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Welcome Pathfinders
I do like having headers. I'm not overly picky as long as you have HP, AC, CMB/CMD, Saves, and Perception modifiers. If you need help with formatting it, I have a link in my profile. Please make sure your profile is complete.
If you have a dayjob, go ahead and roll it now. If there are any special nuances with your character I should be aware of, be it strange combinations or an obscure ability/trait, please share. It's better for us to get any confusion handled ahead of time vs in the middle of the game.
Finally, go to the map link above for ES1 and fill in your initiative and your preferred location in standard marching order. If you don't fill in these two sections, I'll have you go last in initiative. I do tend to use block initiative format.
Player Name:
Character Name:
PFS #:
Faction:
Day Job:

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Player Name: Cwethan
Character Name: Constantin the Azlant
PFS #: 182453-4
Faction: Grand Lodge
Day Job: Intelligence: 1d20 + 3 ⇒ (16) + 3 = 19 (For a Grand Lodge goal). If I fulfill another one, I'll post here with my day job roll instead.
Only real weirdness for Constantin is he has the Flagbearer feat, which gives Constantin and other Pathfinders within 30' of him a +1 morale bonus to attack and damage (which stacks with Inspire Courage, and a +1 morale bonus to saves vs. Fear and Charm (which doesn't). He also has a bunny familiar that can grant Guidance at will, so he will almost always have that on him (though that doesn't stack with Inspire Courage for attack rolls).
Looks like the map link goes to a different game btw.

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Player Name: Ietsuna
Character Name: Mathos Crus
PFS #: 204997-10
Faction: Dark Archive
Day Job: Barrister Profession Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Nothing weird about Mathos. He is an Inquisitor with the Living Grimoire archetype. He loses Moster Lore and Judgements to gain an Iron Bound Tome which he uses as a melee weapon (deals damage as a cold iron light mace) which deals damage on the Warpriest Sacred Weapon damage progression. It also contains his known spells and is his holy symbol and divine focus. He has the magic domain (Hand of the Acolyte) so he can "throw the book at people".

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Player Name: Pirate Rob
Character Name: Encara Ordan
PFS #: 757-39
Faction: Soverign Court
Day Job: N/A
Encara is a psychic searcher oracle... which doesn't get anything weird until 2nd level.

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Player: Tundran
Character: Krudenk
PFS: 161871-8
Faction: Grand Lodge
Day Job: none
Nothing special about Krudenk, he smashes faces with a lucerne hammer. He's behind on gold/PP since he was in a Wounded Wisp game that totally failed heh. I need to get him updated with that- should have it done shortly.
@GM would you mind opening the gameplay thread for dotting?

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Player Name: Marty
Character Name: Lord Braggett Fizzlebotham IV
PFS #: 210803-2
Faction: Sovereign Court
Day Job: Know. Nobility; Heritage Book: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 (for Sovereign Court goal)
Nothing too weird for ol' Braggett here. He has the taunt feat so that he can intimidate with bluff and suffer no penalties for size, and the emissary archetype allows him to move at full speed in medium armour. He rides a medium sized wolf (Sir Kibble, his stats are spoilered in the header), so hopefully that'll be alright for this 'ere dungeon dive.
I'm not entirely sure on the rules, but would it be possible for Lord Braggett to make use of some spellcasting services to get continual flame cast on his sword (110gp)?.

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Player Name: Luke_Parry
Character Name: Gaius Plinius Secundus
PFS #: 2847-54
Faction: Sovereign Court
Day Job: Craft(Alchemy): 1d20 + 16 ⇒ (11) + 16 = 27 = 50gp
(I just need to finish uploading his profile.)

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And we're off :)

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Would it be possible for Braggett to sneak off to find a spellcaster in the fort? I'd like to hire someone to cast continual flame (110gp) on his sword before going to any potentially dark places.

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Actually, I might be alright because the spell I'm after is so cheap.
Settlements with fewer than 5,000 residents are presumed to have access to a caster who can cast spells that cost 3,000 gp or fewer, but never more. Characters can only purchase spells with a total cost of above 3,000 gp by visiting a settlement with more than 5,000 residents.
But if you still feel there isn't anyone available, I'm fine with that too. :)

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Mathos has light in his book. I only have 3 0 level slots per day, but can give you light temporarily. It wouldn't be for long though. Torch may be more useful.

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I think you'll be able to cast Light as many times as you like unless being a Living Grimoire has removed the at-will nature of your orisons.
Constantin has a couple sources of Light, so he can illuminate an item of Braggett's choosing as well.

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Living Grimoire give me the daily spell slots of a warpriest, which is 3 orisons and 2 level 1 spells per day. It is a sacrifice, but I get to hit people with a big book, so I can live with it.

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Excellent! Flaming sword, here I come. Thanks GM.
Thanks guys for the offers of light, and Mathos, I like your style :) Can't wait for you to 'throw the book' at the bad guys.

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I forgot to mention in the gameplay post that once his task is complete, Braggett intends to wait outside the inn with Kibble until the rest of the group join him.

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I'm so sorry! I'm away from my computer all week and I forgot that I would be unable to edit google slides. Could someone please move Braggett to the lower square right up against the gate?

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Sorry again, but could someone move my token to the square above Krudenk please? And thank you to whoever did it last time.

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Just a note to say that will be able edit slides again. Thanks again to all those who have moved my token over the last week!

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@ Lord Braggett: Mounted combat states - Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. Your roll would have to be an immediate action after the attack. Your roll in round 4 precedes the attack, and you need to use the roll in round 5 as your immediate action.

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It's because it is an immediate action that I roll during the previous post, that way you would know if the first hit to Kibble was negated or not straight away rather than waiting for my next post. However, if you want me to do the check in the post after the attack, I'm obviously alright with that too (even if poor Kibble isn't). I can retcon the post later today, when I have some time to figure it all out properly.

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Hopefully it's all sorted now. Sorry for the confusion, I'm still new to all this mounted stuff :)

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Totally makes sense, there's nothing intuitive to me about why a wand wouldn't provoke and a potion would, but here's where I'm coming from:
"Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or
putting it away so that you have a free hand, requires a
move action. This action also applies to weapon-like
objects carried in easy reach, such as wands."
-CRB 186
and Table 8-2 on page 183 shows us that there is no Attack of Opportunity when you "Draw a weapon."
Hope that's helpful!

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The question becomes how the item is stored. You wear a sword in a sheath, arrows in a quiver. Can you just say that you have an infinite number of wands in your belt? Are you able to sit, or move without them falling out as they are not tied in? Pathfinder does not have an item known as a wand sheath, but id does have wrist sheaths, and quivers that these items could be stored in. A bandolier would be an option, but that item would cause an AoO as well. That's the main part of the question, how you store the wand as how you can draw it. Personally, it doesn't make sense to me to just tuck it into a belt as a wand is 6-12 inches long, and would probably have a good chance of falling out.

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Well, in PFS, you're assumed to have proper storage for items, and while there's not a specific item called a "wand sheath" neither is there a "scabbard" or a "knife sheath," only the versions of those items that have a special function aside from being able to hold your weapon when not in use.
I myself picture Constantin as having a couple small wand sheaths at his belt, and don't personally worry about it any more than if my rogue had a couple extra daggers for emergencies.

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"Characters are assumed to have enough containers to hold [their] items"
-Guide to Organized Play
Though if I may, since wands are specifically called out as something you can and carry within easy reach and unsheathe like a weapon, what would you recommend to avoid any confusion or conflict in the future?

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First off, this is merely a discussion and one opinion on how things work. I would interpret the language about containers to be equivalent to a backpack unless otherwise noted. Wands are considered weapon like, but even weapons that are stored in containers follow the rules for "retrieving an item". Look at a bandolier, which specifically states the rule in it's description. The issue is the ambiguity that exists, and how one interprets the rest of the items one might have due to their knowledge of Pathfinder. I find every time that I play, I'm introduced to items, rules, and spells and abilities that I didn't know existed. Why are there items like wrist sheaths, quivers, handy haversacks, Gloves of storing, spring loaded wrist sheaths, etc. if you can just say that things can be tucked into a belt. Scabbards do exist in Pathfinder and in the equipment text, it specifically states that items that are “weapon-like” in that they can be used in combat to damage or inflict harmful conditions upon opponents. My assumption is that wands like rods have to be stored unless you store them in a place that allows you to draw them in combat. Again, it is just my opinion currently, which is why all my casters have an assortment of sheaths, mostly spring loaded to activate as a swift action.
As a second note, you reference a wand being able to be drawn and unsheathed, but the reference that you provided merely states that this applies to weapon-like items that are within easy reach which I interpret to be one of the aforementioned items.

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Taking the continued discussion to PMs to avoid derailing :)

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I'm considering directing Kibble to Defend one of the casters of the party and have Braggett continue on foot. After all, with it being dark, y'all might have to get a bit closer than you would otherwise like. Sticking with Mathos would be appropriate role play wise, but he's available to whoever wants a bodyguard, just say the word.
As for working through the dungeon, it seems that Krudenk should take point (being able to see and all) and Lord Braggett will be right by his side. If nobody is good with traps, Braggett is foolish enough to open or smash down any door in our path without a second thought. What path do y'all want to take? I'm thinking that we could just work clockwise around the floor, starting with that tower in the top left corner?

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How did you want to do initiative for Kibble now that Braggett is not riding him? Does he always act on Braggett's turn, his own initiative, or roll initiative for both Kibble and Braggett and they both act on the lower roll (assume that one holds for the other)?

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Fair enough! I just wanted to make sure before we started the next combat :)

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Thanks for stepping up Luke!

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Sorry, in all the excitement of getting going again I totally forgot to thank you, Luke. So, to echo Constantin, thanks for stepping in as GM!

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Thanks everyone for the game!

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Thanks for the game, and thanks one more time for stepping up to finish it!