The Red Arm of Absalom - Ongoing Campaign

Game Master GM Red

Currently: Preparing for Invasion!

Initiative:

[dice=D]1d20+14[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Cup]1d20+5[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Longjing]1d20+2[/dice

Adventure Briefing


4,251 to 4,300 of 4,673 << first < prev | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | next > last >>
The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Man, I hope the vacation is great, and the new job goes well!

Sovereign Court

GS: Bloodmarch HillFurnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

Not to worry, I reported that Kresch success prior to Shifty's update. You got 7/7 points, so well done! I'll update our game in a few hours.

Great job Hmm on completing so many missions at your table!

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

I'm going to assume we were able to translate that note between the pile of us with Linguistics and read it :) You did take the time to write it up and all.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

Sounds like I chance to heal myself after leaving the warehouse.

Cure Light Wounds: 3d8 + 3 ⇒ (5, 3, 3) + 3 = 14
That would put me to max hp right before the cultists attacked.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Red, you didn't say anything about the cloud going away? I don't want Uesugi to waste resources on saves he doesn't need to make. Also, WTF is up with scrolls! Can't counter scrolls! (Can't counter spells that high anyhow lol. Auto succeed with +19 atm.)

Sovereign Court

GS: Bloodmarch HillFurnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

I thought Spell Disruption only functions for one creature that the spell is affecting?

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Ya rereading it, it appears you are correct and I now yet again regret taking that exploit. Seems to be basically only useful as the prereq for the advanced version.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

I guess that means I'm nauseated and grappled, then. I can't cast anything.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Guess my next level I'll be taking dispel magic as I can't count on using disruption as a substitute much at all until the advanced version.

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

We will try to get you guys out.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

I may just pop off haste, or try to, and I have grease prepared as well. I missed out on that CMD by 1, would have been ok if haste was up :(

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

We got rocket tagged, here. Bad initiative + Save or Suck spells that target Fort and CMD pretty much means I'm out of commission. Please kill them or dispel them before these tentacles crush me, thanks!

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

We all need lesser talismans of freedom, I think. I wonder if there is an anti-nausea talisman?

I threw out a Good Hope for a reason!

Hmm

Sovereign Court

GS: Bloodmarch HillFurnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

I've got a backup GM for the next week. I'll be leaving you guys in Suede's very capable hands starting Sunday. I'm sure it'll be a blast!

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Yessah! Lets hope we can get these cultists down and out before then and get on to what I expect is a chase!

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

Suede... i'm thinking of shoes, for some reason...


3 people marked this as a favorite.

A pair of crocs, perhaps.

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

Hello. :)

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Welcome, Suede!

The Exchange

Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: Speed 20, Energy Resist Fire 10

Hey Suede! Thanks for hopping in to help us out!

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

You even brought tea, you'll fit in just fine my friend.

On another note... high 30s to low 40s today. Weird 'winter' its been here for the last few weeks.

Sovereign Court

Neutral | Human Male | Samurai 9 | AC 25 (T 15/Fl 21) | hp 84/84 | Init +3 | F:+8 R:+6 W:+4 | Perception +1 | Yurei hp 45/45 | Arrows: 4 | Crown: 10/10 | Resolve 4/4 | Challenge 3/3
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 39 charges

Non stop snow this weekend...then it poured rained yesterday evening....slick icy roads.

Red you you should have left on Thursday!


I’m at work for a few more hours. Your update is coming as soon as I get home! Until then please enjoy some oolong.


Woof! Oolong wags his tail, his tongue hanging out!

Yes, pet me, pet me, pet me!

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Not feeling well. Feel free to bot me aiding folks next round.

Hmm

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

*pets the dog*

*serves some tea*
Feel better soon, Cup.


D. You put out enough damage that it wouldn't matter either way, but you may want to look over how your composite blasts work.

Aetheric Boost:
You infuse a simple blast you know with aether, causing it to deal 1 additional point of damage of the same type for each of its damage dice; it otherwise acts as the simple blast. At 15th level, you can also infuse a composite blast with aether. To infuse a composite blast in this way, you must accept 1 additional point of burn.

So your composite should be 4d6 + 11 (+2 for half con, + 4 from boost, + 4 from elemental overflow, + 1 from PBS) and continue to be an energy touch attack from void. And standard composites are normally your level in d6s, so 7d6 + modifiers.

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

Ok, now i'm getting a bit confused here. :o

Could you tell me where it says i deal [HD]6 with composite blasts?

On my kinetic blast...
Teleknisesis is a physical blast, and my primary element. I add my full con on such blasts.

I was under the assumption from the following...
[Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist’s Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st.]

..that i'd be dealing 8d6 + bonuses.
2d6 on 1st, 3rd, 5th & 7th lvl.

On the side, overflow wouldn't give +4, but +1, i think. Since overflow gives me a +2 to 2 physical scores, adding a mod of +1 only.

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup is currently flying, but doing skill checks is irresistible. Darn. Should I just fly and bypass them, or do my skill check thing because it is fun?

Hmm


Composite blasts normally deal 2d6s instead of scaling like sneak attack on a simple blast. You’re right there, I just checked it. My bad. However aettheric and gravatic boosts are different. Instead of melding into a new blast like fire and earth becoming magma, an aetheric boost adds 1 damage per die to the simple blast of the other element. In this case that’s negative energy for you, which is an energy blast and.

Aether can never function like a normal composite on its own.

Remember that elemental overflow doesn’t just boost your stats. It gives you +1 atk/+2 dam for every 3 levels of kineticist. If you have at least 2 burn at your level you get +2/+4.

I have the same limitation with my void kineticist since gravatic boost just causes them to be d8s.

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

So what it would come down to... i have a single weak composite blast vs touch, that's only +4 dmg in exchange of 2 burn.

Energy kineticists outpower me... grumble.... >_>

Well, so much for extra dmg output. :/

Edit:

On the other hand, i can heal people and in the future choke enemies with my will.
(Muhahaha)

And i forgot about the +1/+2, thank you for the reminder. ^^


Yeah it sucks a bit, but you’re about at the level where you can always empower for free which makes up for it. And aether gets a lot of fun powers to make up for it, as you noted. =)

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

There's so much options i have to choose from.

The expanded defense talent for void is useful (even more SA/crit avoiding %), foe throw, kinetic revival (for the team!)...and choke. =)

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

See, I keep trying to theory craft kineticists, but the math and options always get me down. Occult Adventures in general seems too complicated for me, but here I am theory crafting Magi and Mystic Theurges, so that can't be it.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Yes I have decided to avoid the Occult book as well. I have enough options already to ponder.

Sovereign Court

Sirettis's Familiar | HP 47/47 | AC 17 T 12 FF 15 | Init 3 | Perception 8 | Saves 7/7/9 | 9 Witch | Female Sylph (native outsider) | CMD 15 | Spells -/6/4/4/2/2 | GM Reroll +2 | Perceive Cues (60 feet) | Investigative Mind |

I do want to make a master of vines and rose thorns though. Maybe once Ultimate Wilderness is sanctioned I can make a plant kineticist...

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Hrm, I could rebuild Kembe back to the druid Hanlin once was!

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Do we need to still make the chase checks to catch up or are we now just in 'make up distance' mode?


Distance mode. No need to roll.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life
Suede wrote:


Your ability states it functions per detect magic with 3 rounds of study: this gets you the number of auras and their strength. By succeeding at the knowledge arcana checks, which you do, you also get the school of magic for each aura. Detect magic doesn’t give you the ability to automatically identify the spells themselves.

Now that said, the darkness effect is pretty obvious as to what it is, and you can still target to remove it if you want to try and dispel it vs use a daylight, etc.

Please don't take this as being combative, I'm just confused I guess on how you are supposed to identify spells that are active if not without detect magic and a K Arcana roll. Reading through spellcraft makes it obvious that once they are cast then you turn to K Arcana checks. Is it simply a DC20 + Spell Level K Arcana check like the CRB states? Does this require an action or is it automatic? As far as I've always played and known, detect magic abilities with the proper amount of time and required check, reveals the actual spell, not just the strength and school.

Does this make sense?


There is not hard rule on how this functions, but the way I run it and have always seen it run is you need to see the effect in action to try and ID it, such as the darkness. Otherwise you’re effectively getting the benefit of a 7th level Greater Arcane Sight with a 3rd level spell with how high the modifiers for knowledge arcana tend to be, as your only need a +14 modifier to identify every spell possible without a roll.

That’s too strong for the comparative level of spell.

The Concordance

Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

Ok thanks for the explanation.

The Exchange

Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: Speed 20, Energy Resist Fire 10

*Looks up, mouth agape, at all the conversation flying over his head*

This is why I tend to stick to more martial classes! Haha!

The Concordance

3 people marked this as a favorite.
Male Elf Arcanist 8 HP: 50/50 Temp HP:? AC: 13(17) FF:10 T:13 F:+5 R:+7 W:+8 Perception +15, Sense Motive +8 (1st: 6/6, 2nd: 5/6, 3rd: 5/5, 4th: 3/3, Arcana: 10/14) Effects: False Life

I think that mouth agape is why you succumb to so many poisons and stink clouds my friend.

Dark Archive

[Kineticist 9] HP: 84/84 (Overflow +9 temp HP), AC 18/T15/FF14, Fort+11, Ref+11, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Conditions in effect:
3 burn. 5% per burn to ignore SA & crits.

(drum raffle)

Pa-da-pam...

Heed those words, my friend. :D

The Concordance

149000-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Hey Suede, I am a con all weekend. I give full permission for my Red Arm Team to bot me.

Hugs
Hmm

Sovereign Court

GS: Bloodmarch HillFurnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

I've returned, and without a sunburn, too. :)

Thank you Suede for doing such a great job taking over the game for the past week. Might you want to finish up this round and I can take it from there?

The Exchange

Male Human Brawler (Mutagenic Mauler) 8 / Skald (Spell Warrior) 1 HP 78/78 | AC 23, Touch 14, Flatfooted 20, CMD 24* | Saves F+12, R+10, W+6 | Perception +4, Sense Motive +5; Init +2 | Lucky#N/A | Status: Speed 20, Energy Resist Fire 10

Hey folks! I'm gonna be out of town starting this evening and running until Sunday evening, so posting will be sporadic at best. Please bot as needed!

Sovereign Court

GS: Bloodmarch HillFurnace of Koor! ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆ RotRL

It's BOON time! A 1 or 20 wins. Shifty gave super specific instructions to roll these alphabetically, with GM first, so here we go:

Red: 1d20 ⇒ 1
Cup: 1d20 ⇒ 7
Gallix: 1d20 ⇒ 17
Mr. Peppers: 1d20 ⇒ 20
Sir D. Arthraven: 1d20 ⇒ 10
Sirettis: 1d20 ⇒ 2
Uesugi: 1d20 ⇒ 11

Looks like you and I win a boon, Mr. Peppers! Congrats to you!

Which boon, Red: 1d3 ⇒ 1
Which boon, Mr. Peppers: 1d3 ⇒ 3

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