically could be made as one "piece" that includes a full charge or clip as part of the creation. Arrows on the other hand have always been singular and separate which I know still applies to other types of ammunition as well. That said the ability doesn't actually say the weapon comes loaded or charged so maybe you have to do that yourself which would hamper the utility of the thing somewhat but still stay in line with the idea that it doesn't create things that are expended with use.
Grave Knight wrote:
It says you cannot create weapons that are expended with us but does that include firearms or laser guns? Or was it meant to only work for things like swords and daggers?
those aren't expended they run out of charges the ability calls out things like arrows grenades and missiles which all either break or have a chance to break on use. It also specifically calls out a technological weapon so I would imagine guns and such are in.
I think the issue you are likely to be running into here is that there is no Ghoul bloodline for Bloodrager. Sorcerer's and Blood ragers Both have an undead bloodline but there is no specific Ghoul bloodline built for a blood rager and as far as I know a Bloodrager has to use the Bloodrager specific bloodlines and can't pick from the sorc bloodlines.
I think that might be nifty. Trading away class abilities for Monster abilities. On the flip side though. I feel it clashes a bit with Paizo's direction for Archetypes in Starfinder and opens up a can of worms in the sense of if you are doing it for x monster why aren't they doing it for y monster ya know?
It seems easy enough to just say that when they explode they aren't completely destroyed. As per the stat block they are immune to the majority of the damage from it and nothing specifically States the entire body disappears in explosion so you should be good without sacrificing the danger. The frost worms mid section erupts in in a flurry of ice the carcass is exploded but the head remains intact.