
|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Hey, GME! Please let me know if you're going to start another level-appropriate game in which Berosius might participate!
Thanks!
Ditto, here!

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Sure. You guys are 6th level now, right? Want to do From Shore to Sea?
I don't believe that it's a terribly deadly module. But it's good and creepy and has more opportunities for role-playing as long as everyone is into the creepy, lovecraftian feel of the adventure.
I think it could be a great one for Berosius to really cut loose with RP. Not that you haven't already been fantastic and fun! But this one is more social/investigative. Less combat.
Up to you guys.

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Sure. You guys are 6th level now, right? Want to do From Shore to Sea?
I don't believe that it's a terribly deadly module. But it's good and creepy and has more opportunities for role-playing as long as everyone is into the creepy, lovecraftian feel of the adventure.
I think it could be a great one for Berosius to really cut loose with RP. Not that you haven't already been fantastic and fun! But this one is more social/investigative. Less combat.
Up to you guys.
I'm down for this, but... Mareq is only 5th level. :(

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            GM Engleaktig wrote:I'm down for this, but... Mareq is only 5th level. :(Sure. You guys are 6th level now, right? Want to do From Shore to Sea?
I don't believe that it's a terribly deadly module. But it's good and creepy and has more opportunities for role-playing as long as everyone is into the creepy, lovecraftian feel of the adventure.
I think it could be a great one for Berosius to really cut loose with RP. Not that you haven't already been fantastic and fun! But this one is more social/investigative. Less combat.
Up to you guys.
If I can play it as 5th level, which I believe PFS allows, I'm OK.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            I'd love to do it!
Harrow is 1 xp short of level 6, though.
I'd love to continue some half-ling best bud adventures, and I can't get enough of Mareck's fantastic RP! I'd love to have more opportunities to turn on the RP with these guys. :)

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Sorry we won't have you with us, Mike.
I've created gameplay and discussion threads for the next module. Hop on over there to join.
I'd like to keep this one on the small side (4 or 5 players). The combats really aren't challenging (except for one or two), and it's mostly social interaction, investigation, and discovery of lore. Having fewer players allows those playing a greater opportunity to make flavorful posts.
If we don't have 4 players from here join, then we'll turn to recruiting.
Level 5 is PFS legal for this module.

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            How about Tears at Bitter Manor? I've heard it is particularly roleplay intensive. Good NPCs, backstory, etc that only comes across with a roleplay intensive session. PFS credit is broken into two 3xp Chronicles, so there's a break in between.
Or PFS 7–05: School of Spirits. Lvl 1-5. It's got 21 reviews, with an average of 5 stars. The reviews rave about it. Supposed to be talky, roleplay-intensive, but combat possible, too. Might lend itself to PbP. Also intros Occult Adventure aspects.
Or perhaps PFS 7-01 Between the Lines, Lvl 1-5 - another that says it is roleplay strong. And it is in Katapesh, which would make for good roleplay opps for the former slave, slave-hating, slave-holder Mareq.

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Alternative mods and scenarios:
Carrion Hill: Lovecraft dark urban horror.
PFS 7–17: Thralls of the Shattered God
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.
PFS 7–13: Captive in Crystal
Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains.
Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Hm. OK. I've changed it to #7–17: Thralls of the Shattered God.
Please give me a few days to read it and get set up.
 
	
 
     
     
     
	
  
	
  
 
                
                 
	
  
	
 