The Red Arm of Absalom - Ongoing Campaign
(Inactive)
Game Master
GM Red
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There is a flash of light as you watch as a decrepit skeletal figure in an odd suit of armour and helmet emerges from an orb...
"The future is upon you...Or maybe it will never happen...I cannot tell. I bring word that I am need of some souls to locate a lost ship. But clearly these coordinates are wrong...Maybe somewh...." ERRRZZK and the creature vanishes.
Likely not the right spot for this but it is our board so I'm going to run my first SFS scenario Into the Unknown I'll reserve seats for any of you that would like to join in and see me through my first attempt. I'll be creating a sign up next week.
Oops this is Uesugi btw...Alright back to your regularly televised program...
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Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Espionage? Ooo! Time for my Disguise Hex to come in handy again!
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Tatami-do +2 (5150 gp)
Amulet of Natural Armor +1 (2000 gp)
Ring of Protection +1 (2000 gp)
Slippers of Spider Climbing (4800 gp)
Potions of Protection from Evil x2 (100 gp)
Selling the following:
Tatami-do (+575 gp)
Gallows boon (+100 gp)
Cost = 14050 - 575 - 100 = 13475 gp
Current funds = 14155 gp
New Total = 780 gp
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Aumakua, I'm in! Any tips ahead of time on what we should bring to the table? Like starship combat capabilities? Faction connections?
Looking forward to playing under your leadership, my friend!
Gallix: It is a 5 part mini series, no faction connections. There will be a taste of everything space combat, regular combat, skill checks. The more balanced the group likely the better. I'll be trying to recruit 6 for this.
820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Gallix do you have an amulet of mighty fists? I think that might be important to you so that we can use the wand of bless weapon on you!
Either that or grab a pair of spiked gauntlets (one cold iron, one silver) and I can use the bless weapon wand on THAT.
Hmm
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Aumakua: Sounds good! Is this a quest series with pregens or are we bringing our own characters?
Cup: I don’t have an amulet of mighty fists right now. Is there any reason you wouldn’t e able to use the wand on my mithral and adamantine cesti? The mithral one does have an enhancement bonus on it, so not sure if that’s an issue, but the adamantine one isn’t enchanted right now.
Bring your own characters is my preference.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
I've been hit with some sort of sickness the last 24hrs, hope to get caught up tonight.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
so has your team sounds like Belli ain't having anymore Brady love :P
Ironfang Invasion | Loot/Provisions | Combat Map
Another post will be up soon with some guidance on what to do with the names, I just didn't want to overinundate with too much text all at once (the briefing posts were pretty huge!).
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Uesugi Hideyoshi wrote: so has your team sounds like Belli ain't having anymore Brady love :P We will see. ESPN loves to find anything for the world of Pats haters out there to hold on to. We'll see how this post season goes, Pats have some serious holes they'll need to work around this post season. Maybe we'll play them Vikes in the SB. Or my hope is the Saints.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Mr. Peppers wrote: Uesugi Hideyoshi wrote: so has your team sounds like Belli ain't having anymore Brady love :P We will see. ESPN loves to find anything for the world of Pats haters out there to hold on to. We'll see how this post season goes, Pats have some serious holes they'll need to work around this post season. Maybe we'll play them Vikes in the SB. Or my hope is the Saints. Winning cures a lot but I think this is actually real. Belichick and the rest of the asst coaches will likely be coaching different teams next year.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
The assistants most likely will be.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Mr Peppers will have on the following spells for the auction, and also be using his See Magic ability to scan the patrons, looking especially for any magics that would hide someone or their appearance, or change it. He'll avoid looking at the key.. the whole detect magic/artifact/stun thing.
Mage armor
False life Falsies: 1d10 + 7 ⇒ (8) + 7 = 15
Heroism for the Meet n Greet.
820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Good thing I haven't bought shoes for Yurei yet. Thanks Cup
820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Feel free to cmment and give support.
Hmm
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Hey folks! Just wanted to let you know I’ll be out of town through Wednesday and probably won’t be able to post much. Please bot me as needed.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
GM Red wrote: Also on the wizard, Mr. Peppers is glad to find the following loot:
a scroll of stoneskin, a scroll of true strike, wand of black tentacles (CL 13th, 2 charges), wand of create pit (3 charges), amulet of natural armor +1, cloak of resistance +1, a headband of vast intelligence, and his spellbook!
Wow, that's some good stuff, especially the wand of Black Tentacles!
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Black Tentacles is on the
bloodrager 4
magus 4
sorcerer/wizard 4
summoner 3 (Seriously? This is why you got PFS banned)
unchained summoner 4 (ooo, something for Meredith to look forward to down the road!)
witch 4
Spell lists, so Sirettis can also use it. She would defer to you, though.
Who is up for some hydra fighting?
Also Uesugi, you should roll for some Cure Light Wounds rolls. Sirettis has 8 charges left on her wand and then it's time for the CMW wand!
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Ya those wands would really expand my options, especially since my damage spells mostly aren't prepared ugh. Scorching ray would be really nice to have vs a hydra...
There sure is a lot of stuff being crammed into ONE calendar day of this special!
M Stats Alanya H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft
Sirettis wrote: summoner 3 (Seriously? This is why you got PFS banned) Non, i'm totally legit.
It's not mah fault if it is on mah spells list. ^^
Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |
Lousy Chained summoners and their super powered spell lists... *shakes fist*
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
The Debtor (vs Dymal Rinks)
Glow of the Rushlights (vs the Duchesses)
The Scandal (vs Lady Kaddren)
are my top 3 picks, in no particular order.
M Stats Alanya H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft
Well, i'm focusing on conjuration and anything fun i can get.
Tentacles is for sure a must have.
Swarm of monkeys, stealing weapons, too. :D
Not to forget, more variety with building eidolons.
UC, can they have a chinese dragon, or drider, or a giant walking armor? (looking at those fullmetal alchemist people)
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
1. Hydra (Definitely a fight)
2. Glow of the Rushlights (Good chance those Duchesses need to be taught a lesson)
3. Underbridge Exporters (smells like a fight)
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
I'm flexible, but did strike up a conversation with the Museum fella. I'm sure between myself and Miss Cup's tea set we can certainly butter him up enough to find out about the source of his $$$.
The Hydra sounds like a pretty straightforward fight. But be warned, Hydras can be PC killers, especially melee PCs.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
That's why I want to do it first :)
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
PS: Those Vikings are some Lucky SOBs! See ya in the Super Bowl...
*shakes head at how lucky they are*
Ironfang Invasion | Loot/Provisions | Combat Map
I thought Uesugi was hoping to die?! Oh wait, he is!
*warms up dice*
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
*Influences the dice to roll nat 1s for the mobs*
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Don't talk about luck they rewrite rules for your team...stupid tuck rule!
As for dying I love a challenge don't hate me.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Yeah, you guys are quite efficient in fighting the critters.
It's your turn there, btw.
Ironfang Invasion | Loot/Provisions | Combat Map
Looks like we're going Hydra. Good luck!
820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Red... Everyone got a rest after the Aspis mission. This is the next day.
Ironfang Invasion | Loot/Provisions | Combat Map
Right, sorry guys, I did miss that part of text.
It is a new day, so refresh your stuff!
Reaping Stone Campaign: Under Cassomir
I'm assuming that means we got a full nights rest. If so Sirettis put a charge back on your wand.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Cup wrote: Red... Everyone got a rest after the Aspis mission. This is the next day. YEEESSSS!
Then bring on the hydra, I can help kill it!
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Oh, if we had a good night's rest, I may as well use my healing hex. D is guaranteed to heal back to full.
As for Uesugi, he heals 2d8 + 7 ⇒ (5, 2) + 7 = 14 HP. So I only need 3 charges of the wand to restore Uesugi.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Someone should use the wand of create pit on one of the hydras it will only last 4 rounds if they fail but they won't be able to get out.
I also have a potion of resist energy so that will minimize a lot of damage from the hydras.
Prior to the fight Peppers do you mind hitting Gallix and me with false life...Gallix especially.
D should start off invisible, so that even the crowd does not know he is there, and then reappear to blast at the hydra and to add to the crowd wow factor.
Sirettis if you still have your obscuring cloud spell you can put that on the edge to keep Gallix and me under cover while keeping the hydras out of it.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Only Mr. Peppers can use the Create Pit wand without a UMD check.
I still have Fog Cloud prepared so I can setup a cloud to protect Uesugi and Gallix.
I also have Bestow Curse ready so I can try to disable the hydra (probably the 50% chance of not having an action). With my prehensile hair I can touch the hydra from 10 feet.
Sleep / Charm hexes are available. May not be exciting for the crowd, though...
Strangling Hair may be creepy but it will shut them down from 40 feet if I can make the CMB checks (unlikely...)
I can start with a Fog Cloud. I did prep Solid Fog as well, but that won't help your plan here.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Also need to remember not to burn through all our spells. There will be a few more battles we will need to deal with to succeed on missions I would think.
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
Though i wonder.
Is 50% of not acting better, over 50% miss chance from being blinded?
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight
Ok I only have so many spells, but I'll toss out false life on Gallix and Uesugi, and then haste everyone so they can move around and stay out of range. I'll try the wand of create pit on one hydra. Fire resistance sure would be a good thing to have.
Roll your own false life Sugi and Gallix: 1d10+7
I'll also prebuff mage armor on myself and... anyone else?
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |
Bestow Curse is a 50% chance of acting normally, or a 50% chance of doing nothing.
Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Just remember we have a lot of missions to finish up we can't burn through all our spells for one mission although it is likely the hardest before we get to rest again I would assume.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A
Thanks Peppers!
False Life: 1d10 + 7 ⇒ (4) + 7 = 11
HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
Totally forgot.
Lucky #: 1d20 ⇒ 13
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