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About Gaius Plinius SecundusRing of Planar Focus (4000), Miracle x5 Killed an Ice Linnorn (Linnorn King) Spells Active:
Gaius Plinius Secundus:
Endure Elements, Delay Poison, Magic Vestment, Enchantment Foil, Life Bubble. Sir Ambrose: Barkskin, Delay Poison, Enchantment Foil, Endure Elements, Greater Magic Fang x5, Greater Longstrider, Life Bubble, Magic Vestment. Divine Favour, Righteous Might The Pendulate Divan of Emperor Fortigré:
Source Taldor, Echoes of Glory pg. 26 Aura moderate conjuration and transmutation; CL 11th Slot none; Price 66,000 gp; Weight 100 lbs. Description This luxurious, red felt divan is edged in gold latticework and made from highly polished, glossy black wood. If you lie upon it, you automatically understand how to activate it. Created for the mad Emperor Fortigré of Taldor thousands of years ago, the pendulate divan includes many special abilities. When you sit, stand, or lie upon it, it can walk like a fourlegged animal with a movement speed of 30 feet, create up to 2 gallons of water per day, protect you with Endure Elements, and Fly or Teleport as per the spells (once each per day). Initiative: +13 [+10 Cha + 2 Trait + 1 Cracked Dusty Rose Prism Ioun Stone]
AC: 28 (10 + 6 (+1 Deathless Restful Haramaki, +5 with Bead of Karma'ed Magic Vestment + 10 Cha + 2 Natural Armor (Haagenti's Blessing))
Hit Points: 139/139 Fort: +13 Ref: +23 Will: +14 +4 (Untyped) Save Vs. Enchantment
EVASION Immune to DC 15 or less Bleed effects Spell Resistance: 20 Fire Resistance 10, Negative Energy Resistance 10 Light Fortification + 25% chance to ignore negative levels from an attack Combat:
Base Atk: +12/+7/+2; CMB: +10; CMD: 17 Skills:
Skill Points per level: Oracle: 4 (Class) + 4 (Intelligence) + 1 (FC) Acrobatics -3 Appraise +4 Bluff +34 (+10 Cha + 17 ranks + 3 class skill + 3 Circlet of Persuasion + 1 Trait) Climb -2 Craft(Any) +4 Diplomacy +40 (+10 Cha + 17 ranks + 3 class skill + 3 Circlet of Persuasion + 1 Trait + 6 Feat) Disguise +13 (+10 Cha + 3 Circlet of Persuasion) Escape Artist -3 Heal +0 Intimidate +13 (+10 Cha + 3 Circlet of Persuasion) Knowledge(Arcana) +20 (+4 Int + 16 ranks) Knowledge(Dungeoneering) +20 (+4 Int + 16 ranks) Knowledge(Engineering) +5 (+4 Int + 1 rank) Knowledge(Geography) +5 (+4 Int + 1 rank) Knowledge(History) +8 (+4 Int + 1 rank + 3 class skill) Knowledge(Local) +5 (+4 Int + 1 rank) Knowledge(Nature) +5 (+4 Int + 1 rank) Knowledge(Nobility) +31 (+4 Int + 16 ranks + 3 class skill + 1 Specialization + 5 Mossy Disk + 2 Boon) Knowledge(Planes) +23 (+4 Int + 16 ranks + 3 class skill) Knowledge(Religion) +23 (+4 Int + 16 ranks + 3 class skill) Perception +26 (+0 Wis + 17 ranks + 3 class skill + 5 Eyes of the Eagle + 1 Trait) Perform(Any) +13 (+10 Cha + 3 Circlet of Persuasion) Ride -3 Sense Motive +1 (+0 Wis + 1 Trait) Stealth -3 Survival +0 Swim -2 UMD +30 (+10 Cha + 17 ranks + 3 Circlet of Persuasion) Trait:
Seeker:
You are always on the lookout for reward and danger. Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Reactionary:
Benefit: You gain a +2 trait bonus on initiative checks. Fashionable:
Benefit: So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.
Feats:
1st: Noble Scion (Scion of War) 3rd: Spell Focus: Conjuration 5th: Greater Spell Focus: Conjuration 7th: Persistent Spell 9th: Quicken Spell 11th: Spell Penetration 13th: Piercing Spell 15th: Steadfast Personality 17th: Skill Focus (Diplomacy) Racial Abilities:
Lifebound (Ex):
Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. Mystic Past Life (Su):
Low-Light Vision:
Samsaran Magic (Sp):
Class Features:
Primal Companion (Ex) (1st):
You gain the service of a faithful animal of the night. You can select from a bear, boar, crocodile, shark, tiger, or wolf. This animal functions as a druid’s animal companion, using your oracle level as your effective druid level. Prophetic Armor (Ex) (3rd):
Fortune (Ex) (5th):
Misfortune (Ex) (7th):
Moonlight Bridge (Su) (11th):
Eye of the Moon (Su) (13th):
Mantle of Moonlight (Su) (15th):
Additionally, you may disrupt a lycanthrope‘s connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, in which it must remain for a number of rounds equal to your oracle level. Upon reaching 5th level, you can use this ability to force others into a rage, as the spell. Using this ability is a melee touch attack. You can use this ability once per day at 5th level plus one additional time per day for every 5 levels above 5th. Curse - Tongues (non-advancing):
Effect: Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. Curse - Wrecking Mysticism:
Effect: Whenever you would gain a mystery spell, you can gain Magical Tail as a bonus feat instead. Once this choice has been made, it cannot be changed. You cannot replace a bonus spell granted to you by an oracle archetype with Magical Tail, even if it replaces a mystery spell. At 5th level, add minor image and ventriloquism to your list of spells known. At 10th level, add magic jar to your list of spells known. At 15th level, add project image to your list of spells known. Oracle’s Curse:
Class Skills:
Bonus Spells:
Spells:
Orisons: Create Water, Detect Magic, Detect Poison, Enhanced Diplomacy, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize, Virtue
1st level (22/9 used): Ant Haul, Celestial Healing, Cheetah's Sprint, Divine Favor, Endure Elements, Liberating Command, Remove Fear, Shield of Faith, Ventriloquism, CLW, Ill Omen 2nd level (88/9 used): Barkskin, Bone Fists, Burst of Radiance, Delay Poison, Grace, Lesser Restoration, Resist Energy, Minor Image, CMW, Oracle's Burden 3rd level (8/8 used): Blindness/Deafness, Borrow Fortune, Greater Magic Fang, Greater Longstrider, Invisibility Purge, Magic Vestment, Summon Totem Creature, CSW, Bestow Curse 4th level (52/8 used): Air Walk, Anti-Incorporeal Shell, Blessing of Fervor, Death Ward, Enchantment Foil, Explosion of Rot, Freedom of Movement, Restoration, Spell Immunity, CCW, Moonstruck 5th level (31/8 used): Atonement, Baleful Polymorph, Breath of Life, Plane Shift, Life Bubble, Righteous Might, Magic Jar, Mass CLW, Aspect of the Wolf 6th level (0/8 used): Chains of Light, Greater Dispel Magic, Heal, Source Severance, Word of Recall, Mass CMW, Litany of Madness 7th level (0/7 used): Greater Scrying, Particulate Form, Project Image, Mass CSW, Lunar Veil 8th level (1/5 used): Divine Vessel, Create Demiplane, Mass CCW, Blood Mist Equipment:
Cracked Dusty Rose Ioun Stone Scarlet and Blue Sphere Ioun Stone Mossy Disk Ioun Stone Clear Spindle Ioun Stone Cracked Pale Green Prism Ioun Stone Cracked Tourmaline Sphere Ioun Stone Noble's Outfit + Jewellery (Spring Collection) Noble's Outfit + Jewellery (Summer Collection) Signet Ring + 4 baubles (worth 100gp each) +1 Deathless Restful Haramaki Scarab of Protection (8/12) Circlet of Persuasion Headband of Alluring Charisma +6 Ring of Delayed Doom (1 charge) Ring of Evasion Long Gloves Scabbard of Pain Scabbard of Stanching Sleeves of Many Garments Eyes of the Eagle Cloak of Resistance +5 Belt of Mighty Constitution +4 Gloves of Arrow Snatching Lupine Robe Tunic of Careful Casting Strand of Prayer Beads
Shards of Aucturn 10,000gp of Diamonds Wand of Comprehend Languages [5/50]
Dweomer's Essence [3/3] Pendulate Divan of Emperor Fortigre Spring-loaded Wrist Sheath #1
Porter:
Coins: 46gp 0sp 0cp
Sir Ambrose, Big Cat Animal Companion 17:
N Animal Init +5; Senses: Low-light vision, Scent; Perception +3, +11 if scent-based DEFENSE
+4 (Morale) bonus on Will saves against enchantment spells and effects
Immune to Unnatural Aura OFFENSE
STATISTICS
Bite, DF, RM, GH, IC, Pounce: [dice]1d20+21+4+2+2+3-1+2[/dice], for [dice]2d6+19+4+2+2+3[/dice] Magical, Ghost-Touch, Good, Lawful damage, +[dice]2d6[/dice] Holy damage.
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