Big Lemon wrote:
The pact worlds book says that the faction called "Those Who Become" created seed ships that contained automated forges and "foundry crèches for the construction of androids."
I really don't like the initial encounters at the univeristy.
Muhali, a professor whos lifes work is linguistic anthropolgy, and someone presents her with ancient script found on a mysterious asteroid, possibly the most interesting thing she will ever see in her career, and she says, "nope, don't want to see it, I've got some public relations things to do." I don't buy it.
If the PCs even talk to Ailabiens 21:2, he tells them early on that he's on probation and can't help, but Dr. Solstarni can. So, I would wish him luck and go find Dr. Solstarni. Why, at this point, do the PCs care about helping Ailabiens? They don't find out until later, and only IF they help Ailabiens and Muhali, that Dr. Solstarni is missing.
Muhali calls the police and then...gives these random strangers a key to Solstarnis office. "The police are on their way but you four random people should have access to his office and start the investigation."
I was just reading through the 2nd book of Dead Suns and I got to the part were, if the PCs help them, an NPC rewards them with a pair of ear rings.
This isn't some tribal member or traveling nomad, this NPC is a professor at a university and I can't imagine a situation where I do someone a favor and they say, "Thanks, here have my earings."
The PCs also have the opportunity, by helping another professor, to earn a magic ring. That's a bit more realistic in that its a useful item, but still feels out of place in a sci-fi setting, even if its fantasy/sci-fi.
Does these types of rewards continue to show up in Dead Suns? If so I think i'm going to just up the amount they earn from the Society and skip these rewards.
EC Gamer Guy wrote:
I suppose my real problem is when would you ever choose a short range weapon over a long range weapon when all that really matters is the velocity of the projectile.
captain yesterday wrote:
They can bite you and use their Leech ability on you so I'm not sure why this force field makes you immune to its attack. Furthermore, its Phase ability does no damage...
David knott 242 wrote:
I don't like the idea that a mechanic with 1 rank in computers can create a limited AI exocortex so this was a more plausible solution.
But you're probably right. The Machine Court would not "punish" the AI by leaving it in a dormant host. Maybe the new soul came to the host almost immediately after renewal, before the exocortex could be removed.
I think designing boss fights in Starfinder is always going to be tough when you don't know if the spell casters have level 1 spells left that can do a lot of damage a pop. Two caster parties can easily kill this boss while no caster parties need a lot of luck.
One Technomancer can probably solo this boss casting 3 Jolting Surges at level 2 (with Cache). That's 4d6 electrical damage each time. With its weakness that's an avg of 18 points of damage a round.
Brief background: Android with exocortex commits a crime, is caught, chooses to let the Machine Court hears his case, found guilty, android chooses renewal instead of his sentence. Player's character begins when this android wakes after however long.
What do you think the status of the exocortex would be? Functional? Memories intact?
Not really a rules question, I'm just looking for quasi-logical explanations for whatever the status of the exocortex is.
Lord Fyre's rework of my Upper Class theme is better written and avoids the original balance issues. Here it is:
Stellar Noble:+1 Cha
Theme Knowledge (1st)
Only The Best! (6th)
Social Standing (12th)
Power is Wealth, Weath is Power (18th)
At 5th level a Mechanic gains the Remote Hack feature. This is a default feature that every Mechanic gets. It uses your custom rig.
If you have an exocortex, at 5th level, you gain the Wireless Hack feature. In this description it says: "If you don’t have the remote
In what situation would you have the Wireless Hack feature and not have the Remote Hack feature?
Me too. I think they could have come up with a better name for the class as its more versatile than the name "mechanic" implies.
Also, I want to house rule that an exocortex comes with a datajack and i'd use the Shadowrun description which includes a "retractable spool of micro-cable" that comes out. Plugging a datapad into the side of your neck/head/wherever seems awkward.
1) You can use your custom rig to attempt Computers and
2) You can't remote hack until level 5. You do get some bonuses if you have an upgraded datajack.
Edit: Just to be clear, your exocortex and your custom rig are two different things.
I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance.
I would go with Exocortex for a little extra hacking. Stealth drone maybe for extra scouting options but you can buy drones that do that too.
I like the idea. Any reason you want Mechanic instead of Operative, other than the exocortex/drone?
Lord Fyre wrote:
Lord Fyre wrote:
Stellar Noble, yes, much better. Thank you.
I'm not sure credits matter much at all. You're still limited by Level +1 in most situations. I can see how this would be bad for random groups though. Always going to get one munchkin.
Upper Class: +1 Cha
You were raised in an upper class family. Wealthy corporate bigwigs, powerful politicians, maybe royalty on some planets.
You have an air of superiority about you and can use this to intimidate others into doing things for you. At character creation you receive 2000 credits instead of 1000. Reduce the DC of non-combat Intimidate checks by 5. Intimidate becomes a class skill, etc, etc.
At 6th level and every two levels after that, you can make a Bluff check vs DC 15 to receive 5,000 credits, an additional 1000 credits for each point you succeed by.
You have an unlimited credstick that can be used to pay for any services, including lodging, professional services, recharging stations, transportation, and other at GMs discretion.
You gain a influential role in your families endeavors. Whenever you make a Profession check to earn wages you gain credits equal to ten times your skill check result instead of two.
Once per day, whenever you successfully Intimidate an NPC, out of combat, you regain a Resolve point.
Do you need 13 Str to wear heavy armor and / or wield heavy weapons if you class grants you proficiency?
Violet Hargrave wrote:
So, definite A for effort, although there is a definite cis-writer's-take-on-being-trans, come to a decision, hop into a building, tada, one-and-done angle here which is arguably dismissive of what we have to deal with in reality.
I'm not sure that's fair. This isn't reality and in a universe where gender doesn't really matter and can easily be changed its possible that "what we have to deal with" doesn't apply.
Corwynn Maelstrom wrote:
I'm not concerned with it at 11th level. It's level 1-3 that's its a problem
And what's with the range increments as sniper weapons level?
Range difference between a level 1 and level 20 sniper rifle is 10' unless you aim then its a difference of 750'?
A level 1 laser pistol has the same range as a lvl 20 sniper rifle...unless you want to aim and shoot something at 1000' feet away.
The book specifically says otherwise:
"This AI is the product of your own genius,
Luna Protege wrote:
That's even worse. If it's trivial then everyone would have one.
For soldier class skills drop Engineering and add Perception.
For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering?
I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc...